Search found 657 matches

by filbo
Thu Sep 11, 2014 12:47 am
Forum: Level and Artwork Design
Topic: Rocks'n'diamonds - Show keys 2014
Replies: 6
Views: 16707

Re: Rocks'n'diamonds - Show keys 2014

Hi -- for those of us not doing active artwork design etc. -- what do we do with this?!? Well, I guess I figured out most of it for myself, so here are my notes: I downloaded the full thing: rnd_show_keys_2014_wide_rnd_2013.zip. If I make the extracted directory live at either my own directory ~/.ro...
by filbo
Tue Sep 02, 2014 6:51 pm
Forum: Bug Reports
Topic: Fixed Martin Brentnall level 14 "Let Them In"
Replies: 2
Views: 5517

Re: Fixed Martin Brentnall level 14 "Let Them In"

Sorry to resurrect an old topic, but I just found this and thought I'd chime in. :) Hi Martin -- I must apologize for not actually having tried to email you outside of this forum, like I said I was going to. I was going to do it eventually, but I'm glad you found your way here without my tardy prom...
by filbo
Mon Aug 18, 2014 3:21 am
Forum: Bug Reports
Topic: EMC levels, AGA/ECS vs. large/small graphics
Replies: 2
Views: 4935

Re: EMC levels, AGA/ECS vs. large/small graphics

Haha... I see that I totally forgot to attach the "figures"!

On the wrong computer right now, will post later, just for completeness...

>Bela<
by filbo
Thu Aug 14, 2014 9:07 am
Forum: Bug Reports
Topic: EMC levels, AGA/ECS vs. large/small graphics
Replies: 2
Views: 4935

EMC levels, AGA/ECS vs. large/small graphics

I'm seeing some graphical glitches with the "Small Game Graphics" mode and certain EMC levels. An example is "The Adventures of Mr. B Part 1" ("$RO_GAME_DIR/levels/Emerald Mine Club/emc_adventures_of_mr_b_1" and its associated graphics files "$RO_GAME_DIR/levels/Em...
by filbo
Wed Aug 13, 2014 10:48 am
Forum: Bug Reports
Topic: Another 64/32-bit playback problem?
Replies: 0
Views: 9689

Another 64/32-bit playback problem?

Attached is a tape for level 35 of "The adventures of Mr. B Part 1" (level file "$RO_GAME_DIR/levels/Emerald Mine Club/emc_adventures_of_mr_b_1/35", tape file "$USERDATA_DIRECTORY/tapes/emc_adventures_of_mr_b_1/035.tape"). This actually plays out three different ways on...
by filbo
Wed Aug 13, 2014 10:29 am
Forum: Bug Reports
Topic: Tapes created in 3.3.0.1 (AMD64) misfire in 3.3.1.2
Replies: 6
Views: 8740

Re: Tapes created in 3.3.0.1 (AMD64) misfire in 3.3.1.2

>> - It displays the start(?) of each level as it prepares to solve it > Yeah, that's right. First I planned to run it completely inside the shell (to be able to batch-run it regularly), but I've lost focus on this, as it would require changes regarding graphic and sound output at several places, wh...
by filbo
Sun Jul 13, 2014 5:18 am
Forum: Bug Reports
Topic: stdio buffering leaves stderr.txt truncated in a crash
Replies: 1
Views: 4586

stdio buffering leaves stderr.txt truncated in a crash

setbuf() should be compatible with all RnD port targets. --- src/libgame/misc.c.orig 2013-11-22 11:04:23.000000000 -0800 +++ src/libgame/misc.c 2014-07-12 22:22:19.000000000 -0700 @@ -3107,6 +3107,11 @@ if ((program.error_file = fopen(program.error_filename, MODE_WRITE)) == NULL) fprintf_newline(std...
by filbo
Sun Jul 13, 2014 5:05 am
Forum: Bug Reports
Topic: some analysis of pulseaudio-caused exit hang
Replies: 0
Views: 10518

some analysis of pulseaudio-caused exit hang

In http://artsoft.org/forum/viewtopic.php?f=7&t=2134&sid=741c934596473b52a0d66a31ca98614b&sid=741c934596473b52a0d66a31ca98614b#p13232 I wrote: - Each exit reminds me of a bug I've been experiencing, where the process hangs stuck in what `strace` shows as: $ strace -p5501 Process 5501 att...
by filbo
Fri Jul 11, 2014 2:31 am
Forum: Bug Reports
Topic: Tapes created in 3.3.0.1 (AMD64) misfire in 3.3.1.2
Replies: 6
Views: 8740

Re: Tapes created in 3.3.0.1 (AMD64) misfire in 3.3.1.2

An interim solution (to find out how many tapes are affected) would be to auto-play all your tapes automatically over night, and see which tapes succeed, and which (and how many) are broken when played with the latest version. (See the "autoplay LEVELDIR [NR ...]" command line command for...
by filbo
Thu Jul 10, 2014 11:45 am
Forum: Bug Reports
Topic: Tapes created in 3.3.0.1 (AMD64) misfire in 3.3.1.2
Replies: 6
Views: 8740

Tapes created in 3.3.0.1 (AMD64) misfire in 3.3.1.2

I have on my system two RnD binaries. One was provided by Canonical / Ubuntu in rocksndiamonds_3.3.0.1+dfsg1-2_amd64.deb (available from https://launchpad.net/ubuntu/oneiric/amd64/rocksndiamonds/3.3.0.1+dfsg1-2 ). I built the other myself from source. Both are 64-bit (AMD64) binaries. Some tapes ori...
by filbo
Thu Jul 10, 2014 11:12 am
Forum: Help
Topic: Sokoban Solution
Replies: 3
Views: 15565

Re: Sokoban Solution

I'm thinking of adding a third kind of tapes which contain "demo tapes" (maybe stored in a "demos" sub-directory) which could be played automatically after some time of idling in the main menu. I sometimes move files around in my tapes directories, e.g. in ~/.rocksndiamonds/tape...
by filbo
Wed Jul 02, 2014 10:59 am
Forum: New Ideas
Topic: Changable texts in menu
Replies: 1
Views: 5269

Re: Changable texts in menu

The "R'n'D jue" levelsets (installable from http://www.artsoft.org/rocksndiamonds/levels.html ) does this sort of thing extensively. Note there is also a complete "R'n'D jue" game, separately compilable from RnD sources -- I have never actually run that and am not sure what it do...
by filbo
Wed Jul 02, 2014 10:57 am
Forum: Level and Artwork Design
Topic: Widescreen mode [800x560]
Replies: 4
Views: 11081

Re: Widescreen mode [800x560]

Will we be able to drag the corner of a window [or whatever the local window manager's "resize window" action is] and thus change the number of viewed playfield cells? That would be nice. I see you now have original and half-size tiles. Any possibility of creating arbitrary tile sizes? You...
by filbo
Wed Jul 02, 2014 10:50 am
Forum: General Discussion
Topic: An idea for the next generation files archive
Replies: 7
Views: 16926

Re: An idea for the next generation files archive

Ok, that seems like a healthy attitude -- and it helps guide things like this. With no need to consider how to monetize, that makes it easier to do some parts of an online interactive levels / solutions repository.
by filbo
Wed Jul 02, 2014 10:48 am
Forum: General Discussion
Topic: R'n'D in widescreen?
Replies: 8
Views: 13839

Re: R'n'D in widescreen?

"4.0.0"! :)