Search found 374 matches

by filbo
Wed May 20, 2020 8:41 am
Forum: General Discussion
Topic: Graphics problem under Arch Linux
Replies: 17
Views: 1565

Re: Graphics problem under Arch Linux

> second best idea to use IFF/ILBM files in 2020... I should put the resulting PNG files into the repository to prevent the hassle of dealing with ancient image file conversion... :D I was going to object that some old levels might also use IFF, but -- well, none in my huge collection do... In fact,...
by filbo
Mon May 18, 2020 9:19 pm
Forum: General Discussion
Topic: Graphics problem under Arch Linux
Replies: 17
Views: 1565

Re: Graphics problem under Arch Linux

Doesn't the SDL source have regression tests in it? If not, trying to add one is probably out of scope (they won't accept); but if it does, can you provide them with a regression test in suitable form (i.e. in the right directory structure, right buildable form, mentioned in necessary Makefiles or w...
by filbo
Thu May 14, 2020 9:43 am
Forum: General Discussion
Topic: Graphics problem under Arch Linux
Replies: 17
Views: 1565

Re: Graphics problem under Arch Linux

Oh, I just noticed that you reproduced the problem on both Intel & AMD IGPs, so it can't be a graphics hardware driver problem. Holger, have you tested with SDL 2.0.12? According to https://discourse.libsdl.org/t/sdl-2-0-12-released/27318, it was released just a couple of months ago. I bet this is a...
by filbo
Thu May 14, 2020 9:36 am
Forum: General Discussion
Topic: Graphics problem under Arch Linux
Replies: 17
Views: 1565

Re: Graphics problem under Arch Linux

> Do you want me to ask this to [Arch pkg maintainer] Sergej Pupykin? Earlier you said: > Compiling this, the code works exactly like it does from the repo. So it is not a problem with the Arch central build system or packaging of RnD. It's a problem with tools (C compiler etc.) or libraries provide...
by filbo
Sat Feb 01, 2020 1:54 am
Forum: New Ideas
Topic: Share R'n'D Data Between Linux and Windows
Replies: 2
Views: 2703

Re: Share R'n'D Data Between Linux and Windows

Somewhere in Setup, could you add a 'your user data directory is here' -- editable field which doesn't actually allow you to change it, but lets you copy-paste it into other software? No, not fake editable field, just a display which, when hovered, says something like 'click to copy into paste buffer'
by filbo
Sat Jan 25, 2020 8:24 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4362

Re: Crashes, most often when starting or finishing levels?

You said that `xbindkeys-config` also failed that way. That should never happen and still indicates a hardware issue. The fact that renaming its config file 'fixed' it only means that you changed it to perform less complicated behavior, thus avoiding the danger area. I googled for the exact phrase y...
by filbo
Mon Jan 20, 2020 6:09 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4362

Re: Crashes, most often when starting or finishing levels?

`sudo cpupower frequency-set -u 3000MHz` That would not change the speed of the memory bus, which is where I think the problem lies. The necessary troubleshooting steps in that direction are: see whether the BIOS offers any RAM speed controls; if so, significantly detune them; if not, try omitting ...
by filbo
Mon Jan 20, 2020 6:01 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1708

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

Ooooh, even weirder. Before I started playing with this, 'Override Level Graphics' was 'Auto', 'Custom Graphics' was 'Classic Graphics'. And what I saw looked one way. I changed 'Override' to 'Yes', and saw the other thing (classic graphics with color-coded levels). I changed 'Override' back to 'Aut...
by filbo
Mon Jan 20, 2020 5:55 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1708

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

Aha! I get the same results as you if I turn on (what I had turned off), Setup > Custom Artwork > Override Level Graphics. It seems odd that using 'override level graphics' to override EMC Emerald Mine 10 with EMC Emerald Mine 10's graphics causes a change; but, it does. Holger, what's going on here?
by filbo
Wed Jan 01, 2020 2:14 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1708

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

I'm using no custom graphics at all. Perhaps it is different in EMC levels -- basically every levelset has (or potentially has) its own custom graphics. Currently in levelset 'Emerald Mine Club' -> 'Emerald Mine 10'. aka "$RO_GAME_DIR/levels/Emerald Mine Club/emc_emerald_mine_10"
by filbo
Wed Jan 01, 2020 2:10 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4362

Re: Crashes, most often when starting or finishing levels?

(I don't mean to offer underclocking as a solution, just a diagnostic. If it's stable underclocked, it proves some hardware stability problem in the system, and you should feel 100% confident returning it under warranty.)
by filbo
Wed Jan 01, 2020 2:09 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4362

Re: Crashes, most often when starting or finishing levels?

Well, see if the BIOS offers some sort of underclocking, see if it's stable that way. And again, if it has >1 memory stick, cycle through them. Otherwise see if you can borrow a compatible memory stick to swap in. If the memory's soldered then return the machine. It's broken. Your worry that the nex...
by filbo
Tue Dec 31, 2019 10:12 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 25
Views: 4362

Re: Crashes, most often when starting or finishing levels?

That really sounds like bad memory, or memory being run faster than it can really handle. Memory testing is a tricky business. It isn't possible for a memory tester to test every possible access pattern. If the machine has more than 1 memory stick, try temporarily removing one; test; swap in the oth...
by filbo
Tue Dec 31, 2019 10:08 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 1708

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

> Completed levels are in green, attempted but not completed in yellow, and unattempted levels in red. I was unaware of this, because for me, all levels are always shown in green. I see a menu with items like: ... 023: LEVEL 23 024: LEVEL 24 ... -- in which all digits are green and all other charact...
by filbo
Tue Dec 17, 2019 10:21 am
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 2780

Re: I can't find a broken image in a levelset's graphics.

Also (`identify` from ImageMagick): $ identify Back3.pcx.orig Back3.pcx.orig PCX 101x280 101x280+0+0 8-bit DirectClass 92.6KB 0.000u 0:00.000 $ identify Back3.pcx Back3.pcx PCX 101x280 101x280+0+0 8-bit PseudoClass 256c 29.2KB 0.000u 0:00.000 Note the difference of 'DirectClass' vs. 'PseudoClass'. H...