Search found 109 matches
- Sun Dec 13, 2020 6:57 pm
- Forum: New Ideas
- Topic: Server for playing levels / levelsets
- Replies: 3
- Views: 681
Re: Server for playing levels / levelsets
Definitely on board with this! And I wouldn't mind using an IRC channel or the like to more clearly coordinate when others will be online.
- Wed Jan 22, 2020 8:47 pm
- Forum: General Discussion
- Topic: Where did the elements in the "RND" section of the editor originate?
- Replies: 6
- Views: 5497
- Sat Nov 09, 2019 5:16 pm
- Forum: Off Topic
- Topic: Where have all of the R'n'D Fans Gone?
- Replies: 22
- Views: 34051
Re: Where have all of the R'n'D Fans Gone?
I still check this forum from time to time, don't play RnD much anymore though since I can't find many good levelsets. I also kind of ran out of motive to make that tutorial set I brought up a while ago, whoops 

- Thu Apr 25, 2019 5:26 pm
- Forum: Level and Artwork Design
- Topic: Missions test
- Replies: 1
- Views: 1676
Re: Missions test
The MM level is awesome!
- Sun Apr 21, 2019 10:13 pm
- Forum: New Ideas
- Topic: Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt
- Replies: 0
- Views: 5772
Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt
Right now, if I die while the "ask on death" setting is on, the game presents me with a yes/no prompt for retrying the level. But sometimes I just want to load the last savestate I placed right after I die, and when the prompt is open, I can't do that until I answer yes or no. That wastes some time ...
- Tue Apr 09, 2019 12:24 pm
- Forum: Bug Reports
- Topic: Music info screen is kind of broken
- Replies: 1
- Views: 1649
Re: Music info screen is kind of broken
It seems like if a track is assigned to something other than a level (e.g. info screen, level select, title screen...), it will be listed twice in the music credits.
- Tue Apr 02, 2019 5:02 pm
- Forum: Level and Artwork Design
- Topic: yes
- Replies: 2
- Views: 1871
Re: yes
The dirt in this level is solid, is that intended?
- Wed Mar 27, 2019 3:25 am
- Forum: Bug Reports
- Topic: Game of Life blocks spawned into the map cause the simulation to speed up
- Replies: 4
- Views: 1841
Game of Life blocks spawned into the map cause the simulation to speed up
https://i.frogbox.es/llh I'm guessing this is because the spawned-in blocks don't bother to check whether they're updating "in sync" with the pre-existing blocks, and when the spawned-in blocks merge with the pre-existing blocks, it causes them to update at the same intervals at which the individua...
- Tue Mar 26, 2019 9:11 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 10
- Views: 5676
Re: What if Deflektor had some elements from Mindbender
I really like what you did with the light bulbs at the top being wired to the receiver (assuming those are reskinned light bulbs).
- Tue Mar 19, 2019 1:01 am
- Forum: Off Topic
- Topic: Cream of the Earth remix
- Replies: 0
- Views: 7999
Cream of the Earth remix
Just wanted to share this amazing instrumental remix of Cream of the Earth, one of the default songs in RnD, that makes it sound like a hard rock song: https://music.scenesat.com/track/cream-of-the-earth-firefox-dirty-drummer-remake-vs-romeo-knight SceneSat in general seems to specialize in remixes ...
- Thu Mar 14, 2019 11:32 pm
- Forum: Bug Reports
- Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
- Replies: 3
- Views: 2432
- Wed Mar 13, 2019 4:29 am
- Forum: Bug Reports
- Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
- Replies: 3
- Views: 2432
Odd behavior when clicking objects in MM (not sure if buggy or intended)
1. Mirrors can always be rotated, even if they rotate by themselves. Holding left click on an automatically rotating mirror will cause it to stay in place, and holding right click will cause it to rotate at twice the speed. https://i.frogbox.es/lkn 2. Bonus orbs can be popped by clicking or right cl...
- Wed Mar 13, 2019 12:33 am
- Forum: Help
- Topic: I am looking for new levels ...
- Replies: 5
- Views: 3298
Re: I am looking for new levels ...
If you'd like to play more RnD levels in general, bd-fans.com has a smorgasbord of them archived for you to download: http://www.bd-fans.com/RnD.html
- Sat Mar 09, 2019 5:08 am
- Forum: Bug Reports
- Topic: char_cursor and steel_char_cursor are indistinguishable in the editor
- Replies: 0
- Views: 6233
char_cursor and steel_char_cursor are indistinguishable in the editor
I think it's a cool idea to have tiles that don't reveal if they're indestructible until you try exploding them, but the problem is they can't be told apart in the editor.
- Fri Mar 08, 2019 11:29 pm
- Forum: New Ideas
- Topic: Replace the "space" steel letter tile with the flat steel wall tile
- Replies: 2
- Views: 1803
Re: Replace the "space" steel letter tile with the flat steel wall tile
Of course it can also be seen as a problem than there are two elements that look the same, but behave differently while playing, but this is not really the problem here: Take a look at the normal "space" element on the one side, and the "invisible <whatever>" walls and "char_space" element on the o...