Search found 359 matches

by HerzAusGold
Wed Dec 19, 2007 7:54 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 26844

Holger has the code already and permission to convert it under GPL. My old engine was written in Pascal. Besides this, After finishing the Crazy Light Tools on the C64, I plan to write a new engine from scratch, probably using SDL, so it can be easily ported. ...Holger is very occupied at the momen...
by HerzAusGold
Tue Dec 18, 2007 7:42 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 26844

Hi LogicDeLuxe,
as far as I know, you wrote a BD engine for RnD (or a part of)
If you send me the code (with related stuff) I can try to integrate it in RnD.
by HerzAusGold
Tue Dec 18, 2007 7:38 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 445877

Hi LogicDeLuxe, for the BDCFF format you mentioned here No, it's not. Take a look here: http://www.gratissaugen.de/erbsen/bdcff.html are there any levels out? Are all elements possible in RnD? One question to BDCFF Is a falling element have any difference to a normal element placed on this position?...
by HerzAusGold
Tue Dec 11, 2007 8:31 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 26844

bd conversion

Hi, need your help. I convert the original BD levels in this way: (in RndTest) (bd description in comment) el = EL_BD_ROCK; /* boulder */ el = EL_BD_DIAMOND; /* diamond */ el = EL_BD_MAGIC_WALL; /* magic wall */ el = EL_BD_WALL; /* brick wall */ el = EL_STEELWALL; /* steel wall */ el = EL_BD_EXPANDA...
by HerzAusGold
Tue Dec 11, 2007 7:59 pm
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 53319

Indeed! :shock:
Where are my eyes.
My only excuse is that I don't know that a EM-Cave have a width of 64.
Very good example what a linear loop can do.
Sorry for my mistake.
by HerzAusGold
Tue Dec 11, 2007 11:43 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 53319

Only again to mentioned:
In the array the 128 is not set! (or only set for a short time)
It is always overwritten with 101.
Because the second loop do the replacement again.
by HerzAusGold
Mon Dec 10, 2007 8:49 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 445877

- new objects would include a description of their behaviour, or a link to more info, so an editor wouldn't have to actually trace down a compatible player that knows the new object to get an understanding of what the object does. HerzAusGold: you're right that a common levelformat is not entirely ...
by HerzAusGold
Sun Dec 09, 2007 9:01 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 65
Views: 147471

Hi, I'm in good mood, so I just upload rndTest325-tc5.

Now with native BD4 loader

Demo levels included.

Special thanks to Dave for his help.

Have fun. 8)
by HerzAusGold
Sun Dec 09, 2007 8:56 pm
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 53319

for(i = 64; i < 2048; i++) if(emc[i] == 63) emc[i - 64] = 128; for(i = 64; i < 2048; i++) if(emc[i] == 63) emc[i - 64] = 101; for(i = 0; i < 36; i++) emc[i + 2048] = map_v4[bd4[i + 2149]]; /* eaters */ *Edit* Hm, this works on Linux? --> Off course On VisualC it ends up in an infinity loop. --> But...
by HerzAusGold
Sat Dec 08, 2007 10:30 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 445877

Hi, I'm post a tought "...let's RnD output the level in XML" But only for the tools (for RnD). A common level format is not possible I think. Some clone have e.g. a earthquake which throw boulder from steelwalls... So all have it's special effects. I try to write native loader's for BD (ni...
by HerzAusGold
Sat Dec 08, 2007 10:15 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 65
Views: 147471

Just upload rndTest325-tc4

Now with native BDCFF loader

One "very old" level included.

Convert is may be not perfect. Try it.
Special thanks to Arno Weber for his help.

Have fun. 8)
by HerzAusGold
Mon Dec 03, 2007 8:20 pm
Forum: Level and Artwork Design
Topic: NES Boulder Dash
Replies: 27
Views: 32033

FSS is a company -> First Star Software
rndTest is downloadable from here (if you mean this)
http://www.zomis.net/rnd/download.php?id=421
by HerzAusGold
Sun Dec 02, 2007 9:34 pm
Forum: Level and Artwork Design
Topic: NES Boulder Dash
Replies: 27
Views: 32033

Hi,
It seems you are very familiar with BD.
Can you please try my native loader in RnD-Test.
(some levels included)
Please check it and write your suggestions.
Can I use your grafics for the next release of RnD-Test ?
by HerzAusGold
Sun Nov 18, 2007 10:23 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 65
Views: 147471

Just upload rndTest325-tc3.zip. This release can handle both versions "R'n'D jue" and the normal "Rocks'n'Diamonds" version. "rndTest_jue0.exe" handle the "R'n'D jue" version. Unzip it to a RnD324 folder. Copy "rndTest_jue0.exe" to "rndTest.exe&...
by HerzAusGold
Sat Nov 17, 2007 3:36 pm
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 53319

Hi can you upload some levels to
Zomis filearchiv http://www.zomis.net/rnd/
?

I see the description in your code, but
do have a more detailed description about the format?

Your prog convert BD4 to EM-V6 format?
Is it than playable by any EM-prog? Which?

How many levels exists with this format?