Search found 106 matches

by ncrecc
Thu Apr 25, 2019 5:26 pm
Forum: Level and Artwork Design
Topic: Missions test
Replies: 1
Views: 234

Re: Missions test

The MM level is awesome!
by ncrecc
Sun Apr 21, 2019 10:13 pm
Forum: New Ideas
Topic: Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt
Replies: 0
Views: 170

Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt

Right now, if I die while the "ask on death" setting is on, the game presents me with a yes/no prompt for retrying the level. But sometimes I just want to load the last savestate I placed right after I die, and when the prompt is open, I can't do that until I answer yes or no. That wastes some time ...
by ncrecc
Tue Apr 09, 2019 12:24 pm
Forum: Bug Reports
Topic: Music info screen is kind of broken
Replies: 1
Views: 280

Re: Music info screen is kind of broken

It seems like if a track is assigned to something other than a level (e.g. info screen, level select, title screen...), it will be listed twice in the music credits.
by ncrecc
Tue Apr 02, 2019 5:02 pm
Forum: Level and Artwork Design
Topic: yes
Replies: 2
Views: 378

Re: yes

The dirt in this level is solid, is that intended?
by ncrecc
Wed Mar 27, 2019 3:25 am
Forum: Bug Reports
Topic: Game of Life blocks spawned into the map cause the simulation to speed up
Replies: 4
Views: 266

Game of Life blocks spawned into the map cause the simulation to speed up

https://i.frogbox.es/llh I'm guessing this is because the spawned-in blocks don't bother to check whether they're updating "in sync" with the pre-existing blocks, and when the spawned-in blocks merge with the pre-existing blocks, it causes them to update at the same intervals at which the individua...
by ncrecc
Tue Mar 26, 2019 9:11 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 10
Views: 2375

Re: What if Deflektor had some elements from Mindbender

I really like what you did with the light bulbs at the top being wired to the receiver (assuming those are reskinned light bulbs).
by ncrecc
Tue Mar 19, 2019 1:01 am
Forum: Off Topic
Topic: Cream of the Earth remix
Replies: 0
Views: 1449

Cream of the Earth remix

Just wanted to share this amazing instrumental remix of Cream of the Earth, one of the default songs in RnD, that makes it sound like a hard rock song: https://music.scenesat.com/track/cream-of-the-earth-firefox-dirty-drummer-remake-vs-romeo-knight SceneSat in general seems to specialize in remixes ...
by ncrecc
Thu Mar 14, 2019 11:32 pm
Forum: Bug Reports
Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
Replies: 3
Views: 622

Re: Odd behavior when clicking objects in MM (not sure if buggy or intended)

Holger wrote:
Thu Mar 14, 2019 8:42 am
As Eizzoux has already explained very well, the described behaviour of all these elements is in fact fully intentional. :)
Thanks for clarifying!
by ncrecc
Wed Mar 13, 2019 4:29 am
Forum: Bug Reports
Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
Replies: 3
Views: 622

Odd behavior when clicking objects in MM (not sure if buggy or intended)

1. Mirrors can always be rotated, even if they rotate by themselves. Holding left click on an automatically rotating mirror will cause it to stay in place, and holding right click will cause it to rotate at twice the speed. https://i.frogbox.es/lkn 2. Bonus orbs can be popped by clicking or right cl...
by ncrecc
Wed Mar 13, 2019 12:33 am
Forum: Help
Topic: I am looking for new levels ...
Replies: 5
Views: 1638

Re: I am looking for new levels ...

If you'd like to play more RnD levels in general, bd-fans.com has a smorgasbord of them archived for you to download: http://www.bd-fans.com/RnD.html
by ncrecc
Sat Mar 09, 2019 5:08 am
Forum: Bug Reports
Topic: char_cursor and steel_char_cursor are indistinguishable in the editor
Replies: 0
Views: 798

char_cursor and steel_char_cursor are indistinguishable in the editor

Image
I think it's a cool idea to have tiles that don't reveal if they're indestructible until you try exploding them, but the problem is they can't be told apart in the editor.
by ncrecc
Fri Mar 08, 2019 11:29 pm
Forum: New Ideas
Topic: Replace the "space" steel letter tile with the flat steel wall tile
Replies: 2
Views: 371

Re: Replace the "space" steel letter tile with the flat steel wall tile

Of course it can also be seen as a problem than there are two elements that look the same, but behave differently while playing, but this is not really the problem here: Take a look at the normal "space" element on the one side, and the "invisible <whatever>" walls and "char_space" element on the o...
by ncrecc
Mon Mar 04, 2019 12:29 am
Forum: Bug Reports
Topic: One player can go into the same exit multiple times to win a co-op level
Replies: 0
Views: 792

One player can go into the same exit multiple times to win a co-op level

https://i.frogbox.es/lk6 In this case, "only one player must enter exit" is disabled. It seems that the game only checks for "how many times have the players exited?" and not "have all players exited at least once?" This can also be fixed by just disallowing players from being spawned after they've...
by ncrecc
Sat Mar 02, 2019 9:06 pm
Forum: Bug Reports
Topic: Some .mp3 files are played back slower than they should be
Replies: 0
Views: 779

Some .mp3 files are played back slower than they should be

https://i.frogbox.es/lk2 The song above (qm.mp3) plays at a normal speed with VLC and Audacity, but when used with RnD it plays at about half the speed. It's a conversion of a .ogg file (using Audacity), but it seems not all .ogg -> .mp3 conversions are played back incorrectly like this. Here's the ...
by ncrecc
Sat Mar 02, 2019 8:14 pm
Forum: Bug Reports
Topic: Beams in Mirror Magic can visibly leave the level border
Replies: 3
Views: 302

Re: Beams in Mirror Magic can visibly leave the level border

An alternative would be to add some sort of border around the playfield (made from bricks or by using a grey border like in the level editor) and stop the beam when it reaches the border... But I think I prefer the current behaviour for now. Personally, I would prefer some type of thin border that ...