Search found 681 matches

by filbo
Mon Sep 01, 2025 12:30 am
Forum: New Ideas
Topic: The Github repository, what is it for?
Replies: 8
Views: 6095

Re: The Github repository, what is it for?

PM on this forum system should work for patches which aren't huge. Or a post with attachment (I checked, looks like PM doesn't take attachments). Or, perhaps, a fork-and-pull-request on the github repository?
by filbo
Tue Aug 05, 2025 5:53 am
Forum: New Ideas
Topic: The Github repository, what is it for?
Replies: 8
Views: 6095

Re: The Github repository, what is it for?

I would certainly encourage you to Start Small! See if you can develop code to do just one tiny aspect of the many varied things you described. As to building -- I've never tried building RnD on Windows, but the ./INSTALL file claims it should work the same as Linux, i.e. just run `make`. It also sa...
by filbo
Mon Aug 04, 2025 11:05 pm
Forum: New Ideas
Topic: The Github repository, what is it for?
Replies: 8
Views: 6095

Re: The Github repository, what is it for?

(I should add: code-wise it is not 99.9% Holger's, as he has imported multiple game engines from other people's projects. However, those have always been Holger's work of importing, not some other game author injecting their work. I'm making this correction specifically to separate between how much ...
by filbo
Mon Aug 04, 2025 11:00 pm
Forum: New Ideas
Topic: The Github repository, what is it for?
Replies: 8
Views: 6095

Re: The Github repository, what is it for?

My understanding is that this is 99.9% Holger's project, but it is not 'closed source'. He wants us to be able to see not only the code, but the code progression. I have contributed small bits of code in the past; communicated via email or forum posts or PMs. What eventually ended up in the code was...
by filbo
Fri Apr 11, 2025 9:34 pm
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 19677

Re: Invalid links in Editor Tutorial

I suggest you bust those out into a directory which responds to links in exactly the same format as they were on zomis.net, then there will be a simple 1:1 conceptual redirect from where they used to live to their new home...
by filbo
Fri Apr 11, 2025 4:37 am
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 19677

Re: Invalid links in Editor Tutorial

> I wonder from where you got those files

Hmmm, I suspect it was www.artsoft.org/forum/viewtopic.php?p=17794 :)
by filbo
Wed Apr 09, 2025 11:46 pm
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 19677

Re: Invalid links in Editor Tutorial

Holger, yes, those are the exact form I have them in :)
by filbo
Wed Apr 09, 2025 6:10 am
Forum: General Discussion
Topic: Invalid links in Editor Tutorial
Replies: 11
Views: 19677

Re: Invalid links in Editor Tutorial

I have those zomis.net artifacts (and many others), saved from somewhere , I'm not sure where, in mid-2022. Actually I think I got them from a session of manual ad hoc scraping from web.archive.org, but have only vague memories and circumstantial evidence to support this :) Holger, I think I've ment...
by filbo
Mon Dec 09, 2024 5:03 am
Forum: R'n'D Announcements
Topic: Pre-release 5 of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 14
Views: 20496

Re: Pre-release 5 of Rocks'n'Diamonds 4.4.0.0 available!

I note with (friendly) amusement that this announcement is much less bold than the pre-release-4 announcement was, about whether it is the final release. :)

These are awesome beta-testers; being held back from releasing a busted release is a really good thing!
by filbo
Mon Sep 23, 2024 7:51 am
Forum: Bug Reports
Topic: lack of version info in tapes?
Replies: 10
Views: 20788

Re: lack of version info in tapes?

Ok, that behavior is a bit confusing to the alert user :) They look in Hall Of Fame, see those things unpopulated ... look back a little while later, and suddenly it's there! Weird! This could be papered over, as follows: - the local code already knows the platform & game version, as they're enc...
by filbo
Fri Sep 20, 2024 12:30 am
Forum: Bug Reports
Topic: lack of version info in tapes?
Replies: 10
Views: 20788

Re: lack of version info in tapes?

I think I had confused myself. Plus there is this: Level 70 is less complicated, I just played it under 4.3.8.2. So there is a single clean upload of one save file -- which doesn't show version info. I am now not able to reproduce this; my one play of level 70 does show version/etc in the hall of fa...
by filbo
Wed Sep 18, 2024 11:48 am
Forum: Bug Reports
Topic: lack of version info in tapes?
Replies: 10
Views: 20788

Re: lack of version info in tapes?

add your extended "magic" file to the R'n'D package And/or figure out how to submit it to the maintainers of the `file` command... Regarding your excellent explanation of the results I got: if it uploads all my tapes, and downloads all the best scores from the server, it should be able to...
by filbo
Sun Sep 15, 2024 12:40 am
Forum: Bug Reports
Topic: Possible work-around for continuing in middle of tape playback issue
Replies: 23
Views: 53809

Re: Possible work-around for continuing in middle of tape playback issue

I don't think I've ever configured a custom art (or music etc.) set. Just whatever the levelset comes with or refers to. But you're on RnD levels, I'm on EMC -- those have different base layouts.
by filbo
Sat Sep 14, 2024 3:11 am
Forum: Bug Reports
Topic: lack of version info in tapes?
Replies: 10
Views: 20788

Re: lack of version info in tapes?

(nevermind, I did update it in 2022, viewtopic.php?t=588)
by filbo
Sat Sep 14, 2024 3:09 am
Forum: Bug Reports
Topic: lack of version info in tapes?
Replies: 10
Views: 20788

Re: lack of version info in tapes?

file(1) output is from magic entries I made, but I'm pretty sure have sent to Holger in the past. Except I see my copy has changelog entries from only 2y ago, and I'm pretty sure I haven't updated that. So, attached here.