Search found 3360 matches
- Wed Apr 10, 2024 4:10 pm
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 840
Re: "force solving levels" vs "allow skipping levels"
It would be a lot less confusing to make these into a single user interface setting with >2 values if it needs to fit on a single line, perhaps "Allow Skipping Levels: No / Ask / Yes" I think both variants are far better and at the same time much more intuitive than the current implementa...
- Wed Apr 10, 2024 3:56 pm
- Forum: New Ideas
- Topic: Settings in request window
- Replies: 1
- Views: 700
Re: Settings in request window
Those "fake screenshots" to demonstrate your idea indeed look visually appealing. :) On second thought, I would be interested if this (a graphical alternative to the current implementation) is your main motivation, or if those changes might address usability concerns you might have experie...
- Sat Apr 06, 2024 5:02 pm
- Forum: Bug Reports
- Topic: suplaplex engine doesn't let you immediately quit to menu upon death
- Replies: 1
- Views: 591
Re: suplaplex engine doesn't let you immediately quit to menu upon death
Yes, there's indeed too much delay after a "game over" situation in the native Supaplex game engine. And fixing this should not break anything. So I have fixed this now, setting the "game over" state before the "lead out delay" of that engine (instead of setting it afte...
- Sat Apr 06, 2024 9:57 am
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 840
Re: "force solving levels" vs "allow skipping levels"
Yes, these two settings may look a bit confusing at first (and maybe they are confusing). They are used to accomplish the following restrictions (or their absense) when playing levels: - "force solving levels" set to "off": You can simply select and play every level of every leve...
- Fri Apr 05, 2024 10:41 pm
- Forum: Bug Reports
- Topic: Door animation and restarting a level are buggy when Enter key is pressed too fast
- Replies: 3
- Views: 1105
Re: Door animation and restarting a level are buggy when Enter key is pressed too fast
Both bugs are fixed now:
- pressing a key while doors are closing doesn't cause a mess anymore
- returning to the main menu by pressing a key is not possible anymore when asking to play again is enabled
Thanks again for reporting these really nasty bugs!![Smile :)](./images/smilies/icon_smile.gif)
- pressing a key while doors are closing doesn't cause a mess anymore
- returning to the main menu by pressing a key is not possible anymore when asking to play again is enabled
Thanks again for reporting these really nasty bugs!
![Smile :)](./images/smilies/icon_smile.gif)
- Fri Apr 05, 2024 4:44 pm
- Forum: New Ideas
- Topic: highlight name of current player/team in hall of fame list
- Replies: 1
- Views: 1459
Re: highlight name of current player/team in hall of fame list
This is a good idea, I think, and I have just implemented it nearly(*) as described. (*) However, we cannot use the yellow font (although I agree that this would be the best solution here), because all four default fonts are already in use: - font.text_1.SCORES is used by the score position number (...
- Fri Apr 05, 2024 2:25 pm
- Forum: New Ideas
- Topic: add some way to play a hall of fame tape with the keyboard
- Replies: 2
- Views: 342
Re: add some way to play a hall of fame tape with the keyboard
referring to this screen: currently the only way to play the tape of this entry is to click on the the play button. i think this is the only non-editor aspect of the menu that requires you to use the mouse to do something. the obvious solution to me seems like "press ENTER to view tape, press ...
- Thu Apr 04, 2024 7:40 pm
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 5293
Re: Restart on GUI
These are a lot of questions and suggestions. I have just read it all again, but I will have to test most things to say something meaningful about it. (Especially testing things on Android is always a pain in the rear part.) At least regarding touch buttons and testing them on non-touch devices: The...
- Wed Mar 27, 2024 1:29 pm
- Forum: Bug Reports
- Topic: Door animation and restarting a level are buggy when Enter key is pressed too fast
- Replies: 3
- Views: 1105
Re: Door animation and restarting a level are buggy when Enter key is pressed too fast
Indeed! :shock: I have never noticed this, but now I ask myself how I could have overseen that strange misbehavior! :o I haven't had a closer look, but the reason is most probably that there is a short delay (about one second or so) before the "Game over! Play again?" request opens (to hav...
- Wed Mar 27, 2024 1:17 pm
- Forum: Bug Reports
- Topic: The game doesn't remember fullscreen setting when Alt + Enter is pressed
- Replies: 1
- Views: 312
Re: The game doesn't remember fullscreen setting when Alt + Enter is pressed
Yes, indeed. This is not a bug, but exactly by intention. It's the same behavior as changing it in the setup menu and leaving the setup menu with "exit" instead of "save and exit" after changing it, to only change it for the current session. The idea behind this is that one might...
- Sun Feb 25, 2024 10:38 am
- Forum: General Discussion
- Topic: how to edit text font language with custom artworks?
- Replies: 1
- Views: 1282
Re: how to edit text font language with custom artworks?
R'n'D currently does not actively support using different languages via localization catalogs.
This may be a feature for a future version, but is not on the road map for the near future.
This may be a feature for a future version, but is not on the road map for the near future.
- Mon Feb 19, 2024 12:07 pm
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 5293
Re: Restart on GUI
Some more answers to your last post: Also, I just got a silly idea on how we could possibly switch to element's other variations. I think it is really a good idea to make it possible to quickly access all "related" game elements (that is, those that are highlighted together with the curren...
- Mon Feb 19, 2024 11:02 am
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 5293
Re: Restart on GUI
I think it could be pretty reasonable to add restart button not just as a shortcut, but also as additional button for panel. Please have a look at the new R'n'D version 4.3.8.2 which I released yesterday. It more or less just adds that restart button, to be used as a game panel button, extra panel ...
- Sun Feb 18, 2024 2:46 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.2 released!
- Replies: 0
- Views: 2604
Rocks'n'Diamonds 4.3.8.2 released!
A new patch release version is available which contains the following changes: fixed drawing pause button on closed door when restarting paused game added optional button to restart game (door, panel and touch variants) The new version is available from the download page ! Or play in your web browse...
- Sun Feb 18, 2024 2:27 pm
- Forum: Bug Reports
- Topic: [CONFIRMED] Sokomania in the Spaceship 1, level 4
- Replies: 9
- Views: 840
Re: Sokomania in the Spaceship 1, level 4
Thanks again for reporting these bugs here, so I am able to fix the level set and release an update! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)