The DL page says the .zip is 9 MB, actually 11 or 12, looks like copied from the BD section :)
`xz -9e` gets it down to 72% (8.5M); `lrzip -zL9` 56% (6.5M); `zpaq -m5` 49% (5.7M) -- though I doubt you'd want to distribute in the latter two rather more obscure formats...
Search found 761 matches
- Sun Jun 21, 2026 11:27 pm
- Forum: R'n'D Announcements
- Topic: Diamond Caves level collection 1.0.0 released!
- Replies: 2
- Views: 162
- Fri Jun 19, 2026 7:51 pm
- Forum: New Ideas
- Topic: An un-nice thought
- Replies: 5
- Views: 224
Re: An un-nice thought
Huh, pretty much exactly the experience I expect with AI coding...P.S.: R'n'D already contains its first AI generated patch. Unfortunately, it does not fix the bug I hoped it would fix. :(
- Fri Jun 19, 2026 1:58 am
- Forum: New Ideas
- Topic: An un-nice thought
- Replies: 5
- Views: 224
Re: An un-nice thought
(The project would be inconvenienced if, for instance, these forums suddenly disappeared because the artsoft.org domain name went unpaid, or the hosting hardware or its power or ISP connection were to be shut down -- so there are some sensible legacy questions about those things. But these seem like...
- Fri Jun 19, 2026 1:51 am
- Forum: New Ideas
- Topic: An un-nice thought
- Replies: 5
- Views: 224
Re: An un-nice thought
All of the source is visible, so anyone could create a fork -- all legalities aside. ./COPYING is a copy of GPLv2. So the legalities are something along the lines of 'you can copy and modify it, and distribute modified copies, as long as you always make your version of the source available'. I am no...
- Thu Jun 18, 2026 5:41 am
- Forum: New Ideas
- Topic: Thoughts on Where from here after 4.4.2.0
- Replies: 3
- Views: 135
Re: Thoughts on Where from here after 4.4.2.0
Speaking as a viewer (and person who has looked inside the RnD code from time to time) -- the above proposals would amount to a tremendous amount of work. And one of Holger's guiding lights throughout this entire project has been careful , detailed backwards compatibility. Your ideas are possible, b...
- Sat Jun 13, 2026 3:23 am
- Forum: Bug Reports
- Topic: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
- Replies: 5
- Views: 262
Re: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
I am curious whether the fix in 4.4.2.1 is purely cosmetic; or whether the described / displayed behavior affected game logic. The shown images look like the falling diamond would block a monster arriving at a precise time, whereas if the diamond just magically appears in the dug-away cel, the monst...
- Sat May 30, 2026 9:16 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 24
- Views: 110889
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
> Unfortunately, I don't remember what the theme was set to before.
Hmmm. If you have old backups of your account, you could probably extract and find it. But it's getting to be a more advanced project :)
Hmmm. If you have old backups of your account, you could probably extract and find it. But it's getting to be a more advanced project :)
- Sat May 30, 2026 2:01 am
- Forum: Bug Reports
- Topic: Scrolling through levels in editor may occasionally trigger a crash
- Replies: 2
- Views: 1167
Re: Scrolling through levels in editor may occasionally trigger a crash
Onyx, can you trigger these things at will? Do it under `gdb`?
- Fri May 29, 2026 7:03 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 24
- Views: 110889
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
Bryan used `gdb` in the first post about this, and it's all under KDE, so `make gdb` should be well in hand :)
- Wed May 27, 2026 10:04 pm
- Forum: Bug Reports
- Topic: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
- Replies: 24
- Views: 110889
Re: Starting Rocks'n'Diamonds when redshift program is running causes R'n'D to crash.
I guess you could A/B test by switching back to the previous theme and seeing if RnD gets sick again. And then, if proven, state what the 'bad' and 'good' themes are, which would give a basis for others to try to reproduce it...
- Thu Apr 02, 2026 9:30 am
- Forum: Help
- Topic: Is there any video tutorial of downloading collections or levelsets for android?
- Replies: 7
- Views: 27921
Re: Is there any video tutorial of downloading collections or levelsets for android?
Some sort of caching problem then... I just re-followed the link from this message and it was still the old version. Then reloaded the page and it finally showed up.
- Wed Apr 01, 2026 8:55 pm
- Forum: Help
- Topic: Is there any video tutorial of downloading collections or levelsets for android?
- Replies: 7
- Views: 27921
Re: Is there any video tutorial of downloading collections or levelsets for android?
Where is the new link on Levels & Artwork?
- Sat Mar 28, 2026 9:29 am
- Forum: General Discussion
- Topic: Tigris Mythos - New R'n'D Version
- Replies: 7
- Views: 16990
Re: Tigris Mythos - New R'n'D Version
I mean the diff is literally: diff -wrU0 ./Makefile ../Data/Makefile --- ./Makefile 2026-03-27 22:18:20.351949803 -0700 +++ ../Data/Makefile 2014-09-21 23:11:22.000000000 -0700 @@ -49 +49 @@ -# SPECIAL_EDITION = rnd_jue +SPECIAL_EDITION = rnd_jue diff -wrU0 ./src/conf_hlp.c ../Data/src/conf_hlp.c --...
- Sat Mar 28, 2026 9:21 am
- Forum: General Discussion
- Topic: Tigris Mythos - New R'n'D Version
- Replies: 7
- Views: 16990
Re: Tigris Mythos - New R'n'D Version
The RnD source in the Windows .zip appears to be nearly unmodified 3.3.0.1 (one weird typo added). So the contained levelset should work perfectly well under mainline RnD 3.3.0.1, and -- one hopes -- equally so under 4.4.1.3 :)
- Sat Mar 28, 2026 3:15 am
- Forum: General Discussion
- Topic: Tigris Mythos - New R'n'D Version
- Replies: 7
- Views: 16990
Re: Tigris Mythos - New R'n'D Version
Cool, thanks. The older pages on WayBack had separate download links for Windows / Mac / Linux, while this one is Windows-only. I successfully dl'd but can't test anything right now, as my desktop / gaming machine just went on the fritz in some mysterious fashion (sigh)...