
Search found 290 matches
- Tue Dec 07, 2021 11:08 am
- Forum: New Ideas
- Topic: Add option to not prompt to replace a tape if the new tape has a lower score than the previous tape
- Replies: 1
- Views: 13908
Add option to not prompt to replace a tape if the new tape has a lower score than the previous tape
More relevant in the era of online high-scores, methinks. Plus I just keep impulsively pressing Enter whenever the "replace old tape?" prompt comes up 

- Sun Dec 13, 2020 6:57 pm
- Forum: New Ideas
- Topic: Server for playing levels / levelsets
- Replies: 3
- Views: 11409
Re: Server for playing levels / levelsets
Definitely on board with this! And I wouldn't mind using an IRC channel or the like to more clearly coordinate when others will be online.
- Wed Jan 22, 2020 8:47 pm
- Forum: General Discussion
- Topic: Where did the elements in the "RND" section of the editor originate?
- Replies: 6
- Views: 18971
- Sat Nov 09, 2019 5:16 pm
- Forum: Off Topic
- Topic: Where have all of the R'n'D Fans Gone?
- Replies: 22
- Views: 97785
Re: Where have all of the R'n'D Fans Gone?
I still check this forum from time to time, don't play RnD much anymore though since I can't find many good levelsets. I also kind of ran out of motive to make that tutorial set I brought up a while ago, whoops 

- Thu Apr 25, 2019 5:26 pm
- Forum: Level and Artwork Design
- Topic: Missions test
- Replies: 1
- Views: 9963
Re: Missions test
The MM level is awesome!
- Sun Apr 21, 2019 10:13 pm
- Forum: New Ideas
- Topic: Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt
- Replies: 0
- Views: 15506
Allow for using the "quick load tape" hotkey on "game over, play it again?" prompt
Right now, if I die while the "ask on death" setting is on, the game presents me with a yes/no prompt for retrying the level. But sometimes I just want to load the last savestate I placed right after I die, and when the prompt is open, I can't do that until I answer yes or no. That wastes ...
- Tue Apr 09, 2019 12:24 pm
- Forum: Bug Reports
- Topic: Music info screen is kind of broken
- Replies: 1
- Views: 4514
Re: Music info screen is kind of broken
It seems like if a track is assigned to something other than a level (e.g. info screen, level select, title screen...), it will be listed twice in the music credits.
- Tue Apr 02, 2019 5:02 pm
- Forum: Level and Artwork Design
- Topic: yes
- Replies: 2
- Views: 6614
Re: yes
The dirt in this level is solid, is that intended?
- Wed Mar 27, 2019 3:25 am
- Forum: Bug Reports
- Topic: Game of Life blocks spawned into the map cause the simulation to speed up
- Replies: 4
- Views: 8375
Game of Life blocks spawned into the map cause the simulation to speed up
https://i.frogbox.es/llh I'm guessing this is because the spawned-in blocks don't bother to check whether they're updating "in sync" with the pre-existing blocks, and when the spawned-in blocks merge with the pre-existing blocks, it causes them to update at the same intervals at which the...
- Tue Mar 26, 2019 9:11 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1150121
Re: What if Deflektor had some elements from Mindbender
I really like what you did with the light bulbs at the top being wired to the receiver (assuming those are reskinned light bulbs).
- Tue Mar 19, 2019 1:01 am
- Forum: Off Topic
- Topic: Cream of the Earth remix
- Replies: 0
- Views: 39673
Cream of the Earth remix
Just wanted to share this amazing instrumental remix of Cream of the Earth, one of the default songs in RnD, that makes it sound like a hard rock song: https://music.scenesat.com/track/cream-of-the-earth-firefox-dirty-drummer-remake-vs-romeo-knight SceneSat in general seems to specialize in remixes ...
- Thu Mar 14, 2019 11:32 pm
- Forum: Bug Reports
- Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
- Replies: 3
- Views: 7856
- Wed Mar 13, 2019 4:29 am
- Forum: Bug Reports
- Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
- Replies: 3
- Views: 7856
Odd behavior when clicking objects in MM (not sure if buggy or intended)
1. Mirrors can always be rotated, even if they rotate by themselves. Holding left click on an automatically rotating mirror will cause it to stay in place, and holding right click will cause it to rotate at twice the speed. https://i.frogbox.es/lkn 2. Bonus orbs can be popped by clicking or right cl...
- Wed Mar 13, 2019 12:33 am
- Forum: Help
- Topic: I am looking for new levels ...
- Replies: 5
- Views: 21762
Re: I am looking for new levels ...
If you'd like to play more RnD levels in general, bd-fans.com has a smorgasbord of them archived for you to download: http://www.bd-fans.com/RnD.html
- Sat Mar 09, 2019 5:08 am
- Forum: Bug Reports
- Topic: char_cursor and steel_char_cursor are indistinguishable in the editor
- Replies: 0
- Views: 12071
char_cursor and steel_char_cursor are indistinguishable in the editor
I think it's a cool idea to have tiles that don't reveal if they're indestructible until you try exploding them, but the problem is they can't be told apart in the editor.