Search found 338 matches

by filbo
Mon Feb 11, 2019 9:59 am
Forum: Off Topic
Topic: The forum's search function doesn't seem to work
Replies: 3
Views: 60

Re: The forum's search function doesn't seem to work

https://www.phpbb.com/community/viewtopic.php?f=556&t=2466071&start=45#p15098661 claims to have rewritten the problematic phpbb code so it will be fast even without mbstring php module. Post is from 2018-09-26 and doesn't give a commit link, and I know nothing about phpbb release cycle -- would that...
by filbo
Mon Feb 11, 2019 9:24 am
Forum: Bug Reports
Topic: Electron has a different starting direction in the RnD engine than it does in the SP engine
Replies: 2
Views: 58

Re: Electron has a different starting direction in the RnD engine than it does in the SP engine

That must be why the electron starts moving in Supaplex engine, but not RnD, in your 'Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine' animation?
by filbo
Sun Feb 03, 2019 1:39 am
Forum: General Discussion
Topic: R'n'D 2019.01.07 build review
Replies: 6
Views: 200

Re: R'n'D 2019.01.07 build review

Yes, compiles clean...

I'm amused that my #ifdef was no good because it was an enum not a preprocessor symbol. Too bad C doesn't have a '#if is_evaluatable()' or something like that...
by filbo
Fri Feb 01, 2019 4:34 am
Forum: Bug Reports
Topic: D does not work as an input key in 4.1.1.1
Replies: 4
Views: 91

Re: D does not work as an input key in 4.1.1.1

Player 5 ?!
by filbo
Wed Jan 30, 2019 8:24 am
Forum: Bug Reports
Topic: D does not work as an input key in 4.1.1.1
Replies: 4
Views: 91

Re: D does not work as an input key in 4.1.1.1

This is caused by commit d81b002c4d63b292284b1bea1972b4d764f6fb59 (and the fact that the default Makefile builds with -DDEBUG). The same code would cause 'V' to fail as an input key. I like that it's built -DDEBUG by default. I think the DEBUG keys 'd' & 'v', as well as the speed keys '1'..'9', shou...
by filbo
Wed Jan 30, 2019 4:36 am
Forum: General Discussion
Topic: R'n'D 2019.01.07 build review
Replies: 6
Views: 200

Re: R'n'D 2019.01.07 build review

events.c: In function ‘HandleOtherEvents’: events.c:271:10: error: ‘SDL_DROPBEGIN’ undeclared (first use in this function) etc. Quick googling indicates drag-n-drop was added in SDL 2.0.5, I'm currently on 2.0.2. Can probably upgrade, but, this will be a hassle for various individuals and possibly d...
by filbo
Mon Jan 28, 2019 4:02 pm
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 158

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

Sorry, I do think I misspoke. I was talking about continuous snapping in non-single-step mode, totally irrelevant to this discussion. Was not aware of the setting to allow continuous snapping in single step mode.
by filbo
Sun Jan 27, 2019 1:56 am
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 158

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

Just checking, In the description of the new tape, you're saying that the game inserted into the tape stream periodic 'release' actions, right? Not that the player had to change his keyboard actions? I very often consume huge piles of falling gems by standing next to the bottom (where they become st...
by filbo
Wed Jan 23, 2019 12:14 am
Forum: Bug Reports
Topic: Alternating between TAS snap keys lets you move
Replies: 4
Views: 111

Re: Alternating between TAS snap keys lets you move

In my inputs to that other thread, I think I was in fact describing this issue raised by ncrecc, but my description was less clearly understandable. The proposed solution of storing which TAS keys are currently being held down, and releasing the 'virtual snap' key only when all of them are released,...
by filbo
Wed Jan 23, 2019 12:11 am
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 158

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

I'm a little worried that a fix for this may cause some previously working tapes to stop working. But of course you will be watching out for that so I should probably suppress that worry. I also have a wish, that the engine would somehow be able to detect old tapes made with this flaw and be able to...
by filbo
Fri Jan 11, 2019 11:53 am
Forum: New Ideas
Topic: List of DC3 elements and elements that are different in DC3
Replies: 6
Views: 257

Re: List of DC3 elements and elements that are different in DC3

In RnD, moles can be crushed by rocks, in which case they explode into nine gems. Moles in DC3 cannot be crushed by rocks at all! Then again, RnD lists the mole under the "RnD" section instead of the "DC2" section, so maybe this is intended... In all such matters, I think it is best to look at RnD'...
by filbo
Thu Jan 10, 2019 12:55 pm
Forum: Level and Artwork Design
Topic: More levels and some missed things
Replies: 13
Views: 1707

Re: More levels and some missed things

For all of you who, like me at the beginning of my RnD time, don't know what the RnD element "Game of life" is about, here is a link to the original site of the developer: https://web.archive.org/web/20060209030 ... /life.html For what it's worth, here is my implementation of the Game of Life, from...
by filbo
Tue Jan 08, 2019 2:19 am
Forum: New Ideas
Topic: List of DC3 elements and elements that are different in DC3
Replies: 6
Views: 257

Re: List of DC3 elements and elements that are different in DC3

What filbo said about downward-moving objects on top of amoeba blocking a mole's path when it eats that amoeba is true, but only partly so. It happens with emeralds, rubies, diamonds, light barriers, and players (if a player is holding the "down" button while on top of the amoeba), but *not* with n...