Search found 348 matches

by filbo
Thu Apr 18, 2019 10:13 pm
Forum: Bug Reports
Topic: crash when built with -DRO_GAME_DIR=something
Replies: 1
Views: 4

crash when built with -DRO_GAME_DIR=something

$ make sdl2 RO_GAME_DIR=/usr/share/games/rocksndiamonds RW_GAME_DIR=/var/games/rocksndiamonds $ ./rocksndiamonds *** Error in `./rocksndiamonds': free(): invalid pointer: 0x0000000000592d38 *** Aborted -- because getProgramMainDataPath() returns RO_BASE_PATH, which is a constant and can't be free()...
by filbo
Wed Mar 27, 2019 8:14 am
Forum: Bug Reports
Topic: Game of Life blocks spawned into the map cause the simulation to speed up
Replies: 4
Views: 92

Re: Game of Life blocks spawned into the map cause the simulation to speed up

... the extra cycles give it cancer. Just introducing a few blocks at a different cycle causes weird cancerous crud to spread and eventually take over the whole screen.
by filbo
Wed Mar 27, 2019 8:00 am
Forum: Bug Reports
Topic: Game of Life blocks spawned into the map cause the simulation to speed up
Replies: 4
Views: 92

Re: Game of Life blocks spawned into the map cause the simulation to speed up

Um. I guess an Android tuned to GOL blocks would be pretty close to that...
by filbo
Wed Mar 27, 2019 7:58 am
Forum: Bug Reports
Topic: Game of Life blocks spawned into the map cause the simulation to speed up
Replies: 4
Views: 92

Re: Game of Life blocks spawned into the map cause the simulation to speed up

CE exercise: make a mover which behaves sort of like a mole (probably a slow-moving mole! and maybe a bit more random, not straight-on-until-blocked), laying down a track of GOL tiles as it moves. Each tile would have its own new cycle time, so the overall effect would be spectacularly weird. I think.
by filbo
Wed Mar 27, 2019 7:56 am
Forum: Bug Reports
Topic: Game of Life blocks spawned into the map cause the simulation to speed up
Replies: 4
Views: 92

Re: Game of Life blocks spawned into the map cause the simulation to speed up

Yeah, looks like spawned-in blocks are on a different time cycle than the original ones. When either set reaches its time to calculate a new generation, the GOL algorithm is run in the neighborhoods of the GOL blocks whose time it is; any newly created GOL blocks will have the same cycle time as the...
by filbo
Fri Mar 22, 2019 11:25 am
Forum: New Ideas
Topic: More customizations for global anims
Replies: 7
Views: 463

Re: More customizations for global anims

> you might like to check them with the latest development version I'd like to encourage you to update the git repository more often; not just at major releases, but whenever you make a change, so lurkers can follow along even if we are not running Windows... You seem to keep meticulous records of w...
by filbo
Sun Mar 03, 2019 8:34 am
Forum: Bug Reports
Topic: Very large .mp3 files (~9MB) are prone to crashing the game
Replies: 6
Views: 200

Re: Very large .mp3 files (~9MB) are prone to crashing the game

So, I actually found an Ubuntu changelog where they did in fact previously use libsmpeg, but moved to libmad: https://launchpad.net/ubuntu/+source/sdl-mixer1.2/1.2.11-5 -- some time in late 2011, with the comment 'Use libmad (GPL) instead of unmaintained smpeg (LGPL) for mp3 support'. So Ubuntu's SD...
by filbo
Sat Mar 02, 2019 1:19 pm
Forum: Bug Reports
Topic: Android - Network server hostname and numbers
Replies: 3
Views: 115

Re: Android - Network server hostname and numbers

On-screen keyboard is 'just another app' on Android. Google provide one or two; most vendors also provide one; and there are quite a few 3rd party choices with all kinds of features like swiping, Chinese character input, etc. SO, it's important to know which keyboard app is being used. Possibly also...
by filbo
Sat Mar 02, 2019 1:15 pm
Forum: Bug Reports
Topic: Very large .mp3 files (~9MB) are prone to crashing the game
Replies: 6
Views: 200

Re: Very large .mp3 files (~9MB) are prone to crashing the game

Interesting. The Ubuntu build of SDL2 uses libmad0, until 19.04 'disco dingo' which will be released next month, which switches to libmpg123, quote: 'to avoid potential GPL licensing issues of libsdl2-mixer users'. None of the builds I can find ever used libsmpeg.
by filbo
Sat Mar 02, 2019 9:15 am
Forum: Bug Reports
Topic: Very large .mp3 files (~9MB) are prone to crashing the game
Replies: 6
Views: 200

Re: Very large .mp3 files (~9MB) are prone to crashing the game

Hi ncrecc -- This may be a case where knowing what operating system you're using, and perhaps version of SDL libraries installed on that system, would be useful. Also whether the RnD program you're using was downloaded from Holger's compilations, or built yourself. I downloaded your 'ljx' link and g...
by filbo
Mon Feb 11, 2019 9:59 am
Forum: Off Topic
Topic: The forum's search function doesn't seem to work
Replies: 4
Views: 175

Re: The forum's search function doesn't seem to work

https://www.phpbb.com/community/viewtopic.php?f=556&t=2466071&start=45#p15098661 claims to have rewritten the problematic phpbb code so it will be fast even without mbstring php module. Post is from 2018-09-26 and doesn't give a commit link, and I know nothing about phpbb release cycle -- would that...
by filbo
Mon Feb 11, 2019 9:24 am
Forum: Bug Reports
Topic: Electron has a different starting direction in the RnD engine than it does in the SP engine
Replies: 2
Views: 160

Re: Electron has a different starting direction in the RnD engine than it does in the SP engine

That must be why the electron starts moving in Supaplex engine, but not RnD, in your 'Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine' animation?
by filbo
Sun Feb 03, 2019 1:39 am
Forum: General Discussion
Topic: R'n'D 2019.01.07 build review
Replies: 8
Views: 624

Re: R'n'D 2019.01.07 build review

Yes, compiles clean...

I'm amused that my #ifdef was no good because it was an enum not a preprocessor symbol. Too bad C doesn't have a '#if is_evaluatable()' or something like that...
by filbo
Fri Feb 01, 2019 4:34 am
Forum: Bug Reports
Topic: D does not work as an input key in 4.1.1.1
Replies: 4
Views: 163

Re: D does not work as an input key in 4.1.1.1

Player 5 ?!