Search found 499 matches

by filbo
Mon Feb 22, 2021 10:17 pm
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 131

Re: Scrolling Hall of fame on Android is impossible

To some extent the whole discussion about high scores seems silly to me, as the 'scoring' system in RnD seems like a silly side-effect... but then I do feel some curiosity about what effect it had when I redo a level using a much faster method. So it does bother me when only one score is retained an...
by filbo
Mon Feb 22, 2021 6:22 am
Forum: New Ideas
Topic: Blue emerald
Replies: 3
Views: 109

Re: Blue emerald

You can do this with custom artwork for your levelsets (just make the purple emerald appear blue)
by filbo
Mon Feb 22, 2021 6:21 am
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 117

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

(1) regarding 'one button fits all', that should be in the kbd setup screen. Currently it shows: Snap Field: Left Control Drop Element: Right Control Those are two different actions, clearly assigned to two different keys. They should be separate. Unless the additional: [ ] Both controls control bot...
by filbo
Mon Feb 22, 2021 6:16 am
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 131

Re: Scrolling Hall of fame on Android is impossible

This reminds me of a high score issue I've been meaning to ask about for a while: when I play a level more than once, it only ever records one high score for me -- retaining the higher one, of course. I have this vague sense that there might have been or be a setting which controls whether a single ...
by filbo
Sun Feb 21, 2021 1:58 am
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 117

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

As I understand, this was an intentional change meant to make it easier to drop dynamite, or something like that. I didn't quite understand the motivation at the time and have generally found it troublesome. (Note, I could easily have misunderstood... wait for Holger's input...)
by filbo
Sat Jan 23, 2021 10:07 am
Forum: New Ideas
Topic: level editor suggestions
Replies: 1
Views: 130

Re: level editor suggestions

Also similar changes when mousing around the elements tray. Instead of just showing the element name, show name, count, and highlight instances of the element on the playfield. I can imagine a specialty extra option, default *off*, which says to count all instances of certain things together. i.e. i...
by filbo
Sat Jan 23, 2021 9:57 am
Forum: New Ideas
Topic: level editor suggestions
Replies: 1
Views: 130

level editor suggestions

(1) as you mouse around the level, the bottom row displays: Level position: 1, 27 or whatever. Or, if you hold Ctrl, it displays: Grass Yam Yam (starts moving down) Bomb etc. It would be better if it displayed both (always, without holding any special key): 16, 27: Grass 13, 22: Yam Yam (starts movi...
by filbo
Wed Jan 13, 2021 5:02 am
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 59
Views: 48142

Re: Unsolvable levels

Now when I recheck I find the martin_herrmann levels in my collection without any trouble! No idea what I was doing wrong. 'test level set leftover from the very early years' sounds like something worth historical preservation even if you don't think too much of it :) Maybe you can label it like 'Ho...
by filbo
Tue Jan 12, 2021 3:14 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 59
Views: 48142

Re: Unsolvable levels

Aurora: your question is more answerable if you give direct URLs to what you downloaded. Or at least filenames, exact levelset names? ===== Having had my attention drawn to this thread, I notice a couple of mentioned levelsets in the 'Contributions 1995-whenever' collection, which I don't seem to ha...
by filbo
Sun Jan 10, 2021 8:01 am
Forum: Bug Reports
Topic: dashboard stats not updated at certain points
Replies: 5
Views: 712

Re: dashboard stats not updated at certain points

Looks good! : )
by filbo
Sat Jan 09, 2021 11:47 pm
Forum: Bug Reports
Topic: dashboard stats not updated at certain points
Replies: 5
Views: 712

Re: dashboard stats not updated at certain points

I guess I'll find out when it shows up in git...
by filbo
Fri Jan 08, 2021 11:33 pm
Forum: Bug Reports
Topic: identical levelsets super-freak-pro
Replies: 5
Views: 593

Re: identical levelsets super-freak-pro

Some quick googling leads to ... there are 14 zillion pages about 'import from blahblah scm to git', but 'import from a bunch of old files or tarballs or whatever' is kind of thin on the ground. Perhaps because it is thought to be trivial. BUT, one good hit was: https://stackoverflow.com/questions/2...
by filbo
Fri Jan 08, 2021 11:22 pm
Forum: Bug Reports
Topic: identical levelsets super-freak-pro
Replies: 5
Views: 593

Re: identical levelsets super-freak-pro

For simplicity, imagine for a moment that the two levelsets were entirely identical other than name / location in levelset hierarchy. So maybe I've played and recorded tapes of all levels under name 'A'. Then one day you notice the duplication and delete 'A', leaving only 'B'. So now my tapes under ...
by filbo
Fri Jan 08, 2021 1:21 am
Forum: Bug Reports
Topic: identical levelsets super-freak-pro
Replies: 5
Views: 593

Re: identical levelsets super-freak-pro

> something I really, really hate about Git, btw., as it makes it practically useless for me to store anything other than source code files Hmmm, well, I think its idea is that all changes you ever do (or ever have done) were done / will be done via `git`. So `git log whatever.txt` should tell you a...
by filbo
Thu Jan 07, 2021 7:25 am
Forum: Bug Reports
Topic: identical levelsets super-freak-pro
Replies: 5
Views: 593

identical levelsets super-freak-pro

The levelsets: (A) emc_freak_mine_super_pro (B) emc_super_freak_mine_prof are identical. Well, in fact, not precisely identical. Levels 1 22 25 26 32 49 52 69 74 76 79 all have slight edits. Two of those (32 & 52) are documented in an updated titlemessage_1.txt; I feel safe in assuming the other...