Search found 301 matches
- Sun Dec 28, 2025 2:48 pm
- Forum: Bug Reports
- Topic: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
- Replies: 3
- Views: 150
Re: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
ncrecc, you make a lot of nice levels. Have you released any levelsets? if you're so impressed by an example level i made whose purpose is to show that rockford moves slightly later than in previous versions, and that can only be solved by an exact yet trivial input sequence, i'll take pleasure in ...
- Tue Dec 23, 2025 2:51 pm
- Forum: New Ideas
- Topic: add "override custom menu text" option
- Replies: 3
- Views: 193
Re: add "override custom menu text" option
Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet nope! hence the screenshot where the default RnD graphics are used (graphics override) for a Krissz_Boulder_Dash levelset; the graphics of the levelset have been overridden but the custom me...
- Tue Dec 23, 2025 1:58 pm
- Forum: New Ideas
- Topic: add "override custom menu text" option
- Replies: 3
- Views: 193
add "override custom menu text" option
it is a little uncanny that right now, custom menu text is the only per-levelset custom asset the user cannot override
- Sun Dec 21, 2025 3:12 pm
- Forum: Bug Reports
- Topic: BD engine: "butterfly explosion ends in" setting ignored in 4.4.1.0 when reading 4.4.0.5 levels
- Replies: 1
- Views: 123
BD engine: "butterfly explosion ends in" setting ignored in 4.4.1.0 when reading 4.4.0.5 levels
(or possibly just ignored entirely, i haven't tested.) here is a funny little level showing off some quirky settings that BD allows, that starts with a butterfly exploding into a bunch of players... except in 4.4.1.0 the setting that makes it explodes into players is ignored, and the butterfly just ...
- Sun Dec 21, 2025 3:01 pm
- Forum: Bug Reports
- Topic: "use krissz engine behavior" level option visually cut off in classic GDash graphics
- Replies: 2
- Views: 265
"use krissz engine behavior" level option visually cut off in classic GDash graphics
in the "GDash levels for RnD" package (or in any BD levelset while using the GDash artwork), edit any level, click "CONF", and go to the "engine" tab; the "use krissz engine" option will be visually cut off as shown in the attachment
- Sun Dec 21, 2025 2:48 pm
- Forum: Bug Reports
- Topic: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
- Replies: 3
- Views: 150
in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
attached is an intense level where Rockford must make his way to the exit before the firefly kills him. this level is solvable in 4.4.0.5 if you immediately start moving up, but in 4.4.1.0, rockford is delayed for one extra turn after the inbox opens, so the level is impossible.
- Sun Dec 21, 2025 2:43 pm
- Forum: Bug Reports
- Topic: BD levels made in 4.4.0.5 load with wrong elements in 4.4.1.0
- Replies: 2
- Views: 130
BD levels made in 4.4.0.5 load with wrong elements in 4.4.1.0
i loaded a level i had been making in 4.4.0.5. the falling nitro pack had turned into a falling grass ball, and the falling diamonds had been turned into "unknown BD element".
attached is the level and screenshots of the objects in question in 4.4.0.5 and 4.4.1.0
attached is the level and screenshots of the objects in question in 4.4.0.5 and 4.4.1.0
- Sun Dec 21, 2025 2:13 pm
- Forum: Bug Reports
- Topic: "Mod: Mod: Mod: Level 0"
- Replies: 1
- Views: 120
"Mod: Mod: Mod: Level 0"
go to Classic Original Games -> Emerald Mine and open the Level Creator for Level 0; it will say "this level is read-only!" doodle around and click "save"; when it says "this level is read-only ! save into personal level set ?" say "yes" click "CONF"...
- Fri Oct 24, 2025 1:51 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
- Replies: 5
- Views: 3565
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
bug on the 25th anniversary post: where it says "the Git repository of Rocks’n’Diamonds has a special branch to compile the historic version with modern compilers and systems." it links to https://git.artsoft.org/?p=rocksndiamonds.git;a=shortlog;h=refs/heads/0.9-compilable , but that gives...
- Fri Oct 03, 2025 2:58 am
- Forum: Programmer's Corner
- Topic: git repository now contains everthing to "make run"
- Replies: 23
- Views: 113846
Re: git repository now contains everthing to "make run"
Just after writing that last post, I read the following blog post about AI assisted coding: https://harper.blog/2025/04/17/an-llm-codegen-heros-journey/ Why bother writing code yourself anymore? Oh dear, I really feel like an old programming fart... :shock: :lol: A bit late, but I read an article o...
- Thu Jul 31, 2025 2:08 pm
- Forum: New Ideas
- Topic: customizable ghost explosion contents
- Replies: 2
- Views: 50067
Re: customizable ghost explosion contents
In the long term / perfect world some of the BDX elements would be brought across with their functionality, more or less, into RND levels, so that you could place ghosts into a RND level, say. see holger's response in may 2024 to this same question . his stance is "BDX elements in the RnD engi...
- Mon Jun 16, 2025 4:02 pm
- Forum: New Ideas
- Topic: customizable ghost explosion contents
- Replies: 2
- Views: 50067
customizable ghost explosion contents
reposting from the 4.4.0.0 pre-release 4 thread for better visibility: this would break away from GDash, but it would be cool if eventually we could customize what elements can emerge from ghost explosions (like what happened with the gray ball in Mirror Magic). here's a mockup based on the default ...
- Sun Jun 15, 2025 6:03 pm
- Forum: Bug Reports
- Topic: segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info
- Replies: 1
- Views: 22010
segfault on debian 12 if pressing up or down on "level set info", "level info", or "level story" pages with no info
pressing up or down on this screen results in a segfault
- Sun Jun 15, 2025 6:02 pm
- Forum: Bug Reports
- Topic: in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead
- Replies: 1
- Views: 24978
in bd engine, can't set required gems to 0; it will automatically calculate the needed gems instead
- make a new level - set the engine to BD - place 3 gems in the level - set the required gem count to 0 (make sure "automatically count gems needed" isn't checked) result: the gem count will appear as 0 at first, then it will be set to 3 expected behavior: the gem count will remain at 0 an...
- Fri Apr 04, 2025 3:10 am
- Forum: New Ideas
- Topic: TAS diagonal key
- Replies: 1
- Views: 18488
TAS diagonal key
when playing a BD level with diagonal movement enabled in single-step mode on keyboard, it can be hard to move diagonally from a standstill (i.e. after the move delay has passed), as you need to press both arrow keys at (more or less) precisely the same time, otherwise you move in one of the orthogo...