Search found 253 matches

by BryanFRitt
Mon Mar 10, 2025 8:30 am
Forum: Bug Reports
Topic: Possible work-around for continuing in middle of tape playback issue
Replies: 13
Views: 15712

Re: Possible work-around for continuing in middle of tape playback issue

Questions/Thoughts/Ponderings (before I forget) Extra movement happens at points saved during future playbacks. Is it not terminating the run at the right time the right way? Status of keyboard at save spots, key down / key up? Does paused status at this point have any effect? Does changing frame sp...
by BryanFRitt
Sun Mar 02, 2025 2:16 am
Forum: Level and Artwork Design
Topic: Boulder Dash, More time needed?
Replies: 2
Views: 2090

Re: Boulder Dash, More time needed?

roughly PAL is 50 half frames per second, NTSC is 60 half frames per second. More exact ≈ to lesser exact ≈ to even lesser exact 24×1000÷1001 ≈ 119.88/5=23.976 ≈ 24 ...? ≈ 50/2=25 (?is this 119.88×5/24=24.975?) 30000÷1001 ≈ 119.88/4=29.97 ≈ 60/2=30 https://en.wikipedia.org/wiki/List_of_broadcast_vid...
by BryanFRitt
Thu Feb 27, 2025 9:15 pm
Forum: Level and Artwork Design
Topic: Boulder Dash, More time needed?
Replies: 2
Views: 2090

Boulder Dash, More time needed?

MAIN MENU > LEVELSET > BOULDER DASH > VARIOUS > BOULDER DASH 3 ATARI > 10: INTERMISSION 2 /1 ~/.rocksndiamonds/tapes/bd_boulder_dash_3_atari/010.tape This level seems like it needs another second(or so?) to be able to complete in time. (same goes for level 030: INTERMISSION 2 / 2 , ...?)
by BryanFRitt
Tue Feb 18, 2025 12:53 pm
Forum: Bug Reports
Topic: Exit isn't opening up
Replies: 6
Views: 4773

Re: Exit isn't opening up

As far as I was able to find out, this bug apparently already existed in the original C64 version of this level set. Whatever might have been the true cause for this level being unsolvable, I have now manually fixed it and re-released the BD level collection package. So after updating the level col...
by BryanFRitt
Tue Feb 18, 2025 12:36 pm
Forum: Bug Reports
Topic: Paused at start data shown
Replies: 0
Views: 2811

Paused at start data shown

When in paused in 'START GAME IN PAUSE MODE', when a tape is quick loaded, the status data(Emeralds remaining, tape time, ...) is the initial level load data instead of current data of the newly loaded tape.

MAIN MENU > SETUP > GAME & MENU > START GAME IN PAUSE MODE
by BryanFRitt
Tue Jan 07, 2025 9:55 pm
Forum: Bug Reports
Topic: Exit isn't opening up
Replies: 6
Views: 4773

Re: Exit isn't opening up

I will ask the experts in the Boulder Dash forum if anybody is aware of this (type of) problem, and how a solution might look like. (Which could be just converting the cave set to BDCFF format and then simply manually changing that flag for that level.) Wonder if originally it was in one format tha...
by BryanFRitt
Sun Jan 05, 2025 9:31 pm
Forum: Bug Reports
Topic: Exit isn't opening up
Replies: 6
Views: 4773

Exit isn't opening up

For this level LEVEL CREATOR shows it as having an exit, but even when getting enough EMERALDS the exit doesn't open. "BOULDER DASH" > "THE BREMER TOWN MUSICUS" >"THREE BOULDER DASH GAMES B" ~/.rocksndiamonds/levels/Boulder_Dash/The_Bremer_Town_Musicus/bd_three_boulder_...
by BryanFRitt
Sat Dec 21, 2024 7:43 pm
Forum: R'n'D Announcements
Topic: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 21
Views: 9133

Re: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!

Bad tape. When I load this, tape it says it's 4:00, then when I then click on stop [] the time goes to 2:32. BOULDER DASH > ACHIM HAERTEL > ACHIM HAERTEL > 014: CAVE 14 ~/.rocksndiamonds/tapes/bd_achim_haertel/014.tape weird... Not sure what I changed if anything, but tested again right before submi...
by BryanFRitt
Tue Dec 17, 2024 2:27 pm
Forum: General Discussion
Topic: R'n'D's notorious bond with framerate
Replies: 2
Views: 3104

Re: R'n'D's notorious bond with framerate

[Not exactly what you're asking for, but maybe this will help...]

Try compiling Rocks'n'diamonds with `make --debug`,
The debug compile version has options that can change speed on demand
viewtopic.php?t=3591
by BryanFRitt
Tue Dec 17, 2024 3:15 am
Forum: R'n'D Announcements
Topic: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 21
Views: 9133

Re: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!

The solved Boulder_Dash levels don't seem to be showing up in https://api.artsoft.org, Is this intentional since this is 'pre-release' version? Will they show up in later builds? Regarding the new "Classic Boulder Dash (native engine)": I just forgot to add this set to the high score serv...
by BryanFRitt
Mon Dec 16, 2024 9:53 pm
Forum: R'n'D Announcements
Topic: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 21
Views: 9133

Re: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!

The solved Boulder_Dash levels don't seem to be showing up in https://api.artsoft.org, Is this intentional since this is 'pre-release' version? Will they show up in later builds?

Also, It seems Boulder_Dash is more likely to produce bad tapes than other levels.
by BryanFRitt
Sun Dec 08, 2024 2:02 am
Forum: R'n'D Announcements
Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 38
Views: 21553

Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!

In playing with settings some more, it seems this must be 'TEAMS' made for local play issue only happens if 'PREFERRED NETWORK PLAYER:' is anything other than 'player_1' (Yellow), even though this is a local one player game. MAIN MENU > SETUP > GAME & MENU > PREFERRED NETWORK PLAYER: > 'network_...
by BryanFRitt
Sun Dec 08, 2024 12:57 am
Forum: R'n'D Announcements
Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 38
Views: 21553

Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!

That's the crash bug as described by ncrecc, and it's fixed now. Thanks Very strange. Could you please try if this also happens if you temporarily rename your ~/.rocksndiamonds/setup.conf file (that contains the setup settings), that is, test this case with all setup settings completely reset to de...
by BryanFRitt
Sun Dec 08, 2024 12:24 am
Forum: Bug Reports
Topic: Keyboard shortcuts to change game speed
Replies: 1
Views: 2491

Keyboard shortcuts to change game speed

Currently in a 'debug' compile there's a feature that can change game speed via a keyboard shortcut. This could be put in non-debug version too. Although, there could be some changes to make it easier to mess with like: Change shortcuts to be a switch to speed, instead of the current toggle between ...
by BryanFRitt
Sun Dec 08, 2024 12:00 am
Forum: Bug Reports
Topic: Possible work-around for continuing in middle of tape playback issue
Replies: 13
Views: 15712

Re: Possible work-around for continuing in middle of tape playback issue

It seems that the [] STOP |> PLAY restore has a tiny bit of extra time right after the cut stopping point that it shouldn't have, and that's why doing this making sure not moving at same point for cut point for both types of restores works around the issue. Also that it seems this work around doesn'...