Search found 359 matches
- Thu Jan 17, 2008 12:34 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
Hi, I can check the list at the weekend, want to update some RND elements. LogicDeLuxe wrote: For DummyProperties, I suggest diamondcollector, penalty, destructible as more readable alternatives for true and no_diamondcollector, no_penalty, indestructible as readable alternatives for false. For Inte...
- Mon Jan 14, 2008 8:28 pm
- Forum: Bug Reports
- Topic: Weird Crashes
- Replies: 11
- Views: 12054
- Sun Jan 13, 2008 5:59 pm
- Forum: Level and Artwork Design
- Topic: All Dangerous Caves
- Replies: 2
- Views: 6199
- Thu Jan 10, 2008 8:28 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
- Thu Jan 10, 2008 12:23 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
Steffest wrote: I've been playing around with the last Amiga Emerald Mine editor and I think I'm going to stick with all the EM elements that you can use in that editor. Yep. All available and selectable EM element in editor should be in BDCFF table. For graphic variations or other quirks, I agree ...
- Wed Jan 09, 2008 8:20 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
Dave wrote: Cameuba_1,Cameuba_2,Cameuba_3,Cameuba_4,Cameuba_5,Cameuba_6,Cameuba_7,Cameuba_8 these are not animations. they are equivalent to decor or the 4 different steel/wall/etc images. these occur in caves from the beginning. Hm, can you give an example? Dave wrote: the copyright letter also. s...
- Mon Jan 07, 2008 8:48 pm
- Forum: Off Topic
- Topic: It's my birthday!
- Replies: 2
- Views: 6988
- Mon Jan 07, 2008 5:16 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
LogicDeLuxe wrote: At least for altering the effect table, all BD elements should be available, also those not useful to be used in a map. Keep in mind that in BD, those animation sequences are not just animation steps, but every single stage of them may be altered with an effect command. Maybe EM ...
- Mon Jan 07, 2008 11:50 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
- Mon Jan 07, 2008 11:32 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
- Sun Jan 06, 2008 9:06 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
- Sat Jan 05, 2008 11:16 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 147482
- Sat Jan 05, 2008 6:57 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
- Fri Jan 04, 2008 5:53 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445900
- Thu Jan 03, 2008 9:02 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 147482