Search found 255 matches
- Wed Apr 09, 2025 7:13 am
- Forum: New Ideas
- Topic: Add an option to auto detect bad tape at level completion.
- Replies: 0
- Views: 2001
Add an option to auto detect bad tape at level completion.
It'd be nice to have an option to auto detect bad tape at level completions that would cause the level to be finished on future game replays. (not default?, I'd imagine it'd be annoying to those who don't care, and don't want to wait.) Like when a level get's completed, do a local quick run through ...
- Wed Apr 09, 2025 6:57 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 14
- Views: 20766
Re: Possible work-around for continuing in middle of tape playback issue
Assuming "START GAME IN PAUSE MODE" is "ON" ... This could be used to help detect if the finished tape will fail. Save the game with character stopped, right before finishing a level. (or finish it?) ||PAUSE Do a "QUICK SAVE GAME TO TAPE". (optional) Then do a []stop |>...
- Mon Mar 10, 2025 8:30 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 14
- Views: 20766
Re: Possible work-around for continuing in middle of tape playback issue
Questions/Thoughts/Ponderings (before I forget) Extra movement happens at points saved during future playbacks. Is it not terminating the run at the right time the right way? Status of keyboard at save spots, key down / key up? Does paused status at this point have any effect? Does changing frame sp...
- Sun Mar 02, 2025 2:16 am
- Forum: Level and Artwork Design
- Topic: Boulder Dash, More time needed?
- Replies: 2
- Views: 3170
Re: Boulder Dash, More time needed?
roughly PAL is 50 half frames per second, NTSC is 60 half frames per second. More exact ≈ to lesser exact ≈ to even lesser exact 24×1000÷1001 ≈ 119.88/5=23.976 ≈ 24 ...? ≈ 50/2=25 (?is this 119.88×5/24=24.975?) 30000÷1001 ≈ 119.88/4=29.97 ≈ 60/2=30 https://en.wikipedia.org/wiki/List_of_broadcast_vid...
- Thu Feb 27, 2025 9:15 pm
- Forum: Level and Artwork Design
- Topic: Boulder Dash, More time needed?
- Replies: 2
- Views: 3170
Boulder Dash, More time needed?
MAIN MENU > LEVELSET > BOULDER DASH > VARIOUS > BOULDER DASH 3 ATARI > 10: INTERMISSION 2 /1 ~/.rocksndiamonds/tapes/bd_boulder_dash_3_atari/010.tape This level seems like it needs another second(or so?) to be able to complete in time. (same goes for level 030: INTERMISSION 2 / 2 , ...?)
- Tue Feb 18, 2025 12:53 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6520
Re: Exit isn't opening up
As far as I was able to find out, this bug apparently already existed in the original C64 version of this level set. Whatever might have been the true cause for this level being unsolvable, I have now manually fixed it and re-released the BD level collection package. So after updating the level col...
- Tue Feb 18, 2025 12:36 pm
- Forum: Bug Reports
- Topic: Paused at start data shown
- Replies: 0
- Views: 4270
Paused at start data shown
When in paused in 'START GAME IN PAUSE MODE', when a tape is quick loaded, the status data(Emeralds remaining, tape time, ...) is the initial level load data instead of current data of the newly loaded tape.
MAIN MENU > SETUP > GAME & MENU > START GAME IN PAUSE MODE
MAIN MENU > SETUP > GAME & MENU > START GAME IN PAUSE MODE
- Tue Jan 07, 2025 9:55 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6520
Re: Exit isn't opening up
I will ask the experts in the Boulder Dash forum if anybody is aware of this (type of) problem, and how a solution might look like. (Which could be just converting the cave set to BDCFF format and then simply manually changing that flag for that level.) Wonder if originally it was in one format tha...
- Sun Jan 05, 2025 9:31 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6520
Exit isn't opening up
For this level LEVEL CREATOR shows it as having an exit, but even when getting enough EMERALDS the exit doesn't open. "BOULDER DASH" > "THE BREMER TOWN MUSICUS" >"THREE BOULDER DASH GAMES B" ~/.rocksndiamonds/levels/Boulder_Dash/The_Bremer_Town_Musicus/bd_three_boulder_...
- Sat Dec 21, 2024 7:43 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 21
- Views: 14957
Re: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
Bad tape. When I load this, tape it says it's 4:00, then when I then click on stop [] the time goes to 2:32. BOULDER DASH > ACHIM HAERTEL > ACHIM HAERTEL > 014: CAVE 14 ~/.rocksndiamonds/tapes/bd_achim_haertel/014.tape weird... Not sure what I changed if anything, but tested again right before submi...
- Tue Dec 17, 2024 2:27 pm
- Forum: General Discussion
- Topic: R'n'D's notorious bond with framerate
- Replies: 2
- Views: 4382
Re: R'n'D's notorious bond with framerate
[Not exactly what you're asking for, but maybe this will help...]
Try compiling Rocks'n'diamonds with `make --debug`,
The debug compile version has options that can change speed on demand
viewtopic.php?t=3591
Try compiling Rocks'n'diamonds with `make --debug`,
The debug compile version has options that can change speed on demand
viewtopic.php?t=3591
- Tue Dec 17, 2024 3:15 am
- Forum: R'n'D Announcements
- Topic: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 21
- Views: 14957
Re: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
The solved Boulder_Dash levels don't seem to be showing up in https://api.artsoft.org, Is this intentional since this is 'pre-release' version? Will they show up in later builds? Regarding the new "Classic Boulder Dash (native engine)": I just forgot to add this set to the high score serv...
- Mon Dec 16, 2024 9:53 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 21
- Views: 14957
Re: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
The solved Boulder_Dash levels don't seem to be showing up in https://api.artsoft.org, Is this intentional since this is 'pre-release' version? Will they show up in later builds?
Also, It seems Boulder_Dash is more likely to produce bad tapes than other levels.
Also, It seems Boulder_Dash is more likely to produce bad tapes than other levels.
- Sun Dec 08, 2024 2:02 am
- Forum: R'n'D Announcements
- Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 38
- Views: 31962
Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
In playing with settings some more, it seems this must be 'TEAMS' made for local play issue only happens if 'PREFERRED NETWORK PLAYER:' is anything other than 'player_1' (Yellow), even though this is a local one player game. MAIN MENU > SETUP > GAME & MENU > PREFERRED NETWORK PLAYER: > 'network_...
- Sun Dec 08, 2024 12:57 am
- Forum: R'n'D Announcements
- Topic: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 38
- Views: 31962
Re: Pre-release 4 of Rocks'n'Diamonds 4.4.0.0 available!
That's the crash bug as described by ncrecc, and it's fixed now. Thanks Very strange. Could you please try if this also happens if you temporarily rename your ~/.rocksndiamonds/setup.conf file (that contains the setup settings), that is, test this case with all setup settings completely reset to de...