Search found 651 matches

by TheOnyxGuy
Wed Dec 10, 2025 1:00 am
Forum: Bug Reports
Topic: a click game crashed
Replies: 7
Views: 124

Re: a click game crashed

What was written in 'rocksndiamonds.log' after the crash? yes Great answer as always... First off, can you point out which "Pacman" levelset are you talking about besides just saying "Pacman"? Who's the creator of it? Second, do you even read the questions given? You either stil...
by TheOnyxGuy
Sat Dec 06, 2025 8:55 pm
Forum: Bug Reports
Topic: a click game crashed
Replies: 7
Views: 124

Re: a click game crashed

Any more details? Could you provide the contents of 'rocksndiamonds.log' unless you opened the game right after crashing?
Which Pacman levelset exactly? The one from Alan Bond?
by TheOnyxGuy
Fri Dec 05, 2025 5:42 am
Forum: Off Topic
Topic: Your artwork
Replies: 1
Views: 101

Your artwork

_______ One thing I don't think I'd seen on this forum is an actual forum topic just about sharing some artwork. _______ Whether it's a physical drawing done with pencils, crayons, paint brushes or whatever else you can think of as a drawing tool, or maybe a digital artwork done with, like, MS Pain...
by TheOnyxGuy
Thu Dec 04, 2025 5:26 pm
Forum: New Ideas
Topic: Custom artwork holiday overrides
Replies: 1
Views: 87

Custom artwork holiday overrides

Remember YEARS ago (almost a decade even, jeesh) I made this simple pack that replaces players with their winter variants? Oh, and also made one (technically two, but second one was a fix) Reflektor demo with jolly Christmas theme ? What if besides the snow flakes falling from the top of the screen ...
by TheOnyxGuy
Mon Nov 10, 2025 1:57 pm
Forum: Level and Artwork Design
Topic: Changing between 2 kinds of text elements
Replies: 23
Views: 1532

Re: Changing between 2 kinds of text elements

Pretty sure when you have one of steel chars in the left slot the game types in steel chars, but that idea works too
by TheOnyxGuy
Mon Oct 27, 2025 5:49 pm
Forum: New Ideas
Topic: new time limit mode: "explorer"
Replies: 9
Views: 2204

Re: new time limit mode: "explorer"

For now I don't exactly see a point in that since, first, you can just disable the time limit in Game & Menu settings, second, for the levels you create you can just set the time limit to 0 and will be basically infinite anyways, because instead of counting down, it will be counting up from 000 ...
by TheOnyxGuy
Fri Oct 24, 2025 5:51 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Replies: 5
Views: 2640

Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!

Oh yeah, happy anniversary to R'n'D! I did plan to make something quick and neat for the anniversary, like, month or two ago, but unfortunately I'm just not exactly in the position right now, so yeah, I'm really sorry. One more thing I'll say that the way I was introduced into the game is back in, l...
by TheOnyxGuy
Fri Aug 08, 2025 8:38 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 103
Views: 1314597

[RF] Another ""new"" element

Sorry for being mostly inactive, just busy doing things outside of R'n'D and stuff... Anyways, here's another element, and you can take a wild guess what is it replacing, because I think even it's design speaks pretty well for itself. Although the design is probably not final yet, the idea of the ge...
by TheOnyxGuy
Tue Jul 22, 2025 7:16 pm
Forum: Bug Reports
Topic: [4.3.7.0-4.4.0.5] Subtle toon misbehavior, perhaps?
Replies: 1
Views: 45630

[4.3.7.0-4.4.0.5] Subtle toon misbehavior, perhaps?

I'm not sure myself how to properly explain myself but recently I noticed how the walking motion of gnome toons started to look a bit weird, like the timing of it's animation got slightly offset. It looks just a little bit jittery now. toons_after.gif I downloaded an earlier version (4.0.0.0, to be ...
by TheOnyxGuy
Sun Jul 13, 2025 6:42 pm
Forum: New Ideas
Topic: Two-layered sprites + Oversized elements
Replies: 8
Views: 53031

Re: Two-layered sprites + Oversized elements

amirnatsheh7 wrote: Sun Jul 13, 2025 7:02 am amazing C64 style
That wasn't really an imitation of C64 style, at least originally. It was just a perfect template for color template testing because of the colors used (#FF0000, #FFFF00, FF00FF and etc). Here's that levelset, by the way.
by TheOnyxGuy
Mon Apr 28, 2025 5:23 am
Forum: Bug Reports
Topic: [4.4.0.1] Animating in BD engine
Replies: 9
Views: 28196

About overloading in MM (again)

I just remembered that outside of beam flashing we could have an animation for the shooters themselves (emitter and McDuffin) we could have a separate animation whenever they get overloaded... Although I'm not sure if would be '.active' since we also have their "active and inactive states"...
by TheOnyxGuy
Sun Mar 23, 2025 7:35 pm
Forum: New Ideas
Topic: Two-layered sprites + Oversized elements
Replies: 8
Views: 53031

Re: Two-layered sprites + Oversized elements

Well, you can see in the levelset I sent that the third level has it's own background color. I just added "empty_space.template_color: true" (although from what I see, template_color, much like tile_size, seems to affect the entire texture, which means all sprites in RocksSP will be colora...
by TheOnyxGuy
Sun Mar 23, 2025 5:56 pm
Forum: New Ideas
Topic: Two-layered sprites + Oversized elements
Replies: 8
Views: 53031

Two layers of acid

1. Game graphics that have a different (in most cases: larger) size than the size defined as ".tile_size". Yeah, we already figured we can do custom animations with global anims with alpha and stuff, just not exactly the ones that follow around player or react to anything unrelated to CEs...
by TheOnyxGuy
Fri Mar 21, 2025 7:27 pm
Forum: New Ideas
Topic: Two-layered sprites + Oversized elements
Replies: 8
Views: 53031

Expanding on the two-layered sprite idea

Considering the fact that now the game got sprite tinting, there can be quite a few cases where you'd need to have a sprite have a part of it be color 1 and other a color 2, or maybe one part a color 1 and other without color tinting... In other words, I feel like we have another reason to have an o...
by TheOnyxGuy
Mon Mar 03, 2025 12:25 pm
Forum: Level and Artwork Design
Topic: Better Game Elements menu for Boulder Dash
Replies: 8
Views: 107177

Better Game Elements menu for R'n'D in general

To be real, over time R'n'D got dozens more of elements which the game only describes in editor. I feel like, overall elements info list should be updated, and possibly have exclusive ones for all classic levels (for now we only have EM, DF, MM and I guess now this BD one). Well, of course it doesn'...