Search found 57 matches

by Steffest
Tue Feb 27, 2018 9:09 pm
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 43
Views: 75535

Re: Emerald Mine Club levelset completion progress

Hey Rap, Great progress! I totally agree that any current Emerald Mine engine needs skippable levels because some of them are just too tedious or batshit crazy difficult to pass. I just wanted to make a quick comment on the "go invisible" part of the "into the terrible tunnels" l...
by Steffest
Thu Feb 08, 2018 9:21 pm
Forum: Level and Artwork Design
Topic: Any way to extract DX-Boulder sprites?
Replies: 2
Views: 3178

Re: Any way to extract DX-Boulder sprites?

Hey Rap, It's nice that someone still remembers that game:-) DX Boulder was my first "real" software development project and I knew sh*t about coding back then so I ran myself into every trap that DIY software juniors can ran into :-) But still is was fun. The MagicP spriteset was just a b...
by Steffest
Thu Feb 08, 2018 8:55 pm
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 43
Views: 75535

Re: Emerald Mine Club levelset completion progress

@rap: 1993 is the year of the "player": the engine that plays the caves, which is not necessarily the year the caves where designed. as Holger said: the file date of the levels is 2021, which is obviously not correct. So I just settled for a question mark: "somewhere in the nineties&q...
by Steffest
Wed Apr 05, 2017 12:05 pm
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 43
Views: 75535

Re: Emerald Mine Club levelset completion progress

Hi Rap, It only took me 20 months to notice you mentioned my name :-) I've been in contact with Sandancer of EMC GB , his real name is Bryan Waters, I could pass you his email address if you want. I thought it maybe would be nice to do a little article on the most active EM Clubs, this year marking ...
by Steffest
Fri Jan 08, 2010 9:13 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

hi RAP Indeed, getting a common file format is not that simple as it may sound :-) with little effort you get a format that is perfect for 90% of the cases and then all the subtle differences come creeping in adding complexity over complexity over complexity. and the last 2% is almost impossible to ...
by Steffest
Fri Sep 19, 2008 7:29 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

LogicDeLuxe wrote:What's the matter with that data base? I get only "The page cannot be found".
Whoops, sorry about that, moved everything to another server and forgot to update some stuff.

http://www.emeraldmines.net/BDCFF/ is back up.
by Steffest
Thu Aug 28, 2008 1:44 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

Thanks Logicdeluxe I'll get the specs at http://www.emeraldmines.net/BDCFF/ up to date as soon as possible. I haven't really followed the discussion in this thread the last months as it seemed Boulderdash-centered (obviously), which I don't know much about. Funny how everybody runs into specific nic...
by Steffest
Sun Mar 30, 2008 9:33 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

Ah, thanks holger I'll look into it Interesting thread ! about the spamming. Hmm - manual spamming? That's very hard too counter. The BDCFF proposal can be locked down to the people with an interest in updating it (maybe with a password) But protecting a general forum against human manual spammers ....
by Steffest
Sun Mar 30, 2008 7:14 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

Arg - Stupid!
I cleaned it up and removed the write-privileges to the database.

Updates are no longer possible now - untill I've setup a small captcha system.
(Which will be at least 2 weeks as I'm on holiday)

Stupid Spammers!
by Steffest
Thu Mar 13, 2008 9:23 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

Hehe, you got me there.
The written word, I hate it :-) It so final!

My intentions are very well, but my time very limited (like everyone else, offcourse)
by Steffest
Thu Mar 13, 2008 1:42 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

Hmm, Stupid that with any open system like this, sooner or later its poluted with spam ... Spam is gone. [Level=n]...[/Level] is updated Whats that about "Version=0.5" is this the version of the proposal ? The objects tab, yes .. that's something for next week. (And also a littke spam prot...
by Steffest
Tue Mar 11, 2008 10:00 am
Forum: General Discussion
Topic: Porting RnD to DS/PSP
Replies: 25
Views: 39563

Hey RAP! Cool Wiki ! I thought that Martijn was planning a Boulder Wiki , which would be great. About the Emerald Mine Club: All the games on that site are allready on this forum. There are still some missing mines however that nobody seems to have (including the EMC) They're listed on http://www.em...
by Steffest
Wed Jan 30, 2008 9:44 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

Some goods points there ! - Avoid & , <, > in map sections. (and possibly ", [, ]; and = too, allthough a parser shouldn't be looking for those in a [map] [/map] section.) Agreed: in my flash engine I convert supported BDCFF section to XML to load/parse. It would be so much nicer if a map s...
by Steffest
Tue Jan 29, 2008 1:15 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

If I remember correctly a EM exit is destroyable. Yep, in EM an exit (both closed and open) is destroyable. Therefore, looks like the exact same element as the BD_exit, no? no need to define a separate element for that. @Steffest: To avoid any confusion, I can rename all defined EM_xxx elements for...
by Steffest
Mon Jan 28, 2008 7:23 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 371115

OUTBOX and OUTBOXopen are more BD style (unfortunately there is no "bd_exit" in RND, so the normal one is used) EM_EXIT and EM_EXIT_CLOSED are more EM style (look to the image). Yes, but the BD outbox and the EM outbox behave the same, so this is the same element (allthough they have diff...