Search found 77 matches

by dave
Wed Aug 11, 2010 5:48 am
Forum: General Discussion
Topic: License of Emerald Mine game engine
Replies: 5
Views: 5672

>You have an explicit prohibition from the original author of the game engine code written by mail.
>
>... back on topic:
>
i see you do not understand. this means:
you are not allowed to use the software.
please remove it from your product! thankyou!
by dave
Sun Aug 08, 2010 10:37 am
Forum: General Discussion
Topic: License of Emerald Mine game engine
Replies: 5
Views: 5672

> I have an explicit permission from the original author of the game engine code written by mail.
>
You have an explicit prohibition from the original author of the game engine code written by mail.
by dave
Sun Aug 08, 2010 6:29 am
Forum: General Discussion
Topic: License of Emerald Mine game engine
Replies: 5
Views: 5672

>>Was it because of possible copyright issues?
>>
>Yes.
>

this is interesting, since the Emerald Mine software in rocksndiamonds is used without permission.
possible copyright issues?
by dave
Fri Jul 30, 2010 5:45 am
Forum: General Discussion
Topic: Thanks and a wish for help
Replies: 8
Views: 7078

> R'n'D's EMC collection

didnt know R'n'D owned that
by dave
Tue Jul 27, 2010 5:40 am
Forum: General Discussion
Topic: Thanks and a wish for help
Replies: 8
Views: 7078

Re: Thanks and a wish for help

Hello, i found this week Rocks'n'Diamonds. In former times my father and I were on the C64 and the Amiga very big fans from Boulder dash and Emerald Mine and my father was by the way the "developer" from the "Laser" - Variants. Therefore also the joy was giant large, when we discovered in the Emera...
by dave
Sun Jul 25, 2010 4:47 pm
Forum: Programmer's Corner
Topic: Synchronous and asynchronous game engines
Replies: 7
Views: 7769

in rnd, consider a 'tile' as 4x4 pixels, in a world of 32x32 pixeled graphics objects. objects appear to take up one 32x32 square, but actually occupy sixty four 4x4 'tiles'. now all objects are at exactly one 'tile' position and there is no 'between tiles'. in Emerald Mine there are objects that ta...
by dave
Sun Jul 25, 2010 8:02 am
Forum: Programmer's Corner
Topic: Synchronous and asynchronous game engines
Replies: 7
Views: 7769

what you call "step" is actually a clock signal http://en.wikipedia.org/wiki/Sequential_logic#Synchronous_sequential_logic in Emerald Mine the clock signal is 6.25Hz, which is a relatively slow reaction time for a computer game, so "movement when the player presses a direction key" feels sluggish. i...
by dave
Fri Jul 23, 2010 8:53 am
Forum: Programmer's Corner
Topic: Synchronous and asynchronous game engines
Replies: 7
Views: 7769

>> the game logic of all boulderdash-like games is: >> a finite state machine [...] using synchronous sequential logic > > for the theory of finite state machines, that's fine. > > Therefore this property is a fundamental difference of these two types of BD-style game engines. it has already been es...
by dave
Wed Jul 21, 2010 7:58 am
Forum: Programmer's Corner
Topic: Synchronous and asynchronous game engines
Replies: 7
Views: 7769

(which is due to the synchronous nature of the EM engine). (The native Supaplex game engine does not have this behaviour, as it is asynchronous like the R'n'D engine ... who invents this garbage? the game logic of all boulderdash-like games is: a finite state machine http://en.wikipedia.org/wiki/Fi...
by dave
Thu Jun 24, 2010 8:02 am
Forum: Bug Reports
Topic: EMC Level bugs
Replies: 21
Views: 21423

try emc_mine_5 level 72
by dave
Wed Jun 23, 2010 7:33 am
Forum: Bug Reports
Topic: EMC Level bugs
Replies: 21
Views: 21423

Thanks for the help Dave, I might need a lend a hand once again. I was wondering if this level is solvable - Ace Mine 2, level #9. I just can't find a way to navigate around the corridors while collecting the gems. Bugs and ships - yikes! yep its fine (once again EM for X11, not r'n'd). first wait ...
by dave
Mon Jun 21, 2010 7:37 am
Forum: General Discussion
Topic: Help me, how to do this?
Replies: 2
Views: 4285

Re: Help me, how to do this?

turrican00 wrote:if not, is there other free boulderdash game that use all emerld mine club levels that support all level view on screen?
yep, i made a trivial change to the code and will build a version with the window as big as a level. i will upload shortly:
http://www.emeraldmines.net/?emeraldx11
by dave
Sat Jun 19, 2010 8:58 am
Forum: Bug Reports
Topic: EMC Level bugs
Replies: 21
Views: 21423

The Adventures of Mr. B, level 76: At the very beginning of the level, there were a row of Eaters, and next to it are boulders. When the level starts - the row of creatures suddenly disappear. So I'm forced to stop playing that levelset - until that level is encoded and played properly. just finish...
by dave
Thu May 20, 2010 12:36 am
Forum: Bug Reports
Topic: EMC Level bugs
Replies: 21
Views: 21423

I think that the diamonds are a huge red herring. I suggest first blowing up the bombs/diamonds and clearing under the magic wall. Then realease the bugs so they travel to the amoeba and explode, dropping the emeralds into the magic wall. This way you can get 240 emeralds' worth. :) yep, just solve...
by dave
Fri May 14, 2010 12:37 am
Forum: Help
Topic: EM level 73
Replies: 12
Views: 9369

Holger wrote:> So the EM engine was made only for the EMC levelset,

Yes, that's right (well, if you replace "only" with "mainly").
nope, thats wrong. i wrote it long before the "EMC levelset" existed.