Search found 1374 matches

by Zomis
Sun May 29, 2022 2:23 pm
Forum: General Discussion
Topic: Recovered parts of the RnD Files Archive!
Replies: 2
Views: 2915

Recovered parts of the RnD Files Archive!

Hi everyone, Thanks to some poking and some effort by someone else at the forum, I managed to restore parts of the old RnD Files Archive. (See the attachments to this post) Unfortunately, there are some files that I have not been able to find, but at least the metadata is there. More metadata (such ...
by Zomis
Mon Oct 27, 2014 11:59 am
Forum: General Discussion
Topic: RnD to GitHub?
Replies: 25
Views: 29021

Re: RnD to GitHub?

I am glad that you got a git repo up and running, Holger! Now there are a few things I'd recommend: Use branches!!! I'd recommend reading about the different common workflows that are used. As for bugtrackers, I've had experience with primarily Mantis, and IMO it does it's job quite good. Although t...
by Zomis
Wed Jul 23, 2014 10:58 am
Forum: General Discussion
Topic: An idea for the next generation files archive
Replies: 7
Views: 13291

Re: An idea for the next generation files archive

Here is how the application looks right now: http://www2.zomis.net/imgs/rnddb.png The left view shows the local levels in my user Rocks'n'Diamonds directory, the right view shows the levels existing on the server. There are a few bugs to fix when uploading/downloading big levelsets, but it is partia...
by Zomis
Mon Jul 07, 2014 12:34 pm
Forum: Off Topic
Topic: I am alive! But the RND Files Archive is not
Replies: 6
Views: 17155

Re: I am alive! But the RND Files Archive is not

they all have names like "00352" Sounds like the results of a very unhappy `fsck` on a *ix box? I am curious about the scope of the recovery project. Would you be able to say (1) how many such nameless files there are and (2) what their total byte size is? I've done some forensic and reco...
by Zomis
Wed Jun 25, 2014 6:20 pm
Forum: General Discussion
Topic: An idea for the next generation files archive
Replies: 7
Views: 13291

Re: An idea for the next generation files archive

In an ideal world, I'd more or less also like to see those features, yes. However, as this is not an ideal world (yet), somethings need to be prioritized. I'd prioritize the levels, the tapes would be secondary for me. Of course, I personally can't do the R'n'D integration, but I could provide a sys...
by Zomis
Wed Jun 25, 2014 6:03 pm
Forum: General Discussion
Topic: Biomaze rules in game
Replies: 5
Views: 9947

Re: Biomaze rules in game

From a little source investigation, there is a `Life` method inside `game.c` that controls both Biomaze and Game of Life. When stripping out the Game of Life part and other fluff, I believe it boils down to this: void Life(int ax, int ay) { int x1, y1, x2, y2; int life_time = 40; int element = Feld[...
by Zomis
Wed Jun 25, 2014 5:43 pm
Forum: Programmer's Corner
Topic: About the upcoming Android version - C or Java?
Replies: 1
Views: 9280

About the upcoming Android version - C or Java?

I was wondering about the upcoming Android version, will some code be translated from C to Java or will it be entirely done in C?
by Zomis
Fri Jun 13, 2014 11:58 am
Forum: General Discussion
Topic: An idea for the next generation files archive
Replies: 7
Views: 13291

Re: An idea for the next generation files archive

I had some thoughts and ideas recently for something that may (or may not) be similar to the old files archive, at least regarding some of its functionality. It would be a combination of a "submit" button in R'n'D for your own level set(s) to upload them to a central server, and a way to ...
by Zomis
Tue Jun 10, 2014 11:59 am
Forum: General Discussion
Topic: RnD to GitHub?
Replies: 25
Views: 29021

RnD to GitHub?

Considering RnD is already open-source, I believe it would be good if RnD had a git repository on GitHub . For those of you who does not know git, it is currently the most used version-control-system among programmers. It is easy to create branches, merge, and collaborate on creating the software. O...
by Zomis
Tue Jun 10, 2014 11:56 am
Forum: General Discussion
Topic: An idea for the next generation files archive
Replies: 7
Views: 13291

An idea for the next generation files archive

As you know, the Files Archive is dead. I have the files from the files archive, but I am missing the database that maps the files to an author/title/filename. I have however an idea for a system that can replace the Files Archive. I'd like to call this "Rocks'n'Diamonds Database" (RnDDB)....
by Zomis
Thu Mar 13, 2014 8:51 pm
Forum: Off Topic
Topic: I am alive! But the RND Files Archive is not
Replies: 6
Views: 17155

Re: I am alive! But the RND Files Archive is not

What kind of information lost? Only the name? Hey HerzAusGold! Glad to see you too around here. I have lost the entire database information with information about each file. I also feel that the old PHP files that managed this system are not good code (which I focus a lot on these days). It could a...
by Zomis
Sat Mar 08, 2014 7:22 pm
Forum: Off Topic
Topic: I am alive! But the RND Files Archive is not
Replies: 6
Views: 17155

I am alive! But the RND Files Archive is not

Hi good old people :) And new people. I'd like you to know that I am also still alive. So... what have I been doing for the past three years? - Learned a whole lot more programming concepts and languages. - I've been an active user in the gigantic Stack Exchange network . Especially on Code Review (...
by Zomis
Fri Aug 06, 2010 12:24 pm
Forum: Level and Artwork Design
Topic: Custom acid pool?
Replies: 3
Views: 6557

Well, it could work by making the elements that are supposed to enter the CE-Acid into other CEs and use the "Can dig <Acid>" and "Change when digging <Acid>" options. The animations would be difficult though, I don't know if that's possible.
by Zomis
Fri Jul 30, 2010 10:13 pm
Forum: Level and Artwork Design
Topic: Locating nth instance of an element
Replies: 8
Views: 14534

Does the solution I mentioned above work? And if it does, I guess you want it done without using that extra space, huh? Under what conditions do you want it to work, is it ok if the CEs change to other CEs and then back or should they always remain the same, how should the located CE be marked, how ...
by Zomis
Fri Jul 30, 2010 10:09 pm
Forum: Bug Reports
Topic: Players behave different in Editor
Replies: 5
Views: 8987

Or even better, use the "ELEM_IS_PLAYER" function, as the same behavior should also be for Murphy, our Supaplex friend.