Search found 10 matches
Search found 10 matches • Page 1 of 1
- Sat Feb 09, 2019 5:18 am
- Forum: General Discussion
- Topic: Old Amiga versions of RnD and MM
- Replies: 1
- Views: 779
The more I play MM and RnD, the more I like them :) Thank you Holger Schemel for these amazing games. I am curious about the history behind Mindbender/Mirrormagic/RND. Did it all start on the Amiga, or maybe even on the C64? I found pictures of a very old Amiga 500 version of Mirror Magic on The Hal...
- Sun Nov 04, 2018 4:39 pm
- Forum: General Discussion
- Topic: R'n'D and Mirrormagic for Nintendo Switch
- Replies: 0
- Views: 4151
I made a port of R'n'D and Mirrormagic to the Nintendo Switch. The download files, installation instructions, and further information can be found here: https://github.com/rsn8887/rocksndiamonds/releases It has all the features of my Vita port, apart from text-entry. So the player name will be stuck...
- Thu Sep 27, 2018 9:49 pm
- Forum: Bug Reports
- Topic: Mirror Magic doesn't work when added as a levelset in RnD
- Replies: 7
- Views: 1839
Yes, I confirm this already works. This is how the Vita versions of RND and MM work. MM on the Vita is literally just the RND program, but with the datafiles (artwork, music) replaced by those from MM.
Holger, thanks for your interest in merging the Vita version into mainline code. At some point I thought about merging the Vita-related SDL2 code into upstream, but currently no-one is working on that, and I am not sure how much work it will be or if it will ever be done. Anyone who will try to comp...
[...] On a sidenote I found that there's a loop in the EM engine that causes significant slow-down on the Vita. The loop causing the slowdown is the following one in graphics.c, line 302: [...] That is indeed very interesting. Did you experience this slow-down problem when running any of the EM/EMC...
I added a game speed mode between Normal and Fast called '60 fps,' with a frame_delay of 16. In this mode I force Vsync to be on. The scrolling in all EM engine levels is now perfectly smooth. The gameplay is also 20% faster than normal speed. This is because of the difference between 60 Hz and 50 H...
I just realized that the new mode should also have vsync enabled, so I will force vsync on whenever that mode is selected, and vsync off otherwise. It should work to be perfectly smooth then...
Thank you for the quick response! I will try on the weekend to add an additional speed option to the Vita port, with 16 ms delay. If it works, the next Vita version will hopefully have the speed settings very slow, slow, Normal, 60 fps, fast, and very fast.
- Tue May 29, 2018 4:09 am
- Forum: Programmer's Corner
- Topic: congrats on MirrorMagic etc.
- Replies: 4
- Views: 2418
I can confirm that a compiled Rocks'n'diamonds executable becomes Mirrormagic if you just replace the data files with the files from the Mirrormagic Windows zip release. E.g. after compiling it, you have to replace the folders music sounds graphics levels conf with the ones from the Mirrormagic Wind...
Hello, Can you release the iOS version sourcecode. I am asking because I would like to see how you got it to run in perfectly smooth 60fps. I ported the game to the PS Vita recently, and can get it to run fast on that platform, but it is never so perfectly smooth like in your iOS port. Even on my Ma...