Search found 6 matches
- Tue Aug 10, 2010 6:47 am
- Forum: Level and Artwork Design
- Topic: Custom acid pool?
- Replies: 3
- Views: 6696
Thanks a lot, great idea! I haven't tested the trick with graphics (requires a lot of work) but I get what you mean (seen the graphic sets of original EM). The solution (can dig...) works with one exception: the falling element will not slip off the bath edge. Anyway the idea is pretty useful and I ...
- Thu Aug 05, 2010 12:39 pm
- Forum: Level and Artwork Design
- Topic: Custom acid pool?
- Replies: 3
- Views: 6696
Custom acid pool?
This idea is haunting me but I doubt if this is possible. The challenge is to create a CE behaving like the acid pool with some modifications, e.g. allowing some maximal "capacity" (the number of sunken objects after which the acid would dry). There are two problems: It's not possible for ...
- Fri Jul 30, 2010 5:02 pm
- Forum: Level and Artwork Design
- Topic: Element names
- Replies: 7
- Views: 9155
@Daniel H. and Uzer: Thanks a lot for all the help, the extracted config is perfect and the suggested commandline works as well! @Alan: sorry, I should have expressed myself more carefully. I was about 16 y.o. when saw the EM first time (having already played BD on atari) and it's still the best gam...
- Wed Jul 28, 2010 10:18 am
- Forum: Level and Artwork Design
- Topic: Three action-packed levels
- Replies: 0
- Views: 9517
Three action-packed levels
Hi BD fans! I'd like to share three levels with fast-paced action and a sense of chaos :] The main idea is a constant pursuit of destruction in order to get some living space. http://plwordnet.pwr.wroc.pl/~eliasz/adr.jpeg There are three levels: Adrenaline 1 : stone those yams, get the killing shiel...
- Wed Jul 28, 2010 8:03 am
- Forum: Level and Artwork Design
- Topic: Element names
- Replies: 7
- Views: 9155
Thanks for the hint. Unfortunately it doesn't seem to work :( I'm using RnD 3.2.6.1 SDL (taken from Ubuntu 10.04 repo). There is no visible effect of the switch, it just runs the game without anything printed out or any file being created. The same goes for trying to execute some rubbish (--execute ...
- Tue Jul 27, 2010 8:06 pm
- Forum: Level and Artwork Design
- Topic: Element names
- Replies: 7
- Views: 9155
Element names
Hi there! I'm going to create a "backport" of some RnD elements into the classic EM style (since in my opinion it definitely beats the new style, not to mention the shiny primitives such as BD2K3). To write the graphic conf file I need a list of the elements and their states (like moving u...