Search found 2806 matches

by Holger
Sun Mar 14, 2021 10:47 am
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1104

Re: "Last played sets" bugs

Hi mat, it seems that I am either not able to reproduce the described behaviour, or that I did not understand it correctly. I will describe what I just tested, so you may correct me if I did something differently than you had done it. Regarding "change a levelset after running the game", I...
by Holger
Mon Mar 08, 2021 10:07 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 60
Views: 49834

Re: Unsolvable levels

Can't remember anymore, but I think you are right! :D
by Holger
Mon Mar 08, 2021 10:06 pm
Forum: Bug Reports
Topic: pause during tape replay tape, replay tape again issue; until R'n'D restart
Replies: 3
Views: 320

Re: pause during tape replay tape, replay tape again issue; until R'n'D restart

Well, that sounds strange ... I have to check this before I can say something about it, but I'm almost sure that you encountered something buggy. :-)
by Holger
Mon Mar 08, 2021 10:02 pm
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 27
Views: 7069

Re: Crashes, most often when starting or finishing levels?

Great to hear this, and thank you for this feedback! :-) When looking at some of your stack traces again, I have the suspicion that the problem (although it never happened on any of my systems, mainly Linux and Mac) could be this one: commit f5b65dacd63ac8767720f317ed227291a286e306 Date: Fri Feb 19 ...
by Holger
Sun Feb 28, 2021 12:18 am
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1104

Re: "Last played sets" bugs

Should all be fixed now with the latest version 4.2.3.1 (just released)!

Thanks again for quickly reporting these show-stopper bugs!
by Holger
Sun Feb 28, 2021 12:16 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.3.1 released!
Replies: 0
Views: 1214

Rocks'n'Diamonds 4.2.3.1 released!

This patch release fixes two nasty bugs in the last minor release version:
  • fixed horrible crash bug when using “last played level set” menu
  • fixed unneeded reloading of artwork when using “last played level set” menu
Now available on the download page!
by Holger
Fri Feb 26, 2021 2:29 pm
Forum: Programmer's Corner
Topic: Rocks'n'diamonds in a browser!
Replies: 19
Views: 2367

Re: Rocks'n'diamonds in a browser!

Since 4.2.3.0, the R'n'D Emscripten port (at https://www.artsoft.org/rocksndiamonds/play ) now also supports storing local data in the browser, so things like tapes, scores, edited levels, game progress and general settings are persisted between invocations of the game. :-)
by Holger
Fri Feb 26, 2021 12:47 pm
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1104

Re: "Last played sets" bugs

This is really a horrible bug! :oops: I've never encountered this when testing on my Linux box, but immediately (and reproducibly) get crashes when running on the Mac. I have no idea why this bug does not show up on my Linux system (which it should). :roll: The unneeded reloading of custom artwork w...
by Holger
Tue Feb 23, 2021 10:08 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.2.3.0 released!
Replies: 0
Views: 731

Rocks'n'Diamonds 4.2.3.0 released!

A new minor release is available with the following additions and changes: added “last played level sets” sub-menu to level set selection screen added step delay option to custom element movement configuration added support for left, middle or right mouse button for CE change events added setup opti...
by Holger
Tue Feb 23, 2021 8:21 pm
Forum: R'n'D Announcements
Topic: Emerald Mine Club level collection 3.1.2 released!
Replies: 0
Views: 713

Emerald Mine Club level collection 3.1.2 released!

This is just a small update of the Emerald Mine Club level collection that fixes (improves) the names of the level artwork sets – before, there could be three graphics sets with the same name (one with ECS style artwork, one with AGA style artwork, and a third one that contains the title screens, al...
by Holger
Tue Feb 23, 2021 11:28 am
Forum: New Ideas
Topic: Several new item config ideas
Replies: 3
Views: 959

Re: Several new item config ideas

Hello IceFir3, welcome to the forum! :-) Most of your suggestions seem to be reasonable to me. Let's have a look at them: Configurable amount of time in which the amoeba (BD style and amoeba with content) turns into boulders This one absolutely makes sense, and shouldn't be hard to add. Bombs that c...
by Holger
Mon Feb 22, 2021 7:22 pm
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 499

Re: Scrolling Hall of fame on Android is impossible

This reminds me of a high score issue I've been meaning to ask about for a while: when I play a level more than once, it only ever records one high score for me -- retaining the higher one, of course. That means that you are using a global (system-wide) scores directory for R'n'D that exists in the...
by Holger
Sun Feb 21, 2021 8:32 pm
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 487

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

Sometimes I kill a player because of the snap... Yes, this happened to me quiet some times, too, when playing Emerald Mine back then (and also when playing it in R'n'D now). :? Will it be possible to add an option to disable a drop with the snap? Yes, I think there's no reason not to add an option ...
by Holger
Sun Feb 21, 2021 11:01 am
Forum: Bug Reports
Topic: Scrolling Hall of fame on Android is impossible
Replies: 4
Views: 499

Re: Scrolling Hall of fame on Android is impossible

Yes, that's right -- scrolling the high score entries only works with the keyboard (as it was built that way a long time before touch screens even existed). I'm not very happy with the high score screen for a different reason: It is not immediately obvious that you can scroll more entries at all, as...
by Holger
Sun Feb 21, 2021 10:38 am
Forum: Bug Reports
Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Replies: 5
Views: 487

Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine

That's right, the observed behaviour is by intention -- this is exactly how the original Emerald Mine and Supaplex games worked! The reason is that both engines were designed a long time ago on the Amiga, where joysticks only had one single button at that time (well, most had two, but they created t...