Search found 317 matches
Re: 4 ideas
for reference, mission game: http://www.mission-game.com/ (very alan bond bd2k3-esk graphics) and worm plex: https://www.amazon.com/Perun-Labs-Worm-Plex/dp/B00CUEJDEI right away mission game has a "fire" object that was not originally in supaplex, and worm plex seems to have some kind of c...
- Mon Mar 23, 2026 3:08 pm
- Forum: Bug Reports
- Topic: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
- Replies: 4
- Views: 1381
Re: Emerald Dash levelsets in the Emerald Mine Club collection not properly playable
for what it's worth this is also an issue on emeraldmines.net, which uses the same EM engine as RnD: http://emeraldmines.net/play/src/dev.html?disk=99/14
- Thu Mar 19, 2026 1:36 pm
- Forum: Bug Reports
- Topic: "Score for slurping robot" spring setting is useless in RnD engine
- Replies: 2
- Views: 804
Re: "Score for slurping robot" spring setting is useless in RnD engine
to visually clarify: in the EMC engine, pushing this spring right will result in it running over/"slurping up" the robot (yielding the amount of points specified by "Score for slurping robot") and meeting the spring bouncer. in the RnD engine it will just stop at the robot. slurp...
- Thu Mar 19, 2026 1:26 pm
- Forum: Bug Reports
- Topic: "Score for slurping robot" spring setting is useless in RnD engine
- Replies: 2
- Views: 804
"Score for slurping robot" spring setting is useless in RnD engine
the emc spring object has a parameter for "Score for slurping robot"; this refers to how in EMC if a spring encounters a robot on its path it will destroy it much like a yamyam destroys a diamond and continue moving. and indeed it works that way in the EM engine. but in the RnD engine spri...
- Sat Mar 14, 2026 1:15 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 17
- Views: 5817
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
odd, i also use redshift (1.12) and this has never been an issue for me. i'm on debian 12 with xfce 4.18
Re: undo key
Neat! Although the question is are they going to be dependant on the "Snapshot mode" setting? I'm pretty sure they're only going to be available when it's ON. this is actually already a dilemma that exists with the "show undo/redo buttons": if that option is on but snapshot mode...
undo key
currently the undo/redo functionality for game engine snapshot mode is only available as a button in the user interface that you click (and only if you have "show undo/redo buttons" enabled). that's a little inconvenient as RnD the most part does not use the mouse cursor ingame. an optiona...
- Thu Jan 15, 2026 6:35 pm
- Forum: General Discussion
- Topic: what does "override custom artwork: auto" mean?
- Replies: 1
- Views: 16157
what does "override custom artwork: auto" mean?
"override custom artwork: yes" means always override custom artwork. "override custom artwork: no" means never override custom artwork. "override custom artwork: auto" means... what? only override custom artwork when it isn't the same as the current artwork? but that wo...
- Wed Jan 07, 2026 9:05 pm
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 80786
Re: Some TOG's mobile puzzles
Would you share the "natural intelligence" algorithm? https://imgs.xkcd.com/comics/trained_a_neural_net.png I think that whatever visual parser is used[...] it would have a much easier time parsing levels from Supaplex, where there are not (I think) different forms of monsters based on di...
- Wed Jan 07, 2026 6:08 pm
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 80786
Re: Some TOG's mobile puzzles
Otherwise, every viewer has to start by re-creating the levels themselves in the editor (which I'm sure is super easy to get wrong...) Or, well, alternatively, has anyone else gone through the reconstruction process and can upload these as usable level data?! :) (or maybe that software recently use...
- Tue Jan 06, 2026 1:25 am
- Forum: Bug Reports
- Topic: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
- Replies: 6
- Views: 11099
Re: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
Is there any way this bug could be turned into a feature? [...] These clones were clones of the C64 version of Boulderdash, but I remember some of them differed by having a) pumpkins instead of one of fireflies or butterflies (no change in behaviour); b) allowing true diagonal movement. both of the...
- Mon Jan 05, 2026 6:45 pm
- Forum: Bug Reports
- Topic: kriszz BD graphics: "auto" option text doesn't get redrawn completely
- Replies: 4
- Views: 11628
kriszz BD graphics: "auto" option text doesn't get redrawn completely
see attached.
to reproduce just go to any of the krissz engine cavesets with custom artwork enabled, and then go to the custom artwork screen and repeatedly toggle any of the settings that include "auto" as a state
to reproduce just go to any of the krissz engine cavesets with custom artwork enabled, and then go to the custom artwork screen and repeatedly toggle any of the settings that include "auto" as a state
- Mon Jan 05, 2026 3:37 pm
- Forum: Bug Reports
- Topic: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
- Replies: 6
- Views: 11099
Re: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
it would seem the culprit is that the block in do_player that processes zigzag movement, including changing the diagonal movement to an orthogonal one, never executes if player_fire is true (bd_caveengine.c line 2016): if (game_bd.zigzag_movement && !cave->diagonal_movements && !play...
- Mon Jan 05, 2026 3:06 pm
- Forum: Bug Reports
- Topic: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
- Replies: 6
- Views: 11099
BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
steps to replicate: - in the setup, enable Zigzag Diagonal Movement for BD engine - go to level 2 (Cave C) of Classic Games->Boulder Dash (Native Engine) - move down one pace and right one pace, to get in this position: zigzagdiag.png - hold the snap key while moving diagonally up and right you will...
- Mon Jan 05, 2026 4:05 am
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 80786
Re: Some TOG's mobile puzzles
Well, I see how people on this forum loved to make more and more puzzles. I think I have a choice: make some own puzzles when I'm not able to work on needed levelset or just forget it and play another Android game. I chose first, so. Here we go! Sorry that I didn't use standard game elements' icons...