Search found 93 matches
- Sun Nov 11, 2007 10:57 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
- Sat Nov 10, 2007 10:36 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
Yes, I have noticed that bug recently, in level 10. It happens in very precise circumstances, difficult to describe. In XOR, the behaviour or the elements is related to the direction of the moves of the player. For example, when the player moves down, the zeppelins and atoms have precedence over the...
- Fri Nov 09, 2007 3:17 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
XOR v0.3 beta
XOR v0.3 beta is available.
[EDIT] File removed. Please use the latest beta! [/EDIT]
I think I have fixed most problems now, but I'm still not sure.
Anyway, I will now wait the next RnD beta to continue, as it should be really simpler to program exactly what I need.
[EDIT] File removed. Please use the latest beta! [/EDIT]
I think I have fixed most problems now, but I'm still not sure.
Anyway, I will now wait the next RnD beta to continue, as it should be really simpler to program exactly what I need.
- Fri Nov 09, 2007 8:09 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
- Wed Nov 07, 2007 11:01 pm
- Forum: General Discussion
- Topic: how to play internet multiplayer games in Windows:
- Replies: 13
- Views: 19489
Yes, the usage message doesn't give the detail:
Code: Select all
-n, --network network multiplayer game
--serveronly only start network server
- Wed Nov 07, 2007 9:16 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
Thanks for your positive answer, Holger! As you have certainly read, I've modified the genial solution of Zomis so that it works in *almost* all cases I need. But when I think I have finally found THE method, something gets broken somewhere else. And the complexity of the current method makes it dif...
- Wed Nov 07, 2007 4:05 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
- Wed Nov 07, 2007 4:00 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
- Tue Nov 06, 2007 1:15 pm
- Forum: General Discussion
- Topic: how to play internet multiplayer games in Windows:
- Replies: 13
- Views: 19489
- Tue Nov 06, 2007 9:27 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
OK. Here is beta2: http://home.tele2allin.be/vt6328799/files/XOR_v0.2.zip [EDIT] File removed. Please use the latest beta! [/EDIT] I haven't kept my different attempts to solve the problems, sorry. But level 3 of the last levelset is a level that I use to test. Currently, it has exactly the same CEs...
- Tue Nov 06, 2007 2:33 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
- Mon Nov 05, 2007 2:08 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
Yeah! Seems it's *almost* perfect! :) I don't understand yet how you did this magic, but currently I have noticed only one problem, and it should be possible to avoid it. In the GE7, I suppose you need to have everything that is solid (not empty.) Right? You forgot some elements, like the exit door....
- Sun Nov 04, 2007 4:59 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
I have tried the .hitting property too, but without luck so far. But I have now modified the CEs to create an additional temp CE that triggers the sound when it changes, and that works fine. Therefore, as far as I know, everything is working well now, except that the player is not killed when he is ...
- Sun Nov 04, 2007 4:49 pm
- Forum: General Discussion
- Topic: how to play internet multiplayer games in Windows:
- Replies: 13
- Views: 19489
Sorry to post in this old thread, but I would like to try RnD over Internet with a friend, under Windoze XP. So far, I have been able to play a 2 players game on a LAN without problem, using the method explained above. But I can't get it to work over the internet. It's probably because the hardware ...
- Sun Nov 04, 2007 10:08 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321449
The diamonds can now be picked but not snapped, as they should, and the animation and original sound is still present. Thanks again for this excellent method, Daniel. I have also been able to modify the sounds of some elements. However, I am still stuck with the sounds of the dolly, zeppelins and at...