Search found 6 matches
- Tue Feb 09, 2010 1:59 pm
- Forum: Bug Reports
- Topic: Display problems in X11 build at depths <24
- Replies: 9
- Views: 11344
So this seems to be a general problem with masked (transparent) blitting. Could it be that this is a specific problem with the X11 port for the N900? It occurs also on PC with the Xephyr xserver at depth 16. Do you have similar problems with other X11 programs (that use masked blitting)? I have not...
- Thu Feb 04, 2010 3:54 pm
- Forum: Bug Reports
- Topic: Display problems in X11 build at depths <24
- Replies: 9
- Views: 11344
- Tue Feb 02, 2010 8:55 pm
- Forum: Bug Reports
- Topic: Display problems in X11 build at depths <24
- Replies: 9
- Views: 11344
I start Xephyr using the command line:
Xephyr :2 -screen 800x600x16
and the game using the command line:
DISPLAY=:2 ./rocksndiamonds
The results are as
http://www.w-s.pl/~gwj/rnd.png
Xephyr :2 -screen 800x600x16
and the game using the command line:
DISPLAY=:2 ./rocksndiamonds
The results are as
http://www.w-s.pl/~gwj/rnd.png
- Tue Feb 02, 2010 8:45 pm
- Forum: Bug Reports
- Topic: Display problems in X11 build at depths <24
- Replies: 9
- Views: 11344
- Tue Feb 02, 2010 8:13 pm
- Forum: Bug Reports
- Topic: Display problems in X11 build at depths <24
- Replies: 9
- Views: 11344
- Sun Jan 31, 2010 6:30 pm
- Forum: Bug Reports
- Topic: Display problems in X11 build at depths <24
- Replies: 9
- Views: 11344
Display problems in X11 build at depths <24
I have noticed the problem in the X11 Linux build. At the display depths 16 and 8 the twinkling stars appear on the black background and there is no diamond/emerald behind. At the display depth 24 everything is OK. Similar problem occurs with the doors at the right of the playfield - the images do n...