Search found 287 matches
- Fri Apr 04, 2025 3:10 am
- Forum: New Ideas
- Topic: TAS diagonal key
- Replies: 1
- Views: 559
TAS diagonal key
when playing a BD level with diagonal movement enabled in single-step mode on keyboard, it can be hard to move diagonally from a standstill (i.e. after the move delay has passed), as you need to press both arrow keys at (more or less) precisely the same time, otherwise you move in one of the orthogo...
- Fri Apr 04, 2025 2:56 am
- Forum: New Ideas
- Topic: Add undo/redo keys
- Replies: 1
- Views: 254
Add undo/redo keys
(referring to undo/redo ingame, not in the editor.) a peculiar blind spot: there's an option for undo/redo to have dedicated buttons on the ui (though in BD artwork only undo appears), but you can't set a dedicated key shortcut for them. not sure what the default keys for undo/redo should be (if any...
- Mon Feb 03, 2025 4:35 pm
- Forum: General Discussion
- Topic: empty spaces & memories of RnD
- Replies: 2
- Views: 7613
empty spaces & memories of RnD
Oh, different empty spaces... whether they're exclusive to their respective engines or not, some of them may also be considered unnecessary leftovers... Which reminds me... Back when I first played R'n'D 2.0.1 (that was basically my first ever R'n'D experience which I got from a shareware DVD), it ...
- Mon Feb 03, 2025 3:39 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 14944
Re: Better Game Elements menu for Boulder Dash
You could potentially use invisible elements, such as invisible wall, invisible steel wall, invisible sand, character ' ' (blank space) and dripper... although that's still not enough unfortunately, yeah... thank you for the suggestion to use invisible walls. it turns out between true "empty s...
- Mon Feb 03, 2025 3:26 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 14944
Re: Better Game Elements menu for Boulder Dash
did not notice until this morning that empty_space_1 thru 16 display as numbers if shown in the help screen and not empty space (see the "07" in the second screenshot)... bummer. as suggested there are 7 headers total that need empty space next to them ("BOULDER DASH 1 ELEMENTS",...
- Mon Feb 03, 2025 3:21 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 38
- Views: 25500
- Mon Feb 03, 2025 6:40 am
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 14944
Better Game Elements menu for Boulder Dash
Attached are drop-in replacements for helpanim.conf and helptext.conf for the Boulder Dash levelsets. This is a completed version of the Game Elements page for Boulder Dash that properly groups elements by their source (BD1, BD2, Construction Kit, New Boulder Dash, Crazy Dream, GDash, and misc.) and...
- Mon Feb 03, 2025 2:07 am
- Forum: R'n'D Announcements
- Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 38
- Views: 25500
Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
strange bug i can't seem to reproduce: after a long session that included turning "Override Level Graphics" on and off a couple times, i tried to go to the level creator while on a BD level (specifically Achim Hofmann - Achim Hofmann level 01), and the "this level is read only!"...
- Mon Feb 03, 2025 1:01 am
- Forum: New Ideas
- Topic: Add toggle for RnD-like controls in BD engine
- Replies: 2
- Views: 4533
Add toggle for RnD-like controls in BD engine
People who primarily play RnD and EM levels and are not used to the control scheme of BD may appreciate an option in the Game Engines menu that makes the BD levels use the same control scheme as RnD levels. ---- In RnD (and EM), holding two perpendicular directions at once has some very useful behav...
- Sun Feb 02, 2025 9:59 pm
- Forum: Bug Reports
- Topic: "Every collect" game engine snapshot mode doesn't work in BD engine
- Replies: 2
- Views: 4033
"Every collect" game engine snapshot mode doesn't work in BD engine
To reproduce: Go into Setup -> Game & Menu. Set "Game Engine Snapshot Mode" to "Every Collect". Enable "show undo/redo buttons", and disable "show load/save buttons". Enter a BD level, and collect some gems. Click the "undo" button on the game pa...
- Mon Jan 27, 2025 2:32 pm
- Forum: New Ideas
- Topic: track more variables for game panel in BD engine (e.g. for custom artwork)
- Replies: 7
- Views: 10298
Re: track more variables for game panel in BD engine (e.g. for custom artwork)
do you plan to add support for a swappable second game panel to the RnD engine too? it would be nice for my tutorial (ncrtorial), where all the info you need that isn't in the default RnD panel (e.g. white keys, EMC keys) could be put on a second panel instead of being crammed into the only panel av...
- Sat Jan 25, 2025 9:04 pm
- Forum: New Ideas
- Topic: track more variables for game panel in BD engine (e.g. for custom artwork)
- Replies: 7
- Views: 10298
track more variables for game panel in BD engine (e.g. for custom artwork)
just recently i wanted to make a custom panel for RnD-style BD levels that shows, among other things, how many lives the player currently has. then i realized the only way to show the player's lives is to show the level name (which has the lives appended onto it if playing with multiple lives). so a...
- Fri Jan 17, 2025 2:52 pm
- Forum: Bug Reports
- Topic: in BD engine (with RnD graphics), dirt isn't immediately erased when rockford moves diagonally onto it
- Replies: 1
- Views: 2833
in BD engine (with RnD graphics), dirt isn't immediately erased when rockford moves diagonally onto it
notice the dirt is still under rockford for a little while.
- Fri Jan 17, 2025 1:46 pm
- Forum: Bug Reports
- Topic: in BD engine, sound is broken in levels where either width or height <= 8
- Replies: 1
- Views: 2579
in BD engine, sound is broken in levels where either width or height <= 8
first, ensure both the width and height are set to 9, and make this level: tinylevel.png observe that all the sounds are working. then resize the level to cut off the dirt (either partially or fully). the following sounds will be missing: the cave intro blips the inbox opening the pneumatic hammer s...
- Fri Jan 17, 2025 1:34 pm
- Forum: Bug Reports
- Topic: in BD engine, killing rockford via voodoo doll causes "ouch" sound to play continuously
- Replies: 1
- Views: 2992
in BD engine, killing rockford via voodoo doll causes "ouch" sound to play continuously
can be easily checked in the editor. can be triggered by a butterfly/firefly moving next to the voodoo doll, or by a rock falling on the voodoo doll if both "killed by falling rock" and "player is killed if hurt" are true