Search found 195 matches

by ncrecc
Sat Oct 27, 2018 9:10 pm
Forum: Bug Reports
Topic: Only Player 1 can make an auto-winning sokoban push
Replies: 1
Views: 1901

Only Player 1 can make an auto-winning sokoban push

`013`013`013`013`013`013`013`013 `013`080`081`082`083`000`000`013 `013`000`000`000`000`000`000`013 `013`000`000`000`067`000`000`013 `013`000`000`000`068`000`000`013 `013`000`000`000`000`000`000`013 `013`000`000`000`000`000`000`013 `013`013`013`013`013`013`013`013 In this level, with "exit field...
by ncrecc
Sat Oct 27, 2018 8:58 pm
Forum: Bug Reports
Topic: Pushing a sokoban object in a level with no sokoban fields can automatically win the level
Replies: 1
Views: 1861

Pushing a sokoban object in a level with no sokoban fields can automatically win the level

If "exit level with all fields solved" is enabled for the sokoban elements, pushing a sokoban object in a level that does not have any sokoban fields will cause you to instantly win the level. Normally this wouldn't matter, but this makes it impossible to create a specific type of puzzle w...
by ncrecc
Sat Oct 27, 2018 8:50 pm
Forum: Testing Area
Topic: Testing small graphics
Replies: 2
Views: 10764

Testing small graphics

`013`013`013`013`013`013 `013`080`000`000`000`013 `013`000`000`217`000`013 `013`000`217`000`000`013 `013`000`000`000`080`013 `013`013`013`013`013`013 ¸013¸013¸013¸013¸013¸013 ¸013¸080¸000¸000¸000¸013 ¸013¸000¸000¸217¸000¸013 ¸013¸000¸217¸000¸000¸013 ¸013¸000¸000¸000¸080¸013 ¸013¸013¸013¸013¸013¸013 ...
by ncrecc
Thu Oct 25, 2018 3:32 pm
Forum: Bug Reports
Topic: .mod parser ignores "jump to position" commands placed on the very last note
Replies: 0
Views: 7579

.mod parser ignores "jump to position" commands placed on the very last note

Here's an example song to test this with. If you listen to it with OpenMPT (at least), the song goes "you lose" and then "you win" repeated endlessly due to a B01 command placed at the end of the third pattern. But if played through RnD, the song goes "you lose", "...
by ncrecc
Mon Oct 22, 2018 6:45 pm
Forum: Bug Reports
Topic: Recording info overlays menu doors when transitioning between levels
Replies: 3
Views: 3258

Recording info overlays menu doors when transitioning between levels

Image
This only happens when the "increment solved levels" setting is enabled. The custom artwork is not what causes this.
by ncrecc
Fri Oct 12, 2018 1:30 am
Forum: New Ideas
Topic: An option to play back all audio in mono rather than stereo
Replies: 1
Views: 3476

An option to play back all audio in mono rather than stereo

Not sure if this would count as an accessibility feature or just plain practical. For example, I can only hear out of my right ear as of right now, so this would be plenty useful for me.
by ncrecc
Wed Oct 10, 2018 12:27 pm
Forum: New Ideas
Topic: Prompt to restart upon player dying
Replies: 4
Views: 5831

Prompt to restart upon player dying

This was suggested a while ago by "MichaelCPalmer1980" in this topic , and I thought it was worth implementing in all versions, Android and PC. What I'm thinking of is an option in the Setup menu to show a prompt like this whenever one of the players in the level dies: https://i.frogbox.es...
by ncrecc
Sat Oct 06, 2018 11:28 pm
Forum: New Ideas
Topic: Implement some Diamond Caves 3 elements
Replies: 0
Views: 9781

Implement some Diamond Caves 3 elements

I've noticed that there are some elements from Diamond Caves 3 that are not covered by the Diamond Caves 2 category. I'm not sure if that's because Diamond Caves 3 added more, or DC2 and DC3 share all of the elements but some were never implemented. I'll start by listing the simple elements that are...
by ncrecc
Tue Oct 02, 2018 7:50 pm
Forum: Bug Reports
Topic: Co-op in RnD engine only cares if Player 1 reaches the exit
Replies: 5
Views: 3858

Re: Co-op in RnD engine only cares if Player 1 reaches the exit

(Also, player 1 is the only player who can cause EM doors to vanish in the RnD engine.) How can this be reproduced? Just tested this, and as far as I can see, EM doors never vanish if any player enter it (which should probably also be changed). That's odd. That must be a problem with the new versio...
by ncrecc
Tue Oct 02, 2018 3:52 pm
Forum: Bug Reports
Topic: Co-op in RnD engine only cares if Player 1 reaches the exit
Replies: 5
Views: 3858

Co-op in RnD engine only cares if Player 1 reaches the exit

In the EM engine, both players have to make it to the exits for the level to be considered "won", and the level will not be winnable if either player dies. In the RnD engine, all players automatically win once player 1 reaches the exit, and the level will still be winnable if any player ot...
by ncrecc
Fri Sep 28, 2018 9:09 pm
Forum: Bug Reports
Topic: [RnD 4.1.0.0] Key presses occasionally repeat themselves when transitioning between menu and gameplay
Replies: 3
Views: 3873

Re: [RnD 4.1.0.0] Key presses occasionally repeat themselves when transitioning between menu and gameplay

Looking back, this might actually be useful for certain hotkeys, like enabling 1-step mode before the level starts. Perhaps disable it for keys that perform "regular" functions like pause the game, drop dynamite, move, etc. but keep it for all of the functions under Setup>Key Shortcuts.
by ncrecc
Mon Sep 24, 2018 8:04 pm
Forum: Bug Reports
Topic: Game of Life simulation can leave behind invisible tiles if "neighbors to create" options are adjusted
Replies: 1
Views: 2609

Game of Life simulation can leave behind invisible tiles if "neighbors to create" options are adjusted

Here's an example level you can use to test this behavior. Set the properties of Game of Life to, say, min 3 max 4 to create, and you'll see that there are some tiles that you can't walk on. It's most noticeable if you set it to min 0 max 8 to create. This is what it looks like at min 2 max 3 to su...
by ncrecc
Mon Sep 24, 2018 3:12 pm
Forum: Puzzles
Topic: Step by Step Training
Replies: 7
Views: 16650

Re: Step by Step Training

Clever... I'm surprised I hadn't even thought of that while making the level. I managed to get up to 307, and only after reading that comment!
by ncrecc
Sat Sep 22, 2018 6:44 pm
Forum: New Ideas
Topic: Use different graphics for BD rocks and EM rocks
Replies: 1
Views: 2845

Use different graphics for BD rocks and EM rocks

RIght now, snap-pushing BD rocks seems like an underutilized mechanic since there's no way to tell them apart from EM rocks (which are not snap-pushable) until you try snapping them. It doesn't really matter what the graphics themselves look like, even something like its appearance in the editor wou...
by ncrecc
Sat Sep 15, 2018 10:27 pm
Forum: Bug Reports
Topic: Plant tile is rather inaccurate in the RnD engine
Replies: 3
Views: 2694

Re: Plant tile is rather inaccurate in the RnD engine

Plant is supported by the RnD engine, actually. It's identical to the non-removable landmine, in that it kills you on touch, except that androids can erase it by moving onto it. In this case it just seems like a partially implemented feature.