Search found 93 matches

by r0lZ
Sat Nov 03, 2007 9:19 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

I see. The mushroom is defined as not collectible, but it changes to a collectible mushroom when it is pressed by the player. Interesting idea! It's simple and it has the advantage to preserve the standard behaviour of collectible elements (sound, animation...) Thanks!
How can we cheat with that?
by r0lZ
Sat Nov 03, 2007 4:40 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

Your solution is very interesting, but it doesn't work well! :( You have already noted the synchronization problem that permits to the player to survive in some cases. But there is also an unpleasant pause in the move of the zeppelins, and their overall movements are also slowed down. I could live w...
by r0lZ
Sat Nov 03, 2007 3:22 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

OK, I have modified the way the diamonds and lights are "collected", and the score is now correctly updated as well. But I have still a little problem with the "fuel" element. As you know, you have to take it as soon as possible to be able to swap the two players when you drop th...
by r0lZ
Sat Nov 03, 2007 2:16 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

I really think that some graphics should be added to make it more comprehensive what the elements do. But of course, it's easy to learn just after a few minutes of playing. How do the original XOR graphics look like? I'm sure it's not equal to the RnD graphics, right? Well, the original version has...
by r0lZ
Sat Nov 03, 2007 1:51 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

3. How to solve this area of the second map (without being hit by a Zeppelin)? Or are all gems not needed? You have to take all gems. You can have a look at the solution tape. I have played this level. But you have to take the gem at the right side first, then the one at the bottom left, then the b...
by r0lZ
Sat Nov 03, 2007 1:40 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

Thanks for your help. I will have a look at the BD2K3 soundinfo.conf file. I have just installed ConfEdit yesterday, but honestly I think it's an enormous work to understand how to use it just to add some sounds. Maybe I'll use it if I decide to design new worlds... I have currently not the intentio...
by r0lZ
Fri Nov 02, 2007 7:41 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

XOR v0.1 beta

OK, I have finally a first working version of XOR. You can download XOR v0.1 beta here . [EDIT] File removed. Please use the latest beta! [/EDIT] And don't forget that you need RnD version 20071031 or more to play XOR! You can download the beta I have used to built the XOR world here: http://www.art...
by r0lZ
Thu Nov 01, 2007 2:13 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

OK. I have been able to program the dolly with only 3 CEs and 2 change pages per CEs. Previously, I needed 12 CEs with up to 8 change pages per CEs, and the result was not satisfactory. Great!!! I will now reprogram the rocks, bombs, zeppelins and atoms, as they can also be pushed in the tubes. I wi...
by r0lZ
Thu Nov 01, 2007 1:17 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

1. Yes, I agree. It's what I've tried to do. That should work. Will try again. 2. Indeed, it works. I'm not sure why I haven't been able to do it, as I think I have done exactly what you describe. Maybe I forgot to change something, like the tube being defined as diggable. Sorry. 3. Yeah! Your new v...
by r0lZ
Wed Oct 31, 2007 12:46 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

Well, I had a quick look, and indeed it works. However, I have still some problems. IMO, they can be avoided by using other CEs when appropriate, but that's not as easy as it sounds. 1. If I define the dolly to be able to dig the tubes, it digs the horizontal tube also when it is pushed vertically, ...
by r0lZ
Tue Oct 30, 2007 10:59 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

Thanks!
by r0lZ
Tue Oct 30, 2007 1:27 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321512

Great news! I can't wait for the beta! A million thanks for your effort! I've just posted a note in a bug report thread about my need of a new condition similar to "pushed by player" but seems I will have a better solution soon! However, let me explain why a new condition could be useful. ...
by r0lZ
Tue Oct 30, 2007 12:57 am
Forum: Bug Reports
Topic: The Player element cannot be used in a CE condition
Replies: 9
Views: 9486

OK, I agree totally. Adding too many compatibility options or variations in the game engine is difficult. I was just trrying to find a solution so that only my levels are affected by the changes. BTW, I would like also a new change page condition similar to the current "when pushed by player&qu...
by r0lZ
Mon Oct 29, 2007 11:43 pm
Forum: Bug Reports
Topic: Set Speed action works only for player 1
Replies: 8
Views: 9192

That's exactly what I needed to know. In XOR, it is probably better to use "switched", to be sure that the user doesn't trigger two actions consecutively by mistake. Great!
by r0lZ
Mon Oct 29, 2007 11:38 pm
Forum: Bug Reports
Topic: The Player element cannot be used in a CE condition
Replies: 9
Views: 9486

OK, thanks.

Maybe you could add an option to enable the new features, disabled by default, or extend the choice of the game engine in the level settings?