Bug Report: Mail envelope text invisible in editor Versions: Introduced somewhere in the 3.3.0.x series Bug Type: Interface / Graphical Example Level: (none provided) Location: Editor Fixed: Not released yet Comments: In the mail envelope config screen, the envelope text is invisible except for the...
I also use an older version (3.2.4) for multiplayer (and for unsupported CE features ) , but I would like to be able to use newer features such as player inventory in multiplayer games. Recently, using the latest version of R'n'D, I tried starting a network game with only one client: Player 2. The f...
In addition to Murphy, that would also cover the "Sokoban field with player." But that should probably be replaced with sokoban field rather than empty space. So that makes it a little more complicated...
(Even though the included loops were short, low quality and given credit . . . ) I guess that just demonstrates one of the difficulties of trying to offer a great game for free: you have to get music for free somehow... (From HARDWARE.txt:) About music ----------- The background music loops are ripp...
I just noticed that Rocks'n'Diamonds now only comes with four music loops (three used during gameplay) instead of eleven. (I hadn't noticed before because on Windows, installing a new version of Rocks'n'Diamonds does not delete the files of the previous version.) Looking in the ChangeLog, I found th...
You are using a slightly older version (the current version is 3.3.0.1), but that should not stop the switches from working. I don't know why they aren't working... For now, I have uploaded the default graphicsinfo.conf file for version 3.2.6.1. You can download it here . (I also uploaded the defaul...
I realize that I am reviving a very old topic here, but does anybody know of a way to solve this problem (locating the nth instance of a custom element) using R'n'D 3.2.6.x or newer?
Suggested fix: Make the following changes to editor.c: Find the comment /* remove player at old position */ (line 10676 in R'n'D 3.3.0.1). Change if (new_element == EL_PLAYER_1) to if (new_element >= EL_PLAYER_1 && new_element <= EL_PLAYER_4) and change if (Feld[x][y] == EL_PLAYER_1) to if (...
Welcome to the Rocks'n'Diamonds forum, eliasz! :) You can dump the "graphicsinfo.conf" file for the classic (default) graphics by using the following command: rocksndiamonds --execute "print graphicsinfo.conf" If you are using Windows, you will first have to change to the Rocks'n...
I am having trouble playing more than one game in networked multiplayer mode without having to restart Rocks'n'Diamonds. The first game seems to go fine, but after the level is finished or cancelled, subsequent games seem to start with only Player 1; Player 2 seems to have disappeared. (Tested using...
OK, I think that I agree with everything you said in your last post and now understand better what you are saying. Yes, the distinction is blurred when you consider that objects can move at different speeds besides one step per clock cycle (like the player and several other elements in Emerald Mine)...
I agree that movement occurs only on these clock signals (50 Hz in Rocks'n'Diamonds). When I said "step" I was referring to the time it takes to move from one tile to an adjacent tile at normal speed. This time is 0.16 seconds in both Rocks'n'Diamonds (default: 1 step = 8 clock cycles) and...
The classification between step-based and non-step-based movement is not meaningless. It is the difference between being able to move the player immediately when a direction key is pressed ("asynchronous movement") and having to wait until the beginning of the next movement "step"...