Search found 38 matches

by jm28121977
Fri Nov 13, 2020 10:17 pm
Forum: Help
Topic: Expert Mine 3 Level 78
Replies: 17
Views: 5405

Re: Expert Mine 3 Level 78

Hi chaps

This level is now solvable using the new engine. It was down to the bugs exploding within chains of bombs and whether the created emeralds are destroyed by the explosions or not.

I can now tick 'Complete Expert Mine 3 level 78' off my bucket list.

Cheers
Jamie x
by jm28121977
Fri Nov 13, 2020 9:37 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.0.3 released!
Replies: 2
Views: 1289

Re: Rocks'n'Diamonds 4.2.0.3 released!

I know I'm a month late but I just popped my wraparound cherry and it was amazing. There were loads of levels in the 'Into the...' series by El & Vic that I couldn't complete because of this feature that I am now revisiting. That's my weekend sorted.

Love to everyone.

Jamie x
by jm28121977
Wed Nov 04, 2020 6:46 pm
Forum: New Ideas
Topic: Server for playing levels / levelsets
Replies: 2
Views: 98

Re: Server for playing levels / levelsets

Yeah, I'm fully behind this idea too, although I appreciate it might be a huge amount of work to set up. I've actually turned a few levelsets into three player versions (to play with my children who are big R'n'D fans) by adding extra keys, exits etc. There's not much demand for this kind of thing b...
by jm28121977
Mon Nov 02, 2020 8:52 pm
Forum: Help
Topic: Emerald Mine II level 73 solvable
Replies: 1
Views: 72

Re: Emerald Mine II level 73 solvable

Hi Digit89 You git! I can't believe you just made me play the most tedious level ever designed! Looks pretty impossible to me bro. I mean, the level's just endless zigzagging along one possible path collecting dirt and emeralds. It's not like there's much to overlook. I'd say unsolvable and guess th...
by jm28121977
Mon Nov 02, 2020 2:02 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 0.9 released 25 years ago!
Replies: 3
Views: 171

Re: Rocks'n'Diamonds 0.9 released 25 years ago!

Happy silver anniversary!

Lots of love,
Jamie
by jm28121977
Wed Oct 14, 2020 10:34 pm
Forum: Help
Topic: EMC The Exception 2 level 35 solvable?
Replies: 6
Views: 839

Re: EMC The Exception 2 level 35 solvable?

Yeah, Leo's my favourite level designer. I've now completed all of his and, like you, couldn't locate the Pyramid levels. Do you have any other levelsets you would recommend? Ones along the lines of Expert and Exception and Into the <whatever>?

Cheers
Jamie
by jm28121977
Tue Oct 13, 2020 9:19 pm
Forum: Help
Topic: EMC The Exception 2 level 35 solvable?
Replies: 6
Views: 839

Re: EMC The Exception 2 level 35 solvable?

Those were exactly the same ones I skipped and for the same reasons. The exception is level 56 where I have a score in the hall of fame so it looks like I've completed the level. Inexplicably, my tapes for levels 34-58 are missing but the others are there. I've played 56 again a few times tonight an...
by jm28121977
Mon Oct 12, 2020 9:41 pm
Forum: Help
Topic: EMC The Exception 2 level 35 solvable?
Replies: 6
Views: 839

Re: EMC The Exception 2 level 35 solvable?

Hi Filbo

Same problem here mate. Finished Exception 2 tonight, coincidentally. Skipped 72 because I could only access a small part of the outer edge. Is this the wraparound thing?

Cheers
Jamie
by jm28121977
Mon Sep 28, 2020 8:07 pm
Forum: Level and Artwork Design
Topic: Trial of the Emerald: The ultimate skill test
Replies: 21
Views: 1590

Re: Trial of the Emerald: The ultimate skill test

So, having recently learnt that you can save and load your progress in a level, I decided to go back to this level tonight and I've completed it. Incredible level. One of the best ever.

Jamie x
by jm28121977
Wed Sep 23, 2020 5:53 pm
Forum: Bug Reports
Topic: EMC wraparound off-by-one bug?
Replies: 15
Views: 603

Re: EMC wraparound off-by-one bug?

I've just read that flamewar. That dude has some serious anger issues. I'd have found it hard to remain so polite and respectful if repeatedly addressed in that manner. Hats off to you, Holger.

Jamie x
by jm28121977
Tue Aug 18, 2020 10:34 pm
Forum: Bug Reports
Topic: 4.2.0.0 Error on startup
Replies: 14
Views: 1042

Re: 4.2.0.0 Error on startup

Hi Holger

This isn't me. It's some dude from Spain with a username that's jm followed by a load of numbers. He doesn't put kisses at the end of his posts!

Cheers
Jamie x <-- see!
by jm28121977
Wed Aug 12, 2020 7:10 am
Forum: Level and Artwork Design
Topic: Trial of the Emerald: The ultimate skill test
Replies: 21
Views: 1590

Re: Trial of the Emerald: The ultimate skill test

Yo, SlappyHappy2000 I definitely wouldn’t scrap the whole level, just tweak the luck-based sections, as filbo says. I get what you’re saying about having to replace a room with a new section of exactly the same dimensions, which isn’t easy, but you could replace it with something like a maze of invi...
by jm28121977
Wed Aug 12, 2020 6:40 am
Forum: New Ideas
Topic: IDEA: Respawn anchors / checkpoints
Replies: 9
Views: 872

Re: IDEA: Respawn anchors / checkpoints

What? I had no idea this was possible. This is incredible news. The number of times I’ve played a level and either pressed one wrong key at the end, or killed a Yam only to discover that I should have dropped the rock on it at the bottom of its path as it created bombs as well as diamonds, which wer...
by jm28121977
Tue Aug 11, 2020 6:58 pm
Forum: Help
Topic: Two player levelsets
Replies: 14
Views: 3749

Re: Two player levelsets

Yo, SlappyHappy2000 Here's my feedback: Teamwork Tower: Love the tower concept and the look of the level. Some really good cooperative elements. Cell City: Love all the separate little rooms and the use of teamwork. Uneasy Transportation: Nice idea but the "double push" bit is too hard. Kept failing...
by jm28121977
Mon Aug 10, 2020 9:48 pm
Forum: Help
Topic: Expert Mine 3 Level 78
Replies: 17
Views: 5405

Re: Expert Mine 3 Level 78

Cool. I can't wait to try the new engine. There were quite a few levels that looked really fun but had to be skipped.

Cheers
Jamie