Search found 301 matches

by ncrecc
Sun Dec 28, 2025 2:48 pm
Forum: Bug Reports
Topic: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
Replies: 3
Views: 150

Re: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5

ncrecc, you make a lot of nice levels. Have you released any levelsets? if you're so impressed by an example level i made whose purpose is to show that rockford moves slightly later than in previous versions, and that can only be solved by an exact yet trivial input sequence, i'll take pleasure in ...
by ncrecc
Tue Dec 23, 2025 2:51 pm
Forum: New Ideas
Topic: add "override custom menu text" option
Replies: 3
Views: 193

Re: add "override custom menu text" option

Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet nope! hence the screenshot where the default RnD graphics are used (graphics override) for a Krissz_Boulder_Dash levelset; the graphics of the levelset have been overridden but the custom me...
by ncrecc
Tue Dec 23, 2025 1:58 pm
Forum: New Ideas
Topic: add "override custom menu text" option
Replies: 3
Views: 193

add "override custom menu text" option

it is a little uncanny that right now, custom menu text is the only per-levelset custom asset the user cannot override
by ncrecc
Sun Dec 21, 2025 3:12 pm
Forum: Bug Reports
Topic: BD engine: "butterfly explosion ends in" setting ignored in 4.4.1.0 when reading 4.4.0.5 levels
Replies: 1
Views: 123

BD engine: "butterfly explosion ends in" setting ignored in 4.4.1.0 when reading 4.4.0.5 levels

(or possibly just ignored entirely, i haven't tested.) here is a funny little level showing off some quirky settings that BD allows, that starts with a butterfly exploding into a bunch of players... except in 4.4.1.0 the setting that makes it explodes into players is ignored, and the butterfly just ...
by ncrecc
Sun Dec 21, 2025 3:01 pm
Forum: Bug Reports
Topic: "use krissz engine behavior" level option visually cut off in classic GDash graphics
Replies: 2
Views: 265

"use krissz engine behavior" level option visually cut off in classic GDash graphics

in the "GDash levels for RnD" package (or in any BD levelset while using the GDash artwork), edit any level, click "CONF", and go to the "engine" tab; the "use krissz engine" option will be visually cut off as shown in the attachment
by ncrecc
Sun Dec 21, 2025 2:48 pm
Forum: Bug Reports
Topic: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
Replies: 3
Views: 150

in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5

attached is an intense level where Rockford must make his way to the exit before the firefly kills him. this level is solvable in 4.4.0.5 if you immediately start moving up, but in 4.4.1.0, rockford is delayed for one extra turn after the inbox opens, so the level is impossible.
by ncrecc
Sun Dec 21, 2025 2:43 pm
Forum: Bug Reports
Topic: BD levels made in 4.4.0.5 load with wrong elements in 4.4.1.0
Replies: 2
Views: 130

BD levels made in 4.4.0.5 load with wrong elements in 4.4.1.0

i loaded a level i had been making in 4.4.0.5. the falling nitro pack had turned into a falling grass ball, and the falling diamonds had been turned into "unknown BD element".

attached is the level and screenshots of the objects in question in 4.4.0.5 and 4.4.1.0
by ncrecc
Sun Dec 21, 2025 2:13 pm
Forum: Bug Reports
Topic: "Mod: Mod: Mod: Level 0"
Replies: 1
Views: 120

"Mod: Mod: Mod: Level 0"

go to Classic Original Games -> Emerald Mine and open the Level Creator for Level 0; it will say "this level is read-only!" doodle around and click "save"; when it says "this level is read-only ! save into personal level set ?" say "yes" click "CONF"...
by ncrecc
Fri Oct 24, 2025 1:51 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Replies: 5
Views: 3565

Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!

bug on the 25th anniversary post: where it says "the Git repository of Rocks’n’Diamonds has a special branch to compile the historic version with modern compilers and systems." it links to https://git.artsoft.org/?p=rocksndiamonds.git;a=shortlog;h=refs/heads/0.9-compilable , but that gives...
by ncrecc
Fri Oct 03, 2025 2:58 am
Forum: Programmer's Corner
Topic: git repository now contains everthing to "make run"
Replies: 23
Views: 113846

Re: git repository now contains everthing to "make run"

Just after writing that last post, I read the following blog post about AI assisted coding: https://harper.blog/2025/04/17/an-llm-codegen-heros-journey/ Why bother writing code yourself anymore? Oh dear, I really feel like an old programming fart... :shock: :lol: A bit late, but I read an article o...
by ncrecc
Thu Jul 31, 2025 2:08 pm
Forum: New Ideas
Topic: customizable ghost explosion contents
Replies: 2
Views: 50067

Re: customizable ghost explosion contents

In the long term / perfect world some of the BDX elements would be brought across with their functionality, more or less, into RND levels, so that you could place ghosts into a RND level, say. see holger's response in may 2024 to this same question . his stance is "BDX elements in the RnD engi...
by ncrecc
Mon Jun 16, 2025 4:02 pm
Forum: New Ideas
Topic: customizable ghost explosion contents
Replies: 2
Views: 50067

customizable ghost explosion contents

reposting from the 4.4.0.0 pre-release 4 thread for better visibility: this would break away from GDash, but it would be cool if eventually we could customize what elements can emerge from ghost explosions (like what happened with the gray ball in Mirror Magic). here's a mockup based on the default ...
by ncrecc
Sun Jun 15, 2025 6:03 pm
Forum: Bug Reports
Topic: segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info
Replies: 1
Views: 22010

segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info

noinfoavailable.png
noinfoavailable.png (2.1 KiB) Viewed 22010 times
pressing up or down on this screen results in a segfault
by ncrecc
Sun Jun 15, 2025 6:02 pm
Forum: Bug Reports
Topic: in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead
Replies: 1
Views: 24978

in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead

- make a new level - set the engine to BD - place 3 gems in the level - set the required gem count to 0 (make sure "automatically count gems needed" isn't checked) result: the gem count will appear as 0 at first, then it will be set to 3 expected behavior: the gem count will remain at 0 an...
by ncrecc
Fri Apr 04, 2025 3:10 am
Forum: New Ideas
Topic: TAS diagonal key
Replies: 1
Views: 18488

TAS diagonal key

when playing a BD level with diagonal movement enabled in single-step mode on keyboard, it can be hard to move diagonally from a standstill (i.e. after the move delay has passed), as you need to press both arrow keys at (more or less) precisely the same time, otherwise you move in one of the orthogo...