Search found 131 matches

by Yoshi348
Fri Jun 03, 2005 3:24 am
Forum: Bug Reports
Topic: pre-3.2.0-rc2
Replies: 19
Views: 21854

Elaborating on bug #1 above, it seems like any time a bomb impacts in the EM engine, a rock is drawn over it as if it were falling into that space (with the bomb still there) before it explodes. Still in the EM engine, the amoeba drops no longer have that stuttering effect when falling, but they sti...
by Yoshi348
Tue Mar 22, 2005 11:07 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 66728

Like he said, it's just for debugging, it's not meant for the end user. Probably, the way the code works, it makes more sense debugging-wise to have the absolute delay go in nice even steps, rather than the relative delay.
by Yoshi348
Sun Mar 06, 2005 6:37 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 61
Views: 186763

Bond Mine 1 (3.2.0 rc1) level 50: 23 required gems too many.
by Yoshi348
Sat Feb 12, 2005 9:32 pm
Forum: Bug Reports
Topic: [Fixed] BD2K3 fonts broken in 3.1.0 and 3.2.0-pre
Replies: 10
Views: 12424

Works fine for me too. BD2K3 keeps its graphics in the "graphics" directory underneath the level set directory itself, so I think if the game can find BD2K3 itself, it can find the graphics. Both the corrupted fonts in that shot come from BD2K3_FontSmall.pcx... have you already checked tha...
by Yoshi348
Sun Feb 06, 2005 10:13 pm
Forum: Bug Reports
Topic: Tiny bug - Mouse cursor hiding
Replies: 1
Views: 4923

Tiny bug - Mouse cursor hiding

For some reason, I never thought about this as a bug until now... I guess I unthinkingly assigned it to the SDL package. Anyway, after a quick save during play, the mouse cursor doesn't auto-hide itself until you move it again. Since it works fine in similar situations, it's probably just a missing ...
by Yoshi348
Sat Jan 29, 2005 7:20 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 66728

* Your score is set to zero when you enter the exit, but before you get your time bonus.
by Yoshi348
Sat Jan 29, 2005 1:18 am
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 66728

Well, one more bug... in EMC engine tapes, fast fowarding doesn't work, except for the no-screen-update warp foward.
by Yoshi348
Fri Jan 28, 2005 10:28 pm
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 66728

>> EDIT: What the heck... oh, I see. The content fields don't actually get saved to the file. >> It'll work until the level gets dumped from memory. > But the content fields do not really work yet, or do they? I think not... > The whole EMC elements "config" pages still have to be done pro...
by Yoshi348
Fri Jan 28, 2005 1:41 am
Forum: Bug Reports
Topic: pre-3.2.0-rc1
Replies: 68
Views: 66728

>> - the magic ball (or better: the magic ball switch, for the magic ball itself doesn't do anything) >> doesn't seem to work (I want to use it in my emerald mine levelset I'm working on) > Hmm, I can set the switch and the magic ball into a level in the editor, > and when the player presses the swi...
by Yoshi348
Sat Oct 02, 2004 4:57 pm
Forum: Off Topic
Topic: Zombie members.
Replies: 22
Views: 26059

Look, this taunting thing is getting ridiculous. I think we need to turn off guest posting. If he's going stick around, have him be straight up about it. It seems guest posting is just too abusable.
by Yoshi348
Tue Sep 28, 2004 6:36 pm
Forum: Level and Artwork Design
Topic: Calculating score in Minesweeper Advanced
Replies: 3
Views: 10105

Well, the maximum time doesn't nessecarly have to be a strict time limit, but rather a limit to points, but yeah, that sounds good. Like I said, though, it should probably be adjusted based on the size of the board, and the frequency of large blank areas that get cleared all at once.
by Yoshi348
Tue Sep 28, 2004 4:42 am
Forum: Off Topic
Topic: Zombie members.
Replies: 22
Views: 26059

Did you check to see if they had the same ip?
by Yoshi348
Sun Sep 26, 2004 11:34 pm
Forum: Level and Artwork Design
Topic: Calculating score in Minesweeper Advanced
Replies: 3
Views: 10105

Perhaps the formula should be something like (Difficulty Bonus)+(Time Bonus). The hard part is ironing out what those bonuses should be, and how they should be weighted against each other... The difficulty bonus should probably be based on the percentage of squares that are mines. The time bonus wou...
by Yoshi348
Sat Sep 11, 2004 1:40 am
Forum: Off Topic
Topic: The forum
Replies: 18
Views: 25304

Meh, he's pissed for some non-visible reason, and trying to get attention. Must have been something on the chat or somethin'. *shrug*
by Yoshi348
Fri Aug 27, 2004 5:23 pm
Forum: Off Topic
Topic: I'm back!
Replies: 41
Views: 50968

He means compared to the old board.