Search found 67 matches

by BryanFRitt
Sun Jan 12, 2020 4:22 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

Still happens[for me] with the new 4.1.4.0 same system... run from gdb rocksndiamonds set args --debug run ... rocksndiamonds: debug mode disabled rocksndiamonds: frame delay == 20 ms (max. 50 fps / 100 %) corrupted double-linked list Thread 1 "rocksndiamonds" received signal SIGABRT, Aborted. __GI_...
by BryanFRitt
Tue Jan 07, 2020 4:05 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

Just found another program that has the "double free detected in tcache 2". `xbindkeys-config` it would crash this way right at startup. I renamed it's config file* and it no longer crashes this way at startup. Perhaps this is a similar issue that RnD is having with me? *(so it won't use it, renamin...
by BryanFRitt
Sat Jan 04, 2020 5:18 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

So there's the question: Do you have "game engine snapshot mode" (unter "setup" -> "game & menu") set to anything other than "off"? This was set to 'Every Step'. Just tried it set to off, it still crashes. Based on the name and 'off' it sounds like it won't be able to save game playback even if tha...
by BryanFRitt
Fri Jan 03, 2020 9:26 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

Would adding more backtraces here help? KDE System monitor say CPU is less than 70C. I've read that this CPU can handle up to 100C. double free or corruption (!prev) Thread 1 "rocksndiamonds" received signal SIGABRT, Aborted. __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 50 ....
by BryanFRitt
Fri Jan 03, 2020 5:42 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

Here's another backtrace when it went back to the main menu. This time did a `sudo cpupower frequency-set -u 2200MHz`(effectively no 'turbo' boost at all now), and had external fan running to cool laptop down. I have a feeling these are related to the 'tape' system being bad. free(): double free det...
by BryanFRitt
Thu Jan 02, 2020 5:20 pm
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 285

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

I'm using no custom graphics at all. Perhaps it is different in EMC levels -- basically every levelset has (or potentially has) its own custom graphics. Currently in levelset 'Emerald Mine Club' -> 'Emerald Mine 10'. aka "$RO_GAME_DIR/levels/Emerald Mine Club/emc_emerald_mine_10" Here's my screensh...
by BryanFRitt
Thu Jan 02, 2020 5:04 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

(I don't mean to offer underclocking as a solution , just a diagnostic. If it's stable underclocked, it proves some hardware stability problem in the system, and you should feel 100% confident returning it under warranty.) I ran `sudo cpupower frequency-set -u 3000MHz`* and it seams to fix the rand...
by BryanFRitt
Tue Dec 31, 2019 11:26 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

No overclocking ever done on this system. Everything should be at default speed. It's a laptop with "Intel(R) Core(TM) i7-8750H CPU".
by BryanFRitt
Tue Dec 31, 2019 8:24 pm
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 285

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

I was unaware of this, because for me, all levels are always shown in green. I see a menu with items like: ... 023: LEVEL 23 024: LEVEL 24 ... Levels completed will be in all green. Levels started started but never completed will be in all yellow. and Levels never started will be in all red. [at le...
by BryanFRitt
Sun Dec 22, 2019 4:18 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 285

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

This same levelset reset the level completion coloring back to red again for all it's levels. Not sure what caused/when it happened this time, just started RocksNDiamonds and saw that they were all red again for this levelset.
by BryanFRitt
Sat Dec 21, 2019 2:38 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

Do you also get these crashes when using the pre-compiled binary from the tar.gz package? Just tried it, and after awhile of playing it froze like before [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". [New Thread 0x7fffe566d7...
by BryanFRitt
Fri Dec 20, 2019 2:13 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

Could it be that rocksndiamonds is failing when my cpu clock gets throttled? `dmesg` shows that cpu thorottled at about the same time that rocksndiamonds froze sudo dmesg -T Package temperature above threshold, cpu clock throttled double free or corruption (out) Thread 1 "rocksndiamonds" received si...
by BryanFRitt
Thu Dec 19, 2019 9:57 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

On the last one I noticed that the time went from 109 right to 130 when fast forwarding playback where it kills the character. Could this jump be used to determine where the tape gets messed up?

Note: Using 1920x1080 artwork theme for rocksndiamonds on a 3840x2160 display.
by BryanFRitt
Thu Dec 19, 2019 7:05 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 18
Views: 751

Re: Crashes, most often when starting or finishing levels?

I tried running `rocksndiamonds --debug` from gdb this time it froze after playing for a while. ALT+F4, and `kill -15 XXXXX`* didn't end the process, but `kill -9 XXXXX`* ended it. * from CTRL+ALT+F2 terminal, CTRL+ALT+F7 to get back, XXXXX represents the PID of the rocksndiamonds process [ops ... d...
by BryanFRitt
Thu Dec 19, 2019 4:24 pm
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 285

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

This had happened when I was doing a level in the 'CONTRIBUTIONS' > 'CONTRIBUTIONS 2005' > 'MARTIJN MODIJ - EMERALD HUNTER'.
It might have been level 20?