Search found 705 matches
- Tue Dec 23, 2025 5:23 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.1.0 released!
- Replies: 11
- Views: 182
Re: Rocks'n'Diamonds 4.4.1.0 released!
Achieving saved-tape compatibility with a different engine is actually a major achievement. You are too modest.
- Sun Dec 21, 2025 7:53 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.1.0 released!
- Replies: 11
- Views: 182
Re: Rocks'n'Diamonds 4.4.1.0 released!
(And finally, it feels like 'added a whole new differently-compatible game engine' is way more than a '0.0.1' update, this ought to be 4.5.0.0 :)
- Sun Dec 21, 2025 7:52 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.1.0 released!
- Replies: 11
- Views: 182
Re: Rocks'n'Diamonds 4.4.1.0 released!
(Also, for that matter, how did things get from Agetian's last comments about having ported what sounded like maybe a couple dozen Krissz levels into BDCFF format, to today having a link to '3252 levels in 25 level sets' stored on mega.nz ???)
- Sun Dec 21, 2025 7:50 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.1.0 released!
- Replies: 11
- Views: 182
Re: Rocks'n'Diamonds 4.4.1.0 released!
This Krissz stuff sounds very exciting. I looked through the pointed-to threads on bd-forum and was surprised to see that after all of Agetian's detailed development notes in late 2021, it just seemed to hard-stop! Likewise the github repository. When you added compatibility into RnD, did you work w...
- Thu Dec 11, 2025 3:15 am
- Forum: R'n'D Announcements
- Topic: git.artsoft.org web site requires authentication now
- Replies: 5
- Views: 262
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
'guest' / 'guest' is probably too obvious, and if they turn their AI even a teeny tiny bit inwards it will parse your greet text and figure out how to get past the 'firewall'. But, not sure how to do better. If you say 'login as guest with password guest-spelled-backwards' -- the AIs are certainly s...
- Thu Dec 11, 2025 3:13 am
- Forum: R'n'D Announcements
- Topic: git.artsoft.org web site requires authentication now
- Replies: 5
- Views: 262
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Yeah, graph needs two different Y-axis scales for 'before' and 'after'... This probably belongs somewhere other than the 4406 announcement thread :) My $work is also struggling against AI scraper load. WTF is wrong with those people -- robots.txt is there for a reason (on your part); spoofed user ag...
- Wed Dec 10, 2025 4:15 am
- Forum: R'n'D Announcements
- Topic: git.artsoft.org web site requires authentication now
- Replies: 5
- Views: 262
git.artsoft.org web site requires authentication now
---------- added after splitting topic ---------- To access pages on https://git.artsoft.org/ other than the start page, you have to log in with user "guest" and password "guest". Please read on for more information! ---------- added after splitting topic ---------- bug on the 2...
- Wed Dec 10, 2025 4:12 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 2358
Re: Changing between 2 kinds of text elements
What I meant, and I think has been successfully communicated, but I still want to clarify myself, is: By looking at graphicsinfo.conf files, we could deduce that yes , RnD already has the ability to internally translate between element 'names' like 'player_1', and internal numeric representations as...
- Fri Dec 05, 2025 6:15 am
- Forum: Off Topic
- Topic: Your artwork
- Replies: 3
- Views: 294
Re: Your artwork
'Off Topic' seems sufficient :) Not to be flip, but -- so far this is one (1) example of the post type you're referring to. If you post 50 of them (or your outburst provokes others to follow) -- then I'm sure Holger will see the need, and create a separate topic. And fortunately phpBB does support a...
- Thu Dec 04, 2025 4:31 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 2358
Re: Changing between 2 kinds of text elements
Look in the (thousands of) files named 'graphicsinfo.conf' in the game levels directory tree. This is another matter where there are dozens or hundreds of discussions in the forums here, but -- not sure what you would search for (except 'graphicsinfo.conf' will probably hit a good fraction of such d...
- Tue Dec 02, 2025 3:22 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 2358
Re: Changing between 2 kinds of text elements
It does seem clear that RnD already knows the elements 'by name', in order to support element-specific graphical tricks. So the ability to paste level excerpts in that sort of format seems like it wouldn't be super hard to do. And your reasons for wanting it seem sound...
- Sun Nov 30, 2025 1:46 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 2358
Re: Changing between 2 kinds of text elements
I found an example. I clicked on my own name, then 'Search user's posts', and searched for 'paste'. That led to this post: https://www.artsoft.org/forum/viewtopic.php?p=16852&hilit=paste#p16852 -- which has an example. You can see what the code looks like by using the forum's 'Reply with quote' ...
- Sat Nov 22, 2025 5:55 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 2358
Re: Changing between 2 kinds of text elements
There is already some sort way of representing level elements in text, which can be used in some manner to copy-paste level snippets into the forum here, and they get displayed as the correct elements. I have used it once or twice when I discovered it and it was fresh in my memory; now the existence...
- Tue Nov 11, 2025 5:41 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 2358
Re: Changing between 2 kinds of text elements
This all sounds like good fun :)
For text-paste, I guess it should truncate large pastes (maybe 100 chars? And maybe with that limit tunable...) I've copy-pasted 1MB+ texts on my Linux desktop, would not really like to see what that would do in RnD level editor...
For text-paste, I guess it should truncate large pastes (maybe 100 chars? And maybe with that limit tunable...) I've copy-pasted 1MB+ texts on my Linux desktop, would not really like to see what that would do in RnD level editor...
- Fri Nov 07, 2025 12:41 am
- Forum: Programmer's Corner
- Topic: Patch proposal to fix an old CVE
- Replies: 14
- Views: 87448
Re: Patch proposal to fix an old CVE
Given the commit you pointed to, your previous comment of: Looking at commit 07e47c9c, there's only one single directory that is created with world-writable permissions, and that's the scores directory: was actually wildly off the mark! So I am amused and mildly surprised. Other than that, all is we...