Search found 321 matches
- Fri May 08, 2026 11:43 am
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 1
- Views: 94
player graphic sticks around at old position when entering and exiting an explosion precisely
this tape for level 4 of niko böhm's tutorial ("bombs and dynamite") demonstrates a graphical bug at 0:32 where the old position of the player graphic is never cleared after precisely walking through an explosion. as expected trying to walk to this spot again afterward causes the space to ...
- Fri May 08, 2026 11:37 am
- Forum: Bug Reports
- Topic: problems with drag-and-dropping some levelsets without restarting the game
- Replies: 2
- Views: 107
problems with drag-and-dropping some levelsets without restarting the game
after downloading theonyxguy's "Level Shuffle" levelset (from this post ) i drag-and-dropped it onto rnd, notably it did not say "game must restart after loading new levelset!" like with most levelsets. afterward, i found a few issues: 1. the custom graphics did not load until i ...
- Fri Apr 03, 2026 12:00 pm
- Forum: Bug Reports
- Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
- Replies: 7
- Views: 29106
Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
for the record this is consistent with how dummy players work in boulder dash (they only kill the player if an enemy is adjacent to them)
- Wed Apr 01, 2026 2:19 pm
- Forum: Help
- Topic: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
- Replies: 3
- Views: 1612
Re: [4.4.1.3] "Boulder Dash" > "Various" > "Boulder Dash 3 Atari": "Intermission 2 / 1", can't reach exit
it's worth noting boulder dash 3 is quite a mess in general: https://www.lemon64.com/forum/viewtopic.php?t=2051 . although arno's bd3 page http://boulder-dash.nl/bd03.php?lang=en implies intermission 2 (there "Int 2") should be possible. this might be worth asking http://www.boulder-dash.n...
Re: 4 ideas
for reference, mission game: http://www.mission-game.com/ (very alan bond bd2k3-esk graphics) and worm plex: https://www.amazon.com/Perun-Labs-Worm-Plex/dp/B00CUEJDEI right away mission game has a "fire" object that was not originally in supaplex, and worm plex seems to have some kind of c...
- Mon Mar 23, 2026 3:08 pm
- Forum: Bug Reports
- Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
- Replies: 7
- Views: 29106
Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
for what it's worth this is also an issue on emeraldmines.net, which uses the same EM engine as RnD: http://emeraldmines.net/play/src/dev.html?disk=99/14
- Thu Mar 19, 2026 1:36 pm
- Forum: Bug Reports
- Topic: "Score for slurping robot" spring setting is useless in RnD engine
- Replies: 2
- Views: 2108
Re: "Score for slurping robot" spring setting is useless in RnD engine
to visually clarify: in the EMC engine, pushing this spring right will result in it running over/"slurping up" the robot (yielding the amount of points specified by "Score for slurping robot") and meeting the spring bouncer. in the RnD engine it will just stop at the robot. slurp...
- Thu Mar 19, 2026 1:26 pm
- Forum: Bug Reports
- Topic: "Score for slurping robot" spring setting is useless in RnD engine
- Replies: 2
- Views: 2108
"Score for slurping robot" spring setting is useless in RnD engine
the emc spring object has a parameter for "Score for slurping robot"; this refers to how in EMC if a spring encounters a robot on its path it will destroy it much like a yamyam destroys a diamond and continue moving. and indeed it works that way in the EM engine. but in the RnD engine spri...
- Sat Mar 14, 2026 1:15 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 17
- Views: 39186
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
odd, i also use redshift (1.12) and this has never been an issue for me. i'm on debian 12 with xfce 4.18
Re: undo key
Neat! Although the question is are they going to be dependant on the "Snapshot mode" setting? I'm pretty sure they're only going to be available when it's ON. this is actually already a dilemma that exists with the "show undo/redo buttons": if that option is on but snapshot mode...
undo key
currently the undo/redo functionality for game engine snapshot mode is only available as a button in the user interface that you click (and only if you have "show undo/redo buttons" enabled). that's a little inconvenient as RnD the most part does not use the mouse cursor ingame. an optiona...
- Thu Jan 15, 2026 6:35 pm
- Forum: General Discussion
- Topic: what does "override custom artwork: auto" mean?
- Replies: 1
- Views: 27787
what does "override custom artwork: auto" mean?
"override custom artwork: yes" means always override custom artwork. "override custom artwork: no" means never override custom artwork. "override custom artwork: auto" means... what? only override custom artwork when it isn't the same as the current artwork? but that wo...
- Wed Jan 07, 2026 9:05 pm
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 117757
Re: Some TOG's mobile puzzles
Would you share the "natural intelligence" algorithm? https://imgs.xkcd.com/comics/trained_a_neural_net.png I think that whatever visual parser is used[...] it would have a much easier time parsing levels from Supaplex, where there are not (I think) different forms of monsters based on di...
- Wed Jan 07, 2026 6:08 pm
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 117757
Re: Some TOG's mobile puzzles
Otherwise, every viewer has to start by re-creating the levels themselves in the editor (which I'm sure is super easy to get wrong...) Or, well, alternatively, has anyone else gone through the reconstruction process and can upload these as usable level data?! :) (or maybe that software recently use...
- Tue Jan 06, 2026 1:25 am
- Forum: Bug Reports
- Topic: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
- Replies: 6
- Views: 22612
Re: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
Is there any way this bug could be turned into a feature? [...] These clones were clones of the C64 version of Boulderdash, but I remember some of them differed by having a) pumpkins instead of one of fireflies or butterflies (no change in behaviour); b) allowing true diagonal movement. both of the...