Search found 693 matches
- Sun Jul 19, 2026 12:55 pm
- Forum: New Ideas
- Topic: Proper looping of modular tracks
- Replies: 5
- Views: 7169
Proper looping of modular tracks (is here, and I somehow missed that until today)
Ya know what, that just hit me that technically the (relatively) recent inclusion of newer SDL libraries actually brought this idea to reality, since now modular tracks not only loop properly, they also don't have any kind of weird delay... Let me explain. Before 4.4.2.0, modular tracks (MOD, IT, X...
- Sun Jul 19, 2026 7:41 am
- Forum: Help
- Topic: [4.4.2.3] "??"
- Replies: 3
- Views: 137
Re: [4.4.2.3] "??"
Yeah, kind of expected that, so sure thing I guess...
- Sun Jul 19, 2026 5:35 am
- Forum: Bug Reports
- Topic: rockford takes too long to move at the start of old RnD levels
- Replies: 2
- Views: 86
Re: rockford takes too long to move at the start of old RnD levels
Oh yeah, speaking of, that's also a thing in one of my old levelsets " The Dark Maze of Yam-Yams ". And in fact, that's not the first time that issue appears, since back in 2021 I brought up an issue that was already kind of irrelevant at the time, but back then there was yet another chang...
- Mon Jul 13, 2026 11:09 am
- Forum: Help
- Topic: [4.4.2.3] "??"
- Replies: 3
- Views: 137
[4.4.2.3] "??"
Not really sure where to start that topic, but basically, one of the recent updates made some unknown characters to display as "??" when originally they displayed as just invisible characters, when originally some displayed as just empty spaces. Here's screenshots of two different versions...
- Sun Jul 05, 2026 12:09 pm
- Forum: New Ideas
- Topic: Hide menu buttons?
- Replies: 1
- Views: 54
Hide menu buttons?
Just recently learned you can now change order of buttons for custom graphics sets, and I don't mean just their position on the screen, but in terms of how the game handles their order when scrolling through it with up/down arrows. ... { "main.button.name.pos", "-1" }, { "ma...
- Tue Jun 30, 2026 8:28 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.2.3 released!
- Replies: 5
- Views: 259
Re: Rocks'n'Diamonds 4.4.2.3 released!
What's wrong with them? As far as I know ZIPs are fine at least.
- Wed Jun 24, 2026 4:11 pm
- Forum: Level and Artwork Design
- Topic: Level Shuffle
- Replies: 3
- Views: 1807
Re: Level Shuffle
Can you please explain a bit about the special things you implemented in it? Well, I mean, it's mostly global animations. First off is the spinning cube itself that just has the ".anim_event_action: menu.button.game" in main menu '.MAIN', so when you click on it the game automatically cli...
- Tue Jun 23, 2026 6:44 pm
- Forum: Bug Reports
- Topic: [4.4.2.0-4.4.2.2] Global anims seem to take a frame to appear in editor screen
- Replies: 2
- Views: 194
[4.4.2.0-4.4.2.2] Global anims seem to take a frame to appear in editor screen
Some of you may know how I've done quite a few screen locking global anims that prevent you from accessing such screens, especially the experimental levelsets. Anyways, in the levelset " Level Shuffle ", yet again, editor is being protected by a couple of anims, specifically one of them wa...
- Wed Jun 17, 2026 8:10 pm
- Forum: New Ideas
- Topic: Add the ability to make your own artwork without coding ( or inside RND )
- Replies: 9
- Views: 5260
Re: Add the ability to make your own artwork without coding ( or inside RND )
You wrote "Second, global anims and also support copying the artwork" - it seems to be missing a word: My bad, the word "and shouldn't be here, I just type non-stop without realizing I either miss some words or add unnecessary ones that mangle the sentence, sometimes even turning it ...
- Wed Jun 17, 2026 5:09 am
- Forum: New Ideas
- Topic: Add the ability to make your own artwork without coding ( or inside RND )
- Replies: 9
- Views: 5260
Re: Add the ability to make your own artwork without coding ( or inside RND )
Bumping this; I will reduce it to a one-liner, which is, is there any way of specifying in graphicsinfo.conf to have one element use another element's graphics? Does anyone know? Yes, a lot of graphics tokens support the ".clone_from" line where you just specify the element you want to co...
- Fri Jun 12, 2026 7:54 pm
- Forum: Level and Artwork Design
- Topic: Widerscreen [996x560]
- Replies: 3
- Views: 443
Re: Widerscreen [996x560]
Do you have any comment to make about having a graphics set like this coexist with upgraded versions? I haven't done it yet but am not expecting any trouble because it uses one new/novel graphics file rather than changing existing ones, but you never know. Do you mean the upgraded BDX graphics I dr...
- Tue Jun 09, 2026 1:36 am
- Forum: Bug Reports
- Topic: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
- Replies: 5
- Views: 325
Re: bd: breaking a "wall with diamond" with a pneumatic hammer results in the diamond "falling" into place
Even stranger, by the way, the key appears where it's supposed to appear, because it doesn't move. So I'm assuming that's just engine's actual behavior.
- Mon Jun 08, 2026 3:30 pm
- Forum: General Discussion
- Topic: TOG bd graphics feedback
- Replies: 2
- Views: 236
Re: TOG bd graphics feedback
Ok, honestly, I understand, some things I did indeed kind of rushed and questioned afterwards without properly fixing them. I do especially agree with the pot one, I just kind of had no idea what that kind of pot was supposed to portray without knowing how BD's original one looked like. Although hon...
- Mon Jun 08, 2026 8:47 am
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
- Replies: 5
- Views: 263
Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Doesn't global_sync or global_anim_sync bypass that behavior, by the way? I think it would somewhat make sense if all of these pickups had the sparkling animation globally synced up together. Well, at least it makes sense to me.
- Mon Jun 08, 2026 7:27 am
- Forum: Bug Reports
- Topic: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
- Replies: 5
- Views: 263
Re: 4.4.2.0: animation for rocket collectible (BDX_ROCKET) is wrong
Yeah, just a little oopsie where Holger just forgot to remove the .vertical line which is usually used by directional rocket sprites, happens to all of us at least once :D { "bdx_rocket", "RocksBD.png" }, { "bdx_rocket.xpos", "4" }, { "bdx_rocket.ypos&quo...