Search found 693 matches

by TheOnyxGuy
Sun Jul 19, 2026 12:55 pm
Forum: New Ideas
Topic: Proper looping of modular tracks
Replies: 5
Views: 7169

Proper looping of modular tracks (is here, and I somehow missed that until today)

Ya know what, that just hit me that technically the (relatively) recent inclusion of newer SDL libraries actually brought this idea to reality, since now modular tracks not only loop properly, they also don't have any kind of weird delay... Let me explain. Before 4.4.2.0, modular tracks (MOD, IT, X...
by TheOnyxGuy
Sun Jul 19, 2026 7:41 am
Forum: Help
Topic: [4.4.2.3] "??"
Replies: 3
Views: 137

Re: [4.4.2.3] "??"

Yeah, kind of expected that, so sure thing I guess...
by TheOnyxGuy
Sun Jul 19, 2026 5:35 am
Forum: Bug Reports
Topic: rockford takes too long to move at the start of old RnD levels
Replies: 2
Views: 86

Re: rockford takes too long to move at the start of old RnD levels

Oh yeah, speaking of, that's also a thing in one of my old levelsets " The Dark Maze of Yam-Yams ". And in fact, that's not the first time that issue appears, since back in 2021 I brought up an issue that was already kind of irrelevant at the time, but back then there was yet another chang...
by TheOnyxGuy
Mon Jul 13, 2026 11:09 am
Forum: Help
Topic: [4.4.2.3] "??"
Replies: 3
Views: 137

[4.4.2.3] "??"

Not really sure where to start that topic, but basically, one of the recent updates made some unknown characters to display as "??" when originally they displayed as just invisible characters, when originally some displayed as just empty spaces. Here's screenshots of two different versions...
by TheOnyxGuy
Sun Jul 05, 2026 12:09 pm
Forum: New Ideas
Topic: Hide menu buttons?
Replies: 1
Views: 54

Hide menu buttons?

Just recently learned you can now change order of buttons for custom graphics sets, and I don't mean just their position on the screen, but in terms of how the game handles their order when scrolling through it with up/down arrows. ... { "main.button.name.pos", "-1" }, { "ma...
by TheOnyxGuy
Tue Jun 30, 2026 8:28 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.4.2.3 released!
Replies: 5
Views: 259

Re: Rocks'n'Diamonds 4.4.2.3 released!

amirnatsheh7 wrote: Tue Jun 30, 2026 7:33 am can you fix the install setup and zip too please?
What's wrong with them? As far as I know ZIPs are fine at least.
by TheOnyxGuy
Wed Jun 24, 2026 4:11 pm
Forum: Level and Artwork Design
Topic: Level Shuffle
Replies: 3
Views: 1807

Re: Level Shuffle

Can you please explain a bit about the special things you implemented in it? Well, I mean, it's mostly global animations. First off is the spinning cube itself that just has the ".anim_event_action: menu.button.game" in main menu '.MAIN', so when you click on it the game automatically cli...
by TheOnyxGuy
Tue Jun 23, 2026 6:44 pm
Forum: Bug Reports
Topic: [4.4.2.0-4.4.2.2] Global anims seem to take a frame to appear in editor screen
Replies: 2
Views: 194

[4.4.2.0-4.4.2.2] Global anims seem to take a frame to appear in editor screen

Some of you may know how I've done quite a few screen locking global anims that prevent you from accessing such screens, especially the experimental levelsets. Anyways, in the levelset " Level Shuffle ", yet again, editor is being protected by a couple of anims, specifically one of them wa...
by TheOnyxGuy
Wed Jun 17, 2026 8:10 pm
Forum: New Ideas
Topic: Add the ability to make your own artwork without coding ( or inside RND )
Replies: 9
Views: 5260

Re: Add the ability to make your own artwork without coding ( or inside RND )

You wrote "Second, global anims and also support copying the artwork" - it seems to be missing a word: My bad, the word "and shouldn't be here, I just type non-stop without realizing I either miss some words or add unnecessary ones that mangle the sentence, sometimes even turning it ...
by TheOnyxGuy
Wed Jun 17, 2026 5:09 am
Forum: New Ideas
Topic: Add the ability to make your own artwork without coding ( or inside RND )
Replies: 9
Views: 5260

Re: Add the ability to make your own artwork without coding ( or inside RND )

Bumping this; I will reduce it to a one-liner, which is, is there any way of specifying in graphicsinfo.conf to have one element use another element's graphics? Does anyone know? Yes, a lot of graphics tokens support the ".clone_from" line where you just specify the element you want to co...
by TheOnyxGuy
Fri Jun 12, 2026 7:54 pm
Forum: Level and Artwork Design
Topic: Widerscreen [996x560]
Replies: 3
Views: 443

Re: Widerscreen [996x560]

Do you have any comment to make about having a graphics set like this coexist with upgraded versions? I haven't done it yet but am not expecting any trouble because it uses one new/novel graphics file rather than changing existing ones, but you never know. Do you mean the upgraded BDX graphics I dr...
by TheOnyxGuy
Tue Jun 09, 2026 1:36 am
Forum: Bug Reports
Topic: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
Replies: 5
Views: 325

Re: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place

Even stranger, by the way, the key appears where it's supposed to appear, because it doesn't move. So I'm assuming that's just engine's actual behavior.
by TheOnyxGuy
Mon Jun 08, 2026 3:30 pm
Forum: General Discussion
Topic: TOG bd graphics feedback
Replies: 2
Views: 236

Re: TOG bd graphics feedback

Ok, honestly, I understand, some things I did indeed kind of rushed and questioned afterwards without properly fixing them. I do especially agree with the pot one, I just kind of had no idea what that kind of pot was supposed to portray without knowing how BD's original one looked like. Although hon...
by TheOnyxGuy
Mon Jun 08, 2026 8:47 am
Forum: Bug Reports
Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Replies: 5
Views: 263

Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong

Doesn't global_sync or global_anim_sync bypass that behavior, by the way? I think it would somewhat make sense if all of these pickups had the sparkling animation globally synced up together. Well, at least it makes sense to me.
by TheOnyxGuy
Mon Jun 08, 2026 7:27 am
Forum: Bug Reports
Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Replies: 5
Views: 263

Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong

Yeah, just a little oopsie where Holger just forgot to remove the .vertical line which is usually used by directional rocket sprites, happens to all of us at least once :D { "bdx_rocket", "RocksBD.png" }, { "bdx_rocket.xpos", "4" }, { "bdx_rocket.ypos&quo...