Search found 359 matches
- Wed Dec 19, 2007 7:54 pm
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 26844
Holger has the code already and permission to convert it under GPL. My old engine was written in Pascal. Besides this, After finishing the Crazy Light Tools on the C64, I plan to write a new engine from scratch, probably using SDL, so it can be easily ported. ...Holger is very occupied at the momen...
- Tue Dec 18, 2007 7:42 pm
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 26844
- Tue Dec 18, 2007 7:38 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445877
Hi LogicDeLuxe, for the BDCFF format you mentioned here No, it's not. Take a look here: http://www.gratissaugen.de/erbsen/bdcff.html are there any levels out? Are all elements possible in RnD? One question to BDCFF Is a falling element have any difference to a normal element placed on this position?...
- Tue Dec 11, 2007 8:31 pm
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 26844
bd conversion
Hi, need your help. I convert the original BD levels in this way: (in RndTest) (bd description in comment) el = EL_BD_ROCK; /* boulder */ el = EL_BD_DIAMOND; /* diamond */ el = EL_BD_MAGIC_WALL; /* magic wall */ el = EL_BD_WALL; /* brick wall */ el = EL_STEELWALL; /* steel wall */ el = EL_BD_EXPANDA...
- Tue Dec 11, 2007 7:59 pm
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 53319
- Tue Dec 11, 2007 11:43 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 53319
- Mon Dec 10, 2007 8:49 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445877
- new objects would include a description of their behaviour, or a link to more info, so an editor wouldn't have to actually trace down a compatible player that knows the new object to get an understanding of what the object does. HerzAusGold: you're right that a common levelformat is not entirely ...
- Sun Dec 09, 2007 9:01 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 147471
- Sun Dec 09, 2007 8:56 pm
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 53319
for(i = 64; i < 2048; i++) if(emc[i] == 63) emc[i - 64] = 128; for(i = 64; i < 2048; i++) if(emc[i] == 63) emc[i - 64] = 101; for(i = 0; i < 36; i++) emc[i + 2048] = map_v4[bd4[i + 2149]]; /* eaters */ *Edit* Hm, this works on Linux? --> Off course On VisualC it ends up in an infinity loop. --> But...
- Sat Dec 08, 2007 10:30 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 445877
- Sat Dec 08, 2007 10:15 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 147471
- Mon Dec 03, 2007 8:20 pm
- Forum: Level and Artwork Design
- Topic: NES Boulder Dash
- Replies: 27
- Views: 32033
FSS is a company -> First Star Software
rndTest is downloadable from here (if you mean this)
http://www.zomis.net/rnd/download.php?id=421
rndTest is downloadable from here (if you mean this)
http://www.zomis.net/rnd/download.php?id=421
- Sun Dec 02, 2007 9:34 pm
- Forum: Level and Artwork Design
- Topic: NES Boulder Dash
- Replies: 27
- Views: 32033
- Sun Nov 18, 2007 10:23 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 65
- Views: 147471
- Sat Nov 17, 2007 3:36 pm
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 53319
Hi can you upload some levels to
Zomis filearchiv http://www.zomis.net/rnd/
?
I see the description in your code, but
do have a more detailed description about the format?
Your prog convert BD4 to EM-V6 format?
Is it than playable by any EM-prog? Which?
How many levels exists with this format?
Zomis filearchiv http://www.zomis.net/rnd/
?
I see the description in your code, but
do have a more detailed description about the format?
Your prog convert BD4 to EM-V6 format?
Is it than playable by any EM-prog? Which?
How many levels exists with this format?