Search found 6 matches

by gwj
Tue Feb 09, 2010 1:59 pm
Forum: Bug Reports
Topic: Display problems in X11 build at depths <24
Replies: 9
Views: 8880

So this seems to be a general problem with masked (transparent) blitting. Could it be that this is a specific problem with the X11 port for the N900? It occurs also on PC with the Xephyr xserver at depth 16. Do you have similar problems with other X11 programs (that use masked blitting)? I have not...
by gwj
Thu Feb 04, 2010 3:54 pm
Forum: Bug Reports
Topic: Display problems in X11 build at depths <24
Replies: 9
Views: 8880

Yes, this problem also affects the toons.
by gwj
Tue Feb 02, 2010 8:55 pm
Forum: Bug Reports
Topic: Display problems in X11 build at depths <24
Replies: 9
Views: 8880

I start Xephyr using the command line:

Xephyr :2 -screen 800x600x16

and the game using the command line:

DISPLAY=:2 ./rocksndiamonds

The results are as
http://www.w-s.pl/~gwj/rnd.png
by gwj
Tue Feb 02, 2010 8:45 pm
Forum: Bug Reports
Topic: Display problems in X11 build at depths <24
Replies: 9
Views: 8880

More specifically, the problem does not occur on PC, when I start the xserver natively. It occurs at the depth 16 in Xephyr and in vnc4server.
by gwj
Tue Feb 02, 2010 8:13 pm
Forum: Bug Reports
Topic: Display problems in X11 build at depths <24
Replies: 9
Views: 8880

I have observed the problem also on Linux PC.
by gwj
Sun Jan 31, 2010 6:30 pm
Forum: Bug Reports
Topic: Display problems in X11 build at depths <24
Replies: 9
Views: 8880

Display problems in X11 build at depths <24

I have noticed the problem in the X11 Linux build. At the display depths 16 and 8 the twinkling stars appear on the black background and there is no diamond/emerald behind. At the display depth 24 everything is OK. Similar problem occurs with the doors at the right of the playfield - the images do n...