I see. The mushroom is defined as not collectible, but it changes to a collectible mushroom when it is pressed by the player. Interesting idea! It's simple and it has the advantage to preserve the standard behaviour of collectible elements (sound, animation...) Thanks!
How can we cheat with that?
Search found 93 matches
- Sat Nov 03, 2007 9:19 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
- Sat Nov 03, 2007 4:40 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
Your solution is very interesting, but it doesn't work well! :( You have already noted the synchronization problem that permits to the player to survive in some cases. But there is also an unpleasant pause in the move of the zeppelins, and their overall movements are also slowed down. I could live w...
- Sat Nov 03, 2007 3:22 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
- Sat Nov 03, 2007 2:16 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
I really think that some graphics should be added to make it more comprehensive what the elements do. But of course, it's easy to learn just after a few minutes of playing. How do the original XOR graphics look like? I'm sure it's not equal to the RnD graphics, right? Well, the original version has...
- Sat Nov 03, 2007 1:51 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
3. How to solve this area of the second map (without being hit by a Zeppelin)? Or are all gems not needed? You have to take all gems. You can have a look at the solution tape. I have played this level. But you have to take the gem at the right side first, then the one at the bottom left, then the b...
- Sat Nov 03, 2007 1:40 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
Thanks for your help. I will have a look at the BD2K3 soundinfo.conf file. I have just installed ConfEdit yesterday, but honestly I think it's an enormous work to understand how to use it just to add some sounds. Maybe I'll use it if I decide to design new worlds... I have currently not the intentio...
- Fri Nov 02, 2007 7:41 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
XOR v0.1 beta
OK, I have finally a first working version of XOR. You can download XOR v0.1 beta here . [EDIT] File removed. Please use the latest beta! [/EDIT] And don't forget that you need RnD version 20071031 or more to play XOR! You can download the beta I have used to built the XOR world here: http://www.art...
- Thu Nov 01, 2007 2:13 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
OK. I have been able to program the dolly with only 3 CEs and 2 change pages per CEs. Previously, I needed 12 CEs with up to 8 change pages per CEs, and the result was not satisfactory. Great!!! I will now reprogram the rocks, bombs, zeppelins and atoms, as they can also be pushed in the tubes. I wi...
- Thu Nov 01, 2007 1:17 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
1. Yes, I agree. It's what I've tried to do. That should work. Will try again. 2. Indeed, it works. I'm not sure why I haven't been able to do it, as I think I have done exactly what you describe. Maybe I forgot to change something, like the tube being defined as diggable. Sorry. 3. Yeah! Your new v...
- Wed Oct 31, 2007 12:46 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
Well, I had a quick look, and indeed it works. However, I have still some problems. IMO, they can be avoided by using other CEs when appropriate, but that's not as easy as it sounds. 1. If I define the dolly to be able to dig the tubes, it digs the horizontal tube also when it is pushed vertically, ...
- Tue Oct 30, 2007 10:59 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
- Tue Oct 30, 2007 1:27 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321512
- Tue Oct 30, 2007 12:57 am
- Forum: Bug Reports
- Topic: The Player element cannot be used in a CE condition
- Replies: 9
- Views: 9486
- Mon Oct 29, 2007 11:43 pm
- Forum: Bug Reports
- Topic: Set Speed action works only for player 1
- Replies: 8
- Views: 9192
- Mon Oct 29, 2007 11:38 pm
- Forum: Bug Reports
- Topic: The Player element cannot be used in a CE condition
- Replies: 9
- Views: 9486