Search found 4 matches

by RTAK545
Sat Oct 07, 2006 2:46 am
Forum: Level and Artwork Design
Topic: Zelda for RND
Replies: 69
Views: 81934

room #'s

I found out the system to the room numbers, they just increase going across each row. Since there are 16 rooms in each row and 14 rows, so they are numbered like this: 1 - 16 17 - 32 33 - 48 49 - 64 65 - 80 81 - 96 97 - 112 113 - 128 129 - 144 145 - 160 161 - 176 177 - 192 193 - 208 209 - 224 You ca...
by RTAK545
Fri Jun 30, 2006 2:51 am
Forum: Bug Reports
Topic: Acid - dragon bug
Replies: 2
Views: 5820

>Theres a level that has a dragon and acid.

Yeah, I've seen multiple levels that require use of the "dragon-burning-acid" trick that would become unsolvable if the bug was fixed. Maybe this could be added as an option to one of the elements in question.
by RTAK545
Thu Jun 29, 2006 3:58 am
Forum: General Discussion
Topic: When do you play R'n'D?
Replies: 2
Views: 4749

I play it at various times throughout the day, depending on when I have some free time so I voted all day.
by RTAK545
Tue Jun 27, 2006 2:45 am
Forum: Level and Artwork Design
Topic: Original BD
Replies: 11
Views: 14075

I viewed a 24m20s tape of Arno Weber, who got 7689. However, he encountered a bug on intermission 3 where he got killed a soon as rockford appeared from the in door, so he would of gotten higher. (I don't know how many points a successful completion of intermission 3 is worth.)