Search found 567 matches
- Sun Mar 03, 2024 4:25 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806618
Re: Re: [RF] Cyrillic
No way for now, the way I did that is just replacing latin chars in a different font.
- Sun Feb 25, 2024 9:13 am
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 7
- Views: 3467
Holy moly a lot of pointless text ohmeingott
Please have a look at the new R'n'D version 4.3.8.2 which I released yesterday. It more or less just adds that restart button, to be used as a game panel button, extra panel button and/or touch button, as follows: [insert lines here] Oh neat, all three variants as well! Just tested that out in RF a...
- Sat Feb 10, 2024 9:38 am
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 7
- Views: 3467
Some more about rotation and similar tiles
Please beat me if I should forget about this again! Sorry, but I don't really want to get physical. But jokes aside, okie. Also, I just got a silly idea on how we could possibly switch to element's other variations. Basically, if an element has some related elements (whether it's similar tiles or j...
- Wed Feb 07, 2024 11:44 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 405
About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug, ...
- Tue Feb 06, 2024 10:22 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 405
Re: glitch screen
First off, this, again, fits more to the Bug report category, second, it seems to be the same issue I've been experiencing a while ago (where the game's window rather warps or just turns completely black aside from toons and animations appearing over it). Funny enough, when I changed some of my hard...
- Fri Feb 02, 2024 9:32 pm
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 7
- Views: 3467
Alternative way to rotate elements in editor + mobile
Regarding the editor buttons, I'm not sure yet if it's worth it, as it could also only be used with custom artwork... Returning to this topic, the point of this idea was just higher accessibility to object rotation for mobile users, for example. They can't manually rotate objects, nor easily highli...
- Wed Jan 31, 2024 10:30 am
- Forum: General Discussion
- Topic: what if Custom elements with filetype levels?
- Replies: 5
- Views: 470
Re: what if Custom elements with filetype levels?
Yeah, amirnetsheh, your english for... barely audible for now, which I don't judge, I myself am not an English major, and even back in the day, when I just registered (which wasn't actually that long ago, that was just around 10 years really), my messages were... more like a caveman speech... but, b...
- Sat Jan 20, 2024 7:48 pm
- Forum: General Discussion
- Topic: what if mirror magic with the custom elements?
- Replies: 2
- Views: 469
Re: what if mirror magic with the custom elements?
Pretty sure there was such discussion, like, years ago where Holger confirmed he isn't planning to add any CE for the MM engine (although he did eventually add few non-vanilla non-CE elements, so who knows if he may change his opinion on that... But yeah, that probably ain't happening in at least ne...
- Sun Jan 14, 2024 6:20 pm
- Forum: Bug Reports
- Topic: [NEW] Window icon goes missing
- Replies: 4
- Views: 1659
Off-topic discussion about R'n'D
First off... eizzoux, where is RND 64 downloads? ...Nowhere, I never uploaded it, because of... unexpected events . I lost progress of around half of my projects (including 'old' Reflektor and R'n'D 64). The only raw files of major recent projects I uploaded for last three or four years were only: A...
- Tue Jan 02, 2024 12:37 am
- Forum: Bug Reports
- Topic: [NEW] Window icon goes missing
- Replies: 4
- Views: 1659
[NEW] Window icon goes missing
uggsadkjsad.png Relatively recently I learned that R'n'D has dynamic icons (you can see that if you put MM resources in R'n'D and choose one of MM classics or in most recent Reflektor demo). It is neat, but it can just spontaneously stop working and keep the same icon no matter what graphic or leve...
- Wed Dec 27, 2023 5:25 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806618
Re: What if Deflektor had some elements from Mindbender
The "New Topic" button in whatever sub-forum you're in
- Mon Dec 18, 2023 8:28 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806618
Re: What if Deflektor had some elements from Mindbender
Well, what I meant is, lights of each color light up one after another, and in the previous demo clicking may shift their timing and you will see yellow and green lights suddenly flashing together. The problem was that they're just timed each by themselves. So in the last-last demo I sorta fixed tha...
- Mon Dec 18, 2023 4:01 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 94
- Views: 806618
Reflektor Demo 5: Christmas Edition (fix)
This demo isn't any different from the previous demo and the only significant change it wields is somewhat fixed behavior for the christmas light that are wrapping the border. In last demo, you could mess up their timings by... clicking anywhere. Yeah, for some reason some constantly changing anims ...
- Mon Dec 18, 2023 11:01 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 1216
Re: background of door_1 has a really strange behavior
Actually, I think I found the culprit myself. I forgot that I actually moved both doors in editor of 'about_titlescreens' below the actual viewport: viewport.door_1.EDITOR.y: 600 viewport.door_2.EDITOR.y: 900 When the game window changes to a smaller window, everything that is offscreen doesn't real...
- Sun Dec 17, 2023 12:58 pm
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 1216
[RESOLVED] background of door_1 has a really strange behavior
I found out something... I don't even know how that works... Anyways, have at least one levelset (or graphic set) with an oversized window viewport (something like Cave Chaos 2 in R'n'D or RJ1's 1920x1080 widescreen , whether the old one or fixed one from me) plus the levelset "About titlescree...