Search found 534 matches

by Daniel H.
Tue Nov 12, 2013 8:13 pm
Forum: Off Topic
Topic: It's good to be back.
Replies: 4
Views: 5243

Yes, it is good to be back! :)

And it is good to have access to the forum posts made in the past once again!

Thanks to Holger for his work on restoring and upgrading the forum!
by Daniel H.
Wed Aug 04, 2010 10:37 pm
Forum: Bug Reports
Topic: [Resolved] Mail envelope text invisible in editor
Replies: 3
Views: 4374

You're welcome. Thanks for fixing it! :)
by Daniel H.
Tue Aug 03, 2010 10:47 pm
Forum: Bug Reports
Topic: [Resolved] Mail envelope text invisible in editor
Replies: 3
Views: 4374

[Resolved] Mail envelope text invisible in editor

Bug Report: Mail envelope text invisible in editor Versions: Introduced somewhere in the 3.3.0.x series Bug Type: Interface / Graphical Example Level: (none provided) Location: Editor Fixed: Not released yet Comments: In the mail envelope config screen, the envelope text is invisible except for the...
by Daniel H.
Sat Jul 31, 2010 12:50 am
Forum: Help
Topic: Difficulty with Networked Multiplayer Games
Replies: 2
Views: 4153

I also use an older version (3.2.4) for multiplayer (and for unsupported CE features ) , but I would like to be able to use newer features such as player inventory in multiplayer games. Recently, using the latest version of R'n'D, I tried starting a network game with only one client: Player 2. The f...
by Daniel H.
Sat Jul 31, 2010 12:47 am
Forum: Bug Reports
Topic: Players behave different in Editor
Replies: 5
Views: 5940

Good point; Murphy needs to be included too.

In addition to Murphy, that would also cover the "Sokoban field with player." But that should probably be replaced with sokoban field rather than empty space. So that makes it a little more complicated...
by Daniel H.
Thu Jul 29, 2010 3:16 pm
Forum: General Discussion
Topic: Where did the music go?
Replies: 4
Views: 5653

(Even though the included loops were short, low quality and given credit . . . ) I guess that just demonstrates one of the difficulties of trying to offer a great game for free: you have to get music for free somehow... (From HARDWARE.txt:) About music ----------- The background music loops are ripp...
by Daniel H.
Wed Jul 28, 2010 2:56 pm
Forum: General Discussion
Topic: Where did the music go?
Replies: 4
Views: 5653

Where did the music go?

I just noticed that Rocks'n'Diamonds now only comes with four music loops (three used during gameplay) instead of eleven. (I hadn't noticed before because on Windows, installing a new version of Rocks'n'Diamonds does not delete the files of the previous version.) Looking in the ChangeLog, I found th...
by Daniel H.
Wed Jul 28, 2010 2:19 pm
Forum: Level and Artwork Design
Topic: Element names
Replies: 7
Views: 5482

You are using a slightly older version (the current version is 3.3.0.1), but that should not stop the switches from working. I don't know why they aren't working... For now, I have uploaded the default graphicsinfo.conf file for version 3.2.6.1. You can download it here . (I also uploaded the defaul...
by Daniel H.
Tue Jul 27, 2010 10:31 pm
Forum: Level and Artwork Design
Topic: Locating nth instance of an element
Replies: 8
Views: 10863

I realize that I am reviving a very old topic here, but does anybody know of a way to solve this problem (locating the nth instance of a custom element) using R'n'D 3.2.6.x or newer?
by Daniel H.
Tue Jul 27, 2010 9:05 pm
Forum: Bug Reports
Topic: Players behave different in Editor
Replies: 5
Views: 5940

Suggested fix: Make the following changes to editor.c: Find the comment /* remove player at old position */ (line 10676 in R'n'D 3.3.0.1). Change if (new_element == EL_PLAYER_1) to if (new_element >= EL_PLAYER_1 && new_element <= EL_PLAYER_4) and change if (Feld[x][y] == EL_PLAYER_1) to if (Feld[x][...
by Daniel H.
Tue Jul 27, 2010 8:14 pm
Forum: Level and Artwork Design
Topic: Element names
Replies: 7
Views: 5482

Welcome to the Rocks'n'Diamonds forum, eliasz! :) You can dump the "graphicsinfo.conf" file for the classic (default) graphics by using the following command: rocksndiamonds --execute "print graphicsinfo.conf" If you are using Windows, you will first have to change to the Rocks'n'Diamonds program di...
by Daniel H.
Tue Jul 27, 2010 8:06 pm
Forum: Help
Topic: Difficulty with Networked Multiplayer Games
Replies: 2
Views: 4153

Difficulty with Networked Multiplayer Games

I am having trouble playing more than one game in networked multiplayer mode without having to restart Rocks'n'Diamonds. The first game seems to go fine, but after the level is finished or cancelled, subsequent games seem to start with only Player 1; Player 2 seems to have disappeared. (Tested using...
by Daniel H.
Mon Jul 26, 2010 1:39 am
Forum: Programmer's Corner
Topic: Synchronous and asynchronous game engines
Replies: 7
Views: 7490

OK, I think that I agree with everything you said in your last post and now understand better what you are saying. Yes, the distinction is blurred when you consider that objects can move at different speeds besides one step per clock cycle (like the player and several other elements in Emerald Mine)...
by Daniel H.
Sun Jul 25, 2010 3:58 pm
Forum: Programmer's Corner
Topic: Synchronous and asynchronous game engines
Replies: 7
Views: 7490

I agree that movement occurs only on these clock signals (50 Hz in Rocks'n'Diamonds). When I said "step" I was referring to the time it takes to move from one tile to an adjacent tile at normal speed. This time is 0.16 seconds in both Rocks'n'Diamonds (default: 1 step = 8 clock cycles) and Emerald M...
by Daniel H.
Sat Jul 24, 2010 7:54 pm
Forum: Programmer's Corner
Topic: Synchronous and asynchronous game engines
Replies: 7
Views: 7490

The classification between step-based and non-step-based movement is not meaningless. It is the difference between being able to move the player immediately when a direction key is pressed ("asynchronous movement") and having to wait until the beginning of the next movement "step" ("synchronous"). W...