Search found 653 matches
- Sat Feb 21, 2015 6:07 am
- Forum: Bug Reports
- Topic: Request for improvements of automatic tape playback
- Replies: 13
- Views: 9023
Request for improvements of automatic tape playback
> To test the attached fixed tape, copy it to a "tape" sub-folder of that level set and type: > > shell> ./rocksndiamonds -e "autoplay emc_emerald_mine_original_1 071" The subdirectory name is "tapes", not "tape", at least on Linux. I verified that this works:...
- Tue Feb 17, 2015 9:24 am
- Forum: Bug Reports
- Topic: + / - / 0 in play mode?
- Replies: 4
- Views: 6336
+ / - / 0 in play mode?
The new( * ) + / - / 0 zoom keys in edit mode are great... [( * )Appeared in git a few days ago.] ... now can we have them in play mode? :) I'd actually been considering asking for this some time ago (though I was only thinking of a toggle between the two settings of Settings -> Graphics -> Small Ga...
- Thu Feb 12, 2015 9:03 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57655
Re: where did Element Properties go?
"warp forward" (Play, Eject) has the same problem. Play a level half-way, hit ESC, replay to that point with non-playfield-drawing "warp forward". Game pauses with the final frame of action, but everything in the score part of the display is as it was before starting replay. (Hit...
- Thu Feb 12, 2015 5:22 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57655
Re: where did Element Properties go?
> As the drawing of tooltips gets triggered by mouse events over gadgets, this would have to be > added somehow in such "context switch under mouse pointer" situations... Inject a synthetic "mouse moved 0 pixels" event on major redraws or UI context shifts? >> score, #emeralds an...
- Wed Feb 11, 2015 5:31 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57655
Re: where did Element Properties go?
The tooltip is displayed on any mouse activity while the mouse cursor is over the gadget, which is the case here when clicking the gadget the second time (if you keep the button pressed for a moment before releasing it, you will notice that the "properties" tooltip will be printed by the ...
- Fri Feb 06, 2015 10:47 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57655
Re: where did Element Properties go?
Well, that's rather confusing! I put the file in place. New RnD binary still shows old graphics with '?' in the "Zoom" slot and no "Properties" button. But `strace` confirms that it is opening just one RocksDoor.p* file, which is the new one with no '?' graphic. ?!? Now that I kn...
- Fri Feb 06, 2015 10:33 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57655
Re: where did Element Properties go?
If I install that as /usr/share/games/rocksndiamonds/graphics/gfx_classic/RocksDoor.png will it interfere with operation / appearance of RnD binaries less than a few hours old?
- Fri Feb 06, 2015 5:52 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57655
Re: where did Element Properties go?
("zoom button" is somewhat intriguing, but doesn't seem to actually do anything... ?)
- Fri Feb 06, 2015 5:52 am
- Forum: Programmer's Corner
- Topic: where did Element Properties go?
- Replies: 25
- Views: 57655
where did Element Properties go?
I pulled latest changes from git, and now the '?' button in the editor just prints "::: zoom button pressed with mouse button 1" (or 2 or 3). I see in the change log "moved element properties button in editor to more prominent position", but I don't see a new button -- quite un-p...
- Sat Nov 29, 2014 6:37 am
- Forum: Bug Reports
- Topic: request: finer control over audio volume
- Replies: 3
- Views: 5156
request: finer control over audio volume
Playing RnD late at night with kids' room in earshot -- I found that even 10% volume sounded louder than I wanted it to. I added the numbers 1, 2 and 5 to the list of volumes. I think this accounts nicely for the non-linear behavior of human hearing vs. what the computer generates; while keeping the...
- Fri Nov 28, 2014 10:44 am
- Forum: Bug Reports
- Topic: wrong bug explosions
- Replies: 5
- Views: 10562
Re: wrong bug explosions
Trying to figure out some buggy behavior in EMC levels, I ran across this. Dave (I assume that's David Tritscher who is credited for the EMC engine in RnD?) shows a square of bugs with a lit dynamite in the middle, and what the exploded result should look like; and says that his latest (back then) u...
- Thu Nov 27, 2014 8:32 am
- Forum: Bug Reports
- Topic: F1/F2 "quick save"/"quick load" often adds phantom tape data
- Replies: 2
- Views: 6037
Re: F1/F2 "quick save"/"quick load" often adds phantom tape
When I've had these problems it has often felt as if there was an off-by-one error somewhere in the time state accounting. I haven't studied how it works in the code, but in play it feels as if there are 6 (I think? haven't counted recently) "ticks" of the game clock per move. When doing a...
- Mon Nov 17, 2014 6:42 am
- Forum: General Discussion
- Topic: RnD to GitHub?
- Replies: 25
- Views: 32380
Re: RnD to GitHub?
Hi Holger,
Please remove src/conftime.h from the repository and add it to .gitignore. Every time I do a pull I have to reconcile this since it's a build output file which has leaked into the repository.
Please remove src/conftime.h from the repository and add it to .gitignore. Every time I do a pull I have to reconcile this since it's a build output file which has leaked into the repository.
- Sat Oct 18, 2014 12:10 am
- Forum: General Discussion
- Topic: RnD to GitHub?
- Replies: 25
- Views: 32380
Re: RnD to GitHub?
> it's checked in to the repository now
I know :) I pulled git last night and saw it in the logs, built, saw it in action...
I know :) I pulled git last night and saw it in the logs, built, saw it in action...
- Mon Oct 13, 2014 3:24 am
- Forum: General Discussion
- Topic: RnD to GitHub?
- Replies: 25
- Views: 32380
Re: RnD to GitHub?
Ok, I checked that out, posted a useless "bug"... It looks like a bug tracker. If you've already put significant effort into configuring it for RnD, you should probably go with it; if not, just from a quick glance I would guess that bugzilla is generally more capable. But then you should r...