Search found 675 matches

by TheOnyxGuy
Mon May 18, 2026 6:37 pm
Forum: Bug Reports
Topic: [MM] Hardcoded boundaries
Replies: 3
Views: 11650

[4.4.1.3] Bigger playfield in MM engine may just cut off at vanilla size [revisiting old topic]

Okay, returning to this topic again, because there is still something wrong with MM engine's playfield rendering behavior. In short, when I'm working on something, I usually keep the levelset I'm working on as last visited, ya know... The usual. Anyways, the levelset has bigger window and bigger pla...
by TheOnyxGuy
Sat May 16, 2026 9:30 pm
Forum: Bug Reports
Topic: Scrolling through levels in editor may occasionally trigger a crash
Replies: 0
Views: 622

Scrolling through levels in editor may occasionally trigger a crash

I remember a while ago I reported a bug with level scrolling in editor that caused the game to transition into a crash screen saying something like "Gadget error" or like that, I can't really find it, I'll need to dig a bit deeper, but that's not exactly the point. Just recently, I also go...
by TheOnyxGuy
Sat May 16, 2026 12:03 pm
Forum: Bug Reports
Topic: player graphic sticks around at old position when entering and exiting an explosion precisely
Replies: 3
Views: 790

Re: player graphic sticks around at old position when entering and exiting an explosion precisely

To me personally this bug kind of became classic, but I do understand why would people want it fixed, same way as old snapping back in 2.X.X versions was able to leave player's traces everywhere if you snap around the corner while moving. That also reminds me, recently I started noticing yet another...
by TheOnyxGuy
Sat May 09, 2026 7:34 pm
Forum: Level and Artwork Design
Topic: Level Shuffle
Replies: 1
Views: 638

Level Shuffle

Creating a separate topic for it because I did a little tiny update. In short, it's just one level randomly generates it's layout. For the most part it's just some walls, some rocks and bomb, and also a specific amount of gems that always matches the amount required for completion (it's always 90/9...
by TheOnyxGuy
Fri May 08, 2026 12:49 am
Forum: Level and Artwork Design
Topic: Random Generation Mine, upcoming levelset in-progress
Replies: 4
Views: 1183

(Random Generation Mine topic) Level Shuffle

From what I see, even despite using a sort of procedural generation, it looks like absolute mess, which I'm not saying that's bad, more so there's a bunch of absolute randomness with non-deterministic amount of collectible gems. That reminded me how a while ago I had an idea I just never tried to co...
by TheOnyxGuy
Fri May 01, 2026 12:45 pm
Forum: Off Topic
Topic: Emerald Mine Fan say hello
Replies: 6
Views: 2886

Re: Emerald Mine Fan say hello

Not to sound rash, but I'm fairly sure the title image is AI generated. Not really saying this is bad, but... some artifacts of that image just really bother me, especially the non-existent pixels if you look a bit closer
by TheOnyxGuy
Fri Mar 27, 2026 11:19 am
Forum: New Ideas
Topic: Add the ability to make your own artwork without coding ( or inside RND )
Replies: 2
Views: 3309

make your own artwork in RND

As much as I could have agreed on having a sort of integrated graphics editor, I feel like that would be a bit too much effort for such change. Especially considering how little is game's playerbase, it doesn't really seem to be worth the effort. I mean, I'm not the one to tell Holger what to do, bu...
by TheOnyxGuy
Fri Mar 27, 2026 11:08 am
Forum: General Discussion
Topic: In what engine RND is developed?
Replies: 4
Views: 2113

Re: In what engine RND is developed?

From what I understand, it was originally just built off of Mirror Magic's code structure, while Mirror Magic was a sort of "port" of Mindbender built just on SDL. I don't think there's much behind that.
I may be wrong on that, so Holger, feel free to correct me on that.
by TheOnyxGuy
Sun Mar 08, 2026 8:27 am
Forum: New Ideas
Topic: undo key
Replies: 4
Views: 26681

Re: undo key

Neat! Although the question is are they going to be dependant on the "Snapshot mode" setting? I'm pretty sure they're only going to be available when it's ON. But are they going to be dependant on the "Show Undo/Redo buttons" setting? Something tells they should work no matter if...
by TheOnyxGuy
Wed Feb 25, 2026 10:24 pm
Forum: General Discussion
Topic: Sidebar / Tape bar settings
Replies: 3
Views: 9128

Re: Sidebar / Tape bar settings

Well, there's no actual setting for changing door placements, but there is a way to use artwork from different levelset if you go to Setup → Custom Artwork → Custom Graphics and choose whatever graphics you want, including screen attributes of that pack. alighfl1.png alighfl2.png alighfl3.png Althou...
by TheOnyxGuy
Fri Feb 20, 2026 6:02 pm
Forum: General Discussion
Topic: How to reset all settings?
Replies: 3
Views: 15577

Re: How to reset all settings?

Check the custom artwork settings. If you have "Override level graphics" set as Yes, then that's probably the problem, because it should be No to always have whatever artwork levelset uses. And same for music and sound overrides as well.
by TheOnyxGuy
Sun Feb 08, 2026 5:39 pm
Forum: Bug Reports
Topic: "Dead Amoeba" is missing from the editor (EM)
Replies: 14
Views: 55429

Re: "Dead Amoeba" is missing from the editor (EM)

Pretty sure it's just a general setting assigned for every amoeba type besides amoeba drop and amoeba tiles from MM.
by TheOnyxGuy
Sat Jan 31, 2026 6:12 am
Forum: Help
Topic: change the icon that displays on the task bar
Replies: 4
Views: 23773

Re: change the icon that displays on the task bar

Please could you explain further what you mean by: "the game loads specifially with the levelset loaded last" "The second rule doestapply to window's top left icon though, only that it loads when the levelset is loaded prematurely." (my bad about all those typos, I was kind of r...
by TheOnyxGuy
Fri Jan 30, 2026 1:40 am
Forum: Help
Topic: change the icon that displays on the task bar
Replies: 4
Views: 23773

Re: change the icon that displays on the task bar

Simply put: this feature seems to be very raw and non dynamic. I actually included icons of my own in my Reflektor work, except as just "icon.png". The thing is, it only changes the icon on the taskbar if: 1) the game loads specifially with the levelset loaded last, 2) the game isn't locke...
by TheOnyxGuy
Fri Jan 16, 2026 10:31 am
Forum: Off Topic
Topic: Your artwork
Replies: 4
Views: 40987

Re: Your artwork

Here's a pretty fresh one I drew just to put on some mexican cultural clothing on my character of all things. That's just an absolutely random idea I had, not much context here. She ain't mexican either btw.
ohnecks_the_mexicana.png
ohnecks_the_mexicana.png (108.65 KiB) Viewed 40119 times