Search found 310 matches
- Thu Jan 15, 2026 6:35 pm
- Forum: General Discussion
- Topic: what does "override custom artwork: auto" mean?
- Replies: 1
- Views: 1180
what does "override custom artwork: auto" mean?
"override custom artwork: yes" means always override custom artwork. "override custom artwork: no" means never override custom artwork. "override custom artwork: auto" means... what? only override custom artwork when it isn't the same as the current artwork? but that wo...
- Wed Jan 07, 2026 9:05 pm
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 47780
Re: Some TOG's mobile puzzles
Would you share the "natural intelligence" algorithm? https://imgs.xkcd.com/comics/trained_a_neural_net.png I think that whatever visual parser is used[...] it would have a much easier time parsing levels from Supaplex, where there are not (I think) different forms of monsters based on di...
- Wed Jan 07, 2026 6:08 pm
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 47780
Re: Some TOG's mobile puzzles
Otherwise, every viewer has to start by re-creating the levels themselves in the editor (which I'm sure is super easy to get wrong...) Or, well, alternatively, has anyone else gone through the reconstruction process and can upload these as usable level data?! :) (or maybe that software recently use...
- Tue Jan 06, 2026 1:25 am
- Forum: Bug Reports
- Topic: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
- Replies: 6
- Views: 1218
Re: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
Is there any way this bug could be turned into a feature? [...] These clones were clones of the C64 version of Boulderdash, but I remember some of them differed by having a) pumpkins instead of one of fireflies or butterflies (no change in behaviour); b) allowing true diagonal movement. both of the...
- Mon Jan 05, 2026 6:45 pm
- Forum: Bug Reports
- Topic: kriszz BD graphics: "auto" option text doesn't get redrawn completely
- Replies: 4
- Views: 1488
kriszz BD graphics: "auto" option text doesn't get redrawn completely
see attached.
to reproduce just go to any of the krissz engine cavesets with custom artwork enabled, and then go to the custom artwork screen and repeatedly toggle any of the settings that include "auto" as a state
to reproduce just go to any of the krissz engine cavesets with custom artwork enabled, and then go to the custom artwork screen and repeatedly toggle any of the settings that include "auto" as a state
- Mon Jan 05, 2026 3:37 pm
- Forum: Bug Reports
- Topic: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
- Replies: 6
- Views: 1218
Re: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
it would seem the culprit is that the block in do_player that processes zigzag movement, including changing the diagonal movement to an orthogonal one, never executes if player_fire is true (bd_caveengine.c line 2016): if (game_bd.zigzag_movement && !cave->diagonal_movements && !play...
- Mon Jan 05, 2026 3:06 pm
- Forum: Bug Reports
- Topic: BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
- Replies: 6
- Views: 1218
BD engine bug: Zigzag Diagonal Movement setting permits Crazy Dream-style diagonal snapping in any level
steps to replicate: - in the setup, enable Zigzag Diagonal Movement for BD engine - go to level 2 (Cave C) of Classic Games->Boulder Dash (Native Engine) - move down one pace and right one pace, to get in this position: zigzagdiag.png - hold the snap key while moving diagonally up and right you will...
- Mon Jan 05, 2026 4:05 am
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 47780
Re: Some TOG's mobile puzzles
Well, I see how people on this forum loved to make more and more puzzles. I think I have a choice: make some own puzzles when I'm not able to work on needed levelset or just forget it and play another Android game. I chose first, so. Here we go! Sorry that I didn't use standard game elements' icons...
- Mon Jan 05, 2026 1:36 am
- Forum: Puzzles
- Topic: Step by Step Training
- Replies: 10
- Views: 50095
Re: Step by Step Training
7 years after I got an answer to my question in this post :) When I come to do what I need to, to get the level, I am still stumped. press the quote button (looks like two inverted commas) on the first post; then you will see that in the original markup there are a bunch of backticks followed by nu...
- Sun Dec 28, 2025 2:48 pm
- Forum: Bug Reports
- Topic: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
- Replies: 3
- Views: 1314
Re: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
ncrecc, you make a lot of nice levels. Have you released any levelsets? if you're so impressed by an example level i made whose purpose is to show that rockford moves slightly later than in previous versions, and that can only be solved by an exact yet trivial input sequence, i'll take pleasure in ...
- Tue Dec 23, 2025 2:51 pm
- Forum: New Ideas
- Topic: add "override custom menu text" option
- Replies: 6
- Views: 2226
Re: add "override custom menu text" option
Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet nope! hence the screenshot where the default RnD graphics are used (graphics override) for a Krissz_Boulder_Dash levelset; the graphics of the levelset have been overridden but the custom me...
- Tue Dec 23, 2025 1:58 pm
- Forum: New Ideas
- Topic: add "override custom menu text" option
- Replies: 6
- Views: 2226
add "override custom menu text" option
it is a little uncanny that right now, custom menu text is the only per-levelset custom asset the user cannot override
- Sun Dec 21, 2025 3:12 pm
- Forum: Bug Reports
- Topic: BD engine: "butterfly explosion ends in" setting ignored in 4.4.1.0 when reading 4.4.0.5 levels
- Replies: 1
- Views: 1106
BD engine: "butterfly explosion ends in" setting ignored in 4.4.1.0 when reading 4.4.0.5 levels
(or possibly just ignored entirely, i haven't tested.) here is a funny little level showing off some quirky settings that BD allows, that starts with a butterfly exploding into a bunch of players... except in 4.4.1.0 the setting that makes it explodes into players is ignored, and the butterfly just ...
- Sun Dec 21, 2025 3:01 pm
- Forum: Bug Reports
- Topic: "use krissz engine behavior" level option visually cut off in classic GDash graphics
- Replies: 2
- Views: 1361
"use krissz engine behavior" level option visually cut off in classic GDash graphics
in the "GDash levels for RnD" package (or in any BD levelset while using the GDash artwork), edit any level, click "CONF", and go to the "engine" tab; the "use krissz engine" option will be visually cut off as shown in the attachment
- Sun Dec 21, 2025 2:48 pm
- Forum: Bug Reports
- Topic: in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
- Replies: 3
- Views: 1314
in BD engine, rockford is delayed from initially moving for 1 turn in 4.4.1.0 compared to 4.4.0.5
attached is an intense level where Rockford must make his way to the exit before the firefly kills him. this level is solvable in 4.4.0.5 if you immediately start moving up, but in 4.4.1.0, rockford is delayed for one extra turn after the inbox opens, so the level is impossible.