Search found 18 matches

by Sim_Piko
Tue Jan 01, 2008 1:21 pm
Forum: Off Topic
Topic: Happy New Year!
Replies: 6
Views: 11019

In Polish : "Szczęśliwego nowego roku!"
by Sim_Piko
Mon Dec 31, 2007 11:13 pm
Forum: Off Topic
Topic: Happy New Year!
Replies: 6
Views: 11019

HAPPY NEW YEAR from me, too!!!!!!!!!!!!!!!!
by Sim_Piko
Sun Dec 30, 2007 10:12 pm
Forum: Off Topic
Topic: Happy Xmas!
Replies: 6
Views: 10855

In Polish: "Wesołych świąt Bożego Narodzenia!" or "Wesołych świąt!"
by Sim_Piko
Wed Dec 05, 2007 12:53 pm
Forum: Level and Artwork Design
Topic: NES Boulder Dash
Replies: 27
Views: 31666

Zomis wrote:Let's see if this works
Downloaded and it's working :D
Thanks Zomis :!:
by Sim_Piko
Mon Dec 03, 2007 9:36 pm
Forum: Level and Artwork Design
Topic: NES Boulder Dash
Replies: 27
Views: 31666

Where I can download this levelset (or when from Zomis Archive) ?
by Sim_Piko
Sat Nov 17, 2007 9:39 pm
Forum: Level and Artwork Design
Topic: Pac-man
Replies: 22
Views: 28865

r0lZ wrote:Where can I download Pacman? The link is broken!
Can someone upload this levelset to Zomis Archive?
by Sim_Piko
Thu Nov 08, 2007 7:07 pm
Forum: Off Topic
Topic: 10,000 articles!
Replies: 30
Views: 30557

Me too... :roll:
by Sim_Piko
Mon Nov 05, 2007 3:53 pm
Forum: Off Topic
Topic: General Discussion spam
Replies: 7
Views: 18351

SOMEONE MUST DELETE IT :!: :!: :!: :!: :!:
by Sim_Piko
Tue Oct 23, 2007 5:59 pm
Forum: Bug Reports
Topic: Contributions 1995-98 bug!
Replies: 12
Views: 13518

could you paste the whole contents of your levelinfo.conf into your post? Here: file_identifier: ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_3.1 ; add this line name: boulder dash sim author: Peter Liepa imported_from: Original Boulderdash levels: 100 first_level: 0 sort_priority: 100 latest_engine: true...
by Sim_Piko
Sun Oct 21, 2007 8:47 pm
Forum: Bug Reports
Topic: Contributions 1995-98 bug!
Replies: 12
Views: 13518

Zilberi wrote:Sorry about bad english
My english isn't good too
RTADash wrote:Hope this works out. :)
Look in INITIAL PLAYER SPEED in level editor before you add "latest_engine: true" in levelinfo.conf and after.
Before I had FAST speed and after - NORMAL.
by Sim_Piko
Sat Oct 20, 2007 6:59 am
Forum: Bug Reports
Topic: Contributions 1995-98 bug!
Replies: 12
Views: 13518

I hade this same thing when I tried to copy levels from "Original Boulder Dash"levelset. I found on the forum how to make the levels normal. If in the "levelinfo.conf" you add this line: latest_engine: true levels work normal. Maybe this thing can help you? :roll:
by Sim_Piko
Tue Oct 16, 2007 4:11 pm
Forum: Level and Artwork Design
Topic: Some levels of my work and question
Replies: 2
Views: 5934

Alan wrote:Aren't these from BoulderRush? (the colours give it away)
Yes, they're.
Now I changed palette and reuploaded the graphics at same link as before.
I maded also animation of Rockford moving up and down. It's not original animation, but I don't know how to make moving animation like in original.
by Sim_Piko
Sat Oct 13, 2007 10:54 am
Forum: Level and Artwork Design
Topic: Some levels of my work and question
Replies: 2
Views: 5934

Some levels of my work and question

Simple shooter: http://www.zomis.net/rnd/download.php?id=689 Boulder Dash with improved graphics: http://www.zomis.net/rnd/download.php?id=690 And I have question to the last levelset ("Boulder Dash") Is there any way to make magic wall work like in original game? For example: Try to finis...
by Sim_Piko
Sat Sep 29, 2007 8:06 pm
Forum: Level and Artwork Design
Topic: Sequencer
Replies: 2
Views: 5579

:shock: Is this a logic game, or a music program :?: My version is based on Spell Machine. Did you notice the tempo drop when you place two kick drums next to each other? Maybe, but I don't want to write next version without this and another bugs. It was maked, because when I seen the spelling machi...
by Sim_Piko
Sat Sep 29, 2007 2:35 pm
Forum: Level and Artwork Design
Topic: Sequencer
Replies: 2
Views: 5579

Sequencer

I made something like sequencer in R'n'D
http://www.zomis.net/rnd/download.php?id=688
Have fun.