Search found 93 matches
- Sun Jan 27, 2008 10:36 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
- Thu Jan 24, 2008 11:02 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
- Wed Jan 23, 2008 8:22 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
Thanks, Holger! I'm not sure I will modify the current implementation of XOR, as it works fine now, but maybe I'll do it, as I don't like the current complexity. I have to evaluate if I can simplify the current method enough with the new features. And I have to find some free time... Anyway, I'm gla...
- Fri Jan 11, 2008 9:39 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
- Fri Jan 11, 2008 9:00 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
- Thu Dec 13, 2007 12:43 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
Well, good graphics, indeed! Your emerald mine set is almost sufficient, but I would prefer completely new graphics, of course. The underwater world is perhaps a good idea, but we will have to find or record underwater sounds too. Not sure it's easy. It is not necessary to do the graphics in 3D, of ...
- Wed Dec 12, 2007 9:12 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
Hi! Thanks for your appreciation on the game concept. I have already tried to grab the Amiga graphics. Unfortunately, they are not very good, and the tiles are 24x24 pixels instead of 32x32 in RnD. I have tried to scale them, but the result is horrible! Furthermore, I cannot grab the animations. I h...
- Wed Dec 12, 2007 3:59 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
XOR v0.9
Here is the latest, and probably the last beta of XOR: XOR_v0.9.zip I have added the tutorial level, some readme files, and improved score files. I have had a good confirmation that level 14 of the Proscion set is really unplayable. Also, I have downloaded a fresh copy of XOR for the Amiga, and comp...
- Mon Dec 10, 2007 4:17 pm
- Forum: New Ideas
- Topic: Prospector in the Mazes of Xor
- Replies: 7
- Views: 17499
XOR for R'n'D
I have developed a varaint of Prospector in the Mazes of XOR for R'n'D. There are several differences with the original game, but the principle is the same: It uses the R'n'D graphics and sounds. You have to pick up an additional element at the very beginning of each level to be able to swap the two...
- Mon Dec 10, 2007 3:49 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
- Mon Dec 10, 2007 2:54 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
Forum problem?
Thanks to Google, I have just discovered this thread in the New Ideas forum, about Prospector in the mazes of XOR. I would like to post in that thread, but strangely, when I click on the Post Reply button, I am redirected to the main index page. Seems I can't post in the whole New Ideas forum. Somet...
- Mon Dec 10, 2007 1:53 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
- Sat Dec 08, 2007 4:20 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
XOR beta 8
Here it is! XOR_v0.8.zip (Requires R'n'D v 2007-10-31 or greater!) There are no tapes any more in the archive, but all scores files have been created by playing version beta 8. All levels with a score file are therefore playable, and I don't think that are still bugs. However, this is still a beta, ...
- Fri Dec 07, 2007 4:58 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
- Sun Nov 25, 2007 11:17 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5298494
Thanks, and congratulations! BTW, maybe I've found a new way to kill the player. Since, when a zeppelin or atom can move left, there is an empty space to its left, I have added a change page in those elements that creates a non-walkable invisible CE to the left side of the element each time it hits ...