Search found 93 matches

by r0lZ
Sat Nov 24, 2007 11:49 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

yet another bug!

I thought I had finally fixed all problems, so I have re-recorded all tapes, without any hiss. However, I have also tried to solve a level that I haven't played before. And I found another bug! It is caused by the combination of the method to kill the player when he is hit by an object falling horiz...
by r0lZ
Mon Nov 19, 2007 4:22 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

Yes, I agree. I have finally something that seems to work, but as I thought there were also many other things to change to control the rest, as currently, things are so interconnected with each other than changing "a coma in a line of code" has important repercussion in another module! And...
by r0lZ
Sun Nov 18, 2007 3:25 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

Well, I have already modified the dolly and spaceship elements to implement your method, and I have good results so far. I have still to modify the rocks, bombs and atoms... and to try the method in real circumstances. Of course, I had to add again several new CEs, GEs and change pages, as I have to...
by r0lZ
Sun Nov 18, 2007 1:19 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

I thought also at a similar method. However, I'm not sure it is possible to detect easily when the push begins and when it ends. Especially, if I detect that an element is pressed, I can not assume that it's the beginning of a push and freeze the zeppelins and atoms, as if the player releases the le...
by r0lZ
Sun Nov 18, 2007 12:56 pm
Forum: Level and Artwork Design
Topic: Pac-man
Replies: 22
Views: 29148

Thanks!
by r0lZ
Sat Nov 17, 2007 11:35 am
Forum: Level and Artwork Design
Topic: Pac-man
Replies: 22
Views: 29148

Where can I download Pacman? The link is broken!
by r0lZ
Fri Nov 16, 2007 11:11 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

Unfortunately, my method is incompatible with the way the player and the friend are swapped. :( Suppose that the player presses the dolly from the right during a short moment, shorter than the push delay. The invisible element is created under the player, but the player doesn't move. Now, if the pla...
by r0lZ
Fri Nov 16, 2007 7:50 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

Well, finally I've found a way to avoid the problem reported in the previous post. I had to introduce two new elements amd a lot of new change pages, but it works! The idea is to create a new invisible element behind the player when he presses an element that can be pushed horizontally (dolly, rock ...
by r0lZ
Fri Nov 16, 2007 12:12 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

XOR v0.5 beta

Beta 5 is available here . [EDIT] File removed. Please use the latest beta! [/EDIT] I have now played all levels of the Original XOR Mazes set, the two additional mazes, and the first ten levels of the Proscion's Mazes, and all levels are playable, except level 14 of the Original XOR mazes, with the...
by r0lZ
Wed Nov 14, 2007 3:15 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

It's the problem with the game speed that is not restored for player 2 after it has been frozen. See this post . There might be other similar problems as well, but I haven't really tried to implement XOR with two real players yet, so I'm not sure. BTW, Holger, I have also noticed a problem with the ...
by r0lZ
Wed Nov 14, 2007 12:55 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

Thanks for the tip. I will try that. I suppose that detecting if friend is alive must be done by detecting if he touches something? Right? But I think that detecting if an element touches something works only when something changes. And I suppose also that I will need to test also if he touches an e...
by r0lZ
Wed Nov 14, 2007 11:23 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

OK, I've found a solution for the second problem. Now, when the friend explodes, the main player is also killed. That's better than nothing. But I have still the first problem. I can, of course, modify the level 14 so that it is possible to take the last emerald without dying, but I would like to tr...
by r0lZ
Wed Nov 14, 2007 12:10 am
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

The other problem is probably possible to fix, but in my implementation, I will have to change a lot of things. The problem occurs when the "friend" explodes: `000`004 `000`082 `080`000 `053`019 Move down to take the fuel, and stay at that place. Then swap the players with the drop key. No...
by r0lZ
Tue Nov 13, 2007 11:50 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

Unfortunately, I have still two important problems. In level 14, this is the end of the way followed by one player: `002`002`002`002`002`002 `002`006`345`090`000`002 `000`002`080`000`000`002 `000`000`000`002`006`002 `000`000`002`002`002`002 It is easy to take the emerald at the right side, but it is...
by r0lZ
Mon Nov 12, 2007 1:07 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5321465

XOR beta 4

OK, XOR beta 4 is available here . [EDIT] File removed. Please use the latest beta! [/EDIT] I have used your new zeppelin element and created a similar atom element to kill the player. I had to modify the delay (from 4 frames to 1 frame) as the original delay caused some problems in some cases. The ...