Search found 326 matches

by filbo
Fri Jan 11, 2019 11:53 am
Forum: New Ideas
Topic: List of DC3 elements and elements that are different in DC3
Replies: 6
Views: 217

Re: List of DC3 elements and elements that are different in DC3

In RnD, moles can be crushed by rocks, in which case they explode into nine gems. Moles in DC3 cannot be crushed by rocks at all! Then again, RnD lists the mole under the "RnD" section instead of the "DC2" section, so maybe this is intended... In all such matters, I think it is best to look at RnD'...
by filbo
Thu Jan 10, 2019 12:55 pm
Forum: Level and Artwork Design
Topic: More levels and some missed things
Replies: 13
Views: 1640

Re: More levels and some missed things

For all of you who, like me at the beginning of my RnD time, don't know what the RnD element "Game of life" is about, here is a link to the original site of the developer: https://web.archive.org/web/20060209030 ... /life.html For what it's worth, here is my implementation of the Game of Life, from...
by filbo
Tue Jan 08, 2019 2:19 am
Forum: New Ideas
Topic: List of DC3 elements and elements that are different in DC3
Replies: 6
Views: 217

Re: List of DC3 elements and elements that are different in DC3

What filbo said about downward-moving objects on top of amoeba blocking a mole's path when it eats that amoeba is true, but only partly so. It happens with emeralds, rubies, diamonds, light barriers, and players (if a player is holding the "down" button while on top of the amoeba), but *not* with n...
by filbo
Tue Jan 08, 2019 1:44 am
Forum: Programmer's Corner
Topic: .gitignore
Replies: 4
Views: 311

Re: .gitignore

You already have 'rocksndiamonds' and 'rocksndiamonds.exe' in .gitignore; it really seems sensible to just change that to 'rocksndiamonds*', anticipating (or in fact reacting to news) that files of that pattern are likely to accumulate there & are ignorable... Ah, given .gitignore rules, I guess the...
by filbo
Sun Jan 06, 2019 11:30 am
Forum: New Ideas
Topic: List of DC3 elements and elements that are different in DC3
Replies: 6
Views: 217

Re: List of DC3 elements and elements that are different in DC3

Following are my recent notes about DC3 elements, which were written a few days ago while these recent discussions were under way. I think ncrecc has covered almost everything I wrote here, but I'm sure I've captured a few extra or different (possibly wrong!) details. ======================= DC3 ele...
by filbo
Sat Jan 05, 2019 12:24 pm
Forum: Bug Reports
Topic: Elements fall through magic walls too slowly in the default engine
Replies: 3
Views: 103

Re: Elements fall through magic walls too slowly in the default engine

I watched a bunch of DC3 level playthroughs on youtube, and made a big file of element notes. Can post it here after a bit of cleanup.
by filbo
Sat Jan 05, 2019 12:21 pm
Forum: Bug Reports
Topic: Pearl turns into EM rock if it passes through two successive DC2 magic walls
Replies: 8
Views: 340

Re: Pearl turns into EM rock if it passes through two successive DC2 magic walls

Those sound like good checkmark settings for the magic wall element(s); initialized in different ways for different cave styles / engines, but perhaps changeable in the level editor for any level type / style / engine.
by filbo
Fri Dec 28, 2018 6:12 am
Forum: New Ideas
Topic: Add non-existing players to levels
Replies: 4
Views: 1090

Re: Add non-existing players to levels

Now wondering about an intermediate between separate keys per player, and globally shared keys: key contagion. Any time two players 'touch', merge their key lists. As if each is carrying around a set of key blanks and key duplicating equipment (all of which is automatic and instantaneous :) This see...
by filbo
Fri Dec 28, 2018 6:02 am
Forum: Bug Reports
Topic: can't make USE (or ME) persistent in editor
Replies: 3
Views: 149

Re: can't make USE (or ME) persistent in editor

Thanks, built & verified that it works correctly for USE (didn't check ME).

I would have done:

#define NUM_GLOBAL_SETUP_TOKENS (ARRAY_SIZE(global_setup_tokens))
(etc.)

rather than all the inline code changes. Even if it's only 2 uses per define.
by filbo
Mon Dec 24, 2018 11:34 am
Forum: General Discussion
Topic: Where did the elements in the "RND" section of the editor originate?
Replies: 3
Views: 170

Re: Where did the elements in the "RND" section of the editor originate?

Holger was the author of Mirror Magic (released as 'Mindbender' -- see https://www.artsoft.org/forum/viewtopic.php?t=986 for background). What is not explained in those old messages is whether MM and its elements were entirely newly designed by Holger; other possibilities I can think of are (1) that...
by filbo
Sun Dec 23, 2018 10:20 pm
Forum: Bug Reports
Topic: Pearl turns into EM rock if it passes through two successive DC2 magic walls
Replies: 8
Views: 340

Re: Pearl turns into EM rock if it passes through two successive DC2 magic walls

Oooh, trying to imagine the effects of that 'rotate level' button on all sorts of existing levels...
by filbo
Sun Dec 23, 2018 10:19 am
Forum: Bug Reports
Topic: Pearl turns into EM rock if it passes through two successive DC2 magic walls
Replies: 8
Views: 340

Re: Pearl turns into EM rock if it passes through two successive DC2 magic walls

Is the Steam version really at all related to classic DC / DC2 / DC3? It sounds like the levelset(s) it comes with are new; the objects might be as well. Even if they're based on the general ideas of the DC3 objects, if the author rewrote everything from scratch they probably won't behave the same (...
by filbo
Thu Dec 20, 2018 7:27 pm
Forum: Bug Reports
Topic: can't make USE (or ME) persistent in editor
Replies: 3
Views: 149

can't make USE (or ME) persistent in editor

I used to have the Level Creator configured to open the 'USE' section by default. Now this no longer happens. I've verified that toggling the 'TXT' section immediately causes ~/.rocksndiamonds/editorcascade.conf to be rewritten, changing the state of 'editor.cascade.el_chars'. On the other hand, tog...
by filbo
Wed Dec 19, 2018 11:46 am
Forum: New Ideas
Topic: Prompt to restart upon player dying
Replies: 4
Views: 1785

Re: Prompt to restart upon player dying

I run all of R'n'D's 'tape buttons' from the keyboard, and I'm not at all confused about what they do and how to operate them. I was talking about my play tactics & how I want the software to accommodate them. Having built 4.1.1.1, I now have the prompt-to-restart feature. I found it intrusively ann...
by filbo
Tue Dec 18, 2018 10:12 pm
Forum: Off Topic
Topic: Diamond Caves is being sold on Steam now
Replies: 6
Views: 519

Re: Diamond Caves is being sold on Steam now

R'n'D's game-breaking tools of replay, single-step, and speed adjustments, are just right! :)