Search found 15 matches

by CEEL
Thu Mar 09, 2006 5:27 pm
Forum: General Discussion
Topic: Bugfighting.
Replies: 2
Views: 6729

Reviving topic, wondering Holger's missed input here. I think this R&D time fraction 'occupied or not' is one of the main differences between the engines effecting compability (and breaking) when critters move, objects fall, explosions, amoeba grows and so on. Ain't suggesting any fix for this, ...
by CEEL
Thu Mar 09, 2006 5:23 pm
Forum: Bug Reports
Topic: EM Yam always move upwards at start.
Replies: 1
Views: 4468

EM Yam always move upwards at start.

Emerald Mine engine, Version 3.2.0-6.

E-Mine Yam always move upwards at start of game.

Yam's first move direction generally when possible.
by CEEL
Sat Mar 04, 2006 6:10 pm
Forum: New Ideas
Topic: Auto Snap for R&D.
Replies: 4
Views: 8706

I should explain better but since you have it in EM thought it was obvious. I guess you have been programming this so long that your version of the game is law now. Put a vertical row with some emeralds in sand Then snap them from the side and base of the row. Hold both the snap and the direction ke...
by CEEL
Fri Mar 03, 2006 5:33 pm
Forum: Bug Reports
Topic: Chain explosion patterns.
Replies: 2
Views: 4680

Chain explosion patterns.

Hi, Build this anywhere. SSSSSSSSSSSSSSSSS (S)and SBBBBBBBBBBBBBBBS (B)omb red SBBBBBBBBBBBBBBBS SBBBBBBBBBBBBBBBS SBBBBBBBBBBBBBBBS SDSBSBSBSBSBSBSBS (D)ynamite burning SSSBSBSBSBSBSBSBS SPSSSSSSSSSSSSSSS (P)layer SSSSSSSSSSSSSSSSS Test it in both game engines. Watch the blow-up pattern. R&D en...
by CEEL
Fri Mar 03, 2006 5:32 pm
Forum: New Ideas
Topic: Sidebar readability.
Replies: 1
Views: 4981

Sidebar readability.

Hi!, I suggest change/repaint of either the default right ingame SIDEBAR WORDS ('Emeralds' etc. in 'RocksDoor.pcx') or the NUMBERS (RocksFontSmall.pcx) for readability as all are yellow and blend together and make them 'hard' to read. I repainted some numbers lightblue and it made a difference reall...
by CEEL
Fri Mar 03, 2006 5:31 pm
Forum: New Ideas
Topic: Auto Snap for R&D.
Replies: 4
Views: 8706

Auto Snap for R&D.

Hi!,

Snap option in R&D engine to function as E-mine when holding it down.
by CEEL
Wed Feb 22, 2006 3:35 pm
Forum: New Ideas
Topic: New sokoban objects
Replies: 7
Views: 10482

Yes, more Sokoban.
by CEEL
Wed Feb 22, 2006 3:32 pm
Forum: Bug Reports
Topic: E-Mine, player startposition bug.
Replies: 4
Views: 7575

Rocky,
Swell you try to help out here. (without remembering:)
but let us wait for the expert's conclusion.
(If we've not slipped into another dimension, Holger should fix it.(and even if:))
by CEEL
Tue Feb 21, 2006 7:10 pm
Forum: Bug Reports
Topic: E-Mine, player startposition bug.
Replies: 4
Views: 7575

E-Mine, player startposition bug.

Version 3.2.0-6
Emerald Mine engine bug.
If you haven't already fixed this.

- Put player one (yellow) and player two (red) in Creator.
- Play 1 player game.
- Your player will start at player 2 position.

Inserting player 3 and 4 will put you in these positions.
by CEEL
Mon Feb 20, 2006 12:08 am
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32674

Hehe,
As you see Francesco,
motley crowds gives motley answers.

But I would never be harsh on a one?man still in development
complex project that all in all works pretty well.

CEEL
by CEEL
Sun Feb 19, 2006 11:52 pm
Forum: New Ideas
Topic: Misc.
Replies: 9
Views: 10294

Hi, here I go again.. Thought I had explained the 'tape corruption' in a topic (see) As I mostly play multiplayer levels on LAN and when I tried to play these on singleplayer, the extra players in the level showed up in the tape player. I solved why. Had setup several of the players to use the same ...
by CEEL
Sun Feb 19, 2006 11:45 pm
Forum: Bug Reports
Topic: Linux EMC engine dynamite key bug
Replies: 5
Views: 7103

Talking about R&D engine here. This 2 fuse problem could be solved by adding a check for if this is allowed. Old levels where the author might be opposed? for using this would default to disabling any fuse but standard if not checked. I would allow it in all my levels. This is also somewhat a qu...
by CEEL
Sun Feb 19, 2006 4:29 pm
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32674

Hey what's this talk here :) I know some of the original games very well but new interface & engines, tons of options and some bugs makes it 'confusing' at times for anyone. So many different games in one draws motley crowds here with their special needs like me. And Rocky you won't catch me log...
by CEEL
Sun Feb 19, 2006 4:19 pm
Forum: Bug Reports
Topic: Linux EMC engine dynamite key bug
Replies: 5
Views: 7103

Is it really necessary to have 2 different kind of dynamite. Can't you just have 2 different keys checking the same dynamite but doing different fuse tasks as standard (in R&D engine). keypressed=shift do slowfuse keypressed=alt do fastfuse (added) You just need to add another key as I suggested...
by CEEL
Sun Feb 19, 2006 4:13 pm
Forum: New Ideas
Topic: Misc.
Replies: 9
Views: 10294

Ding! (Holger wakes up and rubs his eyes:))(Had almost forgotten this topic myself) Sorry asking above for append tape already implemented...but that 'tape corruption' in my system made it hard using the tape player other than ocassionally. I usually don't save but it would be good sometime to be ab...