Search found 667 matches
Re: undo key
Neat! Although the question is are they going to be dependant on the "Snapshot mode" setting? I'm pretty sure they're only going to be available when it's ON. But are they going to be dependant on the "Show Undo/Redo buttons" setting? Something tells they should work no matter if...
- Wed Feb 25, 2026 10:24 pm
- Forum: General Discussion
- Topic: Sidebar / Tape bar settings
- Replies: 3
- Views: 1154
Re: Sidebar / Tape bar settings
Well, there's no actual setting for changing door placements, but there is a way to use artwork from different levelset if you go to Setup → Custom Artwork → Custom Graphics and choose whatever graphics you want, including screen attributes of that pack. alighfl1.png alighfl2.png alighfl3.png Althou...
- Fri Feb 20, 2026 6:02 pm
- Forum: General Discussion
- Topic: How to reset all settings?
- Replies: 3
- Views: 3479
Re: How to reset all settings?
Check the custom artwork settings. If you have "Override level graphics" set as Yes, then that's probably the problem, because it should be No to always have whatever artwork levelset uses. And same for music and sound overrides as well.
- Sun Feb 08, 2026 5:39 pm
- Forum: Bug Reports
- Topic: "Dead Amoeba" is missing from the editor (EM)
- Replies: 14
- Views: 11973
Re: "Dead Amoeba" is missing from the editor (EM)
Pretty sure it's just a general setting assigned for every amoeba type besides amoeba drop and amoeba tiles from MM.
- Sat Jan 31, 2026 6:12 am
- Forum: Help
- Topic: change the icon that displays on the task bar
- Replies: 4
- Views: 6168
Re: change the icon that displays on the task bar
Please could you explain further what you mean by: "the game loads specifially with the levelset loaded last" "The second rule doestapply to window's top left icon though, only that it loads when the levelset is loaded prematurely." (my bad about all those typos, I was kind of r...
- Fri Jan 30, 2026 1:40 am
- Forum: Help
- Topic: change the icon that displays on the task bar
- Replies: 4
- Views: 6168
Re: change the icon that displays on the task bar
Simply put: this feature seems to be very raw and non dynamic. I actually included icons of my own in my Reflektor work, except as just "icon.png". The thing is, it only changes the icon on the taskbar if: 1) the game loads specifially with the levelset loaded last, 2) the game isn't locke...
- Fri Jan 16, 2026 10:31 am
- Forum: Off Topic
- Topic: Your artwork
- Replies: 4
- Views: 14462
Re: Your artwork
Here's a pretty fresh one I drew just to put on some mexican cultural clothing on my character of all things. That's just an absolutely random idea I had, not much context here. She ain't mexican either btw.
- Sat Jan 10, 2026 9:13 am
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 68119
Re: Some TOG's mobile puzzles
@TheOnyxGuy, do you have them as saved RnD level files? Could you upload in either that form, or the backtick inlined format? Unfortunately, original level files were lost to time. I can potentially recreate em, which, well, is there really a point if someone already did. But one thing I'll point o...
- Sat Jan 10, 2026 8:58 am
- Forum: Bug Reports
- Topic: [4.4.1.2] Snapshot undo after dying in BD and MM engines have some oddities
- Replies: 1
- Views: 7845
[4.4.1.2] Snapshot undo after dying in BD and MM engines have some oddities
In short, at one moment I downloaded "The new Boulder Dash level collection" and just played around in few levels. Because I'm kind of used to sometimes undoing accidental deaths with snapshot mode, which R'n'D engine itself, plus EM and SP are all handling just fine (well, if you don't ha...
- Tue Jan 06, 2026 4:38 am
- Forum: Bug Reports
- Topic: kriszz BD graphics: "auto" option text doesn't get redrawn completely
- Replies: 4
- Views: 7561
Re: kriszz BD graphics: "auto" option text doesn't get redrawn completely
Unfortunately, it seems to be not fixed in my case.
In fact, I just noticed they also seen to affect scrollbar a little bit, look at some of it's bits cut off.
In fact, I just noticed they also seen to affect scrollbar a little bit, look at some of it's bits cut off.
- Mon Jan 05, 2026 7:07 pm
- Forum: Bug Reports
- Topic: kriszz BD graphics: "auto" option text doesn't get redrawn completely
- Replies: 4
- Views: 7561
Re: kriszz BD graphics: "auto" option text doesn't get redrawn completely
Oh yeah, true, I completely forgot to report similar issue instead happening with ON/OFF settings in RF. The way these settings cut off is different though, so probably different cases
- Mon Jan 05, 2026 6:03 am
- Forum: Puzzles
- Topic: Some TOG's mobile puzzles
- Replies: 11
- Views: 68119
Re: Some TOG's mobile puzzles
At first I thought I wouldn't be able to find them because I completely forgot what these even are after so much time, but fortunately, the still persistent links still helped me find where the images are being linked from. They're from russian social site "VK" (aka VKontakte), which I gue...
- Thu Jan 01, 2026 10:04 pm
- Forum: New Ideas
- Topic: add "override custom menu text" option
- Replies: 6
- Views: 9502
Re: add "override custom menu text" option
nope! hence the screenshot where the default RnD graphics are used (graphics override) for a Krissz_Boulder_Dash levelset; the graphics of the levelset have been overridden but the custom menu text cannot be Interesting... That also reminds me that "program_title" and "program_copyri...
- Tue Dec 23, 2025 2:47 pm
- Forum: New Ideas
- Topic: add "override custom menu text" option
- Replies: 6
- Views: 9502
Re: add "override custom menu text" option
Isn't that part of graphics overrides though? I haven't tried these new things just yet so I'm not aware yet
- Sun Dec 21, 2025 3:50 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.4.1.0 released!
- Replies: 13
- Views: 12022
Re: Rocks'n'Diamonds 4.4.1.0 released!
added configurable menu screen texts Just out of curiosity, what kind of texts? I did at least peek into gfx.c and saw that stories can be displayed plus they have their own font "font.title_story" or something like that... And also some other text with a font "font.footer" that...