Search found 651 matches
- Wed Dec 10, 2025 1:00 am
- Forum: Bug Reports
- Topic: a click game crashed
- Replies: 7
- Views: 124
Re: a click game crashed
What was written in 'rocksndiamonds.log' after the crash? yes Great answer as always... First off, can you point out which "Pacman" levelset are you talking about besides just saying "Pacman"? Who's the creator of it? Second, do you even read the questions given? You either stil...
- Sat Dec 06, 2025 8:55 pm
- Forum: Bug Reports
- Topic: a click game crashed
- Replies: 7
- Views: 124
Re: a click game crashed
Any more details? Could you provide the contents of 'rocksndiamonds.log' unless you opened the game right after crashing?
Which Pacman levelset exactly? The one from Alan Bond?
Which Pacman levelset exactly? The one from Alan Bond?
- Fri Dec 05, 2025 5:42 am
- Forum: Off Topic
- Topic: Your artwork
- Replies: 1
- Views: 101
Your artwork
_______ One thing I don't think I'd seen on this forum is an actual forum topic just about sharing some artwork. _______ Whether it's a physical drawing done with pencils, crayons, paint brushes or whatever else you can think of as a drawing tool, or maybe a digital artwork done with, like, MS Pain...
- Thu Dec 04, 2025 5:26 pm
- Forum: New Ideas
- Topic: Custom artwork holiday overrides
- Replies: 1
- Views: 87
Custom artwork holiday overrides
Remember YEARS ago (almost a decade even, jeesh) I made this simple pack that replaces players with their winter variants? Oh, and also made one (technically two, but second one was a fix) Reflektor demo with jolly Christmas theme ? What if besides the snow flakes falling from the top of the screen ...
- Mon Nov 10, 2025 1:57 pm
- Forum: Level and Artwork Design
- Topic: Changing between 2 kinds of text elements
- Replies: 23
- Views: 1532
Re: Changing between 2 kinds of text elements
Pretty sure when you have one of steel chars in the left slot the game types in steel chars, but that idea works too
- Mon Oct 27, 2025 5:49 pm
- Forum: New Ideas
- Topic: new time limit mode: "explorer"
- Replies: 9
- Views: 2204
Re: new time limit mode: "explorer"
For now I don't exactly see a point in that since, first, you can just disable the time limit in Game & Menu settings, second, for the levels you create you can just set the time limit to 0 and will be basically infinite anyways, because instead of counting down, it will be counting up from 000 ...
- Fri Oct 24, 2025 5:51 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
- Replies: 5
- Views: 2640
Re: Rocks'n'Diamonds 4.4.0.6 released -- and a 30th birthday!
Oh yeah, happy anniversary to R'n'D! I did plan to make something quick and neat for the anniversary, like, month or two ago, but unfortunately I'm just not exactly in the position right now, so yeah, I'm really sorry. One more thing I'll say that the way I was introduced into the game is back in, l...
- Fri Aug 08, 2025 8:38 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 103
- Views: 1314597
[RF] Another ""new"" element
Sorry for being mostly inactive, just busy doing things outside of R'n'D and stuff... Anyways, here's another element, and you can take a wild guess what is it replacing, because I think even it's design speaks pretty well for itself. Although the design is probably not final yet, the idea of the ge...
- Tue Jul 22, 2025 7:16 pm
- Forum: Bug Reports
- Topic: [4.3.7.0-4.4.0.5] Subtle toon misbehavior, perhaps?
- Replies: 1
- Views: 45630
[4.3.7.0-4.4.0.5] Subtle toon misbehavior, perhaps?
I'm not sure myself how to properly explain myself but recently I noticed how the walking motion of gnome toons started to look a bit weird, like the timing of it's animation got slightly offset. It looks just a little bit jittery now. toons_after.gif I downloaded an earlier version (4.0.0.0, to be ...
- Sun Jul 13, 2025 6:42 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 53031
Re: Two-layered sprites + Oversized elements
That wasn't really an imitation of C64 style, at least originally. It was just a perfect template for color template testing because of the colors used (#FF0000, #FFFF00, FF00FF and etc). Here's that levelset, by the way.
- Mon Apr 28, 2025 5:23 am
- Forum: Bug Reports
- Topic: [4.4.0.1] Animating in BD engine
- Replies: 9
- Views: 28196
About overloading in MM (again)
I just remembered that outside of beam flashing we could have an animation for the shooters themselves (emitter and McDuffin) we could have a separate animation whenever they get overloaded... Although I'm not sure if would be '.active' since we also have their "active and inactive states"...
- Sun Mar 23, 2025 7:35 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 53031
Re: Two-layered sprites + Oversized elements
Well, you can see in the levelset I sent that the third level has it's own background color. I just added "empty_space.template_color: true" (although from what I see, template_color, much like tile_size, seems to affect the entire texture, which means all sprites in RocksSP will be colora...
- Sun Mar 23, 2025 5:56 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 53031
Two layers of acid
1. Game graphics that have a different (in most cases: larger) size than the size defined as ".tile_size". Yeah, we already figured we can do custom animations with global anims with alpha and stuff, just not exactly the ones that follow around player or react to anything unrelated to CEs...
- Fri Mar 21, 2025 7:27 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 53031
Expanding on the two-layered sprite idea
Considering the fact that now the game got sprite tinting, there can be quite a few cases where you'd need to have a sprite have a part of it be color 1 and other a color 2, or maybe one part a color 1 and other without color tinting... In other words, I feel like we have another reason to have an o...
- Mon Mar 03, 2025 12:25 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 107177
Better Game Elements menu for R'n'D in general
To be real, over time R'n'D got dozens more of elements which the game only describes in editor. I feel like, overall elements info list should be updated, and possibly have exclusive ones for all classic levels (for now we only have EM, DF, MM and I guess now this BD one). Well, of course it doesn'...