Search found 2544 matches

by Holger
Thu Apr 18, 2019 11:08 pm
Forum: Bug Reports
Topic: crash when built with -DRO_GAME_DIR=something
Replies: 1
Views: 6

Re: crash when built with -DRO_GAME_DIR=something

Yeah, right -- this (a function than may return a string constant or string copy) was always wrong, but did not cause much harm as long as the result was never properly free()'d.

Fixed using your patch! Thanks!
by Holger
Tue Apr 02, 2019 3:08 pm
Forum: Help
Topic: Stretching dynamic window for debug testing?
Replies: 3
Views: 82

Re: Stretching dynamic window for debug testing?

That's clever! :D
by Holger
Tue Apr 02, 2019 11:45 am
Forum: Help
Topic: Stretching dynamic window for debug testing?
Replies: 3
Views: 82

Re: Stretching dynamic window for debug testing?

No, there's no such debug switch so far, but your request seems to be so obvious that I wonder why I did not think about this by myself when doing my own tests with dynamically sized windows. :shock: Going even further, when using an artwork set that supports dynamically sized screens, there should ...
by Holger
Thu Mar 28, 2019 8:58 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 9
Views: 911

Re: What if Deflektor had some elements from Mindbender

Well, looks like for now I can't do explosion animation for an individual MM/DF element since only kettles has their unique animation. Unfortunately, yes. However, what you can do is using "[mm_default].exploding" to redefine explosions for all MM and DF style elements. But the MM/DF game engine st...
by Holger
Thu Mar 28, 2019 8:27 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 9
Views: 911

Re: What if Deflektor had some elements from Mindbender

Wow!! Really cool graphics and music! I hope your "Reflektor" level set will be finished and released soon! :D

It think it should then be prominently featured at the "Levels & Artwork" and the "Mirror Magic" pages! :)

I especially like the MOD music -- could you please post the playlist? :D
by Holger
Sat Mar 23, 2019 11:09 pm
Forum: New Ideas
Topic: More customizations for global anims
Replies: 7
Views: 464

Re: More customizations for global anims

I'd like to encourage you to update the git repository more often; not just at major releases OK, I'll try! :D Usually I do push recent changes and additions from time to time, not just for major releases, but sometimes I just forget doing it. You seem to keep meticulous records of what you change,...
by Holger
Fri Mar 22, 2019 9:53 am
Forum: New Ideas
Topic: More customizations for global anims
Replies: 7
Views: 464

Re: More customizations for global anims

Haven't checked these issues yet, but you might like to check them with the latest development version. Not sure if it changes anything in this regard, though. Will do some checks for myself soon...
by Holger
Fri Mar 22, 2019 9:51 am
Forum: Help
Topic: Some XK buttons don't work for event actions + interesting anim behavior
Replies: 5
Views: 379

Re: Some XK buttons don't work for event actions + interesting anim behavior

Do you really need the additional "XK_Shift_L" event action to make the "XK_U" (for "redo") work? I have tested this case, too: You can just use "XK_u" for "undo" and "XK_U" for "redo" -- no need for "XK_Shift_L"! I have tested this with "XK_plus" and "XK_minus" for two zoom in/out buttons, and wit...
by Holger
Tue Mar 19, 2019 4:50 pm
Forum: Help
Topic: Some XK buttons don't work for event actions + interesting anim behavior
Replies: 5
Views: 379

Re: Some XK buttons don't work for event actions + interesting anim behavior

Looks great -- very well engineered! Do you really need the additional "XK_Shift_L" event action to make the "XK_U" (for "redo") work? I thought it would already have worked without, but apparently not (never tested this). Will have a look at it, but great to know that you solved it by yourself (usi...
by Holger
Mon Mar 18, 2019 7:59 pm
Forum: Bug Reports
Topic: Moving left has a lag/delay
Replies: 5
Views: 175

Re: Moving left has a lag/delay

Thanks a lot for your post! Really good to know that it wasn't some hidden bug in R'n'D! :)
by Holger
Sun Mar 17, 2019 8:06 pm
Forum: Bug Reports
Topic: Sokoban solving sequence bug
Replies: 2
Views: 274

Re: Sokoban solving sequence bug

Hmm, not able to reproduce this. Just created a similar level, but cannot see that graphical problem.

Could you please attach that level, so I can test exactly the level you created?
by Holger
Sun Mar 17, 2019 7:56 pm
Forum: Bug Reports
Topic: Global anim doesn't render properly in doors
Replies: 1
Views: 125

Re: Global anim doesn't render properly in doors

What a nasty bug! :shock:

Just fixed it! Please see the new development executable (just uploaded). :)
by Holger
Sun Mar 17, 2019 7:54 pm
Forum: New Ideas
Topic: More customizations for global anims
Replies: 7
Views: 464

Re: More customizations for global anims

More anim events: just adding more events for changing/initiating anims... not just 'click', but also, maybe, 'unclick' or 'release' and 'press_xk_button'; I have just added another animation event action: "unclick:any". It triggers the next animation part when the (any) mouse button was released (...
by Holger
Sun Mar 17, 2019 7:42 pm
Forum: Help
Topic: Some XK buttons don't work for event actions + interesting anim behavior
Replies: 5
Views: 379

Re: Some XK buttons don't work for event actions + interesting anim behavior

Maybe I just don't get it, but I tried to make zoom out button in editor by setting 'anim_event_action: XK_minus', but that just doesn't work for some reason. Found the reason for this unwanted behaviour: The code contained a check that prevented key events from being handled when a mouse button is...
by Holger
Thu Mar 14, 2019 8:42 am
Forum: Bug Reports
Topic: Odd behavior when clicking objects in MM (not sure if buggy or intended)
Replies: 3
Views: 224

Re: Odd behavior when clicking objects in MM (not sure if buggy or intended)

As Eizzoux has already explained very well, the described behaviour of all these elements is in fact fully intentional. :)