Search found 14 matches

by Larry Stein
Tue Aug 28, 2007 5:06 am
Forum: New Ideas
Topic: Some later requests
Replies: 16
Views: 20922

In fact

In fact, I found that Zelda has used up all 256 CEs. I cannot find anywhere empty to put other things. Alan's BD2K3 has already coded all 256 CE contents. Some of them are empty, but they produces background effects like wind, music, sounds and so on. As for my Zelda editing, I need about 100-200 mo...
by Larry Stein
Mon Aug 20, 2007 3:25 am
Forum: New Ideas
Topic: Some later requests
Replies: 16
Views: 20922

Some later requests

I wish to have these following things happen in RnD. Is it possible to make a real 3x3 explosion? I mean, if I can make a big explosion picture for the explosion corners and the center one. Also for 3+3 explosion. Like this: <O> < means the left graphics, O means the center graphics, > means the rig...
by Larry Stein
Wed Jun 20, 2007 1:17 pm
Forum: Level and Artwork Design
Topic: According to my old project...
Replies: 2
Views: 6329

According to my old project...

I tried the version 3.2.4-1. Some of them just fit me, but it is still not enough. From this version, CE Score Max and CE Count Max have increased to 999, but I'm not sure if it is possible to show needed gems and ammo in 4 digits, and score in 6 digits. I hope in version 3.2.4 will also have CE Sco...
by Larry Stein
Sat Mar 10, 2007 3:04 am
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

Larry I meant to ask, have you made a new map for your game? It isn't too hard to do and I'd be happy to explain how (if you don't know already that is). I only ask because I wouldn't mind playing Zelda with a new map I've never seen before (I don't play my own games). It would be......interesting ...
by Larry Stein
Fri Mar 09, 2007 10:05 am
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

Alan wrote: There's actually a 100 highscores per level.....you have to press the up\down cursors to see them all though (or pageup\pagedown).
I think I should place an initial value for it. :). The highest value, i hope it will be 999999 instead.
by Larry Stein
Thu Mar 08, 2007 2:02 pm
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

I mean the initial Top 15.

There is 15 highscore places in the game already. I mean that I'm going to place all of them like: 001.BASIC.............50000 002.BASIC.............48000 003.BASIC.............46000 004.BASIC.............44000 005.BASIC.............42000 006.BASIC.............40000 007.BASIC.............38000 008.B...
by Larry Stein
Wed Mar 07, 2007 10:59 am
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

Latest News

I'm planning to finish the last thing in my next version, 3.0.0 (A version 2.4.0 will be placed first for testing). The next versions will not be continued until the next version of RnD is released with these features: - Score display up to 999999. - CE Score can be increased up to 99999. - CE Count...
by Larry Stein
Wed Mar 07, 2007 4:58 am
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

Interesting work Larry........survival mode, ouch! ;-) As for ammo, well if there where a few more free CEs left then you could of done it another way. Maybe you could cut something out to make room, like the messages or something? It tried to have a look at your levels from the RND archive, but th...
by Larry Stein
Tue Mar 06, 2007 1:42 pm
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

Latest Zelda Enhancement

I didn't modify the main menu or something yet, but I changed something inside the game. Almost all of the fonts were replaced. Thanks for help. I used the values from the graphics information from BD2K3. I expanded the game into 7 different difficulties. The last 3 is the Survival Mode (Expert), wh...
by Larry Stein
Tue Feb 13, 2007 1:48 am
Forum: Level and Artwork Design
Topic: Is it possible to do this?
Replies: 9
Views: 13198

> Also, I'm changing the "Is Link Awake?" into "Top 20 Players". Is it possible > to make the "HALL OF FAME - HISCORE OF LEVEL X" on the top of the list > disappear so I can make my own background? Yes, this is possible -- either by defining an invisible (transparent) ...
by Larry Stein
Mon Feb 12, 2007 10:55 am
Forum: Level and Artwork Design
Topic: Is it possible to do this?
Replies: 9
Views: 13198

Is it possible to do this?

I have to say, I need a way to make a weapon have more than 255 shots in Zelda. 255 shots for the last 6 weapons is still not enough. Also, the weapon downgrades (shoots slower) when ITS ammo is used up and there were still shots for earlier weapons. Is it possible to merge the ammunition which the ...
by Larry Stein
Mon Feb 12, 2007 10:34 am
Forum: Level and Artwork Design
Topic: A high-score tip
Replies: 11
Views: 15195

I'm going to say this.

I've finished the high score trick for Zelda. I uploaded the level file and my latest template.

Get it at RnD File Archive.

Thanks for your help.
by Larry Stein
Sun Feb 11, 2007 3:31 pm
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

Well, then...

I just done a little, but there are still something I needed for help.

I can only give you the edited graphics and the level.

The biggest problem is that the tape may probably ends up in a place that is a dead end.

If Alan has some way to fix these problems I listed above, please tell me.
by Larry Stein
Sun Feb 11, 2007 2:21 pm
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 82308

This is my opinion.

This is my own made Zelda interface. Here is a screenshot. http://aycu30.webshots.com/image/10749/2003510902127407842_rs.jpg - I doubled the lives (Start with 200, and restore 10 per heart) - I removed the rubies display, but the bonus is still working and improved. - The rubies bonus is now 75 Life...