Search found 2561 matches

by Holger
Thu Aug 15, 2019 11:29 am
Forum: Level and Artwork Design
Topic: Questionable Android Viewport test
Replies: 5
Views: 713

Re: Questionable Android Viewport test

From what I can see, it seems to work very good! :-) The graphical glitch (on the right screen border) seems minimal, and seems to be caused by a non-tile-sized PLAYING viewport (which should not happen with a dynamically sized playfield viewport, but I might be wrong here). Would really be interest...
by Holger
Thu Aug 15, 2019 8:48 am
Forum: Bug Reports
Topic: Configuring virtual buttons is impossible on certain Android devices
Replies: 1
Views: 36

Re: Configuring virtual buttons is impossible on certain Android devices

Unfortunately, you are perfectly right -- configuring virtual buttons on Android devices with non-outdated operating system is currently not possible! :-( The reason for this problem is that I only had quite old Android devices (smartphones, tablets) available for testing so far, which still had the...
by Holger
Mon Aug 12, 2019 3:52 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 1953

Re: the forum is spamming me

Where's the '10,000 volts at 500 amps down the wire to the spam initiator' option? Yes, I'm also missing this option!! :lol: BTW: The new anti-spam questions seem to work fine so far. Apparently the bot/script/AI is not as clever as I was afraid it might be. Lot's of tries by the bot script, but no...
by Holger
Sat Aug 10, 2019 4:11 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 1953

Re: the forum is spamming me

Next try: I've removed all anti-spam questions that were answered correctly by the bot and added a new question for every question that was removed (to have an overall number of ten questions again).

Let's see if this works a bit better than the previous questions or the Google captcha...
by Holger
Sat Aug 10, 2019 1:06 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 1953

Re: the forum is spamming me

Apparently it does not help (eight new spam user registrations since using reCAPTCHA).

Looking for a new, different solution now... :(
by Holger
Fri Aug 09, 2019 8:38 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 1953

Re: the forum is spamming me

OK, I've just changed the "spam countermeasures" when registering from "Q & A" to "reCAPTCHA" (the Google one with the "I'm not a robot" checkbox).

Let's see if this will improve things ... :-/
by Holger
Fri Aug 09, 2019 7:18 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 1953

Re: the forum is spamming me

Oh well, it seems that I was happy too soon, as I nearly forgot the initial attack vector: The registration captcha, which asks R'n'D related questions. It does not help at all to activate new users manually it they are spam users, so they have to be blocked away directly at the registration phase. ...
by Holger
Fri Aug 09, 2019 1:04 pm
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 1953

Re: the forum is spamming me

Sorry for all these inconveniences regarding private forum messages and posts containing just spam -- I was on vacation for the last three weeks and did not read my mails or check the forum. :-( Apparently a few days after I was away, a whole bunch (well, several hundreds) of spam users were registe...
by Holger
Sat Jul 06, 2019 6:46 pm
Forum: Level and Artwork Design
Topic: More levels and some missed things
Replies: 16
Views: 2443

Re: More levels and some missed things

Hello altermaven / AlterT, welcome to the R'n'D forum! Good to know that some of the "old folks of the golden era" are still alive and kickin'! :D Importing your updated set to R'n'D is really easy -- I just had to add a file "levelinfo.conf" (to let R'n'D recognize the "LEVELS.DAT" style Supaplex l...
by Holger
Wed Jun 19, 2019 6:35 pm
Forum: Help
Topic: Why won't alternative art work?
Replies: 6
Views: 4790

Re: Why won't alternative art work?

Fixed in the repo now!

Patch release will hopefully follow soon.
by Holger
Wed Jun 19, 2019 1:55 pm
Forum: New Ideas
Topic: show stats of to-be-replaced tape
Replies: 3
Views: 282

Re: show stats of to-be-replaced tape

I definitely see how this can be useful. One problem when implementing something like this would be the fact that the request dialog can be freely redefined in "graphicsinfo.conf" (especially regarding its size). Regarding the two different variants with "replace partial" or "replaced solved" tape, ...
by Holger
Wed Jun 19, 2019 1:48 pm
Forum: Bug Reports
Topic: undoodily doodily
Replies: 2
Views: 94

Re: undoodily doodily

Using "Ctrl-Z" for "undo" in the level editor sounds reasonable. Also "Ctrl-Shift-Z" for "redo" sounds logical and familiar to me. Regarding "Ctrl-R" for "redo", I'm not totally convinced, as this seems to be handled differently by various programs. (In web browsers, it is "reload", while "redo" in ...
by Holger
Wed Jun 19, 2019 1:42 pm
Forum: Help
Topic: Why won't alternative art work?
Replies: 6
Views: 4790

Re: Why won't alternative art work?

Hi... my daughter just ran into this! Her machine's running R'n'D 4.0.0.2; mine has 4.1.3.1. In both cases, both levelsets 'Might of Elementals' & 'Might of Elementals II' crash with 'Floating Point Exception'. Eeek! :shock: `make gdb` no longer seems to work: Apparently file "GDB_COMMANDS" was nev...
by Holger
Sun Jun 16, 2019 12:43 pm
Forum: R'n'D Announcements
Topic: Special edition "R'n'D jue II" released!
Replies: 0
Views: 192

Special edition "R'n'D jue II" released!

Twelve years after the initial release of the “R’n’D jue” special edition (and nine years after the last update), Jürgen Bonhagen proudly presents “R’n’D jue II” , which was completely rebuild and redesigned, with lots of stunning new features! The new HD screen resolution, together with completely ...
by Holger
Sun May 26, 2019 5:50 pm
Forum: Level and Artwork Design
Topic: Can anim_mode=ce_value only display 2048 out of 9999 possible images?
Replies: 3
Views: 161

Re: Can anim_mode=ce_value only display 2048 out of 9999 possible images?

Checking your example I realised that graphics for a CE may span multiple lines in the png. Yes! You can even specify ".frames_per_line" if the graphics file itself is wider than the area that contains the frames. I just used one (very) long line, so my png was 10000*32=320000 px wide and 32 px hig...