Search found 644 matches
- Fri Aug 08, 2025 8:38 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 102
- Views: 1198645
[RF] Another ""new"" element
Sorry for being mostly inactive, just busy doing things outside of R'n'D and stuff... Anyways, here's another element, and you can take a wild guess what is it replacing, because I think even it's design speaks pretty well for itself. Although the design is probably not final yet, the idea of the ge...
- Tue Jul 22, 2025 7:16 pm
- Forum: Bug Reports
- Topic: [4.3.7.0-4.4.0.5] Subtle toon misbehavior, perhaps?
- Replies: 0
- Views: 32582
[4.3.7.0-4.4.0.5] Subtle toon misbehavior, perhaps?
I'm not sure myself how to properly explain myself but recently I noticed how the walking motion of gnome toons started to look a bit weird, like the timing of it's animation got slightly offset. It looks just a little bit jittery now. toons_after.gif I downloaded an earlier version (4.0.0.0, to be ...
- Sun Jul 13, 2025 6:42 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 41691
Re: Two-layered sprites + Oversized elements
That wasn't really an imitation of C64 style, at least originally. It was just a perfect template for color template testing because of the colors used (#FF0000, #FFFF00, FF00FF and etc). Here's that levelset, by the way.
- Mon Apr 28, 2025 5:23 am
- Forum: Bug Reports
- Topic: [4.4.0.1] Animating in BD engine
- Replies: 9
- Views: 16884
About overloading in MM (again)
I just remembered that outside of beam flashing we could have an animation for the shooters themselves (emitter and McDuffin) we could have a separate animation whenever they get overloaded... Although I'm not sure if would be '.active' since we also have their "active and inactive states"...
- Sun Mar 23, 2025 7:35 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 41691
Re: Two-layered sprites + Oversized elements
Well, you can see in the levelset I sent that the third level has it's own background color. I just added "empty_space.template_color: true" (although from what I see, template_color, much like tile_size, seems to affect the entire texture, which means all sprites in RocksSP will be colora...
- Sun Mar 23, 2025 5:56 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 41691
Two layers of acid
1. Game graphics that have a different (in most cases: larger) size than the size defined as ".tile_size". Yeah, we already figured we can do custom animations with global anims with alpha and stuff, just not exactly the ones that follow around player or react to anything unrelated to CEs...
- Fri Mar 21, 2025 7:27 pm
- Forum: New Ideas
- Topic: Two-layered sprites + Oversized elements
- Replies: 8
- Views: 41691
Expanding on the two-layered sprite idea
Considering the fact that now the game got sprite tinting, there can be quite a few cases where you'd need to have a sprite have a part of it be color 1 and other a color 2, or maybe one part a color 1 and other without color tinting... In other words, I feel like we have another reason to have an o...
- Mon Mar 03, 2025 12:25 pm
- Forum: Level and Artwork Design
- Topic: Better Game Elements menu for Boulder Dash
- Replies: 8
- Views: 94275
Better Game Elements menu for R'n'D in general
To be real, over time R'n'D got dozens more of elements which the game only describes in editor. I feel like, overall elements info list should be updated, and possibly have exclusive ones for all classic levels (for now we only have EM, DF, MM and I guess now this BD one). Well, of course it doesn'...
- Mon Mar 03, 2025 4:44 am
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 18434
[4.4.0.4] About Info screens (SOLVED)
Well, it took some more time to get it right, but yeah, it was left and right spacing, so there we go. kasugbfkaghjfasfa.png Yeah, that first scared me too, but I guess that's what I get for leaving all these dorked up spacing values in the graphicsinfo without proper usage, so kind of deserved in a...
- Mon Mar 03, 2025 4:28 am
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 18434
[4.4.0.4] About Info screens (just one more issue left)
Okay, yeah, changing bottom spacing to just 0 fixed it, at least for now. It seems like at one point you overall reworked the whole spacing stuff for info screens, which, yeah, confused me at first, but now that it works, that's honestly good. Now the only issue I have to fix is one problem I have j...
- Mon Mar 03, 2025 4:16 am
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 18434
[4.4.0.4] About Info screens update
Okay, so, I managed to manually fix that (almost, I don't know what's happening on the bottom there) as well, the problem was that some of the spacing features weren't exactly working originally, they were a bit unpredictable, which is not relevant anymore and can now be used a bit more properly. as...
- Mon Mar 03, 2025 4:01 am
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 18434
[4.4.0.4] Theorizing about Info screens
Judging by the fact that scrollbar also appears in info screens, I assume these screens now have specific confinements which they are going out of now. The way I've done levelset info in RF is that I want to have custom title and subtitle in levelinfo screen for each page. But can't really move the ...
- Sun Mar 02, 2025 8:32 am
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 18434
[4.4.0.4] About Info screens (solved the "S RT GAME" issue)
Just remembered why two specific characters of "Start Game" were disappearing. I completely forgot that Holger added the Level Info and Level Story pages for Info screens and put a new shortcut button for one of these in main menu. Because I made original envelopes (not MM envelopes) invis...
- Sun Mar 02, 2025 8:21 am
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 18434
[4.4.0.4] About Info screens + "S RT GAME" (2)
For comparison, here I downloaded version 4.3.7.2 (because it was just the first one that caught my eye, don't mind the specificity), copied all RF versions in it and opened same levelsets on 4.3.7.2 and 4.4.0.4 on respectively.
(AIMP on the bottom, oops)
- Sun Mar 02, 2025 8:08 am
- Forum: Bug Reports
- Topic: [4.4.0.4] About Info screens + "S RT GAME"
- Replies: 7
- Views: 18434
[4.4.0.4] About Info screens + "S RT GAME"
Let's just say, I haven't visited my own levelset for a while, and... Yeah, some of the (relatively) recent changes to info screens have sorta broken it, at least Levelset Info page for sure. wgsgfsdgf.png Also for some reason main menu's "Start Game" button loses "ta" whenever I...