Search found 153 matches
- Sat Feb 10, 2024 4:36 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 404
Re: About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug,...
- Thu Feb 08, 2024 2:40 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 404
Re: About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug,...
- Fri Jan 26, 2024 6:00 pm
- Forum: General Discussion
- Topic: might levelsets
- Replies: 9
- Views: 906
Re: might levelsets
the player sprite used in most of the Emerald Mine Club levelsets also looks like that
- Wed Jan 24, 2024 1:33 pm
- Forum: New Ideas
- Topic: List of DC3 elements and elements that are different in DC3
- Replies: 9
- Views: 11425
Re: List of DC3 elements and elements that are different in DC3
The barriers can freely pass through perpendicular barriers, but will be blocked by parallel barriers. I realize now this is worded a bit strangely. It's true, though. Barriers can intersect as long as they're not pointed at each other. https://i.frogbox.es/ohr It seems vertical barriers will be pr...
- Wed Jan 24, 2024 12:49 pm
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 947
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
i think he's referring to http://www.zomis.net/rnd/info.php?f=164 , as linked to from this thread, which is a shame as apparently it contained some recreated elements from DC3 as custom elements.
- Wed Jan 17, 2024 1:07 am
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 947
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
if you really want all this to be in then the first step should probably be detailing all the individual mechanics and what they do, as i did with DC3 a while ago: https://www.artsoft.org/forum/viewtopic.php?t=2686 the second step is to accept holger is likely done with adding new mechanics to rnd b...
- Sun Jan 07, 2024 8:52 pm
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 1675
Re: mirror magic adventure is finally done! out now!!!!
i think this should be moved to the "level design and artwork" subforum... didnt even know topics could be created in R'n'D Announcements
- Tue Dec 19, 2023 4:27 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 805863
Re: What if Deflektor had some elements from Mindbender
played thru the entire demo. very fun and probably as cute as deflektor can get
- Wed Dec 13, 2023 5:20 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 14457
Re: Boulderdash conversion
well can you do engine rnd with repton, DC 3, DC steam, heartlight, Supaplex sr and ruby hunter for rndtest for next day or week? that sounds like a tall order; implementing another game into rnd (especially one as different as repton) isn't the kind of thing that gets done in a week. much less 6 g...
- Sun Jun 25, 2023 5:12 pm
- Forum: Bug Reports
- Topic: Dripper revealing problem + Visible Invisible Sand connection issue
- Replies: 3
- Views: 10067
Re: Dripper revealing problem + Visible Invisible Sand connection issue
When the dripper is revealed, it doesn't actually spread unlike how it does that invisibly. this may be related to the issues presented in level 004 of my tutorial levelset "ncrtorial", where drippers don't produce amoeba drips at all while the light switch/lenses are on, but can produce ...
- Tue May 16, 2023 11:05 pm
- Forum: New Ideas
- Topic: A key to toggle small game graphics while in-game
- Replies: 2
- Views: 3414
A key to toggle small game graphics while in-game
Sometimes I start a level and realize it would be convenient to know what's beyond the camera (e.g. in small puzzle levels that are just too wide to fully see from the starting position). In that case it would be nice if I could press a button (Z for zoom?) that toggles the "small game graphics...
- Mon Mar 13, 2023 11:52 am
- Forum: Off Topic
- Topic: Rocks'n'Diamonds dreams
- Replies: 2
- Views: 7939
Rocks'n'Diamonds dreams
I had a dream that Rocks'n'Diamonds had a bug where single-step mode only applied to the player and basic Emerald Mine elements for some reason. E.g., while single-step mode is active, time pauses for gems, rocks, robots, etc. as expected, but elements from other games would just keep moving. No ide...
- Wed Mar 01, 2023 11:49 pm
- Forum: Level and Artwork Design
- Topic: Releasing "Niko's Bug Mine" - 180 levels
- Replies: 16
- Views: 8885
Re: Releasing "Niko's Bug Mine" - 180 levels
bugs truly are some charismatic critters ... enjoyed building up a little infestation of them in "the bug blaster" and watching them scurry along the level border every so often. not done with the levelset yet, & i've skipped most of the amoeba-intensive longer levels, but so far there...
- Wed Mar 01, 2023 11:00 pm
- Forum: New Ideas
- Topic: allow pressing F2 from the "game over! play it again?" message
- Replies: 2
- Views: 3541
allow pressing F2 from the "game over! play it again?" message
usually when i die i rush to press F2 before that message comes up so i can get back to my "checkpoint" tape faster. would be nice if i could press F2 while that message was displaying to load a tape instead of restarting from the beginning or exiting to the menu. i guess this would requir...
- Thu Feb 16, 2023 8:18 am
- Forum: Bug Reports
- Topic: in MM, envelope textbox remains on-screen when it tries to close
- Replies: 1
- Views: 3610