Search found 276 matches
- Thu Oct 30, 2025 12:36 pm
- Forum: Bug Reports
- Topic: Odd #1 tape for Niko Böhm's Tutorial
- Replies: 10
- Views: 9887
Re: Odd #1 tape for Niko Böhm's Tutorial
Yeah, it's really tricky (and a result of my approach to not require a unique "login" style account name). Finally, I plan to add a hook that makes it possible to rename your non-unique player name (like "anonymous" or "michael") not only in the game, but also for all ...
- Thu Oct 30, 2025 11:56 am
- Forum: Bug Reports
- Topic: Tape playback result in different playback from it's usual tape playback
- Replies: 2
- Views: 153
Tape playback result in different playback from it's usual tape playback
When playing back one tape on this level usually results in a bad tape that fails one way. But one time after playing some other levels, and going back it's tape playback kept doing a different bad tape playback(same one everytime?) than it's usual playback of this bad tape. I hadn't actually played...
- Thu Oct 30, 2025 11:18 am
- Forum: New Ideas
- Topic: new time limit mode: "explorer"
- Replies: 9
- Views: 963
Re: new time limit mode: "explorer"
Idea: Instead of these modes, do something like the "time limit" mode but instead of death of level playing at the end, how about a pop-up message saying something like "times up" asking if the player if they would like to 'continue level?', or 'restart level?', or if there is a ...
- Tue Sep 09, 2025 8:35 pm
- Forum: Bug Reports
- Topic: Odd #1 tape for Niko Böhm's Tutorial
- Replies: 10
- Views: 9887
Re: Odd #1 tape for Niko Böhm's Tutorial
Leading zeros, and trailing zeros don't change the value of the number. Leading zeros are zeros that are on the leftmost of a number before the decimal place -> 00 1.1 is the same number as 1.1 Tailing zeros are zeros that are on the rightmost of a number after the decimal place -> 1.1 00 is the sam...
- Sun Sep 07, 2025 12:38 am
- Forum: Bug Reports
- Topic: Odd #1 tape for Niko Böhm's Tutorial
- Replies: 10
- Views: 9887
Re: Odd #1 tape for Niko Böhm's Tutorial
How are tapes with identical scores, etc sorted? Why is 6.8s is coming before 6.13s? Looking at the list some more it seems that it's sorted by decimal representation of the time N.N (no trailing zeros) via version sort instead of like it should being sorted by the unconverted binary values of the ...
- Fri Sep 05, 2025 8:34 pm
- Forum: Bug Reports
- Topic: Odd #1 tape for Niko Böhm's Tutorial
- Replies: 10
- Views: 9887
Odd #1 tape for Niko Böhm's Tutorial
For 'Niko Böhm's Tutorial · Level 001 · Emeralds & diamonds' 'anonymous' playback ranked #1 actually has more spaces traveled on playback, and playback shows more tape time than the next 11(+?) rank scores, despite having a better time listed in R'n'D score server. There is an extra space moved ...
- Thu Aug 14, 2025 4:13 pm
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 23
- Views: 1508657
Re: Possible work-around for continuing in middle of tape playback issue
Don't know if it'll help find the tape issue problem, but here's a tape in team mode that's messed up.
Seems to mess up around 1:24
Save this as something like (adjust for your setup)
~/.rocksndiamonds/tapes/emc_per_one_mine_1/038.tape
Play with
EMERALD MINE CLUB > PER ONE MINE 1 > 038
Seems to mess up around 1:24
Save this as something like (adjust for your setup)
~/.rocksndiamonds/tapes/emc_per_one_mine_1/038.tape
Play with
EMERALD MINE CLUB > PER ONE MINE 1 > 038
- Tue Aug 05, 2025 10:10 am
- Forum: New Ideas
- Topic: Alphabetical levels in RnD engine
- Replies: 9
- Views: 48895
Re: Alphabetical levels in RnD engine
So for a levelset like this 001.level 001.20250803.level 001.alternative ending.level 001.bad.level 001.Tues.level 002.level, mode 'Only use numerically-named levels' would jump between 001.level and 002.level 'Only use numerically-named levels' I get what you're saying, but imagine you're a user a...
- Sat Aug 02, 2025 10:59 pm
- Forum: New Ideas
- Topic: Alphabetical levels in RnD engine
- Replies: 9
- Views: 48895
Re: Alphabetical levels in RnD engine
And if you still wanted to have a numeric sort, you would only need to make sure that each level had a unique number at the start of its name, eg 001 falling rocks.level 002 beaucoup de diamonds.level 003 chasing fireflies.level 004.enter the butterfly level 005,amoeba!!!.level Note that as long as...
- Sat Jul 26, 2025 12:20 am
- Forum: Bug Reports
- Topic: DATE OF RECORDING info displayed isn't updated when new level is chosen from HALL OF FAME.
- Replies: 0
- Views: 46504
DATE OF RECORDING info displayed isn't updated when new level is chosen from HALL OF FAME.
DATE OF RECORDING info displayed isn't updated when new level is chosen from HALL OF FAME. In the MAIN MENU there's a box that has "DATE OF RECORDING", and a time for that tape. It's updated with <- or -> around the level number, and when the level is selected from the click number select ...
- Wed Jul 23, 2025 10:59 pm
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 23
- Views: 1508657
Re: Possible work-around for continuing in middle of tape playback issue
Looking at the 'HELP' for the one in the subfolder I see "ESE VERSION 1.2 UPDATED AUGUST 2006." and "FOR ROCKS & DIAMONDS VERSION 3.2.0", for the one outside I see "ESE VERSION 1.1" and "FOR ROCKS & DIAMONDS VERSION 3.0.8". I'll call these 1.2 version...
- Wed Jul 23, 2025 10:41 pm
- Forum: New Ideas
- Topic: Alphabetical levels in RnD engine
- Replies: 9
- Views: 48895
Re: Alphabetical levels in RnD engine
I think this would still allow levelsets of numerically named levels to work as normal, as the numeric ordering is also alphabetical, in a sense. There's more than one way to sort... uppercase first the lowercase then numbers... ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789 Numbers...
- Wed Jul 23, 2025 10:39 pm
- Forum: New Ideas
- Topic: Alphabetical levels in RnD engine
- Replies: 9
- Views: 48895
- Sun Jul 13, 2025 6:45 am
- Forum: Bug Reports
- Topic: Duplicate or Similar Levelsets and High Score Server
- Replies: 4
- Views: 67396
Re: Duplicate or Similar Levelsets and High Score Server
The "level set identifier" is simply the name of the level set sub-directory. Unless one of the two level sets is unknown on the high score server! This can probably (hopefully) be fixed on the high score server directly, so that you should get the correct score entries in the "hall ...
- Thu Jul 10, 2025 4:21 pm
- Forum: Bug Reports
- Topic: Duplicate or Similar Levelsets and High Score Server
- Replies: 4
- Views: 67396
Re: Duplicate or Similar Levelsets and High Score Server
Here's some diff files, replaced home directory in output with ~ diff -q ~/.rocksndiamonds/levels/Earth_Shaker_Collection/Earth\ Shaker\ Explosions/ ~/.rocksndiamonds/levels/Earth_Shaker_Explosions Earth_Shaker_Explosions_diff.txt diff -q ~/.rocksndiamonds/levels/Earth_Shaker_Collection/Earth_Shaker...