Search found 701 matches
- Thu Dec 11, 2025 3:15 am
- Forum: R'n'D Announcements
- Topic: git.artsoft.org web site requires authentication now
- Replies: 5
- Views: 81
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
'guest' / 'guest' is probably too obvious, and if they turn their AI even a teeny tiny bit inwards it will parse your greet text and figure out how to get past the 'firewall'. But, not sure how to do better. If you say 'login as guest with password guest-spelled-backwards' -- the AIs are certainly s...
- Thu Dec 11, 2025 3:13 am
- Forum: R'n'D Announcements
- Topic: git.artsoft.org web site requires authentication now
- Replies: 5
- Views: 81
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Yeah, graph needs two different Y-axis scales for 'before' and 'after'... This probably belongs somewhere other than the 4406 announcement thread :) My $work is also struggling against AI scraper load. WTF is wrong with those people -- robots.txt is there for a reason (on your part); spoofed user ag...
- Wed Dec 10, 2025 4:15 am
- Forum: R'n'D Announcements
- Topic: git.artsoft.org web site requires authentication now
- Replies: 5
- Views: 81
git.artsoft.org web site requires authentication now
---------- added after splitting topic ---------- To access pages on https://git.artsoft.org/ other than the start page, you have to log in with user "guest" and password "guest". Please read on for more information! ---------- added after splitting topic ---------- bug on the 2...
- Wed Dec 10, 2025 4:12 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1552
Re: Changing between 2 kinds of text elements
What I meant, and I think has been successfully communicated, but I still want to clarify myself, is: By looking at graphicsinfo.conf files, we could deduce that yes , RnD already has the ability to internally translate between element 'names' like 'player_1', and internal numeric representations as...
- Fri Dec 05, 2025 6:15 am
- Forum: Off Topic
- Topic: Your artwork
- Replies: 1
- Views: 106
Re: Your artwork
'Off Topic' seems sufficient :) Not to be flip, but -- so far this is one (1) example of the post type you're referring to. If you post 50 of them (or your outburst provokes others to follow) -- then I'm sure Holger will see the need, and create a separate topic. And fortunately phpBB does support a...
- Thu Dec 04, 2025 4:31 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1552
Re: Changing between 2 kinds of text elements
Look in the (thousands of) files named 'graphicsinfo.conf' in the game levels directory tree. This is another matter where there are dozens or hundreds of discussions in the forums here, but -- not sure what you would search for (except 'graphicsinfo.conf' will probably hit a good fraction of such d...
- Tue Dec 02, 2025 3:22 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1552
Re: Changing between 2 kinds of text elements
It does seem clear that RnD already knows the elements 'by name', in order to support element-specific graphical tricks. So the ability to paste level excerpts in that sort of format seems like it wouldn't be super hard to do. And your reasons for wanting it seem sound...
- Sun Nov 30, 2025 1:46 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1552
Re: Changing between 2 kinds of text elements
I found an example. I clicked on my own name, then 'Search user's posts', and searched for 'paste'. That led to this post: https://www.artsoft.org/forum/viewtopic.php?p=16852&hilit=paste#p16852 -- which has an example. You can see what the code looks like by using the forum's 'Reply with quote' ...
- Sat Nov 22, 2025 5:55 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1552
Re: Changing between 2 kinds of text elements
There is already some sort way of representing level elements in text, which can be used in some manner to copy-paste level snippets into the forum here, and they get displayed as the correct elements. I have used it once or twice when I discovered it and it was fresh in my memory; now the existence...
- Tue Nov 11, 2025 5:41 am
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1552
Re: Changing between 2 kinds of text elements
This all sounds like good fun :)
For text-paste, I guess it should truncate large pastes (maybe 100 chars? And maybe with that limit tunable...) I've copy-pasted 1MB+ texts on my Linux desktop, would not really like to see what that would do in RnD level editor...
For text-paste, I guess it should truncate large pastes (maybe 100 chars? And maybe with that limit tunable...) I've copy-pasted 1MB+ texts on my Linux desktop, would not really like to see what that would do in RnD level editor...
- Fri Nov 07, 2025 12:41 am
- Forum: Programmer's Corner
- Topic: Patch proposal to fix an old CVE
- Replies: 14
- Views: 84533
Re: Patch proposal to fix an old CVE
Given the commit you pointed to, your previous comment of: Looking at commit 07e47c9c, there's only one single directory that is created with world-writable permissions, and that's the scores directory: was actually wildly off the mark! So I am amused and mildly surprised. Other than that, all is we...
- Thu Nov 06, 2025 9:18 am
- Forum: Programmer's Corner
- Topic: Patch proposal to fix an old CVE
- Replies: 14
- Views: 84533
Re: Patch proposal to fix an old CVE
Hmmm, we will probably end up having to 'agree to disagree' on this. I say, an app should *not* create and then use world-modifiable directories in one's home directory. You say 'the system was already screwed up', but -- if you look at any real-world computer security breach, it is made up of a cha...
- Thu Nov 06, 2025 7:47 am
- Forum: Programmer's Corner
- Topic: Patch proposal to fix an old CVE
- Replies: 14
- Views: 84533
Re: Patch proposal to fix an old CVE
Argh, I didn't actually state the point of the security issue. It is not a security issue against the *system* one is running on, but against the *person* running RnD. It doesn't let an attacker attack system files, only the files of the person playing the game. Still, we don't want to play a game a...
- Thu Nov 06, 2025 7:46 am
- Forum: Programmer's Corner
- Topic: Patch proposal to fix an old CVE
- Replies: 14
- Views: 84533
Re: Patch proposal to fix an old CVE
The original CVE includes links to other things including https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=651620 -- which, if the facts it claims are correct, was talking about a real and actual security concern. It says that RnD, back then (and as built and packaged in Debian) created the user's ...
- Sun Nov 02, 2025 12:13 am
- Forum: New Ideas
- Topic: new time limit mode: "explorer"
- Replies: 9
- Views: 2233
Re: new time limit mode: "explorer"
I'm a bit torn. I think, being able to see what score you would have gotten without the pesky time limit is totally legit, and I'm imagining the dismay of, say, a 5 year old who was previously racking up a nice collection of scores, who now finds that their runs are all invalidated. As to issues of ...