Search found 39 matches

by Anonycat
Wed Jun 19, 2019 10:45 pm
Forum: New Ideas
Topic: show stats of to-be-replaced tape
Replies: 3
Views: 283

Re: show stats of to-be-replaced tape

Those mockups also seem to indicate that this feature would retrieve the score of the old playthrough, which would also need to be stored as a variable in the new header version, or again simulate the whole tape in the background, or simply drop any attempt to retrieve the old score value.
by Anonycat
Sun Feb 10, 2019 5:52 pm
Forum: Bug Reports
Topic: Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine
Replies: 1
Views: 188

Re: Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine

This behavior should be taken as a bug in SP, which RND faithfully reproduces under the SP engine but shouldn't have its extent pervade anywhere beyond that.
by Anonycat
Mon Jan 21, 2019 3:39 am
Forum: Bug Reports
Topic: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes
Replies: 10
Views: 586

Re: Snapping (or is it just TAS snapping?) at falling gems may not save correctly in tapes

If you want your tapes to sync, you have to insert at least a 1-frame pause after you snap in some direction, before you're allowed to snap again. Unlike the case of flicking a conveyor belt, this wait doesn't have to be with a completely blank 0x00 input, so just tapping the snap key by itself for ...
by Anonycat
Sat Jan 19, 2019 1:22 am
Forum: Bug Reports
Topic: Switching switches has too much delay in single-step mode
Replies: 3
Views: 345

Re: Switching switches has too much delay in single-step mode

Specifically, after you activate a switch, there has to be at least one intervening frame in which your input is exactly 0x00 (nothing) before you're allowed to activate the switch again. The trouble here is that default RND gives you no way to input a 0x00 in single-step mode; you can simulate it f...
by Anonycat
Mon Dec 17, 2018 12:44 pm
Forum: Puzzles
Topic: Lead Us Not Into Teleportation
Replies: 2
Views: 492

Re: Lead Us Not Into Teleportation

If you could do everything frame-exact, the switch in the top right wouldn't actually be necessary.
by Anonycat
Fri Nov 09, 2018 3:13 am
Forum: Puzzles
Topic: Step by Step Training
Replies: 7
Views: 3205

Re: Step by Step Training

It's not part of a level set at all, you have to construct it yourself in the level editor, using the template shown in the first post.
by Anonycat
Tue Sep 25, 2018 10:24 pm
Forum: Puzzles
Topic: Step by Step Training
Replies: 7
Views: 3205

Re: Step by Step Training

To be fair, pulling off the 33/rock combo absolutely requires a frame-accurate maneuver: snapping a falling gem in midair. Without that, you can still complete the level with a rock in that one particular spot, but you'd need all 35 steps.
by Anonycat
Mon Sep 24, 2018 4:55 am
Forum: Puzzles
Topic: Step by Step Training
Replies: 7
Views: 3205

Re: Step by Step Training

BONUS: The level can be solved with the starting step count set to 33. SUPER RIDICULOUS: The level can still be solved if any one of the fuel containers is replaced by a spent fuel container, or a rock. (If the bottom left fuel is the one that becomes the rock, you can even make both the rock-replac...
by Anonycat
Sun Mar 04, 2018 10:54 pm
Forum: Bug Reports
Topic: Niko Boehm's tutorials - level 19 trick
Replies: 1
Views: 915

Re: Niko Boehm's tutorials - level 19 trick

I have an old tape that demonstrates, perhaps, an interesting corollary to this. This is far more hectic than anyone can ever reasonably expect to play the level, and following along with what's happening is a nightmare, but basically the last of the amoeba cells in the top right dies off at an extr...
by Anonycat
Wed Oct 18, 2017 8:56 pm
Forum: New Ideas
Topic: More Envelopes or Custom Envelopes?
Replies: 8
Views: 3176

Re: More Envelopes or Custom Envelopes?

Did Alan even get the memo that the site came back from that 3-year downtime?
by Anonycat
Fri Jan 22, 2016 3:57 pm
Forum: General Discussion
Topic: config recommendation: tape player buttons & actions
Replies: 8
Views: 6824

Re: config recommendation: tape player buttons & actions

That's a phenomenon I've long noticed, to the point where I hex-edited all the mid-step waiting moves out of my tapes simply to compact the file sizes. Different branches of the game engine treat snaps differently: the BD and EM engines effectively only poll at 8-frame intervals, so anything you do-...
by Anonycat
Mon Aug 24, 2015 6:11 pm
Forum: General Discussion
Topic: Small graphical problem
Replies: 3
Views: 4456

Re: Small graphical problem

I reported it here, where I mentioned it was still erratic on 3.3.1.2. I haven't been keeping up with Git much.
by Anonycat
Sun Jun 14, 2015 9:24 pm
Forum: Bug Reports
Topic: copy level file, save, overwrites wrong level
Replies: 5
Views: 4587

Re: copy level file, save, overwrites wrong level

No matter where the file is physically stored, the binary data in the tape file contains an INFO block which is supposed to tell RnD what levelset and level number it's supposed to play, and copying the file obviously doesn't change the contents there. I'm not aware of any mechanism for playing back...
by Anonycat
Mon Aug 18, 2014 4:53 am
Forum: Bug Reports
Topic: Snake Bite 30 shows incorrect tiles
Replies: 2
Views: 4044

Snake Bite 30 shows incorrect tiles

I don't remember when it started, but recently Snake Bite level 30 (and no other level in the set) has been displaying graphical issues in most of its rooms, always one row at a time and always in the same places. I've noted another bug before that applies in a wider range of levels, but only when p...
by Anonycat
Fri Apr 18, 2014 6:20 pm
Forum: New Ideas
Topic: Writing Sequential Files
Replies: 3
Views: 4771

Re: Writing Sequential Files

We do have F1 and F2 keys. What those do is save and load replay data accounting for all the level progress so far, to be picked up when you want to resume trying