Search found 3360 matches

by Holger
Wed Apr 10, 2024 4:10 pm
Forum: Help
Topic: "force solving levels" vs "allow skipping levels"
Replies: 5
Views: 352

Re: "force solving levels" vs "allow skipping levels"

It would be a lot less confusing to make these into a single user interface setting with >2 values if it needs to fit on a single line, perhaps "Allow Skipping Levels: No / Ask / Yes" I think both variants are far better and at the same time much more intuitive than the current implementa...
by Holger
Wed Apr 10, 2024 3:56 pm
Forum: New Ideas
Topic: Settings in request window
Replies: 1
Views: 287

Re: Settings in request window

Those "fake screenshots" to demonstrate your idea indeed look visually appealing. :) On second thought, I would be interested if this (a graphical alternative to the current implementation) is your main motivation, or if those changes might address usability concerns you might have experie...
by Holger
Sat Apr 06, 2024 5:02 pm
Forum: Bug Reports
Topic: suplaplex engine doesn't let you immediately quit to menu upon death
Replies: 1
Views: 212

Re: suplaplex engine doesn't let you immediately quit to menu upon death

Yes, there's indeed too much delay after a "game over" situation in the native Supaplex game engine. And fixing this should not break anything. So I have fixed this now, setting the "game over" state before the "lead out delay" of that engine (instead of setting it afte...
by Holger
Sat Apr 06, 2024 9:57 am
Forum: Help
Topic: "force solving levels" vs "allow skipping levels"
Replies: 5
Views: 352

Re: "force solving levels" vs "allow skipping levels"

Yes, these two settings may look a bit confusing at first (and maybe they are confusing). They are used to accomplish the following restrictions (or their absense) when playing levels: - "force solving levels" set to "off": You can simply select and play every level of every leve...
by Holger
Fri Apr 05, 2024 10:41 pm
Forum: Bug Reports
Topic: Door animation and restarting a level are buggy when Enter key is pressed too fast
Replies: 3
Views: 917

Re: Door animation and restarting a level are buggy when Enter key is pressed too fast

Both bugs are fixed now:

- pressing a key while doors are closing doesn't cause a mess anymore
- returning to the main menu by pressing a key is not possible anymore when asking to play again is enabled

Thanks again for reporting these really nasty bugs! :)
by Holger
Fri Apr 05, 2024 4:44 pm
Forum: New Ideas
Topic: highlight name of current player/team in hall of fame list
Replies: 1
Views: 1293

Re: highlight name of current player/team in hall of fame list

This is a good idea, I think, and I have just implemented it nearly(*) as described. (*) However, we cannot use the yellow font (although I agree that this would be the best solution here), because all four default fonts are already in use: - font.text_1.SCORES is used by the score position number (...
by Holger
Fri Apr 05, 2024 2:25 pm
Forum: New Ideas
Topic: add some way to play a hall of fame tape with the keyboard
Replies: 2
Views: 178

Re: add some way to play a hall of fame tape with the keyboard

referring to this screen: currently the only way to play the tape of this entry is to click on the the play button. i think this is the only non-editor aspect of the menu that requires you to use the mouse to do something. the obvious solution to me seems like "press ENTER to view tape, press ...
by Holger
Thu Apr 04, 2024 7:40 pm
Forum: New Ideas
Topic: Restart on GUI
Replies: 8
Views: 4794

Re: Restart on GUI

These are a lot of questions and suggestions. I have just read it all again, but I will have to test most things to say something meaningful about it. (Especially testing things on Android is always a pain in the rear part.) At least regarding touch buttons and testing them on non-touch devices: The...
by Holger
Wed Mar 27, 2024 1:29 pm
Forum: Bug Reports
Topic: Door animation and restarting a level are buggy when Enter key is pressed too fast
Replies: 3
Views: 917

Re: Door animation and restarting a level are buggy when Enter key is pressed too fast

Indeed! :shock: I have never noticed this, but now I ask myself how I could have overseen that strange misbehavior! :o I haven't had a closer look, but the reason is most probably that there is a short delay (about one second or so) before the "Game over! Play again?" request opens (to hav...
by Holger
Wed Mar 27, 2024 1:17 pm
Forum: Bug Reports
Topic: The game doesn't remember fullscreen setting when Alt + Enter is pressed
Replies: 1
Views: 157

Re: The game doesn't remember fullscreen setting when Alt + Enter is pressed

Yes, indeed. This is not a bug, but exactly by intention. It's the same behavior as changing it in the setup menu and leaving the setup menu with "exit" instead of "save and exit" after changing it, to only change it for the current session. The idea behind this is that one might...
by Holger
Sun Feb 25, 2024 10:38 am
Forum: General Discussion
Topic: how to edit text font language with custom artworks?
Replies: 1
Views: 1122

Re: how to edit text font language with custom artworks?

R'n'D currently does not actively support using different languages via localization catalogs.

This may be a feature for a future version, but is not on the road map for the near future.
by Holger
Mon Feb 19, 2024 12:07 pm
Forum: New Ideas
Topic: Restart on GUI
Replies: 8
Views: 4794

Re: Restart on GUI

Some more answers to your last post: Also, I just got a silly idea on how we could possibly switch to element's other variations. I think it is really a good idea to make it possible to quickly access all "related" game elements (that is, those that are highlighted together with the curren...
by Holger
Mon Feb 19, 2024 11:02 am
Forum: New Ideas
Topic: Restart on GUI
Replies: 8
Views: 4794

Re: Restart on GUI

I think it could be pretty reasonable to add restart button not just as a shortcut, but also as additional button for panel. Please have a look at the new R'n'D version 4.3.8.2 which I released yesterday. It more or less just adds that restart button, to be used as a game panel button, extra panel ...
by Holger
Sun Feb 18, 2024 2:46 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.8.2 released!
Replies: 0
Views: 2018

Rocks'n'Diamonds 4.3.8.2 released!

A new patch release version is available which contains the following changes: fixed drawing pause button on closed door when restarting paused game added optional button to restart game (door, panel and touch variants) The new version is available from the download page ! Or play in your web browse...
by Holger
Sun Feb 18, 2024 2:27 pm
Forum: Bug Reports
Topic: [CONFIRMED] Sokomania in the Spaceship 1, level 4
Replies: 9
Views: 632

Re: Sokomania in the Spaceship 1, level 4

Thanks again for reporting these bugs here, so I am able to fix the level set and release an update! :)