Search found 162 matches
- Fri Apr 12, 2024 7:11 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 835876
Re: What if Deflektor had some elements from Mindbender
very cute retro thing ... for a minute i thought it was based on an actual version of deflektor or something
- Sun Apr 07, 2024 6:13 pm
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 804
Re: "force solving levels" vs "allow skipping levels"
It would be a lot less confusing to make these into a single user interface setting with >2 values (doesn't matter whether these are then internally translated into the current 2 settings or not): Skipping levels [menu]: - no, solve in order - ask before skipping - skip around freely ... or whateve...
- Sat Apr 06, 2024 9:55 pm
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 804
Re: "force solving levels" vs "allow skipping levels"
makes sense now. maybe, to make it more intuitive, these two settings could be replaced with two new settings that have different logic but the same effect: "allow skipping levels" and "ask on skip level". if "allow skipping levels" is false, then you have to do levels ...
- Sat Apr 06, 2024 4:18 am
- Forum: General Discussion
- Topic: Boulder Dash EX - An interesting and very different Boulderdash game.
- Replies: 7
- Views: 8111
Re: Boulder Dash EX - An interesting and very different Boulderdash game.
i stumbled upon this game independently a while ago. here are the notes i took: - if you're moving away from a rock and you would just BARELY get crushed (by like a couple pixels) your character does an animation where he holds up his foot like his toe got stubbed. you're immobile during this time b...
- Sat Apr 06, 2024 3:21 am
- Forum: Bug Reports
- Topic: suplaplex engine doesn't let you immediately quit to menu upon death
- Replies: 1
- Views: 571
suplaplex engine doesn't let you immediately quit to menu upon death
in the emerald mine and rocks'n'diamonds engines, you're able to instantly quit to the menu by pressing ENTER or ESCAPE as soon as you die. however, supaplex requires you to wait a couple seconds after you die before you can instantly quit (the same time it takes for the "game over! try again?&...
- Sat Apr 06, 2024 2:25 am
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 804
"force solving levels" vs "allow skipping levels"
what is the difference between these two settings? it sounds like they imply the same thing, but one of them is inversed (e.g. if you aren't allowed to skip levels, then you're forced to solve them. but if you aren't forced to solve levels, you're allowed to skip them). what does having "force ...
- Thu Mar 28, 2024 11:58 pm
- Forum: New Ideas
- Topic: highlight name of current player/team in hall of fame list
- Replies: 1
- Views: 1446
highlight name of current player/team in hall of fame list
if you're looking at the hall of fame, you probably want to know which entries are yours at a glance. if your name is of the same length as someone else's and starts with a similar letter, this requires taking a closer look: HoF names 1.png so i suggest that any name in the hall of fame that is iden...
- Thu Mar 28, 2024 11:47 pm
- Forum: New Ideas
- Topic: add some way to play a hall of fame tape with the keyboard
- Replies: 2
- Views: 329
also, editing player/team names
this situation also requires using the mouse (to click EDIT):
the left and right buttons aren't currently used in this screen, so maybe make pressing right equivalent to clicking EDIT for the currently selected row
the left and right buttons aren't currently used in this screen, so maybe make pressing right equivalent to clicking EDIT for the currently selected row
- Thu Mar 28, 2024 11:21 pm
- Forum: New Ideas
- Topic: add some way to play a hall of fame tape with the keyboard
- Replies: 2
- Views: 329
add some way to play a hall of fame tape with the keyboard
referring to this screen: HoF.png currently the only way to play the tape of this entry is to click on the the play button. i think this is the only non-editor aspect of the menu that requires you to use the mouse to do something. the obvious solution to me seems like "press ENTER to view tape,...
- Sat Feb 10, 2024 4:36 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 735
Re: About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug,...
- Thu Feb 08, 2024 2:40 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 735
Re: About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug,...
- Fri Jan 26, 2024 6:00 pm
- Forum: General Discussion
- Topic: might levelsets
- Replies: 9
- Views: 1189
Re: might levelsets
the player sprite used in most of the Emerald Mine Club levelsets also looks like that
- Wed Jan 24, 2024 1:33 pm
- Forum: New Ideas
- Topic: List of DC3 elements and elements that are different in DC3
- Replies: 9
- Views: 13672
Re: List of DC3 elements and elements that are different in DC3
The barriers can freely pass through perpendicular barriers, but will be blocked by parallel barriers. I realize now this is worded a bit strangely. It's true, though. Barriers can intersect as long as they're not pointed at each other. https://i.frogbox.es/ohr It seems vertical barriers will be pr...
- Wed Jan 24, 2024 12:49 pm
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 1220
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
i think he's referring to http://www.zomis.net/rnd/info.php?f=164 , as linked to from this thread, which is a shame as apparently it contained some recreated elements from DC3 as custom elements.
- Wed Jan 17, 2024 1:07 am
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 1220
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
if you really want all this to be in then the first step should probably be detailing all the individual mechanics and what they do, as i did with DC3 a while ago: https://www.artsoft.org/forum/viewtopic.php?t=2686 the second step is to accept holger is likely done with adding new mechanics to rnd b...