Search found 89 matches
- Mon Dec 22, 2008 10:41 pm
- Forum: General Discussion
- Topic: Using CEs to recreate object elements...?
- Replies: 5
- Views: 13481
I must admit, I've wondered the same thing too! You can recreate the speed of Black Orb Bombs by changing the Ignition delay of a CE to 1 (in config page 2). You might be able to recreate a gravity port by setting a CE to Passable/Over/whichever direction you want it to face (in config page 1). Then...
- Mon Dec 01, 2008 8:58 am
- Forum: Bug Reports
- Topic: Level 12 of Emerald Mine seems to crash the game.
- Replies: 2
- Views: 5603
- Sun Nov 30, 2008 11:17 pm
- Forum: Help
- Topic: Loading DC2 Levels
- Replies: 17
- Views: 33286
I realise it's been many weeks since I said I'd upload this. But university has kept me really busy, and now that exams are over, I have plenty of free time :). Here we go: a folder structure for Diamond Caves II level groups. Simply download the zip file and extract it to RnD Directory\levels I upl...
- Sun Nov 30, 2008 12:12 am
- Forum: Bug Reports
- Topic: Paroxetine 20 mg apotex
- Replies: 5
- Views: 8896
- Sat Nov 29, 2008 11:35 pm
- Forum: Bug Reports
- Topic: Paroxetine 20 mg apotex
- Replies: 5
- Views: 8896
Hi, thx davacardo... but already tried WinUAE, it can play most games.. but not all like EM2 (i think it's the configuration, but i get the GURU meditation error in most EM images or adf files! LOL) But in RnD I get errors with tutorials and EM classic levels...lastly i configured the nvidia card t...
- Sat Nov 29, 2008 4:48 am
- Forum: Bug Reports
- Topic: Paroxetine 20 mg apotex
- Replies: 5
- Views: 8896
Hello, and welcome to the forum phoniex28, if I may be so bold! I run RnD on a laptop with Windows Vista too, and it runs fine for me. Which levels does it crash for? I occassionally get random crashes with BD2K3. There is a known error with the Level Editor in that if you use the arrow keys to scro...
- Mon Oct 20, 2008 11:04 pm
- Forum: Help
- Topic: Loading DC2 Levels
- Replies: 17
- Views: 33286
- Thu Oct 16, 2008 3:47 am
- Forum: Help
- Topic: Loading DC2 Levels
- Replies: 17
- Views: 33286
Davacardo, just as a suggestion, sinse you've obviously downloaded all the Dc2 levels from the homepage and put all the work into creating a handy directory for them with working Conf files, how about getting that hosted as it's own level pack on one of the Rnd sites? That way people can download a...
- Thu Oct 16, 2008 3:44 am
- Forum: General Discussion
- Topic: ConfEdit contains Virus!
- Replies: 3
- Views: 10620
- Tue Oct 14, 2008 2:49 am
- Forum: Bug Reports
- Topic: EM/DC2 Magic Wall compatibility bug
- Replies: 1
- Views: 5518
EM/DC2 Magic Wall compatibility bug
Yet another bug I found while playing a DC2 levelset. If you set up a level like: `006`001`001`001 `001`006`006`006 `020`020`020`020 `000`000`000`000 If the leftmost crystal is dropped, it triggers the magic wall (as usual), but also causes elements sitting directly on top of the wall to fall throug...
- Mon Oct 13, 2008 10:40 pm
- Forum: Help
- Topic: Loading DC2 Levels
- Replies: 17
- Views: 33286
If you like, I'll send you a skeleton outline of the folders and levelinfo.conf files. It all works fine for me. The following works for me for a particular levelgroup: file_identifier: ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_3.2.4 name: Acrylator author: DC2 Levelset levels: 99 first_level: 1 sort_pr...
- Thu Sep 25, 2008 12:19 am
- Forum: Off Topic
- Topic: Post your cool and useful links
- Replies: 52
- Views: 216959
Oblivion: At one stage I had 1.5 mil+, but spent it all. No idea how much I have now. Wallpaper gallery: http://www.digitalblasphemy.com/dbhome.shtml A lot of it is members only, but the free gallery is definitely worth a look. Microsoft XNA: http://msdn.microsoft.com/en-us/xna/default.aspx XNA is a...
- Wed Sep 24, 2008 11:00 am
- Forum: Bug Reports
- Topic: Exit doors don't open fast enough
- Replies: 5
- Views: 8388
- Tue Sep 23, 2008 2:13 am
- Forum: Bug Reports
- Topic: Exit doors don't open fast enough
- Replies: 5
- Views: 8388
Exit doors don't open fast enough
This is another thing I picked up while playing DC2 levels. I'm not sure if this also applies to EM or RnD levels because I have not encountered this in any EM/RnD levelset (yet). Basically, if you set up something like: `013`013`013`013`013 `013`008`001`001`013 `013`001`001`004`013 `013`001`001`001...
- Fri Sep 19, 2008 8:28 am
- Forum: New Ideas
- Topic: DC style dynamite or change EM style dynamite behaviour
- Replies: 11
- Views: 22826