Search found 93 matches
- Sat Nov 24, 2007 11:49 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
yet another bug!
I thought I had finally fixed all problems, so I have re-recorded all tapes, without any hiss. However, I have also tried to solve a level that I haven't played before. And I found another bug! It is caused by the combination of the method to kill the player when he is hit by an object falling horiz...
- Mon Nov 19, 2007 4:22 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
- Sun Nov 18, 2007 3:25 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
Well, I have already modified the dolly and spaceship elements to implement your method, and I have good results so far. I have still to modify the rocks, bombs and atoms... and to try the method in real circumstances. Of course, I had to add again several new CEs, GEs and change pages, as I have to...
- Sun Nov 18, 2007 1:19 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
I thought also at a similar method. However, I'm not sure it is possible to detect easily when the push begins and when it ends. Especially, if I detect that an element is pressed, I can not assume that it's the beginning of a push and freeze the zeppelins and atoms, as if the player releases the le...
- Sun Nov 18, 2007 12:56 pm
- Forum: Level and Artwork Design
- Topic: Pac-man
- Replies: 22
- Views: 29148
- Sat Nov 17, 2007 11:35 am
- Forum: Level and Artwork Design
- Topic: Pac-man
- Replies: 22
- Views: 29148
- Fri Nov 16, 2007 11:11 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
Unfortunately, my method is incompatible with the way the player and the friend are swapped. :( Suppose that the player presses the dolly from the right during a short moment, shorter than the push delay. The invisible element is created under the player, but the player doesn't move. Now, if the pla...
- Fri Nov 16, 2007 7:50 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
Well, finally I've found a way to avoid the problem reported in the previous post. I had to introduce two new elements amd a lot of new change pages, but it works! The idea is to create a new invisible element behind the player when he presses an element that can be pushed horizontally (dolly, rock ...
- Fri Nov 16, 2007 12:12 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
XOR v0.5 beta
Beta 5 is available here . [EDIT] File removed. Please use the latest beta! [/EDIT] I have now played all levels of the Original XOR Mazes set, the two additional mazes, and the first ten levels of the Proscion's Mazes, and all levels are playable, except level 14 of the Original XOR mazes, with the...
- Wed Nov 14, 2007 3:15 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
It's the problem with the game speed that is not restored for player 2 after it has been frozen. See this post . There might be other similar problems as well, but I haven't really tried to implement XOR with two real players yet, so I'm not sure. BTW, Holger, I have also noticed a problem with the ...
- Wed Nov 14, 2007 12:55 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
Thanks for the tip. I will try that. I suppose that detecting if friend is alive must be done by detecting if he touches something? Right? But I think that detecting if an element touches something works only when something changes. And I suppose also that I will need to test also if he touches an e...
- Wed Nov 14, 2007 11:23 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
OK, I've found a solution for the second problem. Now, when the friend explodes, the main player is also killed. That's better than nothing. But I have still the first problem. I can, of course, modify the level 14 so that it is possible to take the last emerald without dying, but I would like to tr...
- Wed Nov 14, 2007 12:10 am
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
- Tue Nov 13, 2007 11:50 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
Unfortunately, I have still two important problems. In level 14, this is the end of the way followed by one player: `002`002`002`002`002`002 `002`006`345`090`000`002 `000`002`080`000`000`002 `000`000`000`002`006`002 `000`000`002`002`002`002 It is easy to take the emerald at the right side, but it is...
- Mon Nov 12, 2007 1:07 pm
- Forum: Level and Artwork Design
- Topic: Trying to develop XOR for RnD
- Replies: 128
- Views: 5321465
XOR beta 4
OK, XOR beta 4 is available here . [EDIT] File removed. Please use the latest beta! [/EDIT] I have used your new zeppelin element and created a similar atom element to kill the player. I had to modify the delay (from 4 frames to 1 frame) as the original delay caused some problems in some cases. The ...