Search found 293 matches
- Fri Oct 24, 2025 1:51 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
- Replies: 3
- Views: 276
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
bug on the 25th anniversary post: where it says "the Git repository of Rocks’n’Diamonds has a special branch to compile the historic version with modern compilers and systems." it links to https://git.artsoft.org/?p=rocksndiamonds.git;a=shortlog;h=refs/heads/0.9-compilable , but that gives...
					- Fri Oct 03, 2025 2:58 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 23
- Views: 94164
Re: git repository now contains everthing to "make run"
 Just after writing that last post, I read the following blog post about AI assisted coding: https://harper.blog/2025/04/17/an-llm-codegen-heros-journey/ Why bother writing code yourself anymore? Oh dear, I really feel like an old programming fart... :shock: :lol: A bit late, but I read an article o...
					- Thu Jul 31, 2025 2:08 pm
- Forum: New Ideas
- Topic: customizable ghost explosion contents
- Replies: 2
- Views: 44413
Re: customizable ghost explosion contents
 In the long term / perfect world some of the BDX elements would be brought across with their functionality, more or less, into RND levels, so that you could place ghosts into a RND level, say. see holger's response in may 2024 to this same question . his stance is "BDX elements in the RnD engi...
					- Mon Jun 16, 2025 4:02 pm
- Forum: New Ideas
- Topic: customizable ghost explosion contents
- Replies: 2
- Views: 44413
customizable ghost explosion contents
reposting from the 4.4.0.0 pre-release 4 thread for better visibility: this would break away from GDash, but it would be cool if eventually we could customize what elements can emerge from ghost explosions (like what happened with the gray ball in Mirror Magic). here's a mockup based on the default ...
					- Sun Jun 15, 2025 6:03 pm
- Forum: Bug Reports
- Topic: segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info
- Replies: 1
- Views: 15892
segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info
pressing up or down on this screen results in a segfault
					- Sun Jun 15, 2025 6:02 pm
- Forum: Bug Reports
- Topic: in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead
- Replies: 1
- Views: 18950
in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead
- make a new level - set the engine to BD - place 3 gems in the level - set the required gem count to 0 (make sure "automatically count gems needed" isn't checked) result: the gem count will appear as 0 at first, then it will be set to 3 expected behavior: the gem count will remain at 0 an...
					- Fri Apr 04, 2025 3:10 am
- Forum: New Ideas
- Topic: TAS diagonal key
- Replies: 1
- Views: 13262
TAS diagonal key
when playing a BD level with diagonal movement enabled in single-step mode on keyboard, it can be hard to move diagonally from a standstill (i.e. after the move delay has passed), as you need to press both arrow keys at (more or less) precisely the same time, otherwise you move in one of the orthogo...
					- Fri Apr 04, 2025 2:56 am
- Forum: New Ideas
- Topic: Add undo/redo keys
- Replies: 1
- Views: 12853
Add undo/redo keys
(referring to undo/redo ingame, not in the editor.) a peculiar blind spot: there's an option for undo/redo to have dedicated buttons on the ui (though in BD artwork only undo appears), but you can't set a dedicated key shortcut for them. not sure what the default keys for undo/redo should be (if any...
					- Mon Feb 03, 2025 4:35 pm
- Forum: General Discussion
- Topic: empty spaces & memories of RnD
- Replies: 2
- Views: 20535
empty spaces & memories of RnD
 Oh, different empty spaces... whether they're exclusive to their respective engines or not, some of them may also be considered unnecessary leftovers... Which reminds me... Back when I first played R'n'D 2.0.1 (that was basically my first ever R'n'D experience which I got from a shareware DVD), it ...
					- Mon Feb 03, 2025 3:39 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 101137
Re: Better Game Elements menu for Boulder Dash
 You could potentially use invisible elements, such as invisible wall, invisible steel wall, invisible sand, character ' ' (blank space) and dripper... although that's still not enough unfortunately, yeah... thank you for the suggestion to use invisible walls. it turns out between true "empty s...
					- Mon Feb 03, 2025 3:26 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 101137
Re: Better Game Elements menu for Boulder Dash
did not notice until this morning that empty_space_1 thru 16 display as numbers if shown in the help screen and not empty space (see the "07" in the second screenshot)... bummer. as suggested there are 7 headers total that need empty space next to them ("BOULDER DASH 1 ELEMENTS",...
					- Mon Feb 03, 2025 3:21 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 38
- Views: 65739
- Mon Feb 03, 2025 6:40 am
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 101137
Better Game Elements menu for Boulder Dash
Attached are drop-in replacements for helpanim.conf and helptext.conf for the Boulder Dash levelsets. This is a completed version of the Game Elements page for Boulder Dash that properly groups elements by their source (BD1, BD2, Construction Kit, New Boulder Dash, Crazy Dream, GDash, and misc.) and...
					- Mon Feb 03, 2025 2:07 am
- Forum: R'n'D Announcements
- Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 38
- Views: 65739
Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
 strange bug i can't seem to reproduce: after a long session that included turning "Override Level Graphics" on and off a couple times, i tried to go to the level creator while on a BD level (specifically Achim Hofmann - Achim Hofmann level 01), and the "this level is read only!"...
					- Mon Feb 03, 2025 1:01 am
- Forum: New Ideas
- Topic: Add toggle for RnD-like controls in BD engine
- Replies: 2
- Views: 17691
Add toggle for RnD-like controls in BD engine
People who primarily play RnD and EM levels and are not used to the control scheme of BD may appreciate an option in the Game Engines menu that makes the BD levels use the same control scheme as RnD levels. ---- In RnD (and EM), holding two perpendicular directions at once has some very useful behav...