Search found 369 matches

by filbo
Sat Jan 25, 2020 8:24 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 21
Views: 758

Re: Crashes, most often when starting or finishing levels?

You said that `xbindkeys-config` also failed that way. That should never happen and still indicates a hardware issue. The fact that renaming its config file 'fixed' it only means that you changed it to perform less complicated behavior, thus avoiding the danger area. I googled for the exact phrase y...
by filbo
Mon Jan 20, 2020 6:09 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 21
Views: 758

Re: Crashes, most often when starting or finishing levels?

`sudo cpupower frequency-set -u 3000MHz` That would not change the speed of the memory bus, which is where I think the problem lies. The necessary troubleshooting steps in that direction are: see whether the BIOS offers any RAM speed controls; if so, significantly detune them; if not, try omitting ...
by filbo
Mon Jan 20, 2020 6:01 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 288

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

Ooooh, even weirder. Before I started playing with this, 'Override Level Graphics' was 'Auto', 'Custom Graphics' was 'Classic Graphics'. And what I saw looked one way. I changed 'Override' to 'Yes', and saw the other thing (classic graphics with color-coded levels). I changed 'Override' back to 'Aut...
by filbo
Mon Jan 20, 2020 5:55 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 288

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

Aha! I get the same results as you if I turn on (what I had turned off), Setup > Custom Artwork > Override Level Graphics. It seems odd that using 'override level graphics' to override EMC Emerald Mine 10 with EMC Emerald Mine 10's graphics causes a change; but, it does. Holger, what's going on here?
by filbo
Wed Jan 01, 2020 2:14 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 288

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

I'm using no custom graphics at all. Perhaps it is different in EMC levels -- basically every levelset has (or potentially has) its own custom graphics. Currently in levelset 'Emerald Mine Club' -> 'Emerald Mine 10'. aka "$RO_GAME_DIR/levels/Emerald Mine Club/emc_emerald_mine_10"
by filbo
Wed Jan 01, 2020 2:10 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 21
Views: 758

Re: Crashes, most often when starting or finishing levels?

(I don't mean to offer underclocking as a solution, just a diagnostic. If it's stable underclocked, it proves some hardware stability problem in the system, and you should feel 100% confident returning it under warranty.)
by filbo
Wed Jan 01, 2020 2:09 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 21
Views: 758

Re: Crashes, most often when starting or finishing levels?

Well, see if the BIOS offers some sort of underclocking, see if it's stable that way. And again, if it has >1 memory stick, cycle through them. Otherwise see if you can borrow a compatible memory stick to swap in. If the memory's soldered then return the machine. It's broken. Your worry that the nex...
by filbo
Tue Dec 31, 2019 10:12 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 21
Views: 758

Re: Crashes, most often when starting or finishing levels?

That really sounds like bad memory, or memory being run faster than it can really handle. Memory testing is a tricky business. It isn't possible for a memory tester to test every possible access pattern. If the machine has more than 1 memory stick, try temporarily removing one; test; swap in the oth...
by filbo
Tue Dec 31, 2019 10:08 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 288

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

> Completed levels are in green, attempted but not completed in yellow, and unattempted levels in red. I was unaware of this, because for me, all levels are always shown in green. I see a menu with items like: ... 023: LEVEL 23 024: LEVEL 24 ... -- in which all digits are green and all other charact...
by filbo
Tue Dec 17, 2019 10:21 am
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 809

Re: I can't find a broken image in a levelset's graphics.

Also (`identify` from ImageMagick): $ identify Back3.pcx.orig Back3.pcx.orig PCX 101x280 101x280+0+0 8-bit DirectClass 92.6KB 0.000u 0:00.000 $ identify Back3.pcx Back3.pcx PCX 101x280 101x280+0+0 8-bit PseudoClass 256c 29.2KB 0.000u 0:00.000 Note the difference of 'DirectClass' vs. 'PseudoClass'. H...
by filbo
Tue Dec 17, 2019 10:15 am
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 809

Re: I can't find a broken image in a levelset's graphics.

The problematic file is: /usr/share/games/rocksndiamonds/levels/Contributions 1995 - 2006/Contributions_2004/rnd_rado_negundo_v/graphics/Back3.pcx -- on my filesystem layout. Processing this file as follows 'fixes' it, in that RnD doesn't crash; but the resulting display is not good (the score panel...
by filbo
Wed Nov 13, 2019 8:32 am
Forum: Bug Reports
Topic: Fullscreen not functional.
Replies: 4
Views: 316

Re: Fullscreen not functional.

That link says: dfsg refers to a package that has been modified for compliance with the Debian Free Software Guidelines. The Debian changelog for that package is at https://metadata.ftp-master.debian.org/changelogs//main/libs/libsdl2/libsdl2_2.0.5+dfsg1-2_changelog It seems to me (from the very narr...
by filbo
Sun Aug 11, 2019 7:01 am
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 4139

Re: the forum is spamming me

Where's the '10,000 volts at 500 amps down the wire to the spam initiator' option?
by filbo
Wed Jul 31, 2019 5:57 am
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 4139

Re: the forum is spamming me

It should disallow PMs from new users (make them wait 24h at least); and no more than 2 sent-not-yet-received PMs from a new user (1st 6 months or so). Of course any such restrictions can be worked around if they're sufficiently diligent. Create accounts 6mo in advance, attack later. Or create many ...
by filbo
Thu Jun 20, 2019 9:59 am
Forum: Bug Reports
Topic: Tape deck confusion
Replies: 0
Views: 1179

Tape deck confusion

The default R'n'D window, as seen in R'n'D Contributions & in EMC levels, has two sets of tape controls. The top, larger-icon set appears only during game play and has standard icons for STOP, PAUSE, PLAY. The bottom, smaller-icon set appears during game play and on the main menu. It has icons for ?...