For me, local multiplayer isn't real "multiplayer", because I'm the only one who plays local multiplayer with me.
In my post above I thought about network/internet multiplayer, of course! Sorry for not mentioning that ...
Search found 131 matches
- Sat Feb 16, 2008 7:21 pm
- Forum: New Ideas
- Topic: Multiplayer improvements
- Replies: 5
- Views: 10070
- Sun Feb 03, 2008 12:34 am
- Forum: New Ideas
- Topic: Multiplayer improvements
- Replies: 5
- Views: 10070
Multiplayer improvements
I know, I asked for most of these things before, but here is a re-request to show you, that I'm still very interested in these improvements, Holger. :) - working save and load with F1/F2 in multiplayer games - improved speed for internet multiplayer, at least with the Emerald Mine engine - optional ...
- Fri Aug 10, 2007 7:37 pm
- Forum: Puzzles
- Topic: Yam-Yam problem
- Replies: 4
- Views: 17989
- Mon Jun 18, 2007 2:56 am
- Forum: Off Topic
- Topic: The Centers of a Triangle
- Replies: 9
- Views: 12820
Ok, I have to surrender ... :wink: My equations aren't linear, so it's really hard to solve them. Maybe with numerical analysis, but these are often erroneous or misleading ... I transformed the first equation to a quadratic equation of B1: :D 0=B1^2*(-2*D2-O2+C2+2*B2)+B1*(-2*D2*C1-O2*C1+B2*C1+2*C2*...
- Tue Jun 12, 2007 4:36 am
- Forum: Off Topic
- Topic: The Centers of a Triangle
- Replies: 9
- Views: 12820
I just discovered by accident, that you can even change the colours of the dots, lines and circles ... :shock: To make the program a bit more useful, I could allow the user to specify and see the coordinates of the three points of the triangle, as well as the coordinates and the sizes of the various...
- Tue Jun 12, 2007 1:37 am
- Forum: Off Topic
- Topic: The Centers of a Triangle
- Replies: 9
- Views: 12820
Wolfram's page is incomplete about triangles with an angle of 90° <= alpha < 120°. But Jim Loy's page completely misses the angle issue, so if you still want to write an email, Francesco ... :wink: Currently, I wonder, if a triangle would be completely defined by only Circum- and Orthocenter. These ...
- Mon Jun 11, 2007 3:31 am
- Forum: Off Topic
- Topic: The Centers of a Triangle
- Replies: 9
- Views: 12820
Nice work, Francesco! Especially the real-time movability is funny! Jim Loy's Mathematics Page is really interesting ... I wished I had found this fascination of maths in my school time ... :wink: For example, the Fermat's point is the point where the sum of distances towards the three corners is mi...
- Sat May 12, 2007 1:12 am
- Forum: Level and Artwork Design
- Topic: Wanting to upload leves - it won't let me!
- Replies: 21
- Views: 33194
You can find the tape files in your personal RnD folder. It should be something like: C:\documents and settings\username\My Documents\Rocks'n'Diamonds\tapes\Lee's Levels\005.tape (Windows) or C:\Users\username\Documents\Rocks'n'Diamonds\tapes\Lee's Levels\005.tape (Mac OSX) Here's my tape (backup yo...
- Thu May 10, 2007 10:55 pm
- Forum: Level and Artwork Design
- Topic: Wanting to upload leves - it won't let me!
- Replies: 21
- Views: 33194
Finally I solved level 5! I fought for every single emerald!!! And in the end there were even 20-30 more than needed. :D Unfortunately, the tape is broken. :cry: :cry: :cry: I tried to continue it in the middle with pause and record, it worked with F1/F2, but the final tape is defective. :evil: What...
- Thu May 10, 2007 6:18 pm
- Forum: Level and Artwork Design
- Topic: Levelset update (99 levels)
- Replies: 6
- Views: 11427
Level 94: I thought that was the trick, that it changes into an open exit. :wink: But I recognized it too late, when I already had an idea to get all needed gems. And now I have a solution with 52 gems and the penguin enters exit before me! 8) Level 99: I did it only with fast saving/load (F1/F2). :...
- Thu May 10, 2007 4:31 am
- Forum: Level and Artwork Design
- Topic: Levelset update (99 levels)
- Replies: 6
- Views: 11427
Levels 1-80 are the same from here: My 2006 levelset download link! , right? The new levels 81-99 are all very nice, thank you very much! 86, 95, 97 are rather difficult - and I still hate satellites, even when they're running away from me! :wink: Unfortunately I couldn't solve level 94. I have no i...
- Thu May 10, 2007 1:23 am
- Forum: Level and Artwork Design
- Topic: Wanting to upload leves - it won't let me!
- Replies: 21
- Views: 33194
With time limit off, I solved levels 1-15, except level 5. Level 16 seems to be unfinished, there's no exit, yet. And in level 5 I need 59 more emeralds ... where the hell can I get them? :cry: Some levels are a little bit confusing, because the behaviour of the CEs is sometimes unexpected and often...
- Mon May 07, 2007 5:52 pm
- Forum: Level and Artwork Design
- Topic: Wanting to upload leves - it won't let me!
- Replies: 21
- Views: 33194
- Tue Apr 17, 2007 10:21 am
- Forum: Programmer's Corner
- Topic: Number of possible mazes
- Replies: 3
- Views: 12239
Maybe you should replace the center walls with `013 to make it more obvious that these ones are no valid solution: `008`000`002 `002`000`002 `002`000`107 `008`002`002 `000`000`002 `002`000`107 and you should keep the even positions (next to the center walls) free, because these lines are just for vi...
- Wed Feb 21, 2007 2:14 pm
- Forum: Testing Area
- Topic: test
- Replies: 5
- Views: 18966