Search found 7 matches
- Mon Oct 29, 2007 3:33 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5424583
I've made elements that can move over others when pushed (and leave behind the tube). Not sure about Xor's rules and such, but this should help you get started. http://www.zomis.net/rnd/download.php?id=693 This lets you push a dolly through a horizontal or vetical tube (and the tube can be any lengt...
- Sun Oct 28, 2007 3:39 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5424583
- Sun Oct 28, 2007 3:26 pm
- Forum: Level and Artwork Design
- Topic: "NEGUNDO WORLD 3" Release !
- Replies: 15
- Views: 27617
- Sat Oct 27, 2007 4:42 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5424583
What if the spaceship left behind a CE. This CE is diggable only by other spaceships, and turns to space after 8 frames (maybe 1 frame is enough). This should block any boulders and give the spaceships priority. Spaceship leaves behind CE1 ¸013¸000¸080¸004¸090 ¸013¸014¸090¸360¸090 ¸013¸013¸013¸013¸0...
- Fri Oct 26, 2007 6:01 pm
- Forum: Bug Reports
- Topic: The Player element cannot be used in a CE condition
- Replies: 9
- Views: 12216
something like this has been reported already
viewtopic.php?p=9774&highlight=#9774
viewtopic.php?p=9774&highlight=#9774
- Fri Oct 26, 2007 3:22 pm
- Forum: Level and Artwork Design
- Topic: "NEGUNDO WORLD 3" Release !
- Replies: 15
- Views: 27617
- Wed Oct 24, 2007 3:23 pm
- Forum: Level and Artwork Design
- Topic: "NEGUNDO WORLD 3" Release !
- Replies: 15
- Views: 27617