Search found 334 matches
- Mon Jun 22, 2026 1:20 pm
- Forum: Bug Reports
- Topic: DC level pack: players still explode into colored diamonds, which have no defined artwork
- Replies: 1
- Views: 65
DC level pack: players still explode into colored diamonds, which have no defined artwork
it seems like DC levels are in their own format so it should be easy to just set all players' "use explosion from element" variable to a spaceship (or something else that explodes into empty space) when loading a DC level
- Mon Jun 22, 2026 12:59 pm
- Forum: Bug Reports
- Topic: strange crashes related to Fifteen Etudes
- Replies: 3
- Views: 230
Re: strange crashes related to Fifteen Etudes
as mentioned these were very spontaneous crashes i had difficulty replicating (and it might've had to do with whatever state my computer was in, too many programs open or something similar) but i will let you know if something to this effect happens again
- Thu Jun 18, 2026 3:00 pm
- Forum: New Ideas
- Topic: Thoughts on Where from here after 4.4.2.0
- Replies: 3
- Views: 136
Re: Thoughts on Where from here after 4.4.2.0
Cripple/gut the RND engine so it no longer supports partially-in-cell mode, and becomes one-cell-per-element, like the EM and BDX engines? this seems like it would be a lot more work than just implementing analogues of the BDX elements one by one (which is already a lot of work) - since every singl...
- Sat Jun 13, 2026 4:29 am
- Forum: Bug Reports
- Topic: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
- Replies: 5
- Views: 263
Re: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
I am curious whether the fix in 4.4.2.1 is purely cosmetic; or whether the described / displayed behavior affected game logic. The shown images look like the falling diamond would block a monster arriving at a precise time, whereas if the diamond just magically appears in the dug-away cel, the mons...
- Tue Jun 09, 2026 12:37 pm
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for collecting clock is messed up
- Replies: 3
- Views: 189
Re: 4.4.2.0: animation for collecting clock is messed up
(...maybe collecting clocks could have an animation where dirt visibly expands from the center of where the clock was?) mockup dirt_appears.png not intended to be a series of objects like "clock birth" but purely an animation to be used with the "smooth element movement" feature...
- Tue Jun 09, 2026 12:24 pm
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for collecting clock is messed up
- Replies: 3
- Views: 189
Re: 4.4.2.0: animation for collecting clock is messed up
this came out the slowest gif in the world for some reason. the clock collecting animation has only two frames and consists of the dirt underneath the clock being dug and then un-dug. i think in past versions dirt simply appeared in its place with no animation. (...maybe collecting clocks could have...
- Mon Jun 08, 2026 4:50 pm
- Forum: Bug Reports
- Topic: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
- Replies: 5
- Views: 263
bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
i presume since the animation engine sees the diamond as being created by the jackhammer object, it animates the diamond as emerging from where the jackhammer was. it would look better if the diamond simply appeared in place where the wall was.
- Mon Jun 08, 2026 4:45 pm
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for collecting clock is messed up
- Replies: 3
- Views: 189
- Mon Jun 08, 2026 2:00 pm
- Forum: General Discussion
- Topic: TOG bd graphics feedback
- Replies: 2
- Views: 185
Re: TOG bd graphics feedback
(side note: i use "pneumatic hammer" and "jackhammer" interchangeably in that post; what in GDash (and maybe in Europe?) is called a "pneumatic hammer" is called a "jackhammer" in America, though i don't know if which is the more widely used term worldwide. i ...
- Mon Jun 08, 2026 1:58 pm
- Forum: General Discussion
- Topic: TOG bd graphics feedback
- Replies: 2
- Views: 185
TOG bd graphics feedback
1. the pneumatic hammer is a bit indistinct from the rocket and the rocket launcher for being oriented the same way and using the same colors; if i saw it in a level i would probably struggle to tell it apart at a glance. here's a mockup of it flipped horizontally with the same colors as the bomb: ...
- Sun Jun 07, 2026 9:34 pm
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
- Replies: 5
- Views: 185
4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
in the editor it looks like this (pardon the dithering, ffmpeg defaults for gif conversion are bad):
ingame it looks like this:
ingame it looks like this:
- Sun Jun 07, 2026 9:00 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.2.0 released!
- Replies: 3
- Views: 189
Re: Rocks'n'Diamonds 4.4.2.0 released!
added support for decoding old DC level files added support for old (packed) DC level files added support for old (single) DC level files hm... will we be seeing Diamond Caves in the "Classic Original Games" menu soon? added checkbox to flash the playfield when the exit is opening since t...
- Sat May 30, 2026 2:13 pm
- Forum: Bug Reports
- Topic: strange crashes related to Fifteen Etudes
- Replies: 3
- Views: 230
strange crashes related to Fifteen Etudes
the levelset "Fifteen Etudes" - https://www.artsoft.org/forum/viewtopic.php?p=19954#p19954 - has caused RnD to strangely crash a couple of times without writing anything to rocksndiamonds.log. the first time, it crashed very shortly after i went ingame, right when i tried to click the musi...
- Fri May 08, 2026 11:43 am
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 3
- Views: 1207
player graphic sticks around at old position when entering and exiting an explosion precisely
this tape for level 4 of niko böhm's tutorial ("bombs and dynamite") demonstrates a graphical bug at 0:32 where the old position of the player graphic is never cleared after precisely walking through an explosion. as expected trying to walk to this spot again afterward causes the space to ...
- Fri May 08, 2026 11:37 am
- Forum: Bug Reports
- Topic: problems with drag-and-dropping some levelsets without restarting the game
- Replies: 2
- Views: 1340
problems with drag-and-dropping some levelsets without restarting the game
after downloading theonyxguy's "Level Shuffle" levelset (from this post ) i drag-and-dropped it onto rnd, notably it did not say "game must restart after loading new levelset!" like with most levelsets. afterward, i found a few issues: 1. the custom graphics did not load until i ...