Search found 307 matches

by Eizzoux
Fri Nov 01, 2019 5:30 am
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 1961

Android viewport on Android R'n'D

I realized just now I only sent the resource set itself instead of .APK app with built-in package, so here it is now. Sorry.
Here
by Eizzoux
Fri Nov 01, 2019 5:17 am
Forum: Bug Reports
Topic: [Android] Screen rotation forces the game to close
Replies: 1
Views: 43

[Android] Screen rotation forces the game to close

For some reason when the screen Auto-rotate is ON (and it's usually ON), and I rotate the phone, it forces the game (most recent version 4.1.3.0) to just kind of... crash, but not fully. If I rotate it while preloading the game, it then continues after I return after crashing instead of restarting, ...
by Eizzoux
Wed Sep 04, 2019 3:11 pm
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 1961

Android Viewport test 0.1 version

Well, I guess, here it goes, not full version for now :D (download link is down below screenshots) https://sun9-53.userapi.com/c857624/v857624967/66551/i3sIUIt5BFc.jpg https://sun9-11.userapi.com/c857624/v857624967/66512/1hOwcnGF7Vc.jpg https://sun9-19.userapi.com/c857624/v857624967/6651b/KQmFM80bFW...
by Eizzoux
Sat Aug 17, 2019 9:28 am
Forum: Bug Reports
Topic: Not all actions are present for the Global Anim actions
Replies: 0
Views: 1139

Not all actions are present for the Global Anim actions

The problem is that I want to force the anims to click on specific menu elements just like what 'anim_event_action' is ought to do. So here's the anims: global.anim_1.part_1.MAINONLY.anim_event: end:anim_2.part_1 global.anim_1.part_1.MAINONLY.anim_event_action: main.button.first_level global.anim_2....
by Eizzoux
Thu Aug 15, 2019 11:19 am
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 1961

Android Viewport narrow screen

Also here are screenshots with the very narrow screen https://pp.userapi.com/c850324/v850324754/1c6369/9D8u0u0xWAs.jpg https://sun9-22.userapi.com/c850324/v850324754/1c6373/5OeA3XiUN9U.jpg https://sun9-8.userapi.com/c850324/v850324754/1c637d/motC3h23w50.jpg Yeah, as you can see, for now PLAYING scre...
by Eizzoux
Thu Aug 15, 2019 5:59 am
Forum: Bug Reports
Topic: Configuring virtual buttons is impossible on certain Android devices
Replies: 1
Views: 337

Configuring virtual buttons is impossible on certain Android devices

So, remember you can configure shapes of the virtual buttons? First moving left, the moving right and etc. And to advance between in-game actions you had to press on three dots button which usually appears for phones and tablets with virtual on-screen buttons instead of the ones just drawn outside u...
by Eizzoux
Wed Aug 14, 2019 3:16 pm
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 7
Views: 1961

Android Viewport preview video

So, here's a preview video:
[youtube.video.link]
by Eizzoux
Tue Jul 30, 2019 8:15 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 3557

Re: the forum is spamming me

Yep, got 3 same message from same darn bot. I think forum should probably have some kind of "blocking" option to prohibit any messages from blocked user... maybe from foe, I dunno
by Eizzoux
Sat Jun 15, 2019 7:06 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 10
Views: 2854

Reflektor and... Reflektor in style of Amiga Deflektor?

So yeah, there's a little comparison screenshot what one of Reflektor levels would look like in two different styles: Deflektor in Mirror Magic and Deflektor for Commodore Amiga. So I'm planning to make two different styles for this levelset to be chosen. Elements are pretty much done, I only need t...
by Eizzoux
Tue Apr 23, 2019 12:33 pm
Forum: Bug Reports
Topic: Editor toolbox visual glitch
Replies: 0
Views: 793

Editor toolbox visual glitch

If you'll test your level while properties of custom element is open, you'll have all standard toolbox buttons instead of special CE buttons (copy to, copy from, swap, copy and paste). Then click on Draw single items button, you'll get visual replacement of three top buttons with CE buttons, but onl...
by Eizzoux
Tue Apr 23, 2019 12:19 pm
Forum: Level and Artwork Design
Topic: Missions test
Replies: 1
Views: 432

Missions test

Yet another graphics trick test. This time, you'll have different objects on the right to "collect". Only 5 levels, then it just ends on the null one. It's just a test, so not sure about finishing, rather just using this trick on another levelset. sksdf.png tog_missions.zip (also, some gameplay bugs...
by Eizzoux
Tue Apr 09, 2019 10:40 am
Forum: Bug Reports
Topic: Music info screen is kind of broken
Replies: 1
Views: 485

Music info screen is kind of broken

There's two bugs I stumbled across: For some reason sometimes the game mixes the music info and the music and plays wrong music on corresponding music info. For example, in my Reflektor it plays Sparkling remix music on Virtual Monotone text, then Starworx v2 music on Sparkling remix text, and then ...
by Eizzoux
Tue Apr 09, 2019 8:49 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 10
Views: 2854

Re: What if Deflektor had some elements from Mindbender

Holger wrote:
Thu Mar 28, 2019 8:27 am
I especially like the MOD music -- could you please post the playlist? :D
Oh, sorry, I somehow missed that message, noticed just now... whatever. Sure, here:
4-mat of Anarchy - starworx_v2.mod
Baroque - virtual-monotone.mod
Strobo - sparkling_remix.mod
by Eizzoux
Mon Apr 08, 2019 3:46 pm
Forum: Level and Artwork Design
Topic: R'n'D nostalgia graphics
Replies: 0
Views: 1281

R'n'D nostalgia graphics

I noticed once there's that "Rocks'n'diamonds level" graphics which I've never seen before, and I just got really curious what R'n'D looked like in very first years of development. I checked Screenshots page, and screenshots of the game are from 1.3.0. I downloaded R'n'D 1.3.0 which I can't play bec...
by Eizzoux
Sun Apr 07, 2019 3:15 pm
Forum: Level and Artwork Design
Topic: Pointer anim test
Replies: 0
Views: 1260

Pointer anim test

I should really visit rocksndiamonds.git more often since I just discovered the new addition global anim class "pointer", even though this feature was added on March 18th. So I went to graphics folder as quick as I could and quickly (tautology) made a graphicsinfo with two already preexisting in the...