Search found 3415 matches

by Holger
Thu Jun 24, 2004 12:14 am
Forum: Bug Reports
Topic: Blocked
Replies: 8
Views: 10480

Richard: > Change if blocked, means for me, that an element changes, if it doesn´t move further, if his > ways are closed. But as I see, "change if blocked" makes nothing. [...] > And the "blocked" function seems to me a bug, since I can´t detect when it is blocked ! Richard, you...
by Holger
Thu Jun 24, 2004 12:09 am
Forum: Bug Reports
Topic: Soft scrolling prevents high speed???
Replies: 9
Views: 10687

> Is there some way to use the warp forward function when you AREN'T quickloading? > In case I want to use a pause before end because I didn't expect to die? When having a tape loaded (which is, say, currently stopped), you can simply press the "play" button several times to activate (in a...
by Holger
Wed Jun 23, 2004 11:51 pm
Forum: General Discussion
Topic: Near future plans?
Replies: 18
Views: 21916

> I think 3.1.0 was for 99% SP compatibility. 3.2.0 for BD and 3.3.0 for EM. Well, here's the roadmap (including the previous and current version): - 3.0.0: custom artwork and custom elements - 3.1.0: fix most known bugs of the R'n'D engine - 3.1.1: fix those bugs that are still left in 3.1.0 - 3.2....
by Holger
Wed Jun 23, 2004 11:13 pm
Forum: Help
Topic: [Fixed] Printouts
Replies: 2
Views: 5063

"./rocksndiamonds --help" tells you everything you need. :-)
by Holger
Wed Jun 23, 2004 11:07 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19621

> The levels are now in a folder called 'cave' as opposed to the old 'pla' directory. They are > named XXS for single player levels (eg. level 1 is 00S; level 81 is 80S). Teamwork levels are > XXT. Yeah, now I remember that I have seen such files! As they are different to the existing various level ...
by Holger
Wed Jun 23, 2004 11:02 pm
Forum: Off Topic
Topic: Zomis Productions has moved...
Replies: 6
Views: 8416

Zomis wrote:Better now?
Looks indeed significantly better now...
by Holger
Mon Jun 21, 2004 11:33 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19621

> However, this feature does not seem to fully support EMv6 levels (which use a new naming > scheme). How does this new naming scheme look like? I think this is new to me... > You can rename the levels to the old naming scheme, but many elements seem to > appear as '?' characters, and the yam conten...
by Holger
Mon Jun 21, 2004 11:13 pm
Forum: Bug Reports
Topic: Soft scrolling prevents high speed???
Replies: 9
Views: 10687

First of all, upgrading your CPU normally does not give you faster graphics performance. ;-P Then, a lot of "modern" graphics cards have great 3D performance, but only poor 2D performance (enough to move Windows around on the desktop with their content, but not much more). Although there m...
by Holger
Mon Jun 21, 2004 7:18 pm
Forum: General Discussion
Topic: Menu colours
Replies: 1
Views: 4067

Tutorial: blue
Classics: red
Boulder Dash: green
Emerald Mine: yellow
Supaplex: green
DX-Boulderdash: yellow
Contributions: green
Private: red
Others: blue
by Holger
Sun Jun 20, 2004 11:50 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19621

> What about .mpx and .sp Supaplex levels [...] ? Any chance to get them working? Both file types are currently not supported, but ".sp" levels (single Supaplex levels) should be fairly easy to support; about ".mpx" levels, I don't know. (Any information available about this file...
by Holger
Sun Jun 20, 2004 11:43 pm
Forum: Bug Reports
Topic: [Fixed] Two small bugs
Replies: 3
Views: 6496

Yoshi348: Thanks for reporting these two little, but nasty bugs. I've just fixed them. :-)

Richard: If you knew both bugs, why haven't you reported them?!
by Holger
Sun Jun 20, 2004 10:38 pm
Forum: New Ideas
Topic: Else functions in changes
Replies: 3
Views: 5455

It is possible to add such a function. But I think it is very specific (although I'm sure that _you_ know exactly for what you'll need it ;-) ), so most users will be more confused by it than being able to make use of it, I'm afraid. Then, there are already a huge amount of other features that proba...
by Holger
Sun Jun 20, 2004 10:32 pm
Forum: Programmer's Corner
Topic: Emerald Mine level conversion
Replies: 13
Views: 19621

Yep, exactly right. :-)
by Holger
Sun Jun 20, 2004 10:26 pm
Forum: Bug Reports
Topic: Bug - Walkavable
Replies: 2
Views: 5906

> Walkavable changes can destroy EVERY walkavable elements. > Like indestructible tubes, indestructibe and walkavable CEs, some doors, open exit, etc. That's right. (Just like the "replace when collectible" action can also "destroy" (replace) indestructible elements as long as th...
by Holger
Sun Jun 20, 2004 9:59 pm
Forum: New Ideas
Topic: Rotation Wheel idea
Replies: 10
Views: 14370

Well, "everything" is possible. ;-)

That "screen rotation" is indeed a nice feature which could also be added to R'n'D, but don't expect it in the near future. :-)