Search found 93 matches

by r0lZ
Sun Nov 11, 2007 10:57 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

Actually, it IS possible to detect in which direction the player moves. Use a CE with the change condition "Change when Move of <player 1> at left side", then it will ONLY trigger the change when the player moves left. "Move of" is one of the rare cases where it actually works t...
by r0lZ
Sat Nov 10, 2007 10:36 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

Yes, I have noticed that bug recently, in level 10. It happens in very precise circumstances, difficult to describe. In XOR, the behaviour or the elements is related to the direction of the moves of the player. For example, when the player moves down, the zeppelins and atoms have precedence over the...
by r0lZ
Fri Nov 09, 2007 3:17 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

XOR v0.3 beta

XOR v0.3 beta is available.
[EDIT] File removed. Please use the latest beta! [/EDIT]

I think I have fixed most problems now, but I'm still not sure.

Anyway, I will now wait the next RnD beta to continue, as it should be really simpler to program exactly what I need.
by r0lZ
Fri Nov 09, 2007 8:09 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

I think you're right. Appending to the end of the tape seems to work always. I use F2 very often and IIRC I never had problems. But using features such as pause before end to truncate an existing tape is dangerous.
by r0lZ
Wed Nov 07, 2007 11:01 pm
Forum: General Discussion
Topic: how to play internet multiplayer games in Windows:
Replies: 13
Views: 19489

Yes, the usage message doesn't give the detail:

Code: Select all

  -n, --network                    network multiplayer game
      --serveronly                 only start network server
by r0lZ
Wed Nov 07, 2007 9:16 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

Thanks for your positive answer, Holger! As you have certainly read, I've modified the genial solution of Zomis so that it works in *almost* all cases I need. But when I think I have finally found THE method, something gets broken somewhere else. And the complexity of the current method makes it dif...
by r0lZ
Wed Nov 07, 2007 4:05 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

I have a small idea about how it could be solved, but I'm not sure. Don't worry! I've found a solution (using the "pickable mushroom" method.) I think it's exactly what I need. But unfortunately, most of the tapes are now broken again, so I have to play several levels again to be sure tha...
by r0lZ
Wed Nov 07, 2007 4:00 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

Holger wrote:> To solve this, you can use a sound effect for each change page, like this:
>
>> custom_134.page[3]: jingle_animal.wav
Great! I was hoping that something like that existed! It's much more easy now! Thanks!
by r0lZ
Tue Nov 06, 2007 1:15 pm
Forum: General Discussion
Topic: how to play internet multiplayer games in Windows:
Replies: 13
Views: 19489

OK. Thanks a lot!
by r0lZ
Tue Nov 06, 2007 9:27 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

OK. Here is beta2: http://home.tele2allin.be/vt6328799/files/XOR_v0.2.zip [EDIT] File removed. Please use the latest beta! [/EDIT] I haven't kept my different attempts to solve the problems, sorry. But level 3 of the last levelset is a level that I use to test. Currently, it has exactly the same CEs...
by r0lZ
Tue Nov 06, 2007 2:33 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

Zomis, I have finally made something that works almost perfectly. Using "hitting something" works fine, so forget my previous post. Also, I have understood your method. Not really simple, but very smart! Thanks again! I thought I was ready for a new beta, but I noticed that some tapes were...
by r0lZ
Mon Nov 05, 2007 2:08 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

Yeah! Seems it's *almost* perfect! :) I don't understand yet how you did this magic, but currently I have noticed only one problem, and it should be possible to avoid it. In the GE7, I suppose you need to have everything that is solid (not empty.) Right? You forgot some elements, like the exit door....
by r0lZ
Sun Nov 04, 2007 4:59 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

I have tried the .hitting property too, but without luck so far. But I have now modified the CEs to create an additional temp CE that triggers the sound when it changes, and that works fine. Therefore, as far as I know, everything is working well now, except that the player is not killed when he is ...
by r0lZ
Sun Nov 04, 2007 4:49 pm
Forum: General Discussion
Topic: how to play internet multiplayer games in Windows:
Replies: 13
Views: 19489

Sorry to post in this old thread, but I would like to try RnD over Internet with a friend, under Windoze XP. So far, I have been able to play a 2 players game on a LAN without problem, using the method explained above. But I can't get it to work over the internet. It's probably because the hardware ...
by r0lZ
Sun Nov 04, 2007 10:08 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321449

The diamonds can now be picked but not snapped, as they should, and the animation and original sound is still present. Thanks again for this excellent method, Daniel. I have also been able to modify the sounds of some elements. However, I am still stuck with the sounds of the dolly, zeppelins and at...