I still havent treid it mayself, but this is what the dev. writes:
Vive controllers can be used either in a freely mappable keyboard/mouse emulation mode or as X-Box gamepad, so almost any game is covered one way or the other.
So vive controllers as well as xbox controllers should be mappable.
RJ
Search found 28 matches
- Mon Jan 08, 2018 8:56 pm
- Forum: General Discussion
- Topic: RND in VR
- Replies: 3
- Views: 6368
- Mon Jan 08, 2018 2:47 pm
- Forum: General Discussion
- Topic: RND in VR
- Replies: 3
- Views: 6368
Re: RND in VR
Hello Holger, Havent tried using any controllers, but as far i know (not tested either) vorpX can map keystrokes to controllers. At least the controllers of the vive can be used for shooting, moving around ect. so i guess what i said above should be possible. if i get this to work ill let you know. RJ
- Fri Jan 05, 2018 10:16 am
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 33912
Re: Widescreen Mode 1920x1080 (zip)
Hello there, i havend been active for a while.
I never got any feedback on this MOD, wonder why ?!
RJ1
I never got any feedback on this MOD, wonder why ?!
RJ1
- Thu Jan 04, 2018 8:12 pm
- Forum: General Discussion
- Topic: RND in VR
- Replies: 3
- Views: 6368
RND in VR
Hello there,
ive tried RND with the HTC Vive Vr Glasses and it looks so gorgeous.
Of coarse its not in 3D, but using VorpX ( http://www.vorpx.com ) you can play the game
on a 150 inch screen even with headtracking.
To everone who ownes VR Glasses you definately should try this !
RJ
ive tried RND with the HTC Vive Vr Glasses and it looks so gorgeous.
Of coarse its not in 3D, but using VorpX ( http://www.vorpx.com ) you can play the game
on a 150 inch screen even with headtracking.
To everone who ownes VR Glasses you definately should try this !
RJ
- Wed Jul 27, 2016 9:05 am
- Forum: Off Topic
- Topic: Where have all of the R'n'D Fans Gone?
- Replies: 22
- Views: 71298
- Tue Jul 26, 2016 7:04 am
- Forum: Off Topic
- Topic: Where have all of the R'n'D Fans Gone?
- Replies: 22
- Views: 71298
Re: Where have all of the R'n'D Fans Gone?
I am reading here frequently. But i have recently bought myself a new pc with 3D capabilities so i am a little more into that at the time.
- Sat Jul 02, 2016 7:44 pm
- Forum: Bug Reports
- Topic: Bugs in Pre Release 4.0.0.0
- Replies: 21
- Views: 21430
Re: Bugs in Pre Release 4.0.0.0
Well if RND can read ogg, what myself is concerned, ill just provide my files in ogg in future.Anyway we will never know how many people are really using mp3, or mp3s with a low level beginning or infading sound. Besides, i never got any respone in my "experimental" Dungeon like Music for ...
- Thu Jun 30, 2016 7:48 pm
- Forum: Bug Reports
- Topic: Bugs in Pre Release 4.0.0.0
- Replies: 21
- Views: 21430
Re: Bugs in Pre Release 4.0.0.0
Hello Holger,
Thanks for the RC3.
The Music ist still popping, very weak pops though.
Not even worth to complain about ...
RJ
Thanks for the RC3.
The Music ist still popping, very weak pops though.
Not even worth to complain about ...
RJ
- Tue May 03, 2016 2:17 pm
- Forum: Bug Reports
- Topic: Bugs in Pre Release 4.0.0.0
- Replies: 21
- Views: 21430
Re: Bugs in Pre Release 4.0.0.0
The mp3 formats i was using:
Audio: MPEG Audio Layer 3 44100Hz stereo 128Kbps
Audio: MPEG Audio 44100Hz stereo 128Kbps
both showed the same behave.
i tested WAV also
Audio: PCM 44100Hz stereo 1411Kbps , there were no gliches.
Audio: MPEG Audio Layer 3 44100Hz stereo 128Kbps
Audio: MPEG Audio 44100Hz stereo 128Kbps
both showed the same behave.
i tested WAV also
Audio: PCM 44100Hz stereo 1411Kbps , there were no gliches.
- Tue May 03, 2016 8:53 am
- Forum: Bug Reports
- Topic: Bugs in Pre Release 4.0.0.0
- Replies: 21
- Views: 21430
Re: Bugs in Pre Release 4.0.0.0
Hello Holger, Unfortunately its the same, still. Tested two different soundcards. I did some investigation on this see: http://rjkole.com/gamestuff/testing/rnd/rnd_mp3_issue.jpg I recorded the begginings of different mp3 files while the game ist runnin, pushing the music on/off button. Below i zoome...
- Sat Apr 30, 2016 8:07 am
- Forum: New Ideas
- Topic: Teamplay online
- Replies: 2
- Views: 8001
Teamplay online
Something just came to my mind.
How about Online Teamplay via IP with Headset support (Chat) ?
RJ
How about Online Teamplay via IP with Headset support (Chat) ?
RJ
- Wed Apr 27, 2016 8:00 am
- Forum: Bug Reports
- Topic: Bugs in Pre Release 4.0.0.0
- Replies: 21
- Views: 21430
Re: Bugs in Pre Release 4.0.0.0
Great !
3D
This is only a CRAZY idea. - Completely 3D environment - Walls, Characters, everything has a third dimension - the player can zoom into the playfield, turn it left and right - playfield lookes like a dungeon where you can walk around like in dungeon keeper - hidden buttons and traps you can only see...
- Fri Apr 22, 2016 9:25 pm
- Forum: Bug Reports
- Topic: Bugs in Pre Release 4.0.0.0
- Replies: 21
- Views: 21430
Re: Bugs in Pre Release 4.0.0.0
I have now tried it on a Windows 7 64bit with same results. Furtheron i tried different mp3 from different manufacturers (game music from other games), as well as inserting silence at the beginning of a file without any change. To test it do the following, unzip 12_axes.mp3 from the zip link i had s...
- Fri Apr 22, 2016 6:31 pm
- Forum: Bug Reports
- Topic: Bugs in Pre Release 4.0.0.0
- Replies: 21
- Views: 21430
Re: Bugs in Pre Release 4.0.0.0
i would like to mention that mp3tags in the file (most files are tagged) may raise this behave. I do not know much about mp3 encoding, but i would guess that a tag is stored at the beginning of a file. If now someone renders the file straigt from bit 0, the tag is played and may sound like a short p...