Search found 48 matches

by BryanFRitt
Thu Dec 20, 2018 8:23 pm
Forum: New Ideas
Topic: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...
Replies: 10
Views: 1132

Re: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...

if there's enough space in the 'EXTENDED LIST', the non-extended labels could be added. 'VERY SLOW', 'SLOW', 'NORMAL', 'FAST', 'VERY FAST'. Also, if there's enough space in the non-'EXTENDED LIST', the extended labels could be added. VERY SLOW, 35 FPS (ORIGINAL SUPAPLEX) SLOW, 40 FPS NORMAL, 50 FPS...
by BryanFRitt
Wed Dec 19, 2018 8:16 am
Forum: New Ideas
Topic: Prompt to restart upon player dying
Replies: 4
Views: 1784

Re: Prompt to restart upon player dying

Normally I like to TOGGLE PAUSE with SPACE key when things get close. However, if I get too close and 'die', the SPACE won't TOGGLE PAUSE instead it'll go back to the menu, denying me from looking at whatever just happened.It'd be nice if SPACE were to still TOGGLE PAUSE even after death. If there's...
by BryanFRitt
Wed Dec 19, 2018 7:45 am
Forum: New Ideas
Topic: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...
Replies: 10
Views: 1132

Re: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...

SETUP -> GAME & MENU -> GAME SPEED/EXTENDED SPEED... The order of these two should be reversed? EXTENDED SPEED then GAME SPEED, or better just have one GAME SPEED menu with everything in it. The intended order is "normal settings first, advanced settings following after it". English reads left to r...
by BryanFRitt
Wed Dec 19, 2018 5:37 am
Forum: Help
Topic: PROFESSIONAL EMERALD MINE - Level 10 - No Exit Door?
Replies: 0
Views: 212

PROFESSIONAL EMERALD MINE - Level 10 - No Exit Door?

PROFESSIONAL EMERALD MINE - Level 10 - No Exit Door? I tried playing this, got more than enough emeralds, finished every sub-section, even destroyed all the 3 yam-yams to 3x3 areas with time to spare. I didn't even see an exit door in the 'LEVEL CREATOR'. Did I miss something? Is there a hidden exit...
by BryanFRitt
Mon Nov 05, 2018 3:06 am
Forum: New Ideas
Topic: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...
Replies: 10
Views: 1132

Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...

In versions <= 4.1.0.0. 'keyboard button 3' could be used as a slow motion toggle. (confusing to use this way, but it worked) This may have been a software fluke since 'keyboard button 3' in the setup is set to pause/unpause tape. SETUP -> KEY SHORTCUTS -> TAPE BUTTONS -> PAUSE / UNPAUSE TAPE It'd b...
by BryanFRitt
Mon Nov 05, 2018 1:59 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 8
Views: 7354

Re: Widescreen Mode 1920x1080 (zip)

Sometimes the "Hall of Fame" shows up as blank for some levelsets.
by BryanFRitt
Sun Oct 14, 2018 4:00 pm
Forum: Bug Reports
Topic: Game Performance at Higher Scales
Replies: 3
Views: 928

Re: Game Performance at Higher Scales

By ">>>", I meant the fastest playback mode where the display still gets updated during the playback.
by BryanFRitt
Thu Oct 04, 2018 1:01 am
Forum: Bug Reports
Topic: Game Performance at Higher Scales
Replies: 3
Views: 928

Re: Game Performance at Higher Scales

BTW: Which setting for "special rendering" (setup->graphics) are you using? I've done the above tests with the default mode "double ...", but I have more or less similar results with the other rendering modes here. For SETUP -> GRAPHICS -> SPECIAL RENDERING -> ... I'm using the "DOUBLE TEXTURE MODE...
by BryanFRitt
Sun Sep 30, 2018 12:49 am
Forum: Bug Reports
Topic: Game Performance at Higher Scales
Replies: 3
Views: 928

Game Performance at Higher Scales

When playing back a game >>> is much faster in lower sale zooms, like 100% (Even using when using Compiz to zoom in to the Window) than in higher scales like 300%, or full screen on 4k mode. Like about 10 seconds to complete vs a whole minute to complete. (rounding). Higher scales also uses more CPU...
by BryanFRitt
Mon Aug 06, 2018 8:13 pm
Forum: New Ideas
Topic: IDEA: Color coded LEVELSET numbers in main page
Replies: 6
Views: 1324

Re: IDEA: Color coded LEVELSET numbers in main page

This concept could be extended to "LEVELSET" as well. If the LEVELSET hasn't been played, it is in RED If the LEVELSET has been played but doesn't have any tapes, it is in ORANGE If the LEVELSET has been played and has a tape somewhere in it, or has a level that's been finished, it is in YELLOW If ...
by BryanFRitt
Mon Aug 06, 2018 5:23 pm
Forum: New Ideas
Topic: IDEA: Color coded LEVELSET numbers in main page
Replies: 6
Views: 1324

Re: IDEA: Color coded LEVELSET numbers in main page

This concept could be extended to "LEVELSET" as well. If the LEVELSET hasn't been played, it is in RED If the LEVELSET has been played but doesn't have any tapes, it is in ORANGE If the LEVELSET has been played and has a tape somewhere in it, or has a level that's been finished, it is in YELLOW If t...
by BryanFRitt
Sat Aug 04, 2018 5:35 am
Forum: New Ideas
Topic: IDEA: Color coded LEVELSET numbers in main page
Replies: 6
Views: 1324

Re: IDEA: Color coded LEVELSET numbers in main page

BryanFRitt wrote:
Wed Jul 25, 2018 9:46 pm
These are color coded. (at least in the version I'm using)
Green is completed.
Yellow is attempted but not completed.
Red is not attempted.
Another color could be used to represent that there's a not a tape saved for a played level, like ... Orange.
by BryanFRitt
Fri Jul 27, 2018 4:59 am
Forum: New Ideas
Topic: IDEA: Color coded LEVELSET numbers in main page
Replies: 6
Views: 1324

Re: IDEA: Color coded LEVELSET numbers in main page

Not really that neccessary Reminds me of https://xkcd.com/1172 Nothing is really necessary, a better question would be "How helpful is it?" Wait, you mean the name of the current levelset you're currently playing? But it's already displayed above the level preview in the main menu. But if you want ...
by BryanFRitt
Wed Jul 25, 2018 9:46 pm
Forum: New Ideas
Topic: IDEA: Color coded LEVELSET numbers in main page
Replies: 6
Views: 1324

IDEA: Color coded LEVELSET numbers in main page

IDEA: Color coded LEVELSET numbers in the main screen If the numbers for the LEVELSETs are clicked on a list of levels in the LEVELSET will appear. These are color coded. (at least in the version I'm using) Green is completed. Yellow is attempted but not completed. Red is not attempted. The main ROC...
by BryanFRitt
Wed May 16, 2018 3:41 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 8
Views: 7354

Re: Widescreen Mode 1920x1080 (zip)

Basically doesn't work so well with BD2K3. Gives a bunch of numbers for most of the objects.
[I still use this for other levelsets :) ]
EDIT: Setting "OVERRIDE LEVEL GRAPHICS" to "AUTO" doesn't use this for BD2k3