Search found 675 matches
- Mon May 18, 2026 6:37 pm
- Forum: Bug Reports
- Topic: [MM] Hardcoded boundaries
- Replies: 3
- Views: 11650
[4.4.1.3] Bigger playfield in MM engine may just cut off at vanilla size [revisiting old topic]
Okay, returning to this topic again, because there is still something wrong with MM engine's playfield rendering behavior. In short, when I'm working on something, I usually keep the levelset I'm working on as last visited, ya know... The usual. Anyways, the levelset has bigger window and bigger pla...
- Sat May 16, 2026 9:30 pm
- Forum: Bug Reports
- Topic: Scrolling through levels in editor may occasionally trigger a crash
- Replies: 0
- Views: 622
Scrolling through levels in editor may occasionally trigger a crash
I remember a while ago I reported a bug with level scrolling in editor that caused the game to transition into a crash screen saying something like "Gadget error" or like that, I can't really find it, I'll need to dig a bit deeper, but that's not exactly the point. Just recently, I also go...
- Sat May 16, 2026 12:03 pm
- Forum: Bug Reports
- Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
- Replies: 3
- Views: 790
Re: player graphic sticks around at old position when entering and exiting an explosion precisely
To me personally this bug kind of became classic, but I do understand why would people want it fixed, same way as old snapping back in 2.X.X versions was able to leave player's traces everywhere if you snap around the corner while moving. That also reminds me, recently I started noticing yet another...
- Sat May 09, 2026 7:34 pm
- Forum: Level and Artwork Design
- Topic: Level Shuffle
- Replies: 1
- Views: 638
Level Shuffle
Creating a separate topic for it because I did a little tiny update. In short, it's just one level randomly generates it's layout. For the most part it's just some walls, some rocks and bomb, and also a specific amount of gems that always matches the amount required for completion (it's always 90/9...
- Fri May 08, 2026 12:49 am
- Forum: Level and Artwork Design
- Topic: Random Generation Mine, upcoming levelset in-progress
- Replies: 4
- Views: 1183
(Random Generation Mine topic) Level Shuffle
From what I see, even despite using a sort of procedural generation, it looks like absolute mess, which I'm not saying that's bad, more so there's a bunch of absolute randomness with non-deterministic amount of collectible gems. That reminded me how a while ago I had an idea I just never tried to co...
- Fri May 01, 2026 12:45 pm
- Forum: Off Topic
- Topic: Emerald Mine Fan say hello
- Replies: 6
- Views: 2886
Re: Emerald Mine Fan say hello
Not to sound rash, but I'm fairly sure the title image is AI generated. Not really saying this is bad, but... some artifacts of that image just really bother me, especially the non-existent pixels if you look a bit closer
- Fri Mar 27, 2026 11:19 am
- Forum: New Ideas
- Topic: Add the ability to make your own artwork without coding ( or inside RND )
- Replies: 2
- Views: 3309
make your own artwork in RND
As much as I could have agreed on having a sort of integrated graphics editor, I feel like that would be a bit too much effort for such change. Especially considering how little is game's playerbase, it doesn't really seem to be worth the effort. I mean, I'm not the one to tell Holger what to do, bu...
- Fri Mar 27, 2026 11:08 am
- Forum: General Discussion
- Topic: In what engine RND is developed?
- Replies: 4
- Views: 2113
Re: In what engine RND is developed?
From what I understand, it was originally just built off of Mirror Magic's code structure, while Mirror Magic was a sort of "port" of Mindbender built just on SDL. I don't think there's much behind that.
I may be wrong on that, so Holger, feel free to correct me on that.
I may be wrong on that, so Holger, feel free to correct me on that.
Re: undo key
Neat! Although the question is are they going to be dependant on the "Snapshot mode" setting? I'm pretty sure they're only going to be available when it's ON. But are they going to be dependant on the "Show Undo/Redo buttons" setting? Something tells they should work no matter if...
- Wed Feb 25, 2026 10:24 pm
- Forum: General Discussion
- Topic: Sidebar / Tape bar settings
- Replies: 3
- Views: 9128
Re: Sidebar / Tape bar settings
Well, there's no actual setting for changing door placements, but there is a way to use artwork from different levelset if you go to Setup → Custom Artwork → Custom Graphics and choose whatever graphics you want, including screen attributes of that pack. alighfl1.png alighfl2.png alighfl3.png Althou...
- Fri Feb 20, 2026 6:02 pm
- Forum: General Discussion
- Topic: How to reset all settings?
- Replies: 3
- Views: 15577
Re: How to reset all settings?
Check the custom artwork settings. If you have "Override level graphics" set as Yes, then that's probably the problem, because it should be No to always have whatever artwork levelset uses. And same for music and sound overrides as well.
- Sun Feb 08, 2026 5:39 pm
- Forum: Bug Reports
- Topic: "Dead Amoeba" is missing from the editor (EM)
- Replies: 14
- Views: 55429
Re: "Dead Amoeba" is missing from the editor (EM)
Pretty sure it's just a general setting assigned for every amoeba type besides amoeba drop and amoeba tiles from MM.
- Sat Jan 31, 2026 6:12 am
- Forum: Help
- Topic: change the icon that displays on the task bar
- Replies: 4
- Views: 23773
Re: change the icon that displays on the task bar
Please could you explain further what you mean by: "the game loads specifially with the levelset loaded last" "The second rule doestapply to window's top left icon though, only that it loads when the levelset is loaded prematurely." (my bad about all those typos, I was kind of r...
- Fri Jan 30, 2026 1:40 am
- Forum: Help
- Topic: change the icon that displays on the task bar
- Replies: 4
- Views: 23773
Re: change the icon that displays on the task bar
Simply put: this feature seems to be very raw and non dynamic. I actually included icons of my own in my Reflektor work, except as just "icon.png". The thing is, it only changes the icon on the taskbar if: 1) the game loads specifially with the levelset loaded last, 2) the game isn't locke...
- Fri Jan 16, 2026 10:31 am
- Forum: Off Topic
- Topic: Your artwork
- Replies: 4
- Views: 40987
Re: Your artwork
Here's a pretty fresh one I drew just to put on some mexican cultural clothing on my character of all things. That's just an absolutely random idea I had, not much context here. She ain't mexican either btw.