Search found 131 matches

by Jannik
Sat Feb 16, 2008 7:21 pm
Forum: New Ideas
Topic: Multiplayer improvements
Replies: 5
Views: 9961

For me, local multiplayer isn't real "multiplayer", because I'm the only one who plays local multiplayer with me. 8)

In my post above I thought about network/internet multiplayer, of course! Sorry for not mentioning that ... :oops:
by Jannik
Sun Feb 03, 2008 12:34 am
Forum: New Ideas
Topic: Multiplayer improvements
Replies: 5
Views: 9961

Multiplayer improvements

I know, I asked for most of these things before, but here is a re-request to show you, that I'm still very interested in these improvements, Holger. :) - working save and load with F1/F2 in multiplayer games - improved speed for internet multiplayer, at least with the Emerald Mine engine - optional ...
by Jannik
Fri Aug 10, 2007 7:37 pm
Forum: Puzzles
Topic: Yam-Yam problem
Replies: 4
Views: 16004

6 rocks 32 gems works!
5 rocks 31 gems works!
4 rocks 30 gems works!
3 rocks 29 gems works!

Nice puzzle! 8)
by Jannik
Mon Jun 18, 2007 2:56 am
Forum: Off Topic
Topic: The Centers of a Triangle
Replies: 9
Views: 12456

Ok, I have to surrender ... :wink: My equations aren't linear, so it's really hard to solve them. Maybe with numerical analysis, but these are often erroneous or misleading ... I transformed the first equation to a quadratic equation of B1: :D 0=B1^2*(-2*D2-O2+C2+2*B2)+B1*(-2*D2*C1-O2*C1+B2*C1+2*C2*...
by Jannik
Tue Jun 12, 2007 4:36 am
Forum: Off Topic
Topic: The Centers of a Triangle
Replies: 9
Views: 12456

I just discovered by accident, that you can even change the colours of the dots, lines and circles ... :shock: To make the program a bit more useful, I could allow the user to specify and see the coordinates of the three points of the triangle, as well as the coordinates and the sizes of the various...
by Jannik
Tue Jun 12, 2007 1:37 am
Forum: Off Topic
Topic: The Centers of a Triangle
Replies: 9
Views: 12456

Wolfram's page is incomplete about triangles with an angle of 90° <= alpha < 120°. But Jim Loy's page completely misses the angle issue, so if you still want to write an email, Francesco ... :wink: Currently, I wonder, if a triangle would be completely defined by only Circum- and Orthocenter. These ...
by Jannik
Mon Jun 11, 2007 3:31 am
Forum: Off Topic
Topic: The Centers of a Triangle
Replies: 9
Views: 12456

Nice work, Francesco! Especially the real-time movability is funny! Jim Loy's Mathematics Page is really interesting ... I wished I had found this fascination of maths in my school time ... :wink: For example, the Fermat's point is the point where the sum of distances towards the three corners is mi...
by Jannik
Sat May 12, 2007 1:12 am
Forum: Level and Artwork Design
Topic: Wanting to upload leves - it won't let me!
Replies: 21
Views: 32825

You can find the tape files in your personal RnD folder. It should be something like: C:\documents and settings\username\My Documents\Rocks'n'Diamonds\tapes\Lee's Levels\005.tape (Windows) or C:\Users\username\Documents\Rocks'n'Diamonds\tapes\Lee's Levels\005.tape (Mac OSX) Here's my tape (backup yo...
by Jannik
Thu May 10, 2007 10:55 pm
Forum: Level and Artwork Design
Topic: Wanting to upload leves - it won't let me!
Replies: 21
Views: 32825

Finally I solved level 5! I fought for every single emerald!!! And in the end there were even 20-30 more than needed. :D Unfortunately, the tape is broken. :cry: :cry: :cry: I tried to continue it in the middle with pause and record, it worked with F1/F2, but the final tape is defective. :evil: What...
by Jannik
Thu May 10, 2007 6:18 pm
Forum: Level and Artwork Design
Topic: Levelset update (99 levels)
Replies: 6
Views: 11239

Level 94: I thought that was the trick, that it changes into an open exit. :wink: But I recognized it too late, when I already had an idea to get all needed gems. And now I have a solution with 52 gems and the penguin enters exit before me! 8) Level 99: I did it only with fast saving/load (F1/F2). :...
by Jannik
Thu May 10, 2007 4:31 am
Forum: Level and Artwork Design
Topic: Levelset update (99 levels)
Replies: 6
Views: 11239

Levels 1-80 are the same from here: My 2006 levelset download link! , right? The new levels 81-99 are all very nice, thank you very much! 86, 95, 97 are rather difficult - and I still hate satellites, even when they're running away from me! :wink: Unfortunately I couldn't solve level 94. I have no i...
by Jannik
Thu May 10, 2007 1:23 am
Forum: Level and Artwork Design
Topic: Wanting to upload leves - it won't let me!
Replies: 21
Views: 32825

With time limit off, I solved levels 1-15, except level 5. Level 16 seems to be unfinished, there's no exit, yet. And in level 5 I need 59 more emeralds ... where the hell can I get them? :cry: Some levels are a little bit confusing, because the behaviour of the CEs is sometimes unexpected and often...
by Jannik
Mon May 07, 2007 5:52 pm
Forum: Level and Artwork Design
Topic: Wanting to upload leves - it won't let me!
Replies: 21
Views: 32825

Oh, they're really nice and not so easy.

Especially with a time limit of 100 seconds in level 3 ... again I vote for a default time limit of 0 seconds, Holger ... :roll:
by Jannik
Tue Apr 17, 2007 10:21 am
Forum: Programmer's Corner
Topic: Number of possible mazes
Replies: 3
Views: 11784

Maybe you should replace the center walls with `013 to make it more obvious that these ones are no valid solution: `008`000`002 `002`000`002 `002`000`107 `008`002`002 `000`000`002 `002`000`107 and you should keep the even positions (next to the center walls) free, because these lines are just for vi...
by Jannik
Wed Feb 21, 2007 2:14 pm
Forum: Testing Area
Topic: test
Replies: 5
Views: 16927

test 4 - AOU aou B :cry: