Search found 2818 matches

by Holger
Sat Jun 12, 2021 10:32 am
Forum: Bug Reports
Topic: no content undo!
Replies: 6
Views: 95

Re: no content undo!

Yeah, but Holger's work is better than everyone else's in all other dimensions, why should it be behind in this one? :) Thank you. :wink: In fact, the current undo/redo system in the level editor is limited to just the playfield, but I see that this can easily misunderstood as potentially also cove...
by Holger
Sat Jun 12, 2021 10:03 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 20
Views: 10059

Re: Widescreen Mode 1920x1080 (zip)

Eizzoux, thanks a lot for your fast and perfect solutions for the problems ACME pointed out -- I couldn't have been faster or better than you did! :D Some notes on the other comments unrelated to the thread's topic: Holger: before the level starts, or while paused (including due to single-step), ple...
by Holger
Sat Jun 12, 2021 9:04 am
Forum: Help
Topic: How to play original Diamond Caves II level sets (dc2 files)?
Replies: 1
Views: 37

How to play original Diamond Caves II level sets (dc2 files)?

Are you looking for the original Diamond Caves II levels (to be played in DC2), or for converted levels that can be played in R'n'D? (In fact they don't need conversion, as R'n'D can load and play the original DC2 level format, but they need some wrapping with "levelinfo.conf" file etc. t...
by Holger
Sat Jun 12, 2021 8:40 am
Forum: New Ideas
Topic: Auto-save
Replies: 2
Views: 37

Re: Auto-save

Hi ACME, welcome to the R'n'D forum! :D As the thread you were replying to is already 15 years old (and also handles several topics under the title "Misc"), I've split your reply to start a new thread. But on topic: Auto-save already exists in R'n'D, although it is a bit hidden(*) -- go to...
by Holger
Thu May 27, 2021 11:12 am
Forum: Bug Reports
Topic: X11 -- choosing which screen to appear on
Replies: 3
Views: 558

Re: X11 -- choosing which screen to appear on

Hi filbo, yes, support for the standard X11 style "-geometry" flag in R'n'D would be nice. I assume that SDL does not support it directly because X11 is only one of many targets of that library, and Windows, Mac, Android etc. do not have it. (And probably most people are generally not star...
by Holger
Thu May 06, 2021 1:48 pm
Forum: Bug Reports
Topic: Game Crash when too much fill
Replies: 2
Views: 339

Re: Game Crash when too much fill

Found and fixed it! The problem was the recursive flood fill function, which went too deep and exploded the stack on a 128x128 sized level! :shock: (Did not happen on Linux with its 8 MB stack size, while it blew up the 1 MB stack on Windows. :cry: ) I've replaced the recursive function with an iter...
by Holger
Wed Apr 28, 2021 11:56 pm
Forum: Bug Reports
Topic: Observation: Is this a bug or not
Replies: 2
Views: 235

Re: Observation: Is this a bug or not

Yeah, right. That's because when moving players, there's a loop over all four players, starting with the first one (that's the yellow one). If he successfully started moving, the tile he is leaving is immediately marked as "free", so the second player can immediately start moving, too. Tha...
by Holger
Wed Apr 28, 2021 7:34 pm
Forum: Help
Topic: question about changing the background
Replies: 6
Views: 973

Re: question about changing the background

Thank you, Eizzoux, for helping out here! :-)
by Holger
Wed Apr 28, 2021 7:32 pm
Forum: Level and Artwork Design
Topic: EMC LEVELS: Normal Wall 8 graphics seem to be missing
Replies: 1
Views: 672

Re: EMC LEVELS: Normal Wall 8 graphics seem to be missing

Thank you for mentioning your observation -- this should indeed not happen, and should be treated as a graphical bug that should be fixed.
by Holger
Wed Apr 28, 2021 7:30 pm
Forum: New Ideas
Topic: New option to have elements behave like acid
Replies: 2
Views: 719

Re: New option to have elements behave like acid

The "acid" element sort of violates the "unwritten law" that two elements cannot be at the same tile, in that a movable element can move towards a tile that is already occupied by the "acid" elements (causing the moving element to be absorbed). That is, the "acid&q...
by Holger
Wed Apr 28, 2021 2:37 pm
Forum: Bug Reports
Topic: Mashing the click
Replies: 2
Views: 235

Re: Mashing the click

The phenomen you just encountered is called "event queue", and it's not a bug, but a feature. ;-) But seriously: Yes, I already changed this behaviour once (and I still use a function "ClearEventQueue()" here and there, for example when customizing the keyboard and joystick contr...
by Holger
Wed Apr 28, 2021 2:18 pm
Forum: Bug Reports
Topic: Game Crash when too much fill
Replies: 2
Views: 339

Re: Game Crash when too much fill

Argh, that's horrible! :shock:

Indeed I was able to reproduce this inside a Windows 10 VM (while having no problems and no crashes on my Linux box and on my Mac)! :(

I will try to debug and fix this! :|
by Holger
Sun Mar 14, 2021 10:47 am
Forum: Bug Reports
Topic: "Last played sets" bugs
Replies: 6
Views: 1452

Re: "Last played sets" bugs

Hi mat, it seems that I am either not able to reproduce the described behaviour, or that I did not understand it correctly. I will describe what I just tested, so you may correct me if I did something differently than you had done it. Regarding "change a levelset after running the game", I...
by Holger
Mon Mar 08, 2021 10:07 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 60
Views: 51170

Re: Unsolvable levels

Can't remember anymore, but I think you are right! :D
by Holger
Mon Mar 08, 2021 10:06 pm
Forum: Bug Reports
Topic: pause during tape replay tape, replay tape again issue; until R'n'D restart
Replies: 3
Views: 527

Re: pause during tape replay tape, replay tape again issue; until R'n'D restart

Well, that sounds strange ... I have to check this before I can say something about it, but I'm almost sure that you encountered something buggy. :-)