Search found 334 matches

by ncrecc
Mon Jun 22, 2026 1:20 pm
Forum: Bug Reports
Topic: DC level pack: players still explode into colored diamonds, which have no defined artwork
Replies: 1
Views: 65

DC level pack: players still explode into colored diamonds, which have no defined artwork

dc_2player_emeralds.png
dc_2player_emeralds.png (22.42 KiB) Viewed 65 times
it seems like DC levels are in their own format so it should be easy to just set all players' "use explosion from element" variable to a spaceship (or something else that explodes into empty space) when loading a DC level
by ncrecc
Mon Jun 22, 2026 12:59 pm
Forum: Bug Reports
Topic: strange crashes related to Fifteen Etudes
Replies: 3
Views: 230

Re: strange crashes related to Fifteen Etudes

as mentioned these were very spontaneous crashes i had difficulty replicating (and it might've had to do with whatever state my computer was in, too many programs open or something similar) but i will let you know if something to this effect happens again
by ncrecc
Thu Jun 18, 2026 3:00 pm
Forum: New Ideas
Topic: Thoughts on Where from here after 4.4.2.0
Replies: 3
Views: 136

Re: Thoughts on Where from here after 4.4.2.0

Cripple/gut the RND engine so it no longer supports partially-in-cell mode, and becomes one-cell-per-element, like the EM and BDX engines? this seems like it would be a lot more work than just implementing analogues of the BDX elements one by one (which is already a lot of work) - since every singl...
by ncrecc
Sat Jun 13, 2026 4:29 am
Forum: Bug Reports
Topic: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
Replies: 5
Views: 263

Re: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place

I am curious whether the fix in 4.4.2.1 is purely cosmetic; or whether the described / displayed behavior affected game logic. The shown images look like the falling diamond would block a monster arriving at a precise time, whereas if the diamond just magically appears in the dug-away cel, the mons...
by ncrecc
Tue Jun 09, 2026 12:37 pm
Forum: Bug Reports
Topic: 4.4.2.0: animation for collecting clock is messed up
Replies: 3
Views: 189

Re: 4.4.2.0: animation for collecting clock is messed up

(...maybe collecting clocks could have an animation where dirt visibly expands from the center of where the clock was?) mockup dirt_appears.png not intended to be a series of objects like "clock birth" but purely an animation to be used with the "smooth element movement" feature...
by ncrecc
Tue Jun 09, 2026 12:24 pm
Forum: Bug Reports
Topic: 4.4.2.0: animation for collecting clock is messed up
Replies: 3
Views: 189

Re: 4.4.2.0: animation for collecting clock is messed up

this came out the slowest gif in the world for some reason. the clock collecting animation has only two frames and consists of the dirt underneath the clock being dug and then un-dug. i think in past versions dirt simply appeared in its place with no animation. (...maybe collecting clocks could have...
by ncrecc
Mon Jun 08, 2026 4:50 pm
Forum: Bug Reports
Topic: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
Replies: 5
Views: 263

bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place

diamondhammer.gif
diamondhammer.gif (56.8 KiB) Viewed 263 times
i presume since the animation engine sees the diamond as being created by the jackhammer object, it animates the diamond as emerging from where the jackhammer was. it would look better if the diamond simply appeared in place where the wall was.
by ncrecc
Mon Jun 08, 2026 4:45 pm
Forum: Bug Reports
Topic: 4.4.2.0: animation for collecting clock is messed up
Replies: 3
Views: 189

4.4.2.0: animation for collecting clock is messed up

clocks.gif
clocks.gif (149.71 KiB) Viewed 189 times
by ncrecc
Mon Jun 08, 2026 2:00 pm
Forum: General Discussion
Topic: TOG bd graphics feedback
Replies: 2
Views: 185

Re: TOG bd graphics feedback

(side note: i use "pneumatic hammer" and "jackhammer" interchangeably in that post; what in GDash (and maybe in Europe?) is called a "pneumatic hammer" is called a "jackhammer" in America, though i don't know if which is the more widely used term worldwide. i ...
by ncrecc
Mon Jun 08, 2026 1:58 pm
Forum: General Discussion
Topic: TOG bd graphics feedback
Replies: 2
Views: 185

TOG bd graphics feedback

1. the pneumatic hammer is a bit indistinct from the rocket and the rocket launcher for being oriented the same way and using the same colors; if i saw it in a level i would probably struggle to tell it apart at a glance. here's a mockup of it flipped horizontally with the same colors as the bomb: ...
by ncrecc
Sun Jun 07, 2026 9:34 pm
Forum: Bug Reports
Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Replies: 5
Views: 185

4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong

in the editor it looks like this (pardon the dithering, ffmpeg defaults for gif conversion are bad):
rocket1.gif
rocket1.gif (39.18 KiB) Viewed 185 times
ingame it looks like this:
rocket2.gif
rocket2.gif (30.08 KiB) Viewed 185 times
by ncrecc
Sun Jun 07, 2026 9:00 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.2.0 released!
Replies: 3
Views: 189

Re: Rocks'n'Diamonds 4.4.2.0 released!

added support for decoding old DC level files added support for old (packed) DC level files added support for old (single) DC level files hm... will we be seeing Diamond Caves in the "Classic Original Games" menu soon? added checkbox to flash the playfield when the exit is opening since t...
by ncrecc
Sat May 30, 2026 2:13 pm
Forum: Bug Reports
Topic: strange crashes related to Fifteen Etudes
Replies: 3
Views: 230

strange crashes related to Fifteen Etudes

the levelset "Fifteen Etudes" - https://www.artsoft.org/forum/viewtopic.php?p=19954#p19954 - has caused RnD to strangely crash a couple of times without writing anything to rocksndiamonds.log. the first time, it crashed very shortly after i went ingame, right when i tried to click the musi...
by ncrecc
Fri May 08, 2026 11:43 am
Forum: Bug Reports
Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
Replies: 3
Views: 1207

player graphic sticks around at old position when entering and exiting an explosion precisely

this tape for level 4 of niko böhm's tutorial ("bombs and dynamite") demonstrates a graphical bug at 0:32 where the old position of the player graphic is never cleared after precisely walking through an explosion. as expected trying to walk to this spot again afterward causes the space to ...
by ncrecc
Fri May 08, 2026 11:37 am
Forum: Bug Reports
Topic: problems with drag-and-dropping some levelsets without restarting the game
Replies: 2
Views: 1340

problems with drag-and-dropping some levelsets without restarting the game

after downloading theonyxguy's "Level Shuffle" levelset (from this post ) i drag-and-dropped it onto rnd, notably it did not say "game must restart after loading new levelset!" like with most levelsets. afterward, i found a few issues: 1. the custom graphics did not load until i ...