Search found 259 matches
- Sun Jul 06, 2025 9:58 pm
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 21
- Views: 21553
Re: Possible work-around for continuing in middle of tape playback issue
So, any hints on specific steps on a specific level (probably with specific points during playing where to save or load snapshots) that have a high probability to produce a broken tape situation (therefore being able to reproduce this bug with a relatively high probability) would be highly apprecia...
- Sat Jul 05, 2025 11:22 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 21
- Views: 21553
Re: Possible work-around for continuing in middle of tape playback issue
So, any hints on specific steps on a specific level (probably with specific points during playing where to save or load snapshots) that have a high probability to produce a broken tape situation (therefore being able to reproduce this bug with a relatively high probability) would be highly apprecia...
- Sat Jul 05, 2025 8:09 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 21
- Views: 21553
Re: Possible work-around for continuing in middle of tape playback issue
I will have another look at this specific level and tape again! That one's a rarity. It clearly messes up(around 5:01 mark), but then goes back to playing normal (around 5:51 mark). Most of the time when it messes up, once it messes up, it's messed up from that point on. Might be like trying to fol...
- Wed Jul 02, 2025 6:37 pm
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 21
- Views: 21553
Re: Possible work-around for continuing in middle of tape playback issue
The attachment at the 1st post of this thread hints that there's bug situation at a specific point during playback which screws up the rest of playback, and not all the rest of the playback being messed up. 100-sp_level_collection_95-MessedUp-ButMakesItToEndExceptForEmeralds.tape (5.96 KiB) https://...
- Wed Apr 09, 2025 7:13 am
- Forum: New Ideas
- Topic: Add an option to auto detect bad tape at level completion.
- Replies: 0
- Views: 2381
Add an option to auto detect bad tape at level completion.
It'd be nice to have an option to auto detect bad tape at level completions that would cause the level to be finished on future game replays. (not default?, I'd imagine it'd be annoying to those who don't care, and don't want to wait.) Like when a level get's completed, do a local quick run through ...
- Wed Apr 09, 2025 6:57 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 21
- Views: 21553
Re: Possible work-around for continuing in middle of tape playback issue
Assuming "START GAME IN PAUSE MODE" is "ON" ... This could be used to help detect if the finished tape will fail. Save the game with character stopped, right before finishing a level. (or finish it?) ||PAUSE Do a "QUICK SAVE GAME TO TAPE". (optional) Then do a []stop |>...
- Mon Mar 10, 2025 8:30 am
- Forum: Bug Reports
- Topic: Possible work-around for continuing in middle of tape playback issue
- Replies: 21
- Views: 21553
Re: Possible work-around for continuing in middle of tape playback issue
Questions/Thoughts/Ponderings (before I forget) Extra movement happens at points saved during future playbacks. Is it not terminating the run at the right time the right way? Status of keyboard at save spots, key down / key up? Does paused status at this point have any effect? Does changing frame sp...
- Sun Mar 02, 2025 2:16 am
- Forum: Level and Artwork Design
- Topic: Boulder Dash, More time needed?
- Replies: 2
- Views: 3232
Re: Boulder Dash, More time needed?
roughly PAL is 50 half frames per second, NTSC is 60 half frames per second. More exact ≈ to lesser exact ≈ to even lesser exact 24×1000÷1001 ≈ 119.88/5=23.976 ≈ 24 ...? ≈ 50/2=25 (?is this 119.88×5/24=24.975?) 30000÷1001 ≈ 119.88/4=29.97 ≈ 60/2=30 https://en.wikipedia.org/wiki/List_of_broadcast_vid...
- Thu Feb 27, 2025 9:15 pm
- Forum: Level and Artwork Design
- Topic: Boulder Dash, More time needed?
- Replies: 2
- Views: 3232
Boulder Dash, More time needed?
MAIN MENU > LEVELSET > BOULDER DASH > VARIOUS > BOULDER DASH 3 ATARI > 10: INTERMISSION 2 /1 ~/.rocksndiamonds/tapes/bd_boulder_dash_3_atari/010.tape This level seems like it needs another second(or so?) to be able to complete in time. (same goes for level 030: INTERMISSION 2 / 2 , ...?)
- Tue Feb 18, 2025 12:53 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6705
Re: Exit isn't opening up
As far as I was able to find out, this bug apparently already existed in the original C64 version of this level set. Whatever might have been the true cause for this level being unsolvable, I have now manually fixed it and re-released the BD level collection package. So after updating the level col...
- Tue Feb 18, 2025 12:36 pm
- Forum: Bug Reports
- Topic: Paused at start data shown
- Replies: 0
- Views: 4410
Paused at start data shown
When in paused in 'START GAME IN PAUSE MODE', when a tape is quick loaded, the status data(Emeralds remaining, tape time, ...) is the initial level load data instead of current data of the newly loaded tape.
MAIN MENU > SETUP > GAME & MENU > START GAME IN PAUSE MODE
MAIN MENU > SETUP > GAME & MENU > START GAME IN PAUSE MODE
- Tue Jan 07, 2025 9:55 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6705
Re: Exit isn't opening up
I will ask the experts in the Boulder Dash forum if anybody is aware of this (type of) problem, and how a solution might look like. (Which could be just converting the cave set to BDCFF format and then simply manually changing that flag for that level.) Wonder if originally it was in one format tha...
- Sun Jan 05, 2025 9:31 pm
- Forum: Bug Reports
- Topic: Exit isn't opening up
- Replies: 6
- Views: 6705
Exit isn't opening up
For this level LEVEL CREATOR shows it as having an exit, but even when getting enough EMERALDS the exit doesn't open. "BOULDER DASH" > "THE BREMER TOWN MUSICUS" >"THREE BOULDER DASH GAMES B" ~/.rocksndiamonds/levels/Boulder_Dash/The_Bremer_Town_Musicus/bd_three_boulder_...
- Sat Dec 21, 2024 7:43 pm
- Forum: R'n'D Announcements
- Topic: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 21
- Views: 15547
Re: Pre-release 6 of Rocks'n'Diamonds 4.4.0.0 available!
Bad tape. When I load this, tape it says it's 4:00, then when I then click on stop [] the time goes to 2:32. BOULDER DASH > ACHIM HAERTEL > ACHIM HAERTEL > 014: CAVE 14 ~/.rocksndiamonds/tapes/bd_achim_haertel/014.tape weird... Not sure what I changed if anything, but tested again right before submi...
- Tue Dec 17, 2024 2:27 pm
- Forum: General Discussion
- Topic: R'n'D's notorious bond with framerate
- Replies: 2
- Views: 4514
Re: R'n'D's notorious bond with framerate
[Not exactly what you're asking for, but maybe this will help...]
Try compiling Rocks'n'diamonds with `make --debug`,
The debug compile version has options that can change speed on demand
viewtopic.php?t=3591
Try compiling Rocks'n'diamonds with `make --debug`,
The debug compile version has options that can change speed on demand
viewtopic.php?t=3591