Search found 293 matches

by ncrecc
Fri Oct 24, 2025 1:51 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Replies: 3
Views: 276

Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!

bug on the 25th anniversary post: where it says "the Git repository of Rocks’n’Diamonds has a special branch to compile the historic version with modern compilers and systems." it links to https://git.artsoft.org/?p=rocksndiamonds.git;a=shortlog;h=refs/heads/0.9-compilable , but that gives...
by ncrecc
Fri Oct 03, 2025 2:58 am
Forum: Programmer's Corner
Topic: git repository now contains everthing to "make run"
Replies: 23
Views: 94164

Re: git repository now contains everthing to "make run"

Just after writing that last post, I read the following blog post about AI assisted coding: https://harper.blog/2025/04/17/an-llm-codegen-heros-journey/ Why bother writing code yourself anymore? Oh dear, I really feel like an old programming fart... :shock: :lol: A bit late, but I read an article o...
by ncrecc
Thu Jul 31, 2025 2:08 pm
Forum: New Ideas
Topic: customizable ghost explosion contents
Replies: 2
Views: 44413

Re: customizable ghost explosion contents

In the long term / perfect world some of the BDX elements would be brought across with their functionality, more or less, into RND levels, so that you could place ghosts into a RND level, say. see holger's response in may 2024 to this same question . his stance is "BDX elements in the RnD engi...
by ncrecc
Mon Jun 16, 2025 4:02 pm
Forum: New Ideas
Topic: customizable ghost explosion contents
Replies: 2
Views: 44413

customizable ghost explosion contents

reposting from the 4.4.0.0 pre-release 4 thread for better visibility: this would break away from GDash, but it would be cool if eventually we could customize what elements can emerge from ghost explosions (like what happened with the gray ball in Mirror Magic). here's a mockup based on the default ...
by ncrecc
Sun Jun 15, 2025 6:03 pm
Forum: Bug Reports
Topic: segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info
Replies: 1
Views: 15892

segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info

noinfoavailable.png
noinfoavailable.png (2.1 KiB) Viewed 15892 times
pressing up or down on this screen results in a segfault
by ncrecc
Sun Jun 15, 2025 6:02 pm
Forum: Bug Reports
Topic: in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead
Replies: 1
Views: 18950

in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead

- make a new level - set the engine to BD - place 3 gems in the level - set the required gem count to 0 (make sure "automatically count gems needed" isn't checked) result: the gem count will appear as 0 at first, then it will be set to 3 expected behavior: the gem count will remain at 0 an...
by ncrecc
Fri Apr 04, 2025 3:10 am
Forum: New Ideas
Topic: TAS diagonal key
Replies: 1
Views: 13262

TAS diagonal key

when playing a BD level with diagonal movement enabled in single-step mode on keyboard, it can be hard to move diagonally from a standstill (i.e. after the move delay has passed), as you need to press both arrow keys at (more or less) precisely the same time, otherwise you move in one of the orthogo...
by ncrecc
Fri Apr 04, 2025 2:56 am
Forum: New Ideas
Topic: Add undo/redo keys
Replies: 1
Views: 12853

Add undo/redo keys

(referring to undo/redo ingame, not in the editor.) a peculiar blind spot: there's an option for undo/redo to have dedicated buttons on the ui (though in BD artwork only undo appears), but you can't set a dedicated key shortcut for them. not sure what the default keys for undo/redo should be (if any...
by ncrecc
Mon Feb 03, 2025 4:35 pm
Forum: General Discussion
Topic: empty spaces & memories of RnD
Replies: 2
Views: 20535

empty spaces & memories of RnD

Oh, different empty spaces... whether they're exclusive to their respective engines or not, some of them may also be considered unnecessary leftovers... Which reminds me... Back when I first played R'n'D 2.0.1 (that was basically my first ever R'n'D experience which I got from a shareware DVD), it ...
by ncrecc
Mon Feb 03, 2025 3:39 pm
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 101137

Re: Better Game Elements menu for Boulder Dash

You could potentially use invisible elements, such as invisible wall, invisible steel wall, invisible sand, character ' ' (blank space) and dripper... although that's still not enough unfortunately, yeah... thank you for the suggestion to use invisible walls. it turns out between true "empty s...
by ncrecc
Mon Feb 03, 2025 3:26 pm
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 101137

Re: Better Game Elements menu for Boulder Dash

did not notice until this morning that empty_space_1 thru 16 display as numbers if shown in the help screen and not empty space (see the "07" in the second screenshot)... bummer. as suggested there are 7 headers total that need empty space next to them ("BOULDER DASH 1 ELEMENTS",...
by ncrecc
Mon Feb 03, 2025 3:21 pm
Forum: R'n'D Announcements
Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 38
Views: 65739

Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!

Holger wrote: Mon Feb 03, 2025 3:15 pm Could you please let me know which

- operating system,
- render driver (as shown on the "Version Info" page in R'n'D), and
- video driver (as shown on the "Version Info" page in R'n'D)
Windows 10 (64-bit)
render driver is direct3d
video driver is windows
by ncrecc
Mon Feb 03, 2025 6:40 am
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 101137

Better Game Elements menu for Boulder Dash

Attached are drop-in replacements for helpanim.conf and helptext.conf for the Boulder Dash levelsets. This is a completed version of the Game Elements page for Boulder Dash that properly groups elements by their source (BD1, BD2, Construction Kit, New Boulder Dash, Crazy Dream, GDash, and misc.) and...
by ncrecc
Mon Feb 03, 2025 2:07 am
Forum: R'n'D Announcements
Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 38
Views: 65739

Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!

strange bug i can't seem to reproduce: after a long session that included turning "Override Level Graphics" on and off a couple times, i tried to go to the level creator while on a BD level (specifically Achim Hofmann - Achim Hofmann level 01), and the "this level is read only!"...
by ncrecc
Mon Feb 03, 2025 1:01 am
Forum: New Ideas
Topic: Add toggle for RnD-like controls in BD engine
Replies: 2
Views: 17691

Add toggle for RnD-like controls in BD engine

People who primarily play RnD and EM levels and are not used to the control scheme of BD may appreciate an option in the Game Engines menu that makes the BD levels use the same control scheme as RnD levels. ---- In RnD (and EM), holding two perpendicular directions at once has some very useful behav...