Search found 2806 matches
- Sun Mar 14, 2021 10:47 am
- Forum: Bug Reports
- Topic: "Last played sets" bugs
- Replies: 6
- Views: 1068
Re: "Last played sets" bugs
Hi mat, it seems that I am either not able to reproduce the described behaviour, or that I did not understand it correctly. I will describe what I just tested, so you may correct me if I did something differently than you had done it. Regarding "change a levelset after running the game", I...
- Mon Mar 08, 2021 10:07 pm
- Forum: Level and Artwork Design
- Topic: Unsolvable levels
- Replies: 60
- Views: 49669
Re: Unsolvable levels
Can't remember anymore, but I think you are right! 

- Mon Mar 08, 2021 10:06 pm
- Forum: Bug Reports
- Topic: pause during tape replay tape, replay tape again issue; until R'n'D restart
- Replies: 3
- Views: 310
Re: pause during tape replay tape, replay tape again issue; until R'n'D restart
Well, that sounds strange ... I have to check this before I can say something about it, but I'm almost sure that you encountered something buggy. 

- Mon Mar 08, 2021 10:02 pm
- Forum: Bug Reports
- Topic: Crashes, most often when starting or finishing levels?
- Replies: 27
- Views: 7005
Re: Crashes, most often when starting or finishing levels?
Great to hear this, and thank you for this feedback! :-) When looking at some of your stack traces again, I have the suspicion that the problem (although it never happened on any of my systems, mainly Linux and Mac) could be this one: commit f5b65dacd63ac8767720f317ed227291a286e306 Date: Fri Feb 19 ...
- Sun Feb 28, 2021 12:18 am
- Forum: Bug Reports
- Topic: "Last played sets" bugs
- Replies: 6
- Views: 1068
Re: "Last played sets" bugs
Should all be fixed now with the latest version 4.2.3.1 (just released)!
Thanks again for quickly reporting these show-stopper bugs!
Thanks again for quickly reporting these show-stopper bugs!
- Sun Feb 28, 2021 12:16 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.2.3.1 released!
- Replies: 0
- Views: 1199
Rocks'n'Diamonds 4.2.3.1 released!
This patch release fixes two nasty bugs in the last minor release version:
- fixed horrible crash bug when using “last played level set” menu
- fixed unneeded reloading of artwork when using “last played level set” menu
- Fri Feb 26, 2021 2:29 pm
- Forum: Programmer's Corner
- Topic: Rocks'n'diamonds in a browser!
- Replies: 19
- Views: 2306
Re: Rocks'n'diamonds in a browser!
Since 4.2.3.0, the R'n'D Emscripten port (at https://www.artsoft.org/rocksndiamonds/play ) now also supports storing local data in the browser, so things like tapes, scores, edited levels, game progress and general settings are persisted between invocations of the game. 

- Fri Feb 26, 2021 12:47 pm
- Forum: Bug Reports
- Topic: "Last played sets" bugs
- Replies: 6
- Views: 1068
Re: "Last played sets" bugs
This is really a horrible bug! :oops: I've never encountered this when testing on my Linux box, but immediately (and reproducibly) get crashes when running on the Mac. I have no idea why this bug does not show up on my Linux system (which it should). :roll: The unneeded reloading of custom artwork w...
- Tue Feb 23, 2021 10:08 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.2.3.0 released!
- Replies: 0
- Views: 728
Rocks'n'Diamonds 4.2.3.0 released!
A new minor release is available with the following additions and changes: added “last played level sets” sub-menu to level set selection screen added step delay option to custom element movement configuration added support for left, middle or right mouse button for CE change events added setup opti...
- Tue Feb 23, 2021 8:21 pm
- Forum: R'n'D Announcements
- Topic: Emerald Mine Club level collection 3.1.2 released!
- Replies: 0
- Views: 709
Emerald Mine Club level collection 3.1.2 released!
This is just a small update of the Emerald Mine Club level collection that fixes (improves) the names of the level artwork sets – before, there could be three graphics sets with the same name (one with ECS style artwork, one with AGA style artwork, and a third one that contains the title screens, al...
- Tue Feb 23, 2021 11:28 am
- Forum: New Ideas
- Topic: Several new item config ideas
- Replies: 3
- Views: 937
Re: Several new item config ideas
Hello IceFir3, welcome to the forum! :-) Most of your suggestions seem to be reasonable to me. Let's have a look at them: Configurable amount of time in which the amoeba (BD style and amoeba with content) turns into boulders This one absolutely makes sense, and shouldn't be hard to add. Bombs that c...
- Mon Feb 22, 2021 7:22 pm
- Forum: Bug Reports
- Topic: Scrolling Hall of fame on Android is impossible
- Replies: 4
- Views: 484
Re: Scrolling Hall of fame on Android is impossible
This reminds me of a high score issue I've been meaning to ask about for a while: when I play a level more than once, it only ever records one high score for me -- retaining the higher one, of course. That means that you are using a global (system-wide) scores directory for R'n'D that exists in the...
- Sun Feb 21, 2021 8:32 pm
- Forum: Bug Reports
- Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
- Replies: 5
- Views: 471
Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine
Sometimes I kill a player because of the snap... Yes, this happened to me quiet some times, too, when playing Emerald Mine back then (and also when playing it in R'n'D now). :? Will it be possible to add an option to disable a drop with the snap? Yes, I think there's no reason not to add an option ...
- Sun Feb 21, 2021 11:01 am
- Forum: Bug Reports
- Topic: Scrolling Hall of fame on Android is impossible
- Replies: 4
- Views: 484
Re: Scrolling Hall of fame on Android is impossible
Yes, that's right -- scrolling the high score entries only works with the keyboard (as it was built that way a long time before touch screens even existed). I'm not very happy with the high score screen for a different reason: It is not immediately obvious that you can scroll more entries at all, as...
- Sun Feb 21, 2021 10:38 am
- Forum: Bug Reports
- Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
- Replies: 5
- Views: 471
Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine
That's right, the observed behaviour is by intention -- this is exactly how the original Emerald Mine and Supaplex games worked! The reason is that both engines were designed a long time ago on the Amiga, where joysticks only had one single button at that time (well, most had two, but they created t...