Search found 15 matches
- Thu Mar 09, 2006 5:27 pm
- Forum: General Discussion
- Topic: Bugfighting.
- Replies: 2
- Views: 6729
- Thu Mar 09, 2006 5:23 pm
- Forum: Bug Reports
- Topic: EM Yam always move upwards at start.
- Replies: 1
- Views: 4468
EM Yam always move upwards at start.
Emerald Mine engine, Version 3.2.0-6.
E-Mine Yam always move upwards at start of game.
Yam's first move direction generally when possible.
E-Mine Yam always move upwards at start of game.
Yam's first move direction generally when possible.
- Sat Mar 04, 2006 6:10 pm
- Forum: New Ideas
- Topic: Auto Snap for R&D.
- Replies: 4
- Views: 8706
I should explain better but since you have it in EM thought it was obvious. I guess you have been programming this so long that your version of the game is law now. Put a vertical row with some emeralds in sand Then snap them from the side and base of the row. Hold both the snap and the direction ke...
- Fri Mar 03, 2006 5:33 pm
- Forum: Bug Reports
- Topic: Chain explosion patterns.
- Replies: 2
- Views: 4680
Chain explosion patterns.
Hi, Build this anywhere. SSSSSSSSSSSSSSSSS (S)and SBBBBBBBBBBBBBBBS (B)omb red SBBBBBBBBBBBBBBBS SBBBBBBBBBBBBBBBS SBBBBBBBBBBBBBBBS SDSBSBSBSBSBSBSBS (D)ynamite burning SSSBSBSBSBSBSBSBS SPSSSSSSSSSSSSSSS (P)layer SSSSSSSSSSSSSSSSS Test it in both game engines. Watch the blow-up pattern. R&D en...
- Fri Mar 03, 2006 5:32 pm
- Forum: New Ideas
- Topic: Sidebar readability.
- Replies: 1
- Views: 4982
Sidebar readability.
Hi!, I suggest change/repaint of either the default right ingame SIDEBAR WORDS ('Emeralds' etc. in 'RocksDoor.pcx') or the NUMBERS (RocksFontSmall.pcx) for readability as all are yellow and blend together and make them 'hard' to read. I repainted some numbers lightblue and it made a difference reall...
- Fri Mar 03, 2006 5:31 pm
- Forum: New Ideas
- Topic: Auto Snap for R&D.
- Replies: 4
- Views: 8706
Auto Snap for R&D.
Hi!,
Snap option in R&D engine to function as E-mine when holding it down.
Snap option in R&D engine to function as E-mine when holding it down.
- Wed Feb 22, 2006 3:35 pm
- Forum: New Ideas
- Topic: New sokoban objects
- Replies: 7
- Views: 10482
- Wed Feb 22, 2006 3:32 pm
- Forum: Bug Reports
- Topic: E-Mine, player startposition bug.
- Replies: 4
- Views: 7575
- Tue Feb 21, 2006 7:10 pm
- Forum: Bug Reports
- Topic: E-Mine, player startposition bug.
- Replies: 4
- Views: 7575
E-Mine, player startposition bug.
Version 3.2.0-6
Emerald Mine engine bug.
If you haven't already fixed this.
- Put player one (yellow) and player two (red) in Creator.
- Play 1 player game.
- Your player will start at player 2 position.
Inserting player 3 and 4 will put you in these positions.
Emerald Mine engine bug.
If you haven't already fixed this.
- Put player one (yellow) and player two (red) in Creator.
- Play 1 player game.
- Your player will start at player 2 position.
Inserting player 3 and 4 will put you in these positions.
- Mon Feb 20, 2006 12:08 am
- Forum: Off Topic
- Topic: No posting as guest anymore -- what do you think?
- Replies: 33
- Views: 32675
Hi, here I go again.. Thought I had explained the 'tape corruption' in a topic (see) As I mostly play multiplayer levels on LAN and when I tried to play these on singleplayer, the extra players in the level showed up in the tape player. I solved why. Had setup several of the players to use the same ...
- Sun Feb 19, 2006 11:45 pm
- Forum: Bug Reports
- Topic: Linux EMC engine dynamite key bug
- Replies: 5
- Views: 7103
- Sun Feb 19, 2006 4:29 pm
- Forum: Off Topic
- Topic: No posting as guest anymore -- what do you think?
- Replies: 33
- Views: 32675
- Sun Feb 19, 2006 4:19 pm
- Forum: Bug Reports
- Topic: Linux EMC engine dynamite key bug
- Replies: 5
- Views: 7103
Ding! (Holger wakes up and rubs his eyes:))(Had almost forgotten this topic myself) Sorry asking above for append tape already implemented...but that 'tape corruption' in my system made it hard using the tape player other than ocassionally. I usually don't save but it would be good sometime to be ab...