Search found 8 matches
- Sat Sep 20, 2014 12:54 pm
- Forum: General Discussion
- Topic: Concerns and inspiring ideas of custom resolutions
- Replies: 4
- Views: 11023
Re: Concerns and inspiring ideas of custom resolutions
Hi there RAP, I personally think that the multiplayer in R'n'D, whether it's co-op or deathmatch, adds tremendous value. It makes the game a lot easier to showcase and share with people. Getting a widescreen version of R'n'D done will help its popularity, and make the idea of spending money on its a...
- Sun Jun 29, 2014 4:40 pm
- Forum: General Discussion
- Topic: R'n'D in widescreen?
- Replies: 8
- Views: 13550
Re: R'n'D in widescreen?
Hi Eizzoux, I created two (fake) RnD screenshots to show how the widescreen code affects the screen. The blue areas represent new space that your code has made possible. In the second image, the yellow area is new space that would open up if we made the right-hand panel smaller. Creating a widescree...
- Sun Jun 29, 2014 12:57 am
- Forum: General Discussion
- Topic: R'n'D in widescreen?
- Replies: 8
- Views: 13550
Re: R'n'D in widescreen?
Hi there Eizzoux, I tried out your new graphicsinfo code (by having it in the graphics folder like you recommended). I also tried taking the code, and pasting it into the bottom of the original graphicsinfo file. This method also worked. This widescreen mode works great - I'm really excited about it...
- Tue Apr 22, 2014 1:25 am
- Forum: General Discussion
- Topic: R'n'D in widescreen?
- Replies: 8
- Views: 13550
Re: R'n'D in widescreen?
That sounds great, Holger. Please let me know when that version is released!
- Mon Apr 07, 2014 11:18 am
- Forum: General Discussion
- Topic: R'n'D in widescreen?
- Replies: 8
- Views: 13550
R'n'D in widescreen?
I was just curious if anyone has plans for a widescreen version of R'n'D.
- Mon Dec 16, 2013 1:10 am
- Forum: General Discussion
- Topic: Tigris Mythos - New R'n'D Version
- Replies: 2
- Views: 6559
Re: Tigris Mythos - New R'n'D Version
Hi RAP,
Thank you for your input.
Jürgen Bonhagen did not help produce Tigris Mythos, except for providing some code-changing advice.
The new art was done by me - you can find me at www.dioram.com.
The soundtrack was mostly done by Marc Andre at www.10x12productions.com.
Thank you for your input.
Jürgen Bonhagen did not help produce Tigris Mythos, except for providing some code-changing advice.
The new art was done by me - you can find me at www.dioram.com.
The soundtrack was mostly done by Marc Andre at www.10x12productions.com.
- Sat Oct 26, 2013 10:13 pm
- Forum: General Discussion
- Topic: TAS runs?
- Replies: 17
- Views: 29887
Re: TAS runs?
Hi Anonycat,
Due to multiple people mentioning that Tigris Mythos doesn't acknowledge the Snap Field move, I have updated the instruction manuals to endorse this feature.
Phil Peer
Dioram.com
Due to multiple people mentioning that Tigris Mythos doesn't acknowledge the Snap Field move, I have updated the instruction manuals to endorse this feature.
Phil Peer
Dioram.com
- Thu Oct 10, 2013 10:51 pm
- Forum: General Discussion
- Topic: Tigris Mythos - New R'n'D Version
- Replies: 2
- Views: 6559
Tigris Mythos - New R'n'D Version
Right now on Dioram.com, you can download Tigris Mythos, a new version of R'n'D.
At the bottom of this link's page are screenshots from Tigris Mythos:
http://www.dioram.com/tigmyt.php
At the bottom of this link's page are screenshots from Tigris Mythos:
http://www.dioram.com/tigmyt.php